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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Thoughts on NEW CLASS!! {mod edit}

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29 posts found
  User Deleted
10/29/09 12:20:26 PM#21
Originally posted by Wizardry
Originally posted by pmcubed

I was just wondering what everyone would think if ....

out of your 4 choices on each side, they made a crafter class???   I bet you would get some mixed reactions. 

Just imagine it happened, what would be your reaction?

Think of the limitations in combat profession choices.  Does it outweigh the versatility you could have with a crafter? 

topic~

{I changed your title to prevent further confusion - mod}

 

Haha did you get that idea from FFFXIV?Look to Square Enix to pull off anything and any design,most i see think it is dumb or stupid,well we will see how Square does it ,then other games can learn how to use creative thought.Heck not long after FFXI utilized the Dancer class ,i was reading Blizzard was thinking of designing a dancer class lmao.

I think it is too bad how SWG has sort of died off and now we have i think is Bioware making a new version?IMO the best thing that could have happened to this game was for it to die,then have SOE make a new one with better standards.I believe SOE retained some sort of rights to make a sequel,so i think they had every intention of making a newer game.

You will only get a wide range of classes and game play from an SOE game,weather you like it or not,it is still SOE who delivers the BIG in games.

It's not a "new version" it's a completely different game. Their are seriously no similarities besides the IP, even then BioWare created the Old Republic era. SoE wouldn't know what to do with it. Rumor is SoE is getting to make a new SW mmo, maybe they will put the "big" into it.

If crafting classes is big to you, you have your standards set pretty damn low.

 

 

  Khalathwyr

Tipster

Joined: 6/02/04
Posts: 2990

Google is your friend.

10/29/09 12:26:46 PM#22
Originally posted by pmcubed

I was just wondering what everyone would think if ....

out of your 4 choices on each side, they made a crafter class???   I bet you would get some mixed reactions. 

Just imagine it happened, what would be your reaction?

Think of the limitations in combat profession choices.  Does it outweigh the versatility you could have with a crafter? 

topic~

{I changed your title to prevent further confusion - mod}

 

 

It'd be about the only thing that would make me reconsider giving the game a try. Of course, then I'd have a heck of a time trying to figure out how Vogel was going to make a crafting class that didn't let crafting get in the way of being heroic or iconic.

"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

  Vanive

Novice Member

Joined: 11/07/07
Posts: 50

10/29/09 9:45:34 PM#23

Imperial Spy Image
Jedi Knight Image

Tomorrow is Jedi FYI     www.youtube.com/watch
Image

 

 

 

I gotz a 300,000 BTU WTFBBQ!

  User Deleted
10/29/09 10:14:07 PM#24
Originally posted by Vanive

Imperial Spy
Jedi Knight

Tomorrow is Jedi FYI     www.youtube.com/watch

 

 

 

Very nice find. Looked liked the jedi poped a heal in the animation.

  Maj_Science

Novice Member

Joined: 7/01/08
Posts: 106

Community is a double-edge sword

10/31/09 7:26:01 PM#25
Originally posted by Vanive

Imperial Spy Image
Jedi Knight Image

Tomorrow is Jedi FYI     www.youtube.com/watch
Image


That is a sweet find although some of us kind of figured that there was an espionage class. While not appearing in the movies in a significant capacity, treachery and espionage were two things that helped shape both the Clone Wars and Rebellion eras into what they became. Also, the Imperial Spy would make for a nice counter to the Smuggler (a light, fast-moving range fighter)

While it might be cool to have a crafting class, perhaps it would be best if that was just left classless like it was in Auto Assault and Tabula Rasa (two games that ultimately tanked unfortunately but you get the idea.) I still maintain the theory that the last class duo will be some kind of defensive caster. With Jedi/Sith we have offensive casters who are beasts in melee. Trooper/Bounty Hunter make up the multi-talented fighter class. Spies/Smugglers are rogues. So the last class has to be a "Cleric." Now with every class having a healing ability, that means the emphasis would be more on buffs/debuffs. You could still solo quite well, but groups are where you really shine.

Other people have suggested an "Officer" type class but I don't know, I don't see Officers soloing all that well. A tech-specialist (buffing allies and yourself with minor tinkering, hacking to fry enemy tech) or biochemist (toxins for your enemies, stimulants for you and your allies) might be a better fit. Granted there aren't many obvious examples of this archetype but then we started drifting away from recognize figures once we named the Jedi, Sith, Smuggler, Trooper, and Bounty Hunter.

  Stellos

Novice Member

Joined: 9/15/06
Posts: 1483

If you're going to stick it out there, don't be afraid if you get it cut off.

11/01/09 9:35:46 AM#26

I'm all about crafting, but I don't see this game taking that approach.  This is going to be a linear, action based MMORPG with next to no sandbox style play.  Therefore, I would predict that the crafting system will be limited and will mirror something like WARs crafting system oppose to something like SWG.  I suppose we could always hope for a crafting push though:)

  Maj_Science

Novice Member

Joined: 7/01/08
Posts: 106

Community is a double-edge sword

11/01/09 12:53:50 PM#27
Originally posted by Stellos

I'm all about crafting, but I don't see this game taking that approach.  This is going to be a linear, action based MMORPG with next to no sandbox style play.  Therefore, I would predict that the crafting system will be limited and will mirror something like WARs crafting system oppose to something like SWG.  I suppose we could always hope for a crafting push though:)

 

So a system that requires you to get into the thick of it instead of just hanging out in the background spinning out blaster rifles while other classes do all the grunt work?   That sounds like a plan...

  RoosterNash

Novice Member

Joined: 9/11/09
Posts: 281

Revolution through Destruction!

11/04/09 1:07:16 PM#28
Originally posted by Vanive

Imperial Spy Image
Jedi Knight Image

Tomorrow is Jedi FYI     www.youtube.com/watch
Image

 

 

 


 

I called the "Spy" class long ago. Not sure where the post is, but if someone looks waaaayyyyy back within these forums you'll find it. Yeah. Awesome. I know.
 

And that, folks, is the class that I plan on being: Spy. Word.

THE Rooster Nash

  Astralglide

Advanced Member

Joined: 9/03/07
Posts: 679

"Nothing says combat instancing like cleavage, nipples, and leather"
-Sanya Weathers, 2009

11/04/09 2:20:06 PM#29
Originally posted by greed0104
Originally posted by pmcubed

I was just wondering what everyone would think if ....

out of your 4 choices on each side, they made a crafter class???   I bet you would get some mixed reactions. 

Just imagine it happened, what would be your reaction?

Think of the limitations in combat profession choices.  Does it outweigh the versatility you could have with a crafter? 

topic~

 

Why a crafter class? Why not just classes with actual professions, that actually work like professions with the complexity or fun factor you are seeking. And I'm pretty sure they said, people can focus primarily on crafting with their characters,

I agree. Crafting should be something that adds flavour to your current character. Especially in a game with instances and Raids, I'm not sure how they would fit other than be sentient bots. If you are looking for a game where you can just be a crafter, try Ryzom

A witty saying proves nothing.
-Voltaire

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