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11/05/09 12:54:41 PM#161
It looks like RMT is the future. Those pets are COOL. I bought both already. I have no problem supporting RMT on pets & other vanity items. My only complaint is that their webship bugged out on me last nite and I couldn't buy the pets till this morning. |
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11/05/09 12:55:57 PM#162
that paying money to change race and that. It's bad but I'd pay on doing that. |
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11/05/09 12:57:18 PM#163
Originally posted by Illyssia Blizzard had plans to release SC2 in 2009
but in Aug 2009 -- Blizzard announced it was delayed to 2010 because of Battlenet Today we announced that StarCraft II: Wings of Liberty will not be ready for release by the end of 2009. Over the past couple of weeks, it has become clear that it will take longer than expected to prepare the new Battle.net for the launch of the game. The upgraded Battle.net is an integral part of the StarCraft II experience and will be an essential part of all of our games moving forward. This extra development time will be critical to help us realize our vision for the service.
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11/05/09 1:18:00 PM#164
Originally posted by Nadia Blizzard had plans to release SC2 in 2009
but in Aug 2009 -- Blizzard announced it was delayed to 2010 because of Battlenet Today we announced that StarCraft II: Wings of Liberty will not be ready for release by the end of 2009. Over the past couple of weeks, it has become clear that it will take longer than expected to prepare the new Battle.net for the launch of the game. The upgraded Battle.net is an integral part of the StarCraft II experience and will be an essential part of all of our games moving forward. This extra development time will be critical to help us realize our vision for the service.
I would have to write that I think that after Blizzard announced that they were implementing the WoW account merge into Battle.net that I do not think you can argue that it is primarily for Starcraft II, and it is always naive just to believe Blizzard marketing. Most likely scenario is that Blizzard want to have everything on Battle.net so they can micromanage their player base to the best extent, that sadly means that WoW with its large player base dictates very slow release dates for Blizzard's other games. |
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11/05/09 3:06:04 PM#165
I don't support any world of warcraft upgrades or expansions for many reasons, one is that you get holy ungodly and uncalled for flame because someone who failed to get off their chair and go have some sex or breath fresh air humped on the mmorpg.com forums during their break session of WoW and saw someone decides to post against it, and by the looks of this post thats a lot of idiots. Well unless your sick like me and home from work then your personally excused from that insult since the people it was geared towards was the original insulters those who held open minds should know that this insult is is not towards them. Further more I think Blizzard's work with World of Warcraft wasn't even what you could call work to begin with, it's trash. It was a exact copies of copies before it, it just had the skins of Warcraft. I had more expectations and to be frank I hope they do fuck it up so they can make something better and more worthy of the company of blizzard, now I don't think badly of the company however I do think this game was a waste of their talents however not their efforts since easily pleased people play it. Smart move stupid method is my thoughts, and this pet things yea people aren't going to like it, it's start of slowly moving a cash shop ingame as well paying monthly which no other game has really bothered with. That in my opinion is greed on a parade lookin to get some ass from every chick in the crowd. Well thats my 2 cents those who don't like it will either ignore it or flame me, those who do will either elebarote on it further or form their own opinions on the matter. Take a deep drink of your demon Lad, tonight we tangle with the fire in the gut. |
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Shannia
Novice Member
Joined: 11/06/05
"World of WarCraft is held alive solely by the mediocrity of competing products." RendRegen |
11/05/09 3:12:24 PM#166
Originally posted by Scalebane They didn't have to give anything in the first place. How many here donate to these causes out of the goodness of their heart? Least blizzard is doing something, i doubt anyone here does anything.
I do. Doesn't matter how much, point is I give thru payroll deduction and have been giving for most of my adult life. There is NO excuse what so ever for a VIRTUAL product to not give at least 95% of the proceeds to the charity. I understand there is a cost to make the virtual pets and how they intereact ingame, but keeping $5 off of each one is just a bit much on Blizzard's part, IMHO, especially considering the profit Blizzard already makes annually anyway.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is: http://en.wikipedia.org/wiki/Vaporware "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product." |
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11/05/09 3:15:29 PM#167
Originally posted by Shannia
I do. Doesn't matter how much, point is I give thru payroll deduction and have been giving for most of my adult life. There is NO excuse what so ever for a VIRTUAL product to not give at least 95% of the proceeds to the charity. I understand there is a cost to make the virtual pets and how they intereact ingame, but keeping $5 off of each one is just a bit much on Blizzard's part, IMHO, especially considering the profit Blizzard already makes annually anyway.
Fact of the matter is most companies aren't like you nor do that share the same values. Sorry to say it rather generous they are giving 50% |
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11/05/09 3:32:08 PM#168
Originally posted by Frostbite05
I do. Doesn't matter how much, point is I give thru payroll deduction and have been giving for most of my adult life. There is NO excuse what so ever for a VIRTUAL product to not give at least 95% of the proceeds to the charity. I understand there is a cost to make the virtual pets and how they intereact ingame, but keeping $5 off of each one is just a bit much on Blizzard's part, IMHO, especially considering the profit Blizzard already makes annually anyway.
Fact of the matter is most companies aren't like you nor do that share the same values. Sorry to say it rather generous they are giving 50%
They are only giving anything because it will make people buy more out of charity and consequently give them more money, it also gives them a better excuse to setup RMT in their game "its for charity" how can you critize that, if they were interested in helping any charity they could put up an add made in 5minutes saying "donate $10 to the make-a-wish foundation" it would probably give the make-a-wish alot more money than the sale of pets but in turn would make blizz no money so they are not interest in this type of charity where the help goes mostly to the needy.
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11/05/09 3:37:29 PM#169
RMT has not hurt Eve. |
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11/05/09 5:25:52 PM#170
If they want to donate feckin money to a charity why dont the rich basterd's donate some of there own money instead of trying to get the subscribers to pay them basicly to give money to a charity its fucken stupid.
Its like a red cross collecter standing around with a collection box saying give me 10 euro and il put 5 in this box because we the red cross want to donate the money were given to people in need but you have to pay us to do it ! duhhh |
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11/05/09 5:37:36 PM#171
lol no surprise, one day the bonfire will burn and their cds will be there while 3 milion ppl wake up from their daze and see sunlight again and they'll stop prothelitizing about their mistress and her sins that should be forgiven because she allows them to suckle upon each gear improvement in small increments until her teet is near dry then refills on the nectar of their dollars to offer them but increments again - let it come and let it burn is how i feel about it wow's time has come and gone - those with taste have already moved on, it's just sheeple left and they stroke each others' fur fantasizing about "pets" they can buy, ya it fits in juuuust fine ahem so like i was saying, the only pet worth purchasing ever was eggbert, that is all - no you are not allowed to refute that |
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11/05/09 5:39:15 PM#172
It is funny watching the WoW-haters have heart attacks in their fevor...it will be even funnier when this has no effect on their subscriptions and those WoW-haters light themselves on fire in protest. |
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11/05/09 5:42:14 PM#173
Originally posted by Horusra
I'm not against any point you're making, but I can't help but notice your idiocy and there was nothing I can do but to tell you this straight up, go to school. |
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11/05/09 7:46:19 PM#174
I'll throw my straw onto this 18-page bandwagon o' fun. I bought both pets. I don't play games in which micropayments are needed to actually have in-game success - Dungeons & Dragons Online sucked before micropayments, and now it just sucks differently. However, these pets confer no in-game advantage or disadvantage. This isn't the first time Blizzard's used pets to provide a "hook" for the game. Blizzard recently had a Mountain Dew tie-in that awarded pets to WoW account holders that participated in Mountain Dew's promotion. Again, those pets provide no in-game advantage or disadvantage. In fact, pets are probably the only safe way to provide a tie-in within the game. Neither do the pets, costumes, or other trivial items Blizzard hands out to BlizzCon convention goers. Sound and fury, signifying little. |
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11/19/09 9:59:40 AM#175
what people dont understand about in game shops and buying in game items or ingame stats, or inv spaces or whatever is it could in fact be a slippery slope ..
its not a large step from selling cutsey ingame items, to selling in game invetory slots or character remodels .. ( which in aion the size of your toon has enormous impact on PVP ) ..and from that its not a large step to selling in game pvp gear and xp buffing items and such ..
and when things shift to ingame selling ... and it becomes real money which will dictate the fortune of one's character instead of ingenuity and skill .. it ceases to be an RPG imho people play MMO's to escape the unlevel playing field of real life where money beats all ..
except in the respect of collectors and preorder editions and of course the intial game package cost and subscription fees, i make it a point out of personal preference to avoid MMo's which use in game shops or sell items for real money if the MMO genre as a whole ever turned toward game shops or selling in game currency or items.. which sell things that give players a competitive edge .. thats the day id proly go back to playing street fighter 2 in some old dungeon-esque smokey arcade for competition, for my own personal reasons and principles ..
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11/19/09 11:00:20 AM#176
Originally posted by NeuroXl
Well, there are already lots of games doing that and the millions of people playing them (ROM, DDO, Free Realms, maple story ...) don't seem to have a problem.
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11/19/09 11:12:21 AM#177
Originally posted by nariusseldon
Well, there are already lots of games doing that and the millions of people playing them (ROM, DDO, Free Realms, maple story ...) don't seem to have a problem.
very true .. and to each their own ...
regardless if they all veer towards this trend or not i do not see mmo having a problem finding customers i guess its just a matter of personal preference and for free to play or free mmos period i agree that this isnt a problem and should be expected .. im talking about mmo you buy retail or buy to download and then pay sub fees for |
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11/19/09 11:17:45 AM#178
OMFG - they're selling a couple of Vanity Pets for money! The entire MMO business will surely collapse instantly if this buying of in-game items becomes a reality! Oh, wait... |
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11/19/09 11:20:56 AM#179
Originally posted by pepsibottle Ok, bear with me a second... just a bit more... there. All done. Nope, my "Do I Give A Shit" meter didn't even flicker. Just checking. |
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11/19/09 11:33:23 AM#180
Blizzard also stated many many times that they won't allow character transfer from PVE to PVP servers.. so you can't trust their words when it comes to money... I think they proved this last year that money > their word... this is coming from a Blizzfan btw.. World of Warcraft is a proof that MMORPG quality should affect schedule/budget and not the other way around. |
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