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11/03/09 2:40:31 PM#61
Originally posted by ericbelser Very good post. I think people knock SOE for abandoning the game vision for the business model WRT to SWG. BTW, my first was 'Panzer Leader'. It was about 1977. First computer wargame was 'Midway Campaign'. A golden age for wargaming, back then. Nice to hear from another wargamer. Some of these games could use our insights. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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11/03/09 2:50:19 PM#62
Originally posted by tensspotting
FFA PVP is like a turd in the sandbox, makes you want to run away! The vast majority do NOT want FFA losing an item and coin is fine, but to lose everything you work hard to get just sucks. And yes make games more crafter oriented also will help.
That's because most players are the biggest wusses around...beta males IMO ya your the alpha playing video games i pvp'ed for real in the army has nothing to do with alpha-beta has to do with duty and honor btw im one of those so called "wusses" that hate FFA PVP |
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11/03/09 2:57:54 PM#63
Originally posted by grunt187
That's because most players are the biggest wusses around...beta males IMO ya your the alpha playing video games i pvp'ed for real in the army has nothing to do with alpha-beta has to do with duty and honor btw im one of those so called "wusses" that hate FFA PVP
I hate responses like this. I was in the military for 6 years and I don't use it as an example to prove any point, especially as to prove a point in a video game.
I do like FFA PvP to an extent. I like there to at least be some safe areas where I can hang out and chat if I want. I also prefer Realm PvP, but where it is possible to do in anything except for a couple city safe zones.
Now for the real issue, a lot of these sandbox games are lacking so they don't fit the sandbox style players. And the rest of the players don't like sandbox games.
As much as most people bitch about wanting an open world they really don't. They want involved quests and content premade to entertain them. So the sandbox games will never be as big as regular games UNLESS players can control everything, like setting up quests. It would have to be more along the lines of a second life but for an actual MMO. So you build towns, create unique items and art and sell them and setup quests that other players can do. That becomes a monumental task when combat and especially PvP is conserned, and no company wants to go through that headache.
Current sandboxes are mostly empty worlds, no quests, and players can't really control/change/effect the world. So instead of create your own fun, most of them become create your own boredom. |
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11/03/09 2:57:54 PM#64
Originally posted by grunt187 Every group will have an Alpha. Mind you, there is a lot to be said for 'a big fish in a small pond' "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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11/03/09 3:04:52 PM#65
Originally posted by SnarlingWolf
That's because most players are the biggest wusses around...beta males IMO ya your the alpha playing video games i pvp'ed for real in the army has nothing to do with alpha-beta has to do with duty and honor btw im one of those so called "wusses" that hate FFA PVP
I hate responses like this. I was in the military for 6 years and I don't use it as an example to prove any point, especially as to prove a point in a video game.
I do like FFA PvP to an extent. I like there to at least be some safe areas where I can hang out and chat if I want. I also prefer Realm PvP, but where it is possible to do in anything except for a couple city safe zones.
Now for the real issue, a lot of these sandbox games are lacking so they don't fit the sandbox style players. And the rest of the players don't like sandbox games.
As much as most people bitch about wanting an open world they really don't. They want involved quests and content premade to entertain them. So the sandbox games will never be as big as regular games UNLESS players can control everything, like setting up quests. It would have to be more along the lines of a second life but for an actual MMO. So you build towns, create unique items and art and sell them and setup quests that other players can do. That becomes a monumental task when combat and especially PvP is conserned, and no company wants to go through that headache.
Current sandboxes are mostly empty worlds, no quests, and players can't really control/change/effect the world. So instead of create your own fun, most of them become create your own boredom. lol calling people beta males for hating ffa pvp is what i hate and as far as using my military to prove a point my point was in my company there were more beta males that were serving than alphas so being a "real" man to ffa pvp is what pissed me off |
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11/03/09 3:37:49 PM#66
I'm sure this has already been said repeatedly, but there are no AAA sandbox MMOs, really. Not since UO and pre-cu SWG, both very successful games, given the scope of the market during their first years. Since then, no one's seriously even tried it. The Masses are used to games put out at a certain level of professionalism and polish, and most MMOs are complete crap in comparison. You can't expect people to look past that, unless they're core MMORPG players, and even then, a lot of us are sick of wading through broken unpolished crap games, too. I bet if WoW had been a sandbox MMO, it could have been just as popular. It's how well it was made and marketed, by a company with such a strong history, that made it such a success, not the fact that it's such a themepark. When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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11/03/09 6:36:39 PM#67
IMO games being released to early and being half A$$ed why must you QQ so much ... |
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11/03/09 10:03:49 PM#68
Originally posted by Lizard_SF
See my earlier post. You're not likely to see this because no one who has studied the market will commit ~100M or so to designing a game which will not appeal to a mass audience. So you have to deal with small companies willing to take a shot at a niche market. We have had at least one large company invest heavily in a sandbox game, but then change its vision multiple times after releasing it in a disastrous state. With each vision change, there were new disasters. In fact, the disasters seemed to get worse over time. Then we have people say, "see sandbox games don't work." They then tend to compare games like this to highly polished linear games with a consistent vision, and say, "see linear games are better." This is like comparing a brand-new, functional Honda to a rusted out Toyota from the 70's that has no engine, and saying, "see Honda's are better." I think it's whack. |
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11/03/09 10:07:12 PM#69
The following two comments from other posters summarize my thoughts exactly: "I think there are enough "sandboxistas" out there who would love a well done game to support the costs; just like I think there are a lot of other niches that are being ignored or very badly served because of the current mania to be all inclusive among devs and always go for the biggest common denominator." and, "I bet if WoW had been a sandbox MMO, it could have been just as popular. It's how well it was made and marketed, by a company with such a strong history, that made it such a success, not the fact that it's such a themepark." /QFE
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11/03/09 10:09:28 PM#70
Originally posted by Vhaln I agree. This speaks volumes about what I believe about the MMORPG industry. |
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11/03/09 10:12:18 PM#71
Originally posted by ArcAngel3 But the key is, do you want to play only a game of your "genre", or a very well developed game? I for one would be ready to venture into any game type, so long as there is fun for the moment. A game is not a marriage, I can always dab into it for as long as my interest holds, and log out or leave the table the moment I feel like doing something else. So the real and only factor of consideration is fun. As for the post above listing Roma Victor and Darkfall, I do not need to play those crap games just b/c it is different. It is crap partly b/c it tried to be different, but failed at the end to deliver a fun game. You throw the baby out with the bathewater. So to speak. |
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11/04/09 5:32:33 AM#72
Originally posted by Darth_Osor
LOL, I think, this post comes close to the truth. Let's face it: We - who are inhabiting all these forums concerning MMOs - are NERDs. We like Sandbox MMOs. SURE! But the usual Player is like a Popcorn movie. If he doesn't get his action, if he doesn't get a real real simple story which he can follow, he is not satisfied. I think that applies for MMOs too. Why do has WoW sooooo many players? Because most of them do not care for great game depth. They want quick action, they want others too show what great gear they possess, they like spending years in the same instance, they do not like to lose their stuff, shortly: They do not like Sandbox MMOs. Look at UO: What do you think why OSI puts Trammel into the game? Simply because most people didn't like to be killed and loose their stuff. Only a minority of players like Full loot. Only a minority of players like to actually "PLAY" the game without taken by the hand from one quest to another. Do I have to like this system? NO! But I can't change it either! I will appreciate every MMO that decides to follow another path (the UO-path perhaps). But as long as I do not find a GOOD sandbox MMO, I will be playing Ultima Online. What is the deal with Darkfall Online and Mortal Online? Imho they are just copying UO without reaching the same level of game depth? If it isn't for the modern graphics, why should I bother to play this instead of just playing the original? Look at Darkfall for example: It strives to be like UO: But where is the Taming? Where is the Stealing? |
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11/04/09 7:47:15 AM#73
Originally posted by Kalvasflamm
LOL, I think, this post comes close to the truth. Let's face it: We - who are inhabiting all these forums concerning MMOs - are NERDs. We like Sandbox MMOs. SURE! But the usual Player is like a Popcorn movie. If he doesn't get his action, if he doesn't get a real real simple story which he can follow, he is not satisfied. I think that applies for MMOs too. Why do has WoW sooooo many players? Because most of them do not care for great game depth. They want quick action, they want others too show what great gear they possess, they like spending years in the same instance, they do not like to lose their stuff, shortly: They do not like Sandbox MMOs. Look at UO: What do you think why OSI puts Trammel into the game? Simply because most people didn't like to be killed and loose their stuff. Only a minority of players like Full loot. Only a minority of players like to actually "PLAY" the game without taken by the hand from one quest to another. Do I have to like this system? NO! But I can't change it either! I will appreciate every MMO that decides to follow another path (the UO-path perhaps). But as long as I do not find a GOOD sandbox MMO, I will be playing Ultima Online. What is the deal with Darkfall Online and Mortal Online? Imho they are just copying UO without reaching the same level of game depth? If it isn't for the modern graphics, why should I bother to play this instead of just playing the original? Look at Darkfall for example: It strives to be like UO: But where is the Taming? Where is the Stealing? Mortal Online is good on it's way to the same dept. Awesome crafting system, player housing, animal taming and a surprisingly fun way of riding! |
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11/04/09 9:39:50 AM#74
Originally posted by Yohanu
Sorry, but I can not agree at the moment. Although I like what I see (basically a 3D-UO), MO has to walk a looooong road before release. ATM there isnt hardly any content in the game except for pvping and very basically crafting. I hope that MO holds what it promises in the end. |
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11/04/09 9:49:48 AM#75
Originally posted by Kalvasflamm
Sorry, but I can not agree at the moment. Although I like what I see (basically a 3D-UO), MO has to walk a looooong road before release. ATM there isnt hardly any content in the game except for pvping and very basically crafting. I hope that MO holds what it promises in the end.
It's a road I'm willing to walk based on their feature set. As long as the core design is solid, the game will have a good foundation to grow. |
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11/04/09 10:03:54 AM#76
First off, I dont know if you have noticed or not but its just not sandbox mmos failing these days. Second, just calling the game a sandbox game is not going to make it fun to play. You need to put some quality into it, you need to listen to what people want and they have to realize they can not make everyone happy. I would build a game that caters to one group and make them happy, they will later help attract people to the game. I want another good quality sandbox game, but the moment I see anything close to a FPS wannabe game, im out. I believe more companies should start out small, at least then they dont have to tank so bad with their crappy games. |
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