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News & Features Discussion  » Warhammer Online: Age of Reckoning: Taking Another Look - Post 1.3.2

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61 posts found
  mindw0rk

Advanced Member

Joined: 8/31/06
Posts: 1355

11/02/09 4:17:21 PM#21

 Mythic had their chance to get me. WAR was my dream MMO on paper and complete fail when i got my hands on it. They need to make something extraordinary for me to return, not just add some polish and free t1 battles

  Kayless

Advanced Member

Joined: 4/03/04
Posts: 359

Assholes and Elbows! Stay frosty people...

11/02/09 4:47:38 PM#22
Originally posted by googajoob7

...but i met one person in the game world in 3 days and i got fed up with waiting for scenarios to start.

I'm presuming you're on the EU servers? I'm in the UK and got fed up with those too. I've just moved over to the US servers and they're pretty busy.

  Sensai

Novice Member

Joined: 10/05/04
Posts: 92

11/02/09 4:48:43 PM#23

"Other things that you did not mention here is the Action point changes that seems to be kind of a hidden part of the patch. Basicly Mythic changed the game back to the action point system - where every class is restricted to using talents based on action points. This means that players can no longer spam spells - cause ususally you run out of AP after hiting 2-4 buttons, depending on the cost of the spell. Before 1.3.2 this action point system had been deactivated - imo beccause it slowes the gameplay down alot. But acording to Mythic it was a bug. I dont buy it tho. "

This is what I like to call "The Mythic Special."  They did the same thing in DAoC: have a system, ability, etc. in the game for 1-2 years then come back and take it out saying its a "correction" or an "adjustment", certianly not a nerf.  Sorry, but anything that becomes so engrained into a game that persists for 1 or 2 years becomes part of that game by default.  Any reversal has to be a nerf by default.

  crainey92

Novice Member

Joined: 8/18/09
Posts: 17

11/02/09 4:54:09 PM#24

 My initial experience of warhammer was simliar, Me and my friend were looking forward to the release so much and quickly jumped into it followed by 2 more of my friends and we played it through and talked on ventrilo at the same time sharing our experience which was great fun, we lvled our characters to about T3 and got bored of the game as it was getting a bit repetitive and was a drag, so we started trying different classes, it didnt take us long at all to come to the conclusion that all of the skills and classes were pretty much the same and the experience gains at the start of each area seemed somewhat unbalanced. Most of my friends got sick and tired of the games careless nature and decided to stop playing, i payed for my second month and played on taking 2 or 3 more characters through to T2/3 and then also gave up on the game, i was deeply disapointed. Several times i have tryed coming back to the game and although there is many noticeable changes (Particularly to UI) the game had seems to have died out and the servers were half empty(at best). Recently i have been watching people talking about how the game is becoming a little run down and looking at the changes theyve made such as free T1 (I believe) and reduced the monthly sub price which to me is attempts my the company to revive the games life but also unfortunately shows the games poor performance. Personally im just waiting for the game to go F2P which would be great for F2P people but a major blow to the developers, i feel for them really.

  shamus252

Novice Member

Joined: 3/15/05
Posts: 222

11/02/09 6:24:10 PM#25

I like most of the new changes, but I hate that they removed Forts.

Sic semper tyrannis "Democracy broke down, not when the Union
ceased to be agreeable to all its constituent States, but when it was upheld, like any other Empire, by force of arms."

  Agent_Joseph

Hard Core Member

Joined: 11/11/06
Posts: 839

11/02/09 6:33:28 PM#26

This game killing baby crying community.

I still enjoining  playing with mature players after  main work time.

 

They should back forts!!!

 

only EVE is real MMO...but I am impressive with TSW

  3nimac

Novice Member

Joined: 9/04/09
Posts: 63

11/02/09 6:38:15 PM#27

I disagree with the Advice channel being useless remark. I find it livened up the game a lot.

WAR was anti social from the very begining, and the improvements in the map interface did not help, to the contrary, where people would earlier use /1 for info about the current RvR and PQ situation, the map now tells them everything. No need to use chat. You can go a whole day and not hear anyone speak outside your guild chat. Not to mention how much this is accentuated with the lowered population across the middle tiers.

To see so many people complaining about Advice chat is astonishing. I cannot understand it, for the first time since launch, you actually see people chatting about stuff , and it bothers so many people... But it does not matter, all of you pricks have turned it off by now (and get this, most of you even had to use advice chat to learn how to turn the thing off, the irony), and a nice community has now formed, that uses it as a general chat AND as an actual advice channel that is helpful to many, and it really brings a whole new level to this half dead game.

So it does have a use.

  RavingRabbid

Apprentice Member

Joined: 10/11/09
Posts: 1129

Remember Rabbids cant play MMO's, but they can dance!

11/02/09 6:49:32 PM#28

Unfortunetly still not enough to bring me back. Good start though.

(AAAAAAAAAAAAHHHHHHHHHHHHHH engages Gotrex and Felix in combat)

All my opinions are just that..opinions. If you like my opinions..coolness.If you dont like my opinion....I really dont care.
Playing: SWTOR, Marvel Heroes and WOT.

  Distopia

Drifter

Joined: 11/22/05
Posts: 15527

"what a boring life, HATING everything" -Gorilla Biscuits

11/02/09 6:51:55 PM#29
Originally posted by 3nimac

I disagree with the Advice channel being useless remark. I find it livened up the game a lot.

WAR was anti social from the very begining, and the improvements in the map interface did not help, to the contrary, where people would earlier use /1 for info about the current RvR and PQ situation, the map now tells them everything. No need to use chat. You can go a whole day and not hear anyone speak outside your guild chat. Not to mention how much this is accentuated with the lowered population across the middle tiers.

To see so many people complaining about Advice chat is astonishing. I cannot understand it, for the first time since launch, you actually see people chatting about stuff , and it bothers so many people... But it does not matter, all of you pricks have turned it off by now (and get this, most of you even had to use advice chat to learn how to turn the thing off, the irony), and a nice community has now formed, that uses it as a general chat AND as an actual advice channel that is helpful to many, and it really brings a whole new level to this half dead game.

So it does have a use.

First off I don't find a channel filled with nonsensical humor and run of the mill leet speak to be anything that would liven up any game. Second when I see someone actually use the channel for its purpose, to only be replied to with such banter, I can not see anything else to do but turn it off.

It has a use sure, for the kiddies to annoy people.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  3nimac

Novice Member

Joined: 9/04/09
Posts: 63

11/02/09 7:02:45 PM#30
Originally posted by Malickie

First off I don't find a channel filled with nonsensical humor and run of the mill leet speak to be anything that would liven up any game. Second when I see someone actually use the channel for its purpose, to only be replied to with such banter, I can not see anything else to do but turn it off.

It has a use sure, for the kiddies to annoy people.

 

Everyone is really nice on EU Karak Norn. I have only once seen a guy spam the chat with caps, and a moderator notified a CSR and he was gone within minutes. No kiddies and immature behavior since. Well, maybe a little. :)

  OtheK

Novice Member

Joined: 11/25/08
Posts: 34

11/02/09 7:03:36 PM#31

i prey, i prey during months that gods give me a reason to return to WAR.
i tried 1.3.2, i wanted to see something divine.... but really, badly disappointed (again) :(((
i can't believe my dream mmo is failed.

  brett7018

Advanced Member

Joined: 11/20/03
Posts: 183

11/02/09 7:10:37 PM#32

How is it that a company that did so many things right with DAoC could do so many things wrong with WAR? 

I had a very similar experience as most of you.  The game simply was not fun.  Not to mention that obvious bias on the Devs part towards Destro. 

I just recently (like a week ago) went to their website as I am in between games.  I saw the same glaring issues that we TOLD THEM ABOUT during BETA!  Come on Mythic...I had so much faith in you from DAoC and it has been shot up and thrown to the wayside.  Man, all you have to do is look at the WP compared to the DoK to see it.  No friggin wonder most are playing Destro. 

And the absolute icing on the cake...how in the world did the company that penned true RvR not understand that THREE realms works waayyyyy better than two.  Most of time, when the Middies were really strong, us (Albs) and Hibbies would gang up on em.  It worked because no one realm could get too strong without the other two balancing it out a bit.  What happened????  Did EA strip the gamers out of Mythic's dev team with loads of cash? 

My collector's edition will be collecting dust bunnies on the shelf behind me until they (or IF they) ever learn to listen to their fanbase and not a bunch of tightwad suits that have no idea what casual gamers (the MAJORITY of players today) enjoy!

  local93bc

Novice Member

Joined: 12/22/06
Posts: 365

11/02/09 7:51:52 PM#33

I put a post up in there forums.

 

To fix this game they need to keep track of how many players from each side is in a pvp lake at any given time and reward

the underdog with pvp xp & RP bonus for any kills they manage to get.

 

if your outnumbered 5 to 1 you should get 5 time the xp for one kill.

It was 5 times the challange.

 

But they cant do it.

If they could, it would have been done already.

 

 

  dalevi1

Novice Member

Joined: 7/12/04
Posts: 858

11/02/09 10:27:22 PM#34
Originally posted by _Jord_

Third! (just kidding).

WAR was one of the biggest disappointments in my personal gaming history. No. I take that back. It was THE biggest.

It would take some free play time to have a prayer at winning me back. 14-day retrial for previous members? Might be just what they need to get the numbers up a bit.

 

So you are playing or you are not playing...You posted third for what? To beg for free gaming time...

If they gave it to you, the result would be the same. You would claim 3rd to every post with a lighter in your hand and gas in your mouth. If a game it the "biggest disappointments in my personal gaming history" then I hate to tell you, it always will be. The game has launched, the classes are clear as is the game perspective...At this point, if this is the biggest disappointment of your gaming career, then allow other game's history's set the example for launch and evolution, the do not change so much.

In other words...stop asking for free time. Find another game. Move the fuck on...

Played (more than a month): SWG, Second Life, Tabula Rasa, Lineage 2, Everquest 2, EvE, MxO, Ryzom.

Tried: WoW, Shadowbane, Anarchy Online, Everquest, WWII Online, Planetside

Beta: Lotro, Tabula Rasa, WAR.

  dalevi1

Novice Member

Joined: 7/12/04
Posts: 858

11/02/09 10:30:42 PM#35
Originally posted by local93bc

I put a post up in there forums.

 

To fix this game they need to keep track of how many players from each side is in a pvp lake at any given time and reward

the underdog with pvp xp & RP bonus for any kills they manage to get.

 

if your outnumbered 5 to 1 you should get 5 time the xp for one kill.

It was 5 times the challange.

 

But they cant do it.

If they could, it would have been done already.

 

 

 

Actually, if they wanted to they would have done so already. Like my response to the last post. Just quit. If you are asking for 5x just for being a minority, perhaps (1) you should try to network amongst your r, or (2) just rage quit.

Played (more than a month): SWG, Second Life, Tabula Rasa, Lineage 2, Everquest 2, EvE, MxO, Ryzom.

Tried: WoW, Shadowbane, Anarchy Online, Everquest, WWII Online, Planetside

Beta: Lotro, Tabula Rasa, WAR.

  litewolf

Novice Member

Joined: 10/23/05
Posts: 9

11/03/09 12:17:16 AM#36

WAR failed imo for two major reasons:

 

1. They tried to stay to true to the IP by only creating a two sided war. Huge mistake from the company that created the 3 sided perfection. Unreal how they allowed this.

 

2. City Sieges - Numerous boring, confusing and ridiculous stages, PVE at the end of a PVP/RVR game, completely boring mechanics. This one really is the icing on the cake. Any reason why no one really cares to get to t4? Because its the worst tier by far. Who wants nothing to fight over or capture? No relic or king take. No trophy for the other side to want to get. No, just pve for gear. Yeeeeeeeah. Mind boggling how the makers of DAOC went from near perfection to complete nonsense.  Worst end game decision I can think of in MMO history.

 

Sad that a game with such great potential couldnt deliver/finish. Can someone please make a good three sided pvp game...I dont even care if the graphics are horrible.

  User Deleted
11/03/09 12:17:26 AM#37

Dunno, I played WAR from March to Oct of this year and I think its a pretty good game.

I left mainly because it just doesn't have enough "bang" at T4. But then most MMO's don't. I also didn't care for the world design but that's me.

IMHO, it's just a popular game to pick on and it's going to die because of that. Could it be better? Sure, but then name me an MMO that couldn't?

  X-Porter

Apprentice Member

Joined: 11/22/08
Posts: 229

Your stars mean nothing to me.

11/03/09 12:53:54 AM#38

I was going to type a bunch of stuff, but this summarizes nicely...

Originally posted by googajoob7

do what ddo did change it to a free to play model with an item shop or close down the game  because theres no way most people are going to pay to play this .


 

This is the future of failed P2P games.

  BattleFelon

Advanced Member

Joined: 7/23/06
Posts: 483

11/03/09 12:57:24 AM#39
Originally posted by litewolf

WAR failed imo for two major reasons:

 

1. They tried to stay to true to the IP by only creating a two sided war. Huge mistake from the company that created the 3 sided perfection. Unreal how they allowed this.

 

2. City Sieges - Numerous boring, confusing and ridiculous stages, PVE at the end of a PVP/RVR game, completely boring mechanics. This one really is the icing on the cake. Any reason why no one really cares to get to t4? Because its the worst tier by far. Who wants nothing to fight over or capture? No relic or king take. No trophy for the other side to want to get. No, just pve for gear. Yeeeeeeeah. Mind boggling how the makers of DAOC went from near perfection to complete nonsense.  Worst end game decision I can think of in MMO history.

 

Sad that a game with such great potential couldnt deliver/finish. Can someone please make a good three sided pvp game...I dont even care if the graphics are horrible.


 

Actually, the IP is everyone against everyone. The dwarves sometimes work with humans and chaos often works with orcs. But the elves on both sides pretty much hate all other races and only cooperate in dire circumstances. Heck, orc armies have rules that units can randomly attack each other in the tabletop game.

Maybe in the expansion they'll introduce a third faction - Decay - that focuses on the undead or skaven.

At any rate, I'm playing Warhammer again. Not the MMO mind you - the tabletop game. With the new Skaven models and figs coming out, I'm really excited about the IP again. I'm just chalking my WAR Online experiences up to the fact that there has never been a really GOOD Warhammer fantasy game made. Oh well, here's hoping the 40K MMO will be a lot better. 

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 5003

11/03/09 1:21:48 AM#40
Originally posted by Kayless
Originally posted by googajoob7

...but i met one person in the game world in 3 days and i got fed up with waiting for scenarios to start.

I'm presuming you're on the EU servers? I'm in the UK and got fed up with those too. I've just moved over to the US servers and they're pretty busy.


 

Eventho WAR is pretty much done for and not to be saved.

At least Mythic could help the remaining loyal EU players and ditch GOA and move those poor bastards over to the US servers.

Then the US playerbase gets some extra players and the EU players have actually some populated servers to play on.

Win-Win situation in my book.

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