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11/09/09 5:00:04 AM#21
I think they're doing good work now and not rushing into changes, you can clearly see that they're moving forward with the game as almost all basic issues are resolved. If you like non-ffa loot pvp and rvr this is the game, no other comes close. To those that like wow: Stay there ^^ |
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11/09/09 10:53:21 AM#22
Ill probably fool around in T1 a bit now that that is free and I liked t1 a lot but until they make a drastic overhaul of t4/cities I wont be re-subbing.
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11/09/09 1:15:09 PM#23
Originally posted by Vegetta Same here. City Siege is terrible.The only time I would want to wait in line for a Half hour Plus to get into something, is the movies..and a damn good one at that. Its real sad when City Siege was one of the MAIN features they were boasting about, and its one of the worst things in the game atm...IMO. |
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11/10/09 9:20:36 AM#24
I'm going to be trying this game out (but currently downloading the patchs).
Looks fun so cant wait. |
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11/10/09 11:28:21 AM#25
Originally posted by VaultFairy
It is for the most part. its the end game that needs a lot of love. |
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11/10/09 1:39:54 PM#26
Originally posted by Player_420
Wow... is it really that bad? I didn't play very long(I was in open beta), but it seemed pretty solid through tier 1. |
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11/10/09 3:44:59 PM#27
Originally posted by Robsolf
Wow... is it really that bad? I didn't play very long(I was in open beta), but it seemed pretty solid through tier 1.
Tier one is a F'N Blast,Tier 2 as well, but from there it kinda went south a bit. its not a bad game, but when you hit T3&4 the Crowd control...got well,out of control.I did read previous patch notes where they did address this issue. And the other was end game: the stupid ruins u needed to get so the bosses in dungeons did not smack you for 300%damage, and the horrible stability and lag of city siege. |
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11/11/09 2:51:06 PM#28
the worst problem in WAR is the TTK. takes way too long to kill someone. DAoC was much more of a challenge and fun. |
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11/11/09 6:31:36 PM#29
Originally posted by thePREdiger
This is very true too, even in (and I hate to compare but) WoW PvP players could be taken down a lot quicker,and wow was a pve game. |
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11/13/09 2:01:29 PM#30
Im sorry but its hard to take anything mythic says seriously or have faith they can turn anything around. When you follow daoc and not only make the same mistakes but actually make a worse game you obviously have no clue what you are doing. Class balance important in a rvr game?really?wow what a concept. Exact same issues with crowd control and area of effect as in daoc?really?wow,who would have thought. Im going to laugh when they release an expansion that forces a pve grind for rvr goodies.
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11/13/09 3:48:38 PM#31
All I can do is shake my head. The Warhammer team has been clueless from the start and still is as such. They really just don't understand players. Sure they can keep their small fraction of players. But the game is simplistic and dumped down. If you want a great RVR game this is not it. Christ play Daoc instead. were there is more teamwork.character customization, group strat and abilities and spells, items and such. If you want some dumbed down version that takes little time to master and figure out then by all means. |
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11/15/09 6:46:05 AM#32
Too little, too late... |
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11/15/09 7:55:31 PM#33
Originally posted by Euphoryk
Actually it was, the feature was called Dogs of War at the time. It went the way of the dodo prior to launch.
nope that is something completely differenet.
The Dogs of War was for scenarios onlly. Basicly if there were not enough people on your side for a scenario you would then get NPCs to help you fight.
The Underdog system is completely different. From my understanding if your side is getting destroyed in ORVR then your side gets a buff and it is easier to cap zones.
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