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The Pub at MMORPG.COM  » Why do most new Sandbox MMORPG (not Sci-F) seem to fail at the masses?

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76 posts found
  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

11/03/09 2:40:31 PM#61
Originally posted by ericbelser

 

I've never said *everyone* has to like a sandbox game. The continual litmus test that "99% of the players won't do XX" is not only idiotic, it is self-defeating.

What I have found most depressing about recent MMO dev trends is this insane desire to try and justify massive development budgets by appealing to every possible gamer. You don't have to make THE GAME for everyone; you certainly don't have to spend $100m on starting it...the first games out didn't have that kind of budget and it is arguably easier to make them now than ever.

I've been gaming in various forms for ~30yrs now...back when I bought my first copy of "Squad Leader" from Avalon Hill, I knew it was a "niche" game. When I bought War in the South Pacific from SSI for my first Apple IIC, I knew it was a "niche" game. When I left EQ to play Dark Age of Camelot it wasn't because EQ was bad, DAoC was just a slightly different niche that I liked better.

I think there are enough "sandboxistas" out there who would love a well done game to support the costs; just like I think there are a lot of other niches that are being ignored or very badly served because of the current mania to be all inclusive among devs and always go for the biggest common denominator.

PS People can knock SOE and crew as much as they like, but I long for the days of devs with a vision and the balls to stick to it. Make *your* vision and if I like it enough, I will pay for it; stop pandering to every john on the internet trying to make the "perfect" game already.

 

Very good post.

I think people knock SOE for abandoning the game vision for the business model WRT to SWG.

BTW, my first was 'Panzer Leader'. It was about 1977. First computer wargame was 'Midway Campaign'. A golden age for wargaming, back then.

Nice to hear from another wargamer. Some of these games could use our insights.

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  User Deleted
11/03/09 2:50:19 PM#62
Originally posted by tensspotting
Originally posted by LuckyR
Originally posted by Yohanu
Originally posted by SonofSeth

Quality issues?

This. Darkfall lacked crafting content, proper player housing and was solely based around ffa pvp, this isn't the main attraction for me, and surely applies to many others as well.


 

FFA PVP is like a turd in the sandbox, makes you want to run away! The vast majority do NOT want FFA losing an item and coin is fine, but to lose everything you work hard to get just sucks. And yes make games more crafter oriented also will help.

 

That's because most players are the biggest wusses around...beta males IMO

ya your the alpha playing video games

i pvp'ed for real in the army has nothing to do with alpha-beta has to do with duty and honor

btw im one of those so called "wusses" that hate FFA PVP

  SnarlingWolf

Apprentice Member

Joined: 6/23/09
Posts: 1855

11/03/09 2:57:54 PM#63
Originally posted by grunt187
Originally posted by tensspotting
Originally posted by LuckyR
Originally posted by Yohanu
Originally posted by SonofSeth

Quality issues?

This. Darkfall lacked crafting content, proper player housing and was solely based around ffa pvp, this isn't the main attraction for me, and surely applies to many others as well.


 

FFA PVP is like a turd in the sandbox, makes you want to run away! The vast majority do NOT want FFA losing an item and coin is fine, but to lose everything you work hard to get just sucks. And yes make games more crafter oriented also will help.

 

That's because most players are the biggest wusses around...beta males IMO

ya your the alpha playing video games

i pvp'ed for real in the army has nothing to do with alpha-beta has to do with duty and honor

btw im one of those so called "wusses" that hate FFA PVP


 

I hate responses like this. I was in the military for 6 years and I don't use it as an example to prove any point, especially as to prove a point in a video game.

 

I do like FFA PvP to an extent. I like there to at least be some safe areas where I can hang out and chat if I want. I also prefer Realm PvP, but where it is possible to do in anything except for a couple city safe zones.

 

 

Now for the real issue, a lot of these sandbox games are lacking so they don't fit the sandbox style players. And the rest of the players don't like sandbox games.

 

As much as most people bitch about wanting an open world they really don't. They want involved quests and content premade to entertain them. So the sandbox games will never be as big as regular games UNLESS players can control everything, like setting up quests. It would have to be more along the lines of a second life but for an actual MMO. So you build towns, create unique items and art and sell them and setup quests that other players can do. That becomes a monumental task when combat and especially PvP is conserned, and no company wants to go through that headache.

 

Current sandboxes are mostly empty worlds, no quests, and players can't really control/change/effect the world. So instead of create your own fun, most of them become create your own boredom.

  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

11/03/09 2:57:54 PM#64
Originally posted by grunt187 

ya your the alpha playing video games

i pvp'ed for real in the army has nothing to do with alpha-beta has to do with duty and honor

Two incompatible concepts.That must be difficult.

btw im one of those so called "wusses" that hate FFA PVP

Every group will have an Alpha. Mind you, there is a lot to be said for 'a big fish in a small pond'

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  User Deleted
11/03/09 3:04:52 PM#65
Originally posted by SnarlingWolf
Originally posted by grunt187
Originally posted by tensspotting
Originally posted by LuckyR
Originally posted by Yohanu
Originally posted by SonofSeth

Quality issues?

This. Darkfall lacked crafting content, proper player housing and was solely based around ffa pvp, this isn't the main attraction for me, and surely applies to many others as well.


 

FFA PVP is like a turd in the sandbox, makes you want to run away! The vast majority do NOT want FFA losing an item and coin is fine, but to lose everything you work hard to get just sucks. And yes make games more crafter oriented also will help.

 

That's because most players are the biggest wusses around...beta males IMO

ya your the alpha playing video games

i pvp'ed for real in the army has nothing to do with alpha-beta has to do with duty and honor

btw im one of those so called "wusses" that hate FFA PVP


 

I hate responses like this. I was in the military for 6 years and I don't use it as an example to prove any point, especially as to prove a point in a video game.

 

I do like FFA PvP to an extent. I like there to at least be some safe areas where I can hang out and chat if I want. I also prefer Realm PvP, but where it is possible to do in anything except for a couple city safe zones.

 

 

Now for the real issue, a lot of these sandbox games are lacking so they don't fit the sandbox style players. And the rest of the players don't like sandbox games.

 

As much as most people bitch about wanting an open world they really don't. They want involved quests and content premade to entertain them. So the sandbox games will never be as big as regular games UNLESS players can control everything, like setting up quests. It would have to be more along the lines of a second life but for an actual MMO. So you build towns, create unique items and art and sell them and setup quests that other players can do. That becomes a monumental task when combat and especially PvP is conserned, and no company wants to go through that headache.

 

Current sandboxes are mostly empty worlds, no quests, and players can't really control/change/effect the world. So instead of create your own fun, most of them become create your own boredom.

lol calling people beta males for hating ffa pvp is what i hate and as far as using my military to prove a point

my point was in my company there were more beta males that were serving than alphas so being a "real" man to ffa pvp is

what pissed me off

  Vhaln

Elite Member

Joined: 7/07/05
Posts: 2478

Screw you and your hundred character limit.

11/03/09 3:37:49 PM#66

I'm sure this has already been said repeatedly, but there are no AAA sandbox MMOs, really. Not since UO and pre-cu SWG, both very successful games, given the scope of the market during their first years. Since then, no one's seriously even tried it.

The Masses are used to games put out at a certain level of professionalism and polish, and most MMOs are complete crap in comparison. You can't expect people to look past that, unless they're core MMORPG players, and even then, a lot of us are sick of wading through broken unpolished crap games, too.

I bet if WoW had been a sandbox MMO, it could have been just as popular. It's how well it was made and marketed, by a company with such a strong history, that made it such a success, not the fact that it's such a themepark.

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  Zanzeer

Novice Member

Joined: 10/02/08
Posts: 82

11/03/09 6:36:39 PM#67

IMO games being released to early and being half A$$ed

why must you QQ so much ...

  ArcAngel3

Apprentice Member

Joined: 9/25/06
Posts: 2939

Momento Mori

11/03/09 10:03:49 PM#68
Originally posted by Lizard_SF
Originally posted by ArcAngel3

Bingo!  It's not a matter of sandbox games failing because they are sandbox games.  They fail because they don't work worth a damn and are frustrating as hell to play (e.g. StarWars Galaxies at release and after every one of their massive game revamps, and DarkFall at release).

For some bizarre reason companies think that the sandbox model is to blame.  Why not try releasing one that isn't flat out busted?  EVE had a troubled release, I'm told, but they seemed to listen hard to the players and fix the real bugs and issues in a timely manner.  Just imagine if a sandbox game actually released in a polished state.  To be quite honest, I've simply never seen that and I've been following these games for many years now.

 

See my earlier post. You're not likely to see this because no one who has studied the market will commit ~100M or so to designing a game which will not appeal to a mass audience. So you have to deal with small companies willing to take a shot at a niche market.

We have had at least one large company invest heavily in a sandbox game, but then change its vision multiple times after releasing it in a disastrous state.  With each vision change, there were new disasters.  In fact, the disasters seemed to get worse over time.  Then we have people say, "see sandbox games don't work."  

They then tend to compare games like this to highly polished linear games with a consistent vision, and say, "see linear games are better."  This is like comparing a brand-new, functional Honda to a rusted out Toyota from the 70's that has no engine, and saying, "see Honda's are better."  I think it's whack.

  ArcAngel3

Apprentice Member

Joined: 9/25/06
Posts: 2939

Momento Mori

11/03/09 10:07:12 PM#69

The following two comments from other posters summarize my thoughts exactly:

"I think there are enough "sandboxistas" out there who would love a well done game to support the costs; just like I think there are a lot of other niches that are being ignored or very badly served because of the current mania to be all inclusive among devs and always go for the biggest common denominator."

and,

"I bet if WoW had been a sandbox MMO, it could have been just as popular. It's how well it was made and marketed, by a company with such a strong history, that made it such a success, not the fact that it's such a themepark."

/QFE

 

 

  Kaisen_Dexx

Hard Core Member

Joined: 1/25/06
Posts: 244

11/03/09 10:09:28 PM#70
Originally posted by Vhaln

I bet if WoW had been a sandbox MMO, it could have been just as popular. It's how well it was made and marketed, by a company with such a strong history, that made it such a success, not the fact that it's such a themepark.

I agree. This speaks volumes about what I believe about the MMORPG industry.

  User Deleted
11/03/09 10:12:18 PM#71
Originally posted by ArcAngel3

The following two comments from other posters summarize my thoughts exactly:

"I think there are enough "sandboxistas" out there who would love a well done game to support the costs; just like I think there are a lot of other niches that are being ignored or very badly served because of the current mania to be all inclusive among devs and always go for the biggest common denominator."

and,

"I bet if WoW had been a sandbox MMO, it could have been just as popular. It's how well it was made and marketed, by a company with such a strong history, that made it such a success, not the fact that it's such a themepark."

/QFE

 

 

But the key is, do you want to play only a game of your "genre", or a very well developed game?
 

I for one would be ready to venture into any game type, so long as there is fun for the moment.  A game is not a marriage, I can always dab into it for as long as my interest holds, and log out or leave the table the moment I feel like doing something else.

So the real and only factor of consideration is fun.  As for the post above listing Roma Victor and Darkfall, I do not need to play those crap games just b/c it is different.  It is crap partly b/c it tried to be different, but failed at the end to deliver a fun game.  You throw the baby out with the bathewater.  So to speak.

  Kalvasflamm

Apprentice Member

Joined: 10/31/09
Posts: 41

11/04/09 5:32:33 AM#72
Originally posted by Darth_Osor

Maybe the sandbox format isn't as popular amongst the masses as the vocal minority that inhabit MMO forums would like to think.  Maybe the sandbox games that get released are pure crap.  Maybe the IP isn't interesting enough.  Maybe design decisions like FPS combat or full loot or too much PvP turn off the masses.  Lots of potential reasons to pick from.

Anyway, things go in cycles...maybe a few more years of no MMOs other than WoW breaking a sustained sub mark of over 300k will get one of the big boys to risk big bucks on an old school sandboxy MMO. 


 

LOL, I think, this post comes close to the truth. Let's face it: We - who are inhabiting all these forums concerning MMOs - are NERDs. We like Sandbox MMOs. SURE! But the usual Player is like a Popcorn movie. If he doesn't get his action, if he doesn't get a real real simple story which he can follow, he is not satisfied. I think that applies for MMOs too.

Why do has WoW sooooo many players? Because most of them do not care for great game depth. They want quick action, they want others too show what great gear they possess, they like spending years in the same instance, they do not like to lose their stuff, shortly: They do not like Sandbox MMOs.

Look at UO: What do you think why OSI puts Trammel into the game? Simply because most people didn't like to be killed and loose their stuff. Only a minority of players like Full loot. Only a minority of players like to actually "PLAY" the game without taken by the hand from one quest to another.

Do I have to like this system? NO! But I can't change it either! I will appreciate every MMO that decides to follow another path (the UO-path perhaps). But as long as I do not find a GOOD sandbox MMO, I will be playing Ultima Online.

What is the deal with Darkfall Online and Mortal Online? Imho they are just copying UO without reaching the same level of game depth? If it isn't for the modern graphics, why should I bother to play this instead of just playing the original?

Look at Darkfall for example: It strives to be like UO: But where is the Taming? Where is the Stealing?

  Yohanu

Apprentice Member

Joined: 7/23/09
Posts: 168

11/04/09 7:47:15 AM#73
Originally posted by Kalvasflamm
Originally posted by Darth_Osor

Maybe the sandbox format isn't as popular amongst the masses as the vocal minority that inhabit MMO forums would like to think.  Maybe the sandbox games that get released are pure crap.  Maybe the IP isn't interesting enough.  Maybe design decisions like FPS combat or full loot or too much PvP turn off the masses.  Lots of potential reasons to pick from.

Anyway, things go in cycles...maybe a few more years of no MMOs other than WoW breaking a sustained sub mark of over 300k will get one of the big boys to risk big bucks on an old school sandboxy MMO. 


 

LOL, I think, this post comes close to the truth. Let's face it: We - who are inhabiting all these forums concerning MMOs - are NERDs. We like Sandbox MMOs. SURE! But the usual Player is like a Popcorn movie. If he doesn't get his action, if he doesn't get a real real simple story which he can follow, he is not satisfied. I think that applies for MMOs too.

Why do has WoW sooooo many players? Because most of them do not care for great game depth. They want quick action, they want others too show what great gear they possess, they like spending years in the same instance, they do not like to lose their stuff, shortly: They do not like Sandbox MMOs.

Look at UO: What do you think why OSI puts Trammel into the game? Simply because most people didn't like to be killed and loose their stuff. Only a minority of players like Full loot. Only a minority of players like to actually "PLAY" the game without taken by the hand from one quest to another.

Do I have to like this system? NO! But I can't change it either! I will appreciate every MMO that decides to follow another path (the UO-path perhaps). But as long as I do not find a GOOD sandbox MMO, I will be playing Ultima Online.

What is the deal with Darkfall Online and Mortal Online? Imho they are just copying UO without reaching the same level of game depth? If it isn't for the modern graphics, why should I bother to play this instead of just playing the original?

Look at Darkfall for example: It strives to be like UO: But where is the Taming? Where is the Stealing?

Mortal Online is good on it's way to the same dept. Awesome crafting system, player housing, animal taming and a surprisingly fun way of riding!

  Kalvasflamm

Apprentice Member

Joined: 10/31/09
Posts: 41

11/04/09 9:39:50 AM#74
Originally posted by Yohanu

Mortal Online is good on it's way to the same dept. Awesome crafting system, player housing, animal taming and a surprisingly fun way of riding!

 

Sorry, but I can not agree at the moment. Although I like what I see (basically a 3D-UO), MO has to walk a looooong road before release. ATM there isnt hardly any content in the game except for pvping and very basically crafting.

I hope that MO holds what it promises in the end.

  Ruyn

Novice Member

Joined: 12/09/08
Posts: 1086

11/04/09 9:49:48 AM#75
Originally posted by Kalvasflamm
Originally posted by Yohanu

Mortal Online is good on it's way to the same dept. Awesome crafting system, player housing, animal taming and a surprisingly fun way of riding!

 

Sorry, but I can not agree at the moment. Although I like what I see (basically a 3D-UO), MO has to walk a looooong road before release. ATM there isnt hardly any content in the game except for pvping and very basically crafting.

I hope that MO holds what it promises in the end.

 

It's a road I'm willing to walk based on their feature set.  As long as the core design is solid, the game will have a good foundation to grow.

  shinkan

Novice Member

Joined: 7/05/07
Posts: 127

11/04/09 10:03:54 AM#76

First off, I dont know if you have noticed or not but its just not sandbox mmos failing these days.

Second, just calling the game a sandbox game is not going to make it fun to play. You need to put some quality into it, you need to listen to what people want and they have to realize they can not make everyone happy. I would build a game that caters to one group and make them happy, they will later help attract people to the game.

I want another good quality sandbox game, but the moment I see anything close to a FPS wannabe game, im out.

I believe more companies should start out small, at least then they dont have to tank so bad with their crappy games.

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