Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,081
Members:1,596,008  Online:0
Guests:0  Posts:4,848,946
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Single server, no instancing. That's how you shake and bake baby.

2 Pages « 1 2 Search
36 posts found
  SnarlingWolf

Apprentice Member

Joined: 6/23/09
Posts: 1855

10/29/09 6:21:26 PM#21
Originally posted by metalliham
Originally posted by SnarlingWolf
Originally posted by metalliham
Originally posted by SnarlingWolf

The problem comes down to server power, and PC power.

 

Take a game the size of LotRO, or even as huge as WoW. The amount of processing power needed to have everyone on one shard (since server isn't really the right word as almost every MMO uses multiple servers to power one "world") would be immense.

 

Now you have games like Champions which basically combines all the "Worlds" into one and so you get the city instances if one is too full.

 

 

The other end of the spectrum is PC power. If you genuinely try to get thousands of high poly player characters on screen at a time, most PCs would just choke.

 

 

It's nice to dream, but it's better to have ideas based in the realm of possibilities.


 

Um, guys...

Fallen Earth is a very large, single-server, non-instanced server with thousands of players.

Man, I buy you books, and buy you books...what do you do? You rip out the pages.


 

Yes the entire population is thousands. Other MMOs are hundreds of thousands or millions, thus the huge difference in server power. Most sharded gamessupport thousands of players online at once per world , it's just the fact that FE only needs one to support it's players


 

The game is great and it's always packed.

It was just released a month ago, and you really can't fault a game for not having hundreds of thousands off the bat.

Do you know anything about MMOs? Sheesh!

Wow you are not getting it. It has nothing to do with if Fallen Earth is a good game or not. You are trying to use FE's small population being able to fit in one shard as an example of why every MMO can do it.
 

 

Fallen Earth's population could fit on a single shard of most other modern MMOs. They didn't figure out some amazing technical feet that all the AAA developers have been missing, they just have a small enough population to keep it all on one world.

 

But yes we get it you like FE and want everyone to play it but that is not what this thread is about at all.

  Yohanu

Apprentice Member

Joined: 7/23/09
Posts: 168

10/29/09 7:22:52 PM#22
Originally posted by SnarlingWolf

The problem comes down to server power, and PC power.

 

Take a game the size of LotRO, or even as huge as WoW. The amount of processing power needed to have everyone on one shard (since server isn't really the right word as almost every MMO uses multiple servers to power one "world") would be immense.

 

Now you have games like Champions which basically combines all the "Worlds" into one and so you get the city instances if one is too full.

 

 

The other end of the spectrum is PC power. If you genuinely try to get thousands of high poly player characters on screen at a time, most PCs would just choke.

 

 

It's nice to dream, but it's better to have ideas based in the realm of possibilities.

Welcome to the beautiful world of server-clusters.

  Burtzum

Novice Member

Joined: 2/11/07
Posts: 63

10/29/09 7:31:18 PM#23

One huge world for all the players to play in together sounds great, but not very practical.  Theres the technical limitations of the servers and your own computer as others have mentioned, but there are also gameplay and world design problems with such a proposal.  Its possible with EVE because EVE is in space.  There is not much content to build and fill the world with.  EVE is also basically a series of rooms connected by hallways, characters can not move as freely as most other MMOs and it would take some time to travel from one end of the map to the other.  Try building a more standard fantasy MMO world that can handle 40,000 people at once like EVE.  It would have to be huge and the developers would have to be very smart about how they construct the world to minimize too many players blobbing together.  When I played Asheron's Call I think we had around 2,000 people on at any given time on our server, and even that would sometimes be frustrating.  You'd go to a dungeon with your friends to complete a quest and you'd end up waiting in line to fight the boss.  And Asheron's Call was a pretty big world.  Awesome game by the way.

As for character races, I have no interest in playing anything other than a human.  I think funky character races is a waste of time and resources for the developers.  I'd rather that time and effort go to something more important.  With wildly different player races the work it takes to make a set of armor goes up dramatically.  Then there is more work to do for animations, and more work making sure every building and dungeon and doorway is designed so that none of the characters do any clipping.  With only humans you only have to make one version of each armor set.  Maybe two, for male and female.  Again, pointing to Asheron's Call, I think it was a good call to stick to only human races.  They were Aluvian (European), Gharundim (African/Arab), and Sho (Asian).  They all shared armor sets, animations, and sounds.  They had some small differences in starting skills but nothing major, so most of the time you could choose based on looks and not be forced into a certain class just because of the race (or in this case, ethnicity) you chose.  Thats the way I like it.  Same goes for EVE, all human characters. 

I generally prefer things to be more realistic and subtle, which seems to be at odds with the average MMO player, or average gamer in general actually.  Whenever I play a game with playable fantasy races, my initial impulse is to be human anyway.  The only time I wouldn't be human in this case is if their lore/culture in the game was not agreeable or compatible with my personality.

I draw! www.burhtun.com

  User Deleted
10/29/09 8:07:30 PM#24
Originally posted by SnarlingWolf

The problem comes down to server power, and PC power.

...and publishers and billing systems and localized versions and...

 

The other end of the spectrum is PC power. If you genuinely try to get thousands of high poly player characters on screen at a time, most PCs would just choke.

 I don't think anyone is suggesting thousands on screen at a time. A few hundred would definitely rock, though. 

 

It's nice to dream, but it's better to have ideas based in the realm of possibilities.

Fallen Earth, EVE Online and several other games have been designed to support tens of thousands of concurrent users within one game world. Lineage 2 and other Korean MMOs easily support sieges of a few hundred players at once.

You'll be happy to know that the far and distant future you await is not only here, but has been around for well over a half a decade.

 

  Lansid

Novice Member

Joined: 8/21/03
Posts: 1105

"Remember... no matter where you go... there you are!"

10/29/09 11:59:45 PM#25
Originally posted by Luneth7

''Well then baby, you better train every part of your body'' - Bruce Lee.

An MMORPG should be populated with tons of players and almost every place in the game world should be full of liveliness with players.

Single server, no instancing should be the way MMORPG's are made. It helps bring the community together and create a lively fantasy world.

A variety of interesting and creative races should also be present in MMORPG's of today. A good example is Dark Age of Camelots race selection and Shadowbanes.

Gameplay should be flowing and intuitive. It shouldn't feel overly restrictive or have superfluous complexity.

''I'm talking about a real MMORPG baby, as in one filled with players and life, expression of simplicity and freedom of flowing and community'' - Bruce Lee's Soul







 

OMG... Hibernians!

I miss playing it... if only they hadn't told me to change the names of my characters "Sledge" and "Tremera" because some asshurt Midgar GM's I pwnt decided to flag my names as inappropriate. Abercrombie and Willow were fine for Midgars, though...

Regarding OP topic: If devs weren't so hellbent on the next biggest LENS FLARE eyecandy graphics for games, then I could see this being a possibility. However I do not know the capabilities of one server's tolerance to having all the subs of say, WoW, on one server with no instances, or the limits of bandwidth in how it'd function. *shrugs*

If it's fun, i'd play it.

"There is only one thing of which I am certain, and that's nothing is certain."

  Axehilt

Elite Member

Joined: 5/09/09
Posts: 5372

10/30/09 1:17:23 AM#26
Originally posted by GreenChaos

I'm sure no developer has ever thought of that before.

And they don't split the population up for technical reasons, they do it just because they haven't read your post yet.

I bet they all feel stupid now.


 

Gameplay reasons too!  Some people like content density so that it doesn't require excessive travel time between the interesting stuff to do.

  afoaa

Apprentice Member

Joined: 8/15/07
Posts: 562

10/30/09 1:30:04 AM#27
Originally posted by SnarlingWolf  

Fallen Earth's population could fit on a single shard of most other modern MMOs. They didn't figure out some amazing technical feet that all the AAA developers have been missing, they just have a small enough population to keep it all on one world.

 But yes we get it you like FE and want everyone to play it but that is not what this thread is about at all.

Its not entirely true what you say. One of the reasons why they have managed to have one server is because they made the gameworld so incredible huge. Atm the overall map is 10 thousand square km, they are only using about 2000 square km of the map atm but that is still a very very large game area so they spread out a big game population on a single server but that server is hosted by scores of machines.

They plan to expand the game until they use 60% of the map but even then they have backup plans so if the population becomes too big they can expand into the other 40% to increase the play area for all levels.

Its not because the population is low that they can have 1 server, its because that server creates a playground there is maybe 10 times larger than most competitive games and maybe 50 to a 100 times larger than a game like CO or AoC.

"You are the hero our legends have foretold will save our tribe, therefore please go kill 10 pigs."

  Distopia

Drifter

Joined: 11/22/05
Posts: 11018

If it contains the words video and game, it must be a WOW clone.

10/30/09 1:47:10 AM#28
Originally posted by afoaa
Originally posted by SnarlingWolf  

Fallen Earth's population could fit on a single shard of most other modern MMOs. They didn't figure out some amazing technical feet that all the AAA developers have been missing, they just have a small enough population to keep it all on one world.

 But yes we get it you like FE and want everyone to play it but that is not what this thread is about at all.

Its not entirely true what you say. One of the reasons why they have managed to have one server is because they made the gameworld so incredible huge. Atm the overall map is 10 thousand square km, they are only using about 2000 square km of the map atm but that is still a very very large game area so they spread out a big game population on a single server but that server is hosted by scores of machines.

They plan to expand the game until they use 60% of the map but even then they have backup plans so if the population becomes too big they can expand into the other 40% to increase the play area for all levels.

Its not because the population is low that they can have 1 server, its because that server creates a playground there is maybe 10 times larger than most competitive games and maybe 50 to a 100 times larger than a game like CO or AoC.

Yes and wait until there's enough people in the pvp area to have 200v200 battles and watch the server melt just like it did in SWG. It's fine and dandy when the players are spread out, it usually was in SWG as well. The second a fight broke out in a busy cantina/ starport or between two large guilds, the server would simply crash. I've noticed a lot of similarities in regards to performance in early SWG and FE. I wouldn't doubt if performance was similar in regards to large scale pvp.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.

  afoaa

Apprentice Member

Joined: 8/15/07
Posts: 562

10/30/09 9:54:39 AM#29
Originally posted by Malickie : Yes and wait until there's enough people in the pvp area to have 200v200 battles and watch the server melt just like it did in SWG. It's fine and dandy when the players are spread out, it usually was in SWG as well. The second a fight broke out in a busy cantina/ starport or between two large guilds, the server would simply crash. I've noticed a lot of similarities in regards to performance in early SWG and FE. I wouldn't doubt if performance was similar in regards to large scale pvp.

Heh no it won't crash the server, it crashes people's clients. Problem is already there now in PvP, fight for 1 hour in a battle with maybe 30-40 people and your client simply shuts down because of memory leak.

I can only imagine that if you had 200 vs. 200 then everyone would crash every 2-3 min and since a raid leader has to manually invite relogs constantly then it will impossible to maintain a force under those conditions.

 

"You are the hero our legends have foretold will save our tribe, therefore please go kill 10 pigs."

  tro44_1

Apprentice Member

Joined: 6/20/06
Posts: 1836

I Love the Holy Warrior Archtype

10/30/09 10:07:50 AM#30
  Kyleran

Elite Member

Joined: 9/13/06
Posts: 14599

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

10/30/09 10:12:22 AM#31

I play EVE and enjoy a single game environment, however its not practical to think this model could be sustained by anything other than a niche game.

Can't see someone creating a single world that say, 1-2M people could enjoy, at some point you'd have to go to multiple server clusters.

I do like  a variety of races and classes in fantasy MMO's, and even EVE would really rock if you could play an alien race.

 

 

"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar
Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  GlowingMoon

Novice Member

Joined: 10/16/09
Posts: 45

10/30/09 11:04:19 AM#32

The aspect I like about a single server with no instancing is that the game world will be full of players which will result in a lively atmosphere. Where as with lots of mulitple servers, in most games the population is really spread out and only a couple zones / towns have a healthy population and a lot of other places are ghost towns, especially with older games. But this is also a problem in game design, when you make level advancement relational to tiered zones, then you have towns and zones that become very dead, where as in games like Ultima Online It wasn't like that and Britannia and Moonglow were always alive with tons of people.

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

10/30/09 11:40:06 AM#33

I don't need t0 play with 10,000 players on one server. I can't interact with them all.

DAoC works fine, about 3K on a server.

  cosy

Newshound

Joined: 9/15/04
Posts: 3236

EvE Rules #491 you should never, ever attack Russians on winter months

10/30/09 12:19:00 PM#34

single server mmo are the best thing if there are several servers there will be one underpopulated all the time and on long run the game will bleed players because of that

PD:EvEisNot4WoWkids
BestSigEver :P

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 6964

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

10/30/09 12:29:59 PM#35
Originally posted by afoaa
Originally posted by Malickie : Yes and wait until there's enough people in the pvp area to have 200v200 battles and watch the server melt just like it did in SWG. It's fine and dandy when the players are spread out, it usually was in SWG as well. The second a fight broke out in a busy cantina/ starport or between two large guilds, the server would simply crash. I've noticed a lot of similarities in regards to performance in early SWG and FE. I wouldn't doubt if performance was similar in regards to large scale pvp.

Heh no it won't crash the server, it crashes people's clients. Problem is already there now in PvP, fight for 1 hour in a battle with maybe 30-40 people and your client simply shuts down because of memory leak.

I can only imagine that if you had 200 vs. 200 then everyone would crash every 2-3 min and since a raid leader has to manually invite relogs constantly then it will impossible to maintain a force under those conditions.

 

 

It depends on the area mostly, as I've been in groups with 20+ people PVPing (no clue on how many were on either side, but my group had 13 at least).  I would guess that higher end computers have less of a problem as far as client side problems.  For instance in a town I can easily see 40+ people on my screen (oilville anyone?) and since oilville is already hopping with tons of NPCs and activity, I could definitely see that being a big crash point for lower end clients as it is.

 

But out in the open, like the outskirts of a conflict town or something, I could see a decently sized battle with minimal crashing.

"Loan me a Dragon I wanna see space"


  Yohanu

Apprentice Member

Joined: 7/23/09
Posts: 168

10/30/09 1:42:40 PM#36
Originally posted by Burtzum

One huge world for all the players to play in together sounds great, but not very practical.  Theres the technical limitations of the servers and your own computer as others have mentioned, but there are also gameplay and world design problems with such a proposal.  Its possible with EVE because EVE is in space.  There is not much content to build and fill the world with.  EVE is also basically a series of rooms connected by hallways, characters can not move as freely as most other MMOs and it would take some time to travel from one end of the map to the other.  Try building a more standard fantasy MMO world that can handle 40,000 people at once like EVE.  It would have to be huge and the developers would have to be very smart about how they construct the world to minimize too many players blobbing together.  When I played Asheron's Call I think we had around 2,000 people on at any given time on our server, and even that would sometimes be frustrating.  You'd go to a dungeon with your friends to complete a quest and you'd end up waiting in line to fight the boss.  And Asheron's Call was a pretty big world.  Awesome game by the way.

As for character races, I have no interest in playing anything other than a human.  I think funky character races is a waste of time and resources for the developers.  I'd rather that time and effort go to something more important.  With wildly different player races the work it takes to make a set of armor goes up dramatically.  Then there is more work to do for animations, and more work making sure every building and dungeon and doorway is designed so that none of the characters do any clipping.  With only humans you only have to make one version of each armor set.  Maybe two, for male and female.  Again, pointing to Asheron's Call, I think it was a good call to stick to only human races.  They were Aluvian (European), Gharundim (African/Arab), and Sho (Asian).  They all shared armor sets, animations, and sounds.  They had some small differences in starting skills but nothing major, so most of the time you could choose based on looks and not be forced into a certain class just because of the race (or in this case, ethnicity) you chose.  Thats the way I like it.  Same goes for EVE, all human characters. 

I generally prefer things to be more realistic and subtle, which seems to be at odds with the average MMO player, or average gamer in general actually.  Whenever I play a game with playable fantasy races, my initial impulse is to be human anyway.  The only time I wouldn't be human in this case is if their lore/culture in the game was not agreeable or compatible with my personality.

About the huge maps: I love that, especially when it takes hours to travel from one side to another

2 Pages « 1 2 Search