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News Discussion  » Alganon: NDA Lifted, Release Date Delayed

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23 posts found
  MikeB

MMORPG.com Community Manager

Joined: 5/27/09
Posts: 4057

 
10/28/09 12:13:42 PM#1

There is some good news, and some bad news for you today regarding Alganon. First, the good news: the NDA for Alganon is no longer in effect! Now, onto the bad news. Those of you waiting in anticipation of Alganon's launch on October 31st, well, you're going to have to wait a month. The release date has been delayed to December 1st, 2009.

This decision was made by the developers in order to refine the game, get some more testing time in, and apparently to give them a bit more time to market the product.

You can view the original announcement here.

Michael "MikeB" Bitton
Community Manager
Twitter: @eMikeB

  spookydom

Hard Core Member

Joined: 7/25/08
Posts: 1442

I'm a lvl 50 Batman!

10/28/09 12:28:55 PM#2

It's a good decision, the game is far from ready.  Also a nice move to give the peeps who preorderd a free month.

  Danubus

Novice Member

Joined: 3/22/04
Posts: 172

10/28/09 12:36:57 PM#3

Least they listened. The game could use at least a month or more of tweaking.

  Ozmodan

Advanced Member

Joined: 2/27/07
Posts: 5056

10/28/09 12:50:06 PM#4

I always wonder why companies set release dates before a beta when they almost know it will be delayed.  History tells us most MMO's are almost always delayed, unless they are forced to put a broken product out and that almost always proves disasterous.

  Corthala

Advanced Member

Joined: 6/12/07
Posts: 184

10/28/09 1:38:43 PM#5

I uninstalled the game once I got my first quest: kill 10 wolfs!

"We shake down demons and negotiate with sorcerers. We have stocks in hell and compromising photos of angels. We use any means necessary regardless of the cost because the world is a bad place and you can either do or get done. We're the Illuminati, and we are not done."

  DeaconX

Hard Core Member

Joined: 2/08/05
Posts: 2680

Stand up for what you believe; Even if you stand alone.
-==X==-
SHH, my COMMON SENSE is tingling!

10/28/09 2:38:22 PM#6
Originally posted by Corthala

I uninstalled the game once I got my first quest: kill 10 wolfs!


 

I got into beta and decided against it due to... another commitment.  I'm very glad, because I'd have done the same.  I was sick of dumb cheap quests the first time I had to do them :/


Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

BOYCOTTING EA / ORIGIN going forward. Sorry TSW.

  Raevanhawk

Hard Core Member

Joined: 10/27/06
Posts: 83

10/28/09 4:55:23 PM#7

Well this game has a few interesting ideas...yet it's no where near close to release.

 

Horrible Animations, awlful questing and the list really just goes on. Everything you ask about or that was supposed to be released is going to be delayed or we're told "that's not implemented yet".

 

It's too bad.

  mackdawg19

Tipster

Joined: 5/28/07
Posts: 838

"If men were created equal, then what happened to game developers?"

10/28/09 6:14:04 PM#8

You 3 above sure your playing the same game? Tons of stuff missing? Awful quests? It boggles me to think of what you would see as a great quest. Questing has always been the same since rpg's were created and it will not change anytime soon if ever. This game is actually pretty solid. The engine is in-house and has a lot of potential. The community is pretty good, with a great online tool to add to the mix. And the animations are pretty standard animations by today's standard. The only drawbacks to the game is polish and it needs it and its what the community wanted. Maybe if you were a tester, reading the forums and asking questions might have helped. I mean you did sign up to test right? =)

Anyways, this game is pretty decent. The game has a familiar feeling but does it on a different path. The one thing I like a lot is the open world. It feels more alive than some games I have jumped into recently. Plus the study system is kind of neat too. Off-line progression is really a good system.

  paulrgod

Advanced Member

Joined: 9/14/04
Posts: 180

10/28/09 6:57:29 PM#9

Well i got into the CB for this last week, admittedly i've played it for less than half an hour (because well....imo its rubbish)

First thing i noticed about the game is the crap patching process - it downloads a patch, you have to click ok to confirm to download the patch, then click OK to confirm its ok to install the patch - the patch then launches an install wizard, click ok to install - then finally confirm the patch has installed and relaunch the client - theres around 10 individual patches to apply which you cant just let it do it, it requires all these confirmations.... why couldnt it just do it automatically like 99% of all games out there? 

Crappy Character Customisation and graphics - the environment looked quite nice though.

The game crashed to desktop 3 times in the half hour i played it..

The very first quest was kill 8 Nidget Vandals - i could instantly see where these were going...

I actually cannot believe these guys expect people to pay for this, not only a subscription fee but an initial purchase price of $40 too!

Good Luck Quest Online - your gonna need it!

Atomo - Guild leader
Lost Souls of Val Aureum
Tera (EU Allemantheia)

  Goob

Novice Member

Joined: 4/22/04
Posts: 401

10/28/09 7:09:38 PM#10

You got it backwards: The good news is that the game was delayed, the bad news is that we can now tell everyone how sad of a game it is.

  apocalance

Novice Member

Joined: 8/16/04
Posts: 1073

Who is John Galt?

10/28/09 7:40:14 PM#11

1st quest: go dissuade ten potential customers from trying this game

2nd quest: go annoy ten current players and force them to logout

3rd quest: cancel your account, uninstall the game, and never look back

4th quest: repeat first three quests until you succeed

I kid, I kid.

Honestly though, if this is the standard "kill 10 wolves" game that is reported above, it's truly not of any value to the genre. There needs to be more creativity and less rinse and repeat.

//|//|//

  User Deleted
10/28/09 7:53:02 PM#12

Not to be snarky but...

has any game ever lifted its NDA and no one cared? lol.

  Corthala

Advanced Member

Joined: 6/12/07
Posts: 184

10/28/09 8:01:35 PM#13
Originally posted by mackdawg19

You 3 above sure your playing the same game? Tons of stuff missing? Awful quests? It boggles me to think of what you would see as a great quest. Questing has always been the same since rpg's were created and it will not change anytime soon if ever. This game is actually pretty solid. The engine is in-house and has a lot of potential. The community is pretty good, with a great online tool to add to the mix. And the animations are pretty standard animations by today's standard. The only drawbacks to the game is polish and it needs it and its what the community wanted. Maybe if you were a tester, reading the forums and asking questions might have helped. I mean you did sign up to test right? =)

Anyways, this game is pretty decent. The game has a familiar feeling but does it on a different path. The one thing I like a lot is the open world. It feels more alive than some games I have jumped into recently. Plus the study system is kind of neat too. Off-line progression is really a good system.

 

 

You mean rpg or mmorpg? If it's rpg i could give you alot of great rpg quest exemple but If you mean mmorpg I could say you are kind right but if you play Spellborn (and bother ready npc's dialogues) you will know what are great quest in mmo and you will see that questing are changing in mmo's

I decided to give the game a second try and I already uninstall it. Killing the mobs was a real pain in the butt (the combat is buggy and sucks) and went to get my reward...another kill X mobs quest and I also got another kill x mob quest.

 

 

"We shake down demons and negotiate with sorcerers. We have stocks in hell and compromising photos of angels. We use any means necessary regardless of the cost because the world is a bad place and you can either do or get done. We're the Illuminati, and we are not done."

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 3449

10/29/09 2:28:50 AM#14

Seriously,

They just signed their death certificate.

It's good that they delayed the game for a month (altho it needs 2 more months at least).

But they should have also kept the NDA in place for another month.

Now people are going to spread the word for a whole month about how crap this game is. To a point, that they won't sell a single box at december 1st anymore.

Especially after all these crap MMO releases we've had the last couple years. People are getting more and more fed up with the genre.

Cheers

  junzo316

Novice Member

Joined: 2/19/07
Posts: 1582

10/29/09 2:54:21 AM#15
Originally posted by mackdawg19

You 3 above sure your playing the same game? Tons of stuff missing? Awful quests? It boggles me to think of what you would see as a great quest. Questing has always been the same since rpg's were created and it will not change anytime soon if ever. This game is actually pretty solid. The engine is in-house and has a lot of potential. The community is pretty good, with a great online tool to add to the mix. And the animations are pretty standard animations by today's standard. The only drawbacks to the game is polish and it needs it and its what the community wanted. Maybe if you were a tester, reading the forums and asking questions might have helped. I mean you did sign up to test right? =)

Anyways, this game is pretty decent. The game has a familiar feeling but does it on a different path. The one thing I like a lot is the open world. It feels more alive than some games I have jumped into recently. Plus the study system is kind of neat too. Off-line progression is really a good system.

I'm going to have to disagree with this statement.  Although the environments were very nice, I always like looking at swaying trees, the characters and animations were really bad.  When you jump you kind of hover (don't know how else to describe it).  One of my characters uses a staff and they looked like they were getting ready to pole vault when they ran.   The characters themselves look bad.

 

The character creator also needs a lot of help.  If there was a way to zoom, I couldn't find it in the character creator.  Only about three choices for hair/face is also pretty bad for "today's standard". 

 

The questing just felt like questing.  There was no story connecting the quests (yes I read quests).  Just felt like I was helping random people for some odd reason.  I know there is some lore, but it is poorly implemented in-game.  There wasn't too many story arcs, either.  The ones I did come across never really felt cohesive.  They may need a little more than a month to fix these issues.

  streea

Novice Member

Joined: 8/04/06
Posts: 664

10/29/09 8:12:49 AM#16
Originally posted by apocalance

Honestly though, if this is the standard "kill 10 wolves" game that is reported above, it's truly not of any value to the genre. There needs to be more creativity and less rinse and repeat.


 

That was the very first quest I completed: go out and kill wolves for 5 flanks.

Personally though, if I were to make an MMO, I'd make sure that the very first quest you got was "kill X wolves" and that the quest dialogue made fun of the fact that nearly every game out there has you do this at some point or another. "Yes, we have a problem with wolves. I bet you didn't see this one coming..."

  warty

Novice Member

Joined: 3/02/08
Posts: 494

10/29/09 8:18:10 AM#17
Originally posted by streea
Originally posted by apocalance

Honestly though, if this is the standard "kill 10 wolves" game that is reported above, it's truly not of any value to the genre. There needs to be more creativity and less rinse and repeat.


 

That was the very first quest I completed: go out and kill wolves for 5 flanks.

Personally though, if I were to make an MMO, I'd make sure that the very first quest you got was "kill X wolves" and that the quest dialogue made fun of the fact that nearly every game out there has you do this at some point or another. "Yes, we have a problem with wolves. I bet you didn't see this one coming..."


 

lol but even that joke is cliched now! aah i got this, IDK why but I dont play it any more. The graphics are meh, like a sordid cross between WAR and WAR. its just very generic

Playing polished, lag free, feature complete games is carebear. Whining about a game you hate but still play is hardcore man!

  User Deleted
10/29/09 8:33:09 AM#18

I cannot say much about Alganon, but I can talk about questing.  The most immersive, sensible, and spontaneous questing is "go kill ten of these" or "get me ten of those".  It just makes sense that an NPC would ask you to eliminate some threats or to retrieve some items.  That feels real; it feels "here and now."

IMO, the worst form of questing is where they get fancy and force you down an artificial storyline with artificial accomplishments.  Example:  take the magic wand to go fight the elite monster.  Zap the elite monster with the magic wand, so it fights like a non-elite monster and is easily defeated.  Return and get credit as if you had defeated an elite monster (when it was really a lame walk-thru freebie quest).

And worst of all, fly in a WWI type plane and go rescue folks in a medieval fantasy setting.  Genre mix garbage.  Blehh.

Now Alganon may still have problems, but questing does not sound like one of them.

  liljoe

Novice Member

Joined: 1/20/07
Posts: 6

10/29/09 8:48:59 AM#19

 

 Listen I had high hopes for this game when I found it on this site. I was in closed beta for about 2 months. I was so excited to try this game out and after about 1 hour I was totally disappointed. The game really should be a F2P I cant believe they are charging people a monthly fee. Character creation was terrible and for those people who said the community was good I cant comment because whenever I played it was like a ghost town in the zones.  Game play to me was just so boring and it couldnt hold my interest for more then a hour at a time. This was really hard for me to take as well, I tried really hard to like the game because I put in so much time and effort to understand the game the lore but it is terrible....I already deleted it off of my computer. Sorry if I am going to offend any Alganon fans out there just speaking from my experience.

  User Deleted
10/29/09 8:56:40 AM#20


Game is god dam awful, the sound effects hurts my ears.

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