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News Discussion  » Star Trek Online: Episode Missions Explained

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52 posts found
  syberghost

Novice Member

Joined: 6/02/03
Posts: 7

11/05/09 6:45:15 PM#41


If we take out the time spent working on the game engine, we can assume that it took somewhere around three years to come up with 63 hours of game content.

Cryptic started on this game in February of 2008. By my count, that's 21 months, not three years; and that includes the time to adapt the engine.

  pcolapat

Novice Member

Joined: 12/18/08
Posts: 34

11/05/09 11:13:47 PM#42

If cryptic was smart they would have included ship interiors in this game. If you think about star trek, they made alot of episodes that took place entirly on the ship. They did this because it saves money. An episode that takes place 100% abord the ship costs way less than an episode where they have to build a set. Cryptic should take this same logic, apply it to this game and save themselves some money. Trekers wouldnt notice, because that is how the show is sometimes, The epidose happening on the ship every once in awhile is star trek. Cryptic creates that one enviroment, and they could spread out a dozen on board ship episodes across there current episodes, and now you have four seasons not three.

JOIN TODAY!

  Masoniclight

Novice Member

Joined: 7/31/03
Posts: 84

11/05/09 11:53:43 PM#43

 Loving this game more and more, still a lot to be known but the direction it is going makes me feel really good about what the overall project will bring... hoping to get into BETA

  ReRoller

Novice Member

Joined: 2/08/05
Posts: 59

11/06/09 1:51:31 AM#44

From the screenshots we learn target nearest doesn't work quite right. Something that poor red shirt gets to learn as he joins the collective, where his last thought of frantically trying to cancel phaserball 3 is disseminated.

  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

11/06/09 1:59:38 AM#45
Originally posted by pcolapat

If cryptic was smart they would have included ship interiors in this game. If you think about star trek, they made alot of episodes that took place entirly on the ship. They did this because it saves money. An episode that takes place 100% abord the ship costs way less than an episode where they have to build a set. Cryptic should take this same logic, apply it to this game and save themselves some money. Trekers wouldnt notice, because that is how the show is sometimes, The epidose happening on the ship every once in awhile is star trek. Cryptic creates that one enviroment, and they could spread out a dozen on board ship episodes across there current episodes, and now you have four seasons not three.

Cryptic doesn't know a damned thing about Trek, other than the names and how the ships look.

This is a quick score, and then they move on to the next scam.

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  bumfman

Novice Member

Joined: 2/27/09
Posts: 277

If I were a canibal I would eat vegetarians because like cows, they would be delicious

11/06/09 8:35:11 AM#46
Originally posted by MMO_Doubter
Originally posted by pcolapat

If cryptic was smart they would have included ship interiors in this game. If you think about star trek, they made alot of episodes that took place entirly on the ship. They did this because it saves money. An episode that takes place 100% abord the ship costs way less than an episode where they have to build a set. Cryptic should take this same logic, apply it to this game and save themselves some money. Trekers wouldnt notice, because that is how the show is sometimes, The epidose happening on the ship every once in awhile is star trek. Cryptic creates that one enviroment, and they could spread out a dozen on board ship episodes across there current episodes, and now you have four seasons not three.

Cryptic doesn't know a damned thing about Trek, other than the names and how the ships look.

This is a quick score, and then they move on to the next scam.


 

Hmmm, sounds to me like Cryptic pee'd on your cornflakes somewhere down the line. I personaly have enjoyed there games and hope this one will be better than I hope for... erm if that makes any sense.

Work hard Play Harder

  zaylin

Hard Core Member

Joined: 4/11/06
Posts: 573

11/06/09 12:12:06 PM#47
Originally posted by bumfman
Originally posted by MMO_Doubter
Originally posted by pcolapat

If cryptic was smart they would have included ship interiors in this game. If you think about star trek, they made alot of episodes that took place entirly on the ship. They did this because it saves money. An episode that takes place 100% abord the ship costs way less than an episode where they have to build a set. Cryptic should take this same logic, apply it to this game and save themselves some money. Trekers wouldnt notice, because that is how the show is sometimes, The epidose happening on the ship every once in awhile is star trek. Cryptic creates that one enviroment, and they could spread out a dozen on board ship episodes across there current episodes, and now you have four seasons not three.

Cryptic doesn't know a damned thing about Trek, other than the names and how the ships look.

This is a quick score, and then they move on to the next scam.


 

Hmmm, sounds to me like Cryptic pee'd on your cornflakes somewhere down the line. I personaly have enjoyed there games and hope this one will be better than I hope for... erm if that makes any sense.

 

not to mention they got a bunch of peeps that WANted to be on board the project real bad because they were trek fans as well. So hope that carries over to the game attention/detail too.

  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

11/06/09 12:15:25 PM#48
Originally posted by zaylin

 

not to mention they got a bunch of peeps that WANted to be on board the project real bad because they were trek fans as well. So hope that carries over to the game attention/detail too.

A lot of people working on Warhammer Online claimed to be big fans of the miniatures game. See how that turned out?

Any actual proof that Trek fans were instrumental in making STO? I ask because statements like "Trek fans want to be the captain" imply otherwise.

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  Anarchist420

Novice Member

Joined: 7/13/06
Posts: 77

Breeding Anarchy since 1977.

11/06/09 1:18:37 PM#49
Originally posted by syberghost

 


If we take out the time spent working on the game engine, we can assume that it took somewhere around three years to come up with 63 hours of game content.

 

Cryptic started on this game in February of 2008. By my count, that's 21 months, not three years; and that includes the time to adapt the engine.

 

 

Maybe the other year was spent watching, and dissecting, the "700 episodes" of the shows?  I'd happily get paid to watch TV, though after the first week of OG Trek i'd probably stab my eyes out with a plastic phaser.

  kopema

Novice Member

Joined: 9/18/06
Posts: 265

Take THAT, subspace!

11/06/09 6:52:06 PM#50
Originally posted by syberghost

 


If we take out the time spent working on the game engine, we can assume that it took somewhere around three years to come up with 63 hours of game content.

 

Cryptic started on this game in February of 2008. By my count, that's 21 months, not three years; and that includes the time to adapt the engine.

 


 

I heard it was 21 weeks.

Whichever, though, if anything even remotely like what you're saying is anywhere near true, then of course there would be no point in discussing any of this.

  brostyn

Novice Member

Joined: 1/29/04
Posts: 3120

Cynical? Me? Never.

11/06/09 6:56:38 PM#51

I sure hope its not like the repetitive missions in CoH and CO.

  Nebless

Novice Member

Joined: 12/22/08
Posts: 894

11/07/09 10:27:30 PM#52

Does sound like they're starting out like LoTRO; release a set amount of content at start, then follow up with more 'seasons' as the game goes on.  I do agree that the amount at the start sounds a bit on the weak side and weither or not it's 63 hours of game time or not, I think a major problem game dev's have is understanding how fast players can burn through content. 

Money-wise it may make sense to limit your cash involvement until the revenue starts coming in, but retention-wise it's a killer.  Investing in atleast 3/4th of the game's content should buy you enough time to put out regular publishes without the all critical 'toss something out the door quick, they're getting ready to burn the house down' killer raising it's ugly head.

I like the fact that it stated most episodes won't have pre-req's which will allow us to play in what order we want.  Nothing worse than having a line at a spawn point 'kill 3, NEXT!'. 

Other good points:

- Not all episodes have to do with combat

- What sounds like an auto-save feature while doing the mission (stop where you want and start back up in that same spot).  I always hated the times in SWG when I'd plow through 99% of the mission and have to log right before the end to pick up the kids or eat dinner and then have to start back over from the start point when I got back to it.

I plan on playing, but I'll let everyone clear out of the starter area's and the inital bug fixes before starting my sub.

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