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11/03/09 8:42:10 PM#41
Originally posted by mightyikari
This comment purely tells us all that you have yet to truly explore the F2P market recently. Things are improving massively. DDO is enjoying a new lease of life by making itself F2P, WAR will too. I like P2P games when they are value for money, however F2P are FREE and some are consistantly delivering excellent content to its users. Look at Runes Of Magic and MegaTen which seem to be going from strength to strength.
i dont need to explore anything, see unlike F2P players i have balls and i dont need to rely on my CC to be good at whatever game i play. |
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11/03/09 10:57:12 PM#42
Originally posted by AnvilMAn
i dont need to explore anything, see unlike F2P players i have balls and i dont need to rely on my CC to be good at whatever game i play.
Ah, one of the HardCore 133t heard from...<rolls eyes> If you think that buy the win is typical of all cashshop games, then you've obviously not played many of them. Its possible in some, but far from all of them. I hope you and your "balls" are playing Darkfall... ^^ |
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11/04/09 12:52:48 AM#43
As I have heard elsewhwere the like of Perfect World was once a decent cash shop game, now it is cash cow for its owners. So enjoy your F2P game while you can, sooner or later the owners will care a little to much for the £$. |
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11/04/09 8:20:14 AM#44
Originally posted by bobfish
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11/04/09 8:33:23 AM#45
Originally posted by Scot
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11/04/09 9:08:10 AM#46
Originally posted by Scot
I realize there are people who don't mind paying for the cash shops... and that's fine, but it's also not a strong "rebuttal". There's been people for *years* now who've spent thousands of dollars eBaying items, gold and characters in MMOs where it wasn't allowed... so it's not a surprise. The companies have simply found a way to tap into that "secondary market" and keep more for themselves... erego "F2P" MMOs with Item Malls.
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11/04/09 9:22:34 AM#47
Originally posted by RagnarokWar
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11/04/09 9:29:33 AM#48
Originally posted by WSIMike
I realize there are people who don't mind paying for the cash shops... and that's fine, but it's also not a strong "rebuttal". There's been people for *years* now who've spent thousands of dollars eBaying items, gold and characters in MMOs where it wasn't allowed... so it's not a surprise. The companies have simply found a way to tap into that "secondary market" and keep more for themselves... erego "F2P" MMOs with Item Malls.
I am just curious, how does this vary from P2P? In P2P they put in artificial constructs to get more money out of the player. This is why it is P2P... They charge you up front, and then find ways to keep charging you (expansions, etc). The less they can give you, and the more that they can sell you, the more they make... So, how are the two different (P2P is Pay up front, F2P is Pay as you go)? In both you end up paying (that was the plan). |
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11/04/09 10:45:24 AM#49
Originally posted by Superman0X
I am just curious, how does this vary from P2P? In P2P they put in artificial constructs to get more money out of the player. This is why it is P2P... They charge you up front, and then find ways to keep charging you (expansions, etc). The less they can give you, and the more that they can sell you, the more they make... And really... it goes beyond even that example... In Perfect World, you have to purchase tokens that allow you to use the global chat - that means either spending a lot of in-game money and buying it that way, or pulling out the credit card and paying to buy some from the company. Is that something players should have to pay extra for in a genre that is social by nature? I wouldn't say so. The devs of Perfect World know MMOs are social games and thus, people are going to want to talk to each other across large areas. They're cashing in on it by making players pay for the "privilege". That is something you will *never* have to pay extra for in a P2P MMO, because it's all included as part of the base subscription, along with all the content, items, potions, trinkets, pets, mounts, etc. etc.. Those are all things available for a flat monthly sub in a P2P that are, in my experience, often only available through item malls in F2P, and for much more than $14 or $15 a month.
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11/04/09 1:24:56 PM#50
The proof is on the pudding, I advice anyone to try a F2p game then play a comparable P2P game. In my opinion, the devs take more of a long term look into making a P2P. While F2P takes a close look at short term 2-3 months. All F2P games I have played have ok/good conent tell the first class change then goes down hill. They are intended to squezze cash out of you as fast as they can becuase the simple game play gets bring after a lil bit. When you switch to P2P they wave that prized endgame to keep you developing your charecter, the conent is in more of waves, the excitment as well. In most P2P games yo will have allot of new stuff then in will get boring until you hit the next wave and then repeats. F2P is a model I dont see working, if anything a combo might come to the west like pay per day or something. In the end better games are still P2p and I dont see that changing. |
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11/04/09 11:23:50 PM#51
This article failed to impart much wisdom as to the wonderfulness of Free-to-Play gaming.
It basically confirmed my own observations that players of these games are twitchy youngsters with severe attention deficit disorders. The games are purposefully designed to keep the ADD-afflicted engaged, which means quantity over quality.
MMOs are as much about community as anything else. F2P game design naturally attracts a class of player looking for quick and instant gratification. This is also rarely conducive to a mature and/or a lasting community. The players generally tend to come and go with passing fads and fancies. As such, you really don't get much community at all. Just temporary occupants passing each other by.
Again, if the developer was trying to convince players that there is something great about F2P games that most of us just can't see, then he failed miserably.
And don't compare DDO with their F2P to P2P/Runescape-like model to F2P item malls. DDO is still designed with subscription gamers in mind, and their pricing model differs from pure item malls accordingly. DDOs success since going F2P does not validate the wider F2P model, just it's own unique model. |
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11/05/09 3:26:53 AM#52
DDO is the only MMO using RMT's I don't lump into the F2P bag of tosh. They use a hybrid model allowing subcribers to get all content. But note, it was a subscription only game at first. I wonder if it would have been as good had it started with this hybrid model? I don't think so, RMT's breed a certain style of MMO, one with less depth and more pap. My concern is that down the line DDO will be drawn that way, but we can only hope that does not happen. |
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11/05/09 9:58:51 AM#53
I fear for the future of mmorpgs in general and I believe f2p is to blame. Almost everyone who plays or played a f2p game brags about how he/she is getting by with getting what he/she wants without having to pay anything at all. This trend is becoming more real as players over time are expecting their games to come free of charge, the less they will begin spending in item malls. The few that actually supported through cash shop will move on to other f2p games that gives them a better reason why NOT to pay anything at all. Before long, the "consumer" will become the "pan handler". The f2p market will more desperately do anything to keep their players around but in the process of failing, it will also condition many of their supporters to give up on mmorpgs all together. The more a player demands a great product for free, the less likely he/she would want to pay anything for it or it's features. The p2p market attracts a more mature audience of players with jobs and real life responsibilities. Many of whom understand that nothing good in life is free. The problem still remains that if the f2p market fails, it would cause a domino effect in consumer confidence and may eventually bring the mmorpg market on it's knees. Many players are already turning back to console games or PC RPGs. I can only expect that this trend will continue as many developers will begin to pull out of the mmo market and focus on single player based products (there is NO way to make a single player f2p game and gain any profit). DDO is an example of a p2p game masked in a f2p shroud. It's intentions can over time condition the f2p market into understanding the need to pay for something they want desperate access to. This exception may work to some degree but at the end of the day, someone has to want to pay to access the bulk of the gaming experience or else it's just a temporary solution to a very serious and growing problem. Unless the next posts will be flooded with f2p advocates claiming that they spend their mommy and daddy's entire pay check on item mall, I doubt we will hear anything encouraging to denote that f2p has a real stable financial future. You are supporting your own doom. Give a man a piece a bread today and he will be hungry tomorrow, teach that same man how to bake or sell his own bread and he will always eat. The f2p market is running out of bread... I have the right to like what I want! |
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11/05/09 3:06:44 PM#54
This article should now be changed to say: Not Free Zone: A Developer's Shift to RMT + a sub fee. |
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11/05/09 8:16:11 PM#55
Originally posted by WSIMike
Try Spellborn Mate, it is free now and easily kills a few Subscription based games. I like that people are giving feedback here but the point in some ways is that there are only so many subscription users out there, I won't pay a sub on a game as it isn't worth my time as I am a causal player (family and job). I rid myself of WoWcrack a couple of years ago and feel better for it!
EivilSar, Deathhand of International |
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11/06/09 2:40:16 AM#56
But once again not Spellborn was not desighned for F2P. That has been a desperation move after they did not get the player base they want. So you have a solidly based MMO now, but what will happen in the future? Another poster in another thread described how Perfect World started out as a decent cash shop F2P MMO. But it ended up as a cash for xp nightmare, once you have made the decision to go fully F2P with no subs, what else can you do to increase revenue but go down the PW route? Like one of the posters above I think F2P may be the death of MMO's as we know them, they will still live on but as F2P cash cows that old players and many new will not play. |
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11/06/09 3:13:50 AM#57
Originally posted by Scot
Exactly right in regards to Spellborn. They made way too many mistakes in the first few months(IP lock outs, poor communication, staggered launches, no credit card option(Acclaim for months, little effective media push). That fragmented the potential player base badly. The original company is now bankrupt. Leaving the game in the tender "mercies" of Acclaim. Hell, Acclaim couldn't even do 2moons right. GameHi has taken it back and is running it now. I've played PW myself. Now there is an example of a cash shop run amuck. |
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11/06/09 4:49:36 AM#58
Originally posted by Wraithone
i dont need to explore anything, see unlike F2P players i have balls and i dont need to rely on my CC to be good at whatever game i play.
Ah, one of the HardCore 133t heard from...<rolls eyes> If you think that buy the win is typical of all cashshop games, then you've obviously not played many of them. Its possible in some, but far from all of them. I hope you and your "balls" are playing Darkfall... ^^
hi id like to introduce you to my friend slippery slope, slipper slope meet wraithbone. hes also known in other circles as a snowball rolling down a hill. |
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