Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:610  Guilds:3,081
Members:1,596,065  Online:0
Guests:0  Posts:4,849,007
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » An MMORPG of the Future : No Story or Lore

2 Pages 1 2 » Search
24 posts found
  GlowingMoon

Novice Member

Joined: 10/16/09
Posts: 45

 
11/02/09 11:42:46 AM#1

Instead you would have a deep and open virtual world where the developers give the players the tools to create certain aspects of  the atmosphere, lore, story, world and external objects and creations within the virtual world.

Just as an example, sort of like a more open version of Ultima Online and Neverwinter Nights.

  Teala

Spotlight Poster

Joined: 6/16/04
Posts: 6826

"Really officer, they're herbs."

11/02/09 11:44:53 AM#2

A game world needs some lore and some backstory.    This is what helps to define the world the characters adventure in.   The world needs a soul of some kind.

  Kordesh

Apprentice Member

Joined: 1/12/06
Posts: 1731

11/02/09 11:48:10 AM#3

 Except you would just end up with a game that five years down the line still had no story and no lore. Any attempts by RP groups to actually inject any into the game would be firmly squished by stat whores and people so dead set on keeping the game based on "skillz" and competitive that it would never really emerge even if players were given the tools. Besides, this is really only entertaining if you're the kind of person who likes to DM a D&D event. Most people would rather enjoy a good story set before them than have to constantly build it up/hamfist things together all the time. 

You are right about one thing though. At the rate things are going, MMORPGs are going to end up with absolutely no story/lore as focus on gear/stats/leaderboards just climbs ever higher. There's a reason the genre has slowly turned to the suck. 

Bans a perma, but so are sigs in necro posts.

EAT ME MMORPG.com!

  GlowingMoon

Novice Member

Joined: 10/16/09
Posts: 45

 
11/02/09 11:50:57 AM#4
Originally posted by Teala

A game world needs some lore and some backstory.    This is what helps to define the world the characters adventure in.   The world needs a soul of some kind.


 

The players would be invovled in the creation of that Soul.

I think such a game could very special. But It seems like everyone wants to attack any unique and original idea and complain about the current crop of boringly designed MMORPG's.

If you go looking for flaws, you'll find them in anything. Flaws exist in everything just as a fire is surrounded by smoke.

  Neanderthal

Advanced Member

Joined: 2/14/05
Posts: 1548

11/02/09 11:59:12 AM#5
Originally posted by GlowingMoon
Originally posted by Teala

A game world needs some lore and some backstory.    This is what helps to define the world the characters adventure in.   The world needs a soul of some kind.


 

The players would be invovled in the creation of that Soul.

I think such a game could very special. But It seems like everyone wants to attack any unique and original idea and complain about the current crop of boringly designed MMORPG's.

If you go looking for flaws, you'll find them in anything. Flaws exist in everything just as a fire is surrounded by smoke.


 

I think you could have both.  Give it a backstory as a foundation and then let the players create the history of the world from that point on.  But for that you would need an extremely dynamic sandbox game and (I think) a game not based on character progression (which inevitably makes a mess of trying to maintain a persistant world that makes sense).

So don't expect it to happen in the next 40 or 50 years.  We'll have to wait untill the WoW generation starts dying out before there is any real hope and unfortunately I'll be dead before they are.

  ArcheusCross

Apprentice Member

Joined: 1/31/07
Posts: 782

11/02/09 1:39:05 PM#6
Originally posted by Teala

A game world needs some lore and some backstory.    This is what helps to define the world the characters adventure in.   The world needs a soul of some kind.

 

I agree fully. Otherwise it would just be a bunch of people existing in a bland environment. The game also needs things to do (perferably no grind).

 

"Do not fret! Your captain is about to enter Valhalla!" - General Beatrix of Alexandria

"The acquisition of knowledge is of use to the intellect, for nothing can be loved or hated without first being known." - Leo da Vinci

  Cephus404

Hard Core Member

Joined: 2/27/08
Posts: 1970

11/02/09 1:53:07 PM#7

In most games, the story and lore means nothing, it has no direct impact on gameplay, it's just something that's there that makes no difference.  If it just went away, I'd have no problem with it in most games because it doesn't mean anything now.

It might be interesting if someone came up with a story that was integral to gameplay but I just don't see that happening any time soon.

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, lots more
Now Playing: Skyrim
Hope: None

  UknownAspect

Novice Member

Joined: 7/10/09
Posts: 277

11/02/09 1:54:31 PM#8

Sandbox games like EVE and Darkfall have backstories and a setup.  Without any story or lore, there's no base to launch from, especially if you expect players to generate lore?  Please, 98% of the people I run into in any MMO I've played (even on RP servers) aren't interested in crafting an entire story outside of their own character.  If you want to create your own lore or story, just start RPing in your game of choice, or become a game developer.

I play games because I honestly want to experience someone else's world, if I had to do everything myself, I'd be completely turned off.  Sandbox games with a backstory at least give me some sort of direction, but I only have to work on the story of my individual character, hell no am I going to create for other people.

MMOs played: Horizons, Auto Assault, Ryzom, EVE, WAR, WoW, EQ2, LotRO, GW, DAoC, Aion, Requiem, Atlantica, DDO, Allods, Earth Eternal, Fallen Earth, Rift
Willing to try anything new

  Blazer6992

Advanced Member

Joined: 4/27/05
Posts: 336

Shit Happens !!!

11/02/09 1:57:50 PM#9
Originally posted by GlowingMoon

Instead you would have a deep and open virtual world where the developers give the players the tools to create certain aspects of  the atmosphere, lore, story, world and external objects and creations within the virtual world.

Just as an example, sort of like a more open version of Ultima Online and Neverwinter Nights.


 

 

Just go buy "The Sims" if thats all you want.

 

  Loricane

Novice Member

Joined: 10/09/09
Posts: 20

11/02/09 3:15:16 PM#10

To me, this sounds like a bland and uninteresting game. 

If we are to take you title seriously and create a game with -no- backstory and -no- existing lore, what would it be about?  What would the players face in terms of opponents?  Why would the players even need to be present?  Assuming there is no story whatsoever, there would be no conflict within the game world, save for that which the players created.

Which brings me to my second point.  Player-made content and plots tend to be unreliable, at best.  At worst, they often conflict with each other and make it impossible to become immersed in the game.

  Ilvaldyr

Novice Member

Joined: 8/31/08
Posts: 2163

11/02/09 3:28:55 PM#11
Originally posted by GlowingMoon

Instead you would have a deep and open virtual world where the developers give the players the tools to create certain aspects of  the atmosphere, lore, story, world and external objects and creations within the virtual world.

Just as an example, sort of like a more open version of Ultima Online and Neverwinter Nights.

A well-written pre-existing lore is a very important aspect of a virtual world, imo.

If I read about a legendary hero defeating a legendary villain in a scary castle, it makes me want to visit that scary castle and see for myself where that battle happened. It's going for a look at the Sarlacc in SWG, or stumbling upon an abandoned escape pod in the sands of Tattooine and realising that it's the one that C3PO and R2D2 landed in.

Evolving lore appeals to me; i.e. developers making changes to the game based on the actions of players. Like the "kill 50 rookery whelps within 15 seconds to get the "Jenkins" title" as an homage to the legendary Leroy Jenkins, or the "More Dots!" and "Many whelps! Handle it!".. both references to a well-known video/chat recording.


Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift

  decoy26517

Novice Member

Joined: 7/14/09
Posts: 319

11/02/09 3:41:56 PM#12

yes, because that's reality. In the real world there is no history or lore. People don't have a story to tell... we're all created as adults with no background.

/s

Besides, fan based or player based story/lore ALWAYS sucks.

"World of Warcraft is the perfect implementation of this genre." - Hilmar Petursson. CEO of CCP.

  GlowingMoon

Novice Member

Joined: 10/16/09
Posts: 45

 
11/02/09 3:54:54 PM#13

I'm more or less talking about a more open version of something along the lines of Neverwinter Nights as an MMORPG. Which I did say in my original post.

Most of you who have been very vocal in this thread do not seem to like this idea, well then go ahead and play your World of Warcrafts, Everquest 2's etc. Just because your not keen on an idea like this doesn't make It wrong, and also I don't think your grapsing or seeing the exact concept of what I'm talking about.

It's not that you couldn't have some base races or a world with nature and different monsters / creatures. It's just that the majority of content and certain aspects of the game world would be player driven and player created. Games such as Neverwinter nights and the module community of It have proven that there is a strong player base for this type of game, and that there are many people who are willing to and enjoy creating content.

Some people, such as myself like a vast variety of unique and different content  with lots of contrast. Even If at times that means there could be possible clashing, It's something I'm personally okay with. Even though some of you who have been vocal in this thread may not be, but that's okay.

Just don't go trying to crush an Idea that is something different and interesting to me and many other players just because It doesn't fit your exact preference and style of what you think a game should be.
 

  BuzWeaver

Advanced Member

Joined: 1/27/07
Posts: 963

11/02/09 4:56:45 PM#14

To me the lore and history is a critical element to the immersion. When I was Beta testing Vanguard it felt very much like a world with no story or history, it felt very lacking. I can understand the concept of allowing players to crate a world with History, however its far more complex and to get people to agree on its structure could be daunting.

You only have to read this thread to see how views and opinions differ, now imagine creating a game where players are to decide the backgrounds of a game world.


The Old Timers Guild
Laid back, not so serious, no drama.
All about the fun!

www.oldtimersguild.com


An opinion should be the result of thought, not a substitute for it. - Jef Mallett

  Loricane

Novice Member

Joined: 10/09/09
Posts: 20

11/02/09 5:15:29 PM#15

You seem to be quite enamored with neverwinter nights.  Unfortunately, neverwinter nights did have a good deal of background information and, yes, lore. 

Players could certainly design their own worlds and settings, but this was due to the fact that NWN wasn't an mmo.  Instead, it was designed around modules.  A player's actions in one module had no bearing on another game or setting.  One setting might have a race described as brutal and bloodthirsty, while another would describe them as peaceful and noble.  This was possible because these two worlds would never collide with one another. 

In an mmo, however, collision is inevitable.  The concept of an mmo revolves around several players participating in a shared game world.  If you rely on players to fill in the background of that world, you are bound to encounter all sorts of issues.  For example, let us say there is a ruined keep in the woods behind a city.  One player may create an account of the keep's history.  Shortly thereafter, a second player does the same, giving an entirely different version of how the keep came to be.  Who is to be believed?  What should the player take as 'official'?

The most common response to this dilemma is: Who cares? 

Now, take that response and apply it to ever aspect of a game world.  Immersion quickly falls apart, and a mediocre, if not outright horrible game results.

  wormywyrm

Hard Core Member

Joined: 11/01/04
Posts: 1468

11/02/09 5:21:49 PM#16

Players can be pretty bad at creating their own lore and stories.  It would have to be heavily moderated by the community but I think its always possible.  You cant expect players to create their own art, ect though, so what do you expect them to create?  And how do you prevent them from making their maps too easy to beat?  Everyone would eventually just play whatever gets them the most goodies the fastest, and so all the map creators would be trying to give people the goodies!

Play as your favorite retro characters: www.cnd-online.net and read my blog: creatingaworld.blogspot.com/

  Munki

Novice Member

Joined: 12/04/02
Posts: 2134

11/02/09 5:31:26 PM#17

Play content is 99% absolute crap.
Most of the keeners are absolutely terrible when it comes to creating anything meaningful.

If you want some hope, look into research projects such as PaSSAGE, which are attempts to procedurally improve player agency. I think you're gona to see that making its way into the mainstream soon enough.

But Writing procedural stories is something nobody has actually pulled off... were not even sure its doable.


after 6 or so years, I had to change it a little...

  GlowingMoon

Novice Member

Joined: 10/16/09
Posts: 45

 
11/02/09 5:36:07 PM#18
Originally posted by wormywyrm

.  You cant expect players to create their own art, ect though, so what do you expect them to create? 

 

You could have a model creator similar to Spore ( The concept of Spore's model creator, not the actual visual models in It, something more suited to fantasy of course ) that is intuitive and simple to use.

  Loricane

Novice Member

Joined: 10/09/09
Posts: 20

11/02/09 5:38:33 PM#19

So...I'd be creating a background for my character, the world, my own quests, designing a majority of the playable world...

Isn't that what I'm paying a subscription fee for?

  Cephus404

Hard Core Member

Joined: 2/27/08
Posts: 1970

11/02/09 5:46:04 PM#20
Originally posted by Loricane

So...I'd be creating a background for my character, the world, my own quests, designing a majority of the playable world...

Isn't that what I'm paying a subscription fee for?

 

Pretty much.  In DDO, there's a place you can fill in your character's background, but it's all pointless and has no impact whatsoever on the actual gameplay.  Most players would make their characters horribly unrealistic anyhow, how many "lost princes" do we need?

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, lots more
Now Playing: Skyrim
Hope: None

2 Pages 1 2 » Search