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10/29/09 12:20:26 PM#21
Originally posted by Wizardry Haha did you get that idea from FFFXIV?Look to Square Enix to pull off anything and any design,most i see think it is dumb or stupid,well we will see how Square does it ,then other games can learn how to use creative thought.Heck not long after FFXI utilized the Dancer class ,i was reading Blizzard was thinking of designing a dancer class lmao. I think it is too bad how SWG has sort of died off and now we have i think is Bioware making a new version?IMO the best thing that could have happened to this game was for it to die,then have SOE make a new one with better standards.I believe SOE retained some sort of rights to make a sequel,so i think they had every intention of making a newer game. You will only get a wide range of classes and game play from an SOE game,weather you like it or not,it is still SOE who delivers the BIG in games. It's not a "new version" it's a completely different game. Their are seriously no similarities besides the IP, even then BioWare created the Old Republic era. SoE wouldn't know what to do with it. Rumor is SoE is getting to make a new SW mmo, maybe they will put the "big" into it. If crafting classes is big to you, you have your standards set pretty damn low.
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10/29/09 12:26:46 PM#22
Originally posted by pmcubed
It'd be about the only thing that would make me reconsider giving the game a try. Of course, then I'd have a heck of a time trying to figure out how Vogel was going to make a crafting class that didn't let crafting get in the way of being heroic or iconic. "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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10/29/09 9:45:34 PM#23
I gotz a 300,000 BTU WTFBBQ! |
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10/29/09 10:14:07 PM#24
Originally posted by Vanive
Very nice find. Looked liked the jedi poped a heal in the animation. |
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10/31/09 7:26:01 PM#25
Originally posted by Vanive
While it might be cool to have a crafting class, perhaps it would be best if that was just left classless like it was in Auto Assault and Tabula Rasa (two games that ultimately tanked unfortunately but you get the idea.) I still maintain the theory that the last class duo will be some kind of defensive caster. With Jedi/Sith we have offensive casters who are beasts in melee. Trooper/Bounty Hunter make up the multi-talented fighter class. Spies/Smugglers are rogues. So the last class has to be a "Cleric." Now with every class having a healing ability, that means the emphasis would be more on buffs/debuffs. You could still solo quite well, but groups are where you really shine. Other people have suggested an "Officer" type class but I don't know, I don't see Officers soloing all that well. A tech-specialist (buffing allies and yourself with minor tinkering, hacking to fry enemy tech) or biochemist (toxins for your enemies, stimulants for you and your allies) might be a better fit. Granted there aren't many obvious examples of this archetype but then we started drifting away from recognize figures once we named the Jedi, Sith, Smuggler, Trooper, and Bounty Hunter. |
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Stellos
Novice Member
Joined: 9/15/06
If you're going to stick it out there, don't be afraid if you get it cut off. |
11/01/09 9:35:46 AM#26
I'm all about crafting, but I don't see this game taking that approach. This is going to be a linear, action based MMORPG with next to no sandbox style play. Therefore, I would predict that the crafting system will be limited and will mirror something like WARs crafting system oppose to something like SWG. I suppose we could always hope for a crafting push though:) |
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11/01/09 12:53:50 PM#27
Originally posted by Stellos
So a system that requires you to get into the thick of it instead of just hanging out in the background spinning out blaster rifles while other classes do all the grunt work? That sounds like a plan... |
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11/04/09 1:07:16 PM#28
Originally posted by Vanive
I called the "Spy" class long ago. Not sure where the post is, but if someone looks waaaayyyyy back within these forums you'll find it. Yeah. Awesome. I know. And that, folks, is the class that I plan on being: Spy. Word. THE Rooster Nash |
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Astralglide
Advanced Member
Joined: 9/03/07
"Nothing says combat instancing like cleavage, nipples, and leather" |
11/04/09 2:20:06 PM#29
Originally posted by greed0104
Why a crafter class? Why not just classes with actual professions, that actually work like professions with the complexity or fun factor you are seeking. And I'm pretty sure they said, people can focus primarily on crafting with their characters, I agree. Crafting should be something that adds flavour to your current character. Especially in a game with instances and Raids, I'm not sure how they would fit other than be sentient bots. If you are looking for a game where you can just be a crafter, try Ryzom A witty saying proves nothing. |