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The Pub at MMORPG.COM  » Borderlands = the Future of the MMORPG

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31 posts found
  Vaako

Apprentice Member

Joined: 2/02/08
Posts: 80

10/31/09 9:06:39 PM#21

A Borderlands MMOFPS is fine with me. Its not for everyone, but its the ultimate for the twitch fest FPS lovers like me.

  Ravik

Apprentice Member

Joined: 10/07/06
Posts: 583

10/31/09 9:29:09 PM#22

No, Borderlands isn't a MMORPG...at all.  No persistant world and no massiveness outside of the "lobby."  It's similar to almost every ARPG like Diablo, PSO, Sacred and all of them.  I know some people consider PSO a MMO but it wouldn't count for my nor this sites definition.  Plus Diablo has been out for more then 10 years so it's not like these are new types of games.

On the other side, Hellgate London should have been an ARPG but Flagship wanted to make it an MMO which I personally feel is the cause of its failure.  MMORPGs and ARPGs are two completely different genres and the one time that they tried to mix them was Hellgate.  In fact the most recent succesful ARPG, Torchlight, didn't even launch with multiplayer...

Anyway, Borderlands with its FPS, ARPG mix is not the future of MMOs, but it is a hell of a lot more entertaining then a lot of MMOs.

Make games you want to play.

  Axehilt

Elite Member

Joined: 5/09/09
Posts: 5372

10/31/09 9:58:35 PM#23
Originally posted by Apham

it is called Phantasy Star Online, go play it.


 

PSO was always the poor man's Diablo 2.  The day the first PSO released I was like "...isn't this just a Diablo clone with poor pacing and less interesting combat mechanics?"

More on topic, I've always championed gameplay over all else (making the player's decisions as deep and interesting as possible.)  Instanced gameplay consistently provides a higher quality of gameplay.

  Ravik

Apprentice Member

Joined: 10/07/06
Posts: 583

10/31/09 10:43:12 PM#24
Originally posted by Axehilt
 

PSO was always the poor man's Diablo 2.  The day the first PSO released I was like "...isn't this just a Diablo clone with poor pacing and less interesting combat mechanics?"

More on topic, I've always championed gameplay over all else (making the player's decisions as deep and interesting as possible.)  Instanced gameplay consistently provides a higher quality of gameplay.


 

Thats becasue it is easier to do. 

You could turn a game like Oblivion or Mass Effect into a multiplayer game with four people playing and there really wouldn't be too much of a difference.  One person does a quest - it's done for good.  But even with four people playing cooperatively or competitively together the story wouldn't change all that much. 
Once you add tons of people it becomes a lot harder to make each character mean something.  One guy does a quest to help save a farmer from wild wolves, next thing you know he says thanks and the wolves are back for the next guy to do the quest.  The world is persistent but you can't really change it.

One of the things I like about ARPGs is that you can get a lan group with your friends and play through the story.  MMOs don't really offer the kind of story where you make a difference.  Even "sandbox" games which allow you to change the world don't have the same effect.  Plus the replayability comes from the addiciton of loot gathering, which is kinda like many MMOs without the time commitment.

Make games you want to play.

  M1sf1t

Apprentice Member

Joined: 4/15/06
Posts: 1562

10/31/09 11:01:38 PM#25


Originally posted by Ravanos
(as stated in another post)
This is in my opinion the future of MMORPG. getting rid of the massive feeling and getting rid of the "world" feeling to the point of you log in to your own instance of the game world where you are the ONLY player in that instance. where if you wish friends can join your personal instance (or you join thiers) and you quest, kill, level and gather loot without the "hinderance" of any other players.
you see this already happening with games adding more and more instancing to thier games. this is unfortunately the next step in the evolution of the MMORPG genre, especially if the solo WoW players get thier way.
 
 


Ever heard of Diablo 1-2, Guild Wars, Titan's Quest, HellGate London, etc? Borderlands is similar except it doesn't suck like HellGate London which is now dead. Other then that your entire post is knee jerk reactionary blathering.

Oh and 4 people playing together is not a MMO as in Massively Multiplayer Online RPG, FPS, etc..

Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.

Game(s) I Am Currently Playing:

GW2 (+LoL and BF3)

  Scot

Apprentice Member

Joined: 10/10/03
Posts: 2643

11/01/09 3:11:44 AM#26

I am all for different playstyles and hybrid game formats. But this trend does concern me, MMO companies seem to follow any success in the gaming industry without forethought. If this style of game is a success it won’t be long before MMO’s try to emulate this success in their game. Driven by the desire for more revenue they seem to think any game play style is compatible with any other game play style.

Want to raid in a 12 man team? Fine. Want to raid as a solo team? Fine. Some things don’t mix but in the desire to attract all, MMO’s are becoming a hopeless mush of playstyles.

  Sikgamer

Apprentice Member

Joined: 2/26/09
Posts: 76

11/01/09 4:29:28 AM#27

No, it's not revolutionizing the MMORPG genre, because it isn't an MMORPG. Nor is it anywhere near MMO.

I wish people would stop posting advertisement threads when they don't even know what the god damn game is.

Unique upcoming indie space-based mining and combat game - Miner Wars.
http://www.minerwars.com/?aid=191

  ste2000

Apprentice Member

Joined: 2/28/04
Posts: 3696

11/01/09 4:42:19 AM#28
Originally posted by Ravanos

(as stated in another post)

This is in my opinion the future of MMORPG. getting rid of the massive feeling and getting rid of the "world" feeling to the point of you log in to your own instance of the game world where you are the ONLY player in that instance. where if you wish friends can join your personal instance (or you join thiers) and you quest, kill, level and gather loot without the "hinderance" of any other players.

you see this already happening with games adding more and more instancing to thier games. this is unfortunately the next step in the evolution of the MMORPG genre, especially if the solo WoW players get thier way.

 

 

 

With all due respect, you haven't got a clue what you are talking about.
A MMO like this already exist and it is called Guild Wars, which fair enough is a successful game, although we also have to say that it is actually free.
But what debunks your theory is that Arenanet for the sequel (Guild Wars 2) are going to abandon the heavily instanced design of Guild Wars in favour of a seamless world with instanced zone and dungeons, ala EQ2 and AoC just to clarify.
Because that's what players wants, not a multiplayer game with a MMO badge on it, but a real MMORPG.

There are also several Multiplayer games which can be considered semi MMORPG, like Diablo 2 for example, but they are not considered MMORPG for the reasons you state on your OP.

There is a reason why MMORPGs are different from Multiplyer games..............if you take the massively element from the MMORPG they are just Multiplayer games, and we already have tons of them.
What we really need is more REAL MMORPGs......................not less.
I won't say the usual phrase here "go to play WoW", but I will forge a new one fitting your situation.............."go to play Diablo 2"

  Omali

Advanced Member

Joined: 2/16/09
Posts: 755

11/01/09 4:42:40 AM#29
Originally posted by Ravanos

(as stated in another post)

This is in my opinion the future of MMORPG. getting rid of the massive feeling and getting rid of the "world" feeling to the point of you log in to your own instance of the game world where you are the ONLY player in that instance. where if you wish friends can join your personal instance (or you join thiers) and you quest, kill, level and gather loot without the "hinderance" of any other players.

you see this already happening with games adding more and more instancing to thier games. this is unfortunately the next step in the evolution of the MMORPG genre, especially if the solo WoW players get thier way.

 

Wrong on every level. Borderlands isn't an MMO, nor is it the future of MMOs.

  Angelof2070

Novice Member

Joined: 7/09/09
Posts: 229

11/01/09 5:00:52 AM#30

If to be classified as an MMORPG you have to be a boring grindfest that is severely limited and boring...

Then I don't want an MMORPG.

 

I honestly don't care WHAT the game is "officially" whether that's MMORPG, MMOFPS, or MMOMGSOMANYLETTERS!!111

All that matters to me is that it's fun. That's it. I've never cared what others think. Fun is all you need. 0 else matters.

If you said "Half Life 2 is an MMORPG AND ITS AWESOME!!" and it was fun, I would download it and say "THIS MMORPG IS AWESOME!!!!"

Because I don't care what it's called, I don't care what nerds believe it to actually be. I only care that I'm enjoying myself and having fun.

  Varny

Apprentice Member

Joined: 8/14/09
Posts: 786

11/01/09 5:26:46 AM#31

I didn't like anything about the game tbh :\  Justf elt like a bad shooter with no story to me.

 

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