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News Discussion  » General: Inside the Nerf

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62 posts found
  Palebane

Novice Member

Joined: 10/18/04
Posts: 3164

10/28/09 8:32:26 AM#41
Originally posted by tvalentine
Originally posted by Elikal

If developers did their job in development they would not need to nerf, but later they compensate their own failure on the back of the player. Imagine you buy a car and 5 months later after you drive and enjoy your big horsepowers the creators of your car come to you are take out some of the tech and some of the power with the argument "it is unfair to be faster and more secure with your tech gadgets than other drivers". I mean, wouldn't you be fucked up too?

When a company nerfs it means only one thing: they totally borked it and now the gamers have to pay the price. How about: we gamer have patience with your tinkering with our characters when you have patience with us not paying while the game is under "paid beta"?

Often nerfs are just a sudden paradigm change. For instance, EQ2 Paladins were nerfed about 2 years after EQ2 launch. And I thought WTF? And they changed a good tank with some heals to a half-baked healer who also might tank. It was changed ALL THE DAMN way around and for why? Just because after TWO YEARS SOE had the idea to make Paladin a healer instead of a tank. Great.

Or some Companies who recently launch games (*cough cough*) and ONE DAY after Beta realize they have too little content and swing a nerf over ALL POWERS to compensate the lack of content. Man, I can quote so many examples of messed up nerfing, it isn't even funny to be right. Nerfs are made often after games run for years and years? How can it be after a game runs and people played that over and over SUDDENLY some Dev thinks "oh wow, thats OP"?

 

(For someone who is aligned with Cryptic and the nerfs of the powers... man you have some guts to defend nerfs. I really have bite my MF tongue not to just YELL something REALLY BAD. *fumes*)

 

EDIT: And in comment to the poster below me: yes indeed, does it occur to the Devs ONE TIME, that gamers invest into their char and their powers? We build those chars over months and years and suddenly some dev finds no other way to justify is prolongued employment by juggling with powers? Can you honestly tell me many companies just not give in to whining? I have seen it too many times that gamers whine and whine about OP class X and when they whine enough companies swing the nerf to calm their gamers. No man... starting the nerf bat is ALWAYS a loose-loose cycle for all involved parties.


 

Name ONE game that has never had to have its professions/classes/whatever balanced.... Name ONE. You're talking about MMORPGs not singleplayer games. What your saying is pretty much like saying patches = failed development. Get a clue

 

I played Everquest for around 4 years. 2 as a Necromancer and 2 as a cleric and I don't remember any nerfs to either of those two classes. In fact, there were never any major overhauls or class updates that completely changed the way those classes played. And I don't recall ever hearing about any of the other classes needing or getting nerfed/buffed every few months.


The community stagnates without the impulse of the individual. The impulse dies away without the sympathy of the community.
--William James

  Kyleran

Elite Member

Joined: 9/13/06
Posts: 14598

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

10/28/09 8:42:42 AM#42

Something to consider.  While I have quit MMO's that nerfed my character, I've never considered leaving a game because I felt another class was too OP'd.

If i really beleived that, I just went ahead and rolled a character with the OP build. (usually to find it nerfed just about the time I got to max level)

So the question might be, unless a class is just horribly broken, perhaps the best thing to do is leave it be?

Of course sometimes you just have to make changes, I recall in DAOC when it first released archers classes were just too powerful, and had to be scaled back some.  (and who can forget early clerics which people referred to as Chain Wizzy's)

So I guess there's no way to avoid nerfing entirely, but perhaps changes should be made only in extreme circumstances.

"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar
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  Gikku

Old School

Joined: 8/01/03
Posts: 212

"I can't do it" never yet accomplished anything: "I will try" has accomplished wonders.

10/28/09 9:22:31 AM#43

The nerf bat swings and much as we don't like it will continue to swing. Sometimes mind you I say sometimes it is needed but  many times it takes a once wanted and useful class and makes it blah we don't want you in our group anymore.

Example: WoW Death Knights. People complained that this class was OP. It was a Hero Class it was truly supposed to be a bit on the OP side.  After the nerf a class that could tank/dps has become a class that is hard to get into raids or groups and if you were a tank forget it because you struggled with issues before because your HP's were not going to match that of a Pally or Warrior tank which made it harder on the healers. But they still had a place and the good ones could still find tanking spots. Now since the mighty NERF BAT  has been swung the tables have turned and if you say you are a DK/Tank they don't need you. Granted I believe one of their big mistakes was starting this class at level 55. Too easy to play it and have a 80 in no time. Believe me there are way too many DK's and far too many that have not taken the time and effort to learn the class. 

From what I am reading and hearing the Pally is about to get the NERF BAT. In many ways I would agree that the Pally in WoW is OP but just like the DK or the Warlock before them or the Mage before them. (The list goes on) If you over swing that BAT then you are going to have another class like the DK that no one wants anymore. The Pally is probably over due to have some tone down. Be careful with that NERF BAT.

I suppose in thinking about it that many Dev's don't go home and play the game they work on all day. However, I would guess that during the day while at work they are on that game. (Hopefully) Okay they may not be playing it like a player would and grouping and raiding like a player but at the same time they should be doing some of this in order to get a real feel for the game and what is going on.

With that being said maybe the Dev's don't go home and play WoW and maybe they don't have a preferred race choice but if they are paying attention they have to realize that between the Horde and Alliance there is some big things that give the Horde advantages in PvP and make the Alliance less of a PvP success. The racial in the Horde are much better and useful for PvP while the Alliance racial are for the most part pretty useless in PvP.  I also have found that many of the staff and members of the team play Horde.  So that leads me to believe that they like it like that. Where is the balance there and why has the NERF BAT not struck and fixed things to make them more balanced where PvP is concerned. Maybe if it was then PvP would rise a bit for those who don't find it balanced nor fair. I mean they put an ugly race on Alliance and a pretty one on Horde to try and balance it up a bit with kids because kids are not real inclined to play an ugly toon. Not sure it worked all that well.

So yeah I think swinging the NERF BAT should have a real explanation and not an evasive one. I also think you need to be careful and not go from one extreme to the other.

 

 

Gikku

  PyrateLV

Tipster

Joined: 11/07/08
Posts: 603

10/28/09 9:34:55 AM#44

Ive always found that Developers have problems balancing games in 2 ways. The Who and the How.

First the Who. If 1 or 2 classes are OP, they almost NEVER Buff Up the other classes to come in line. They most ALWAYS Nerf Down the OP classes.

The Second is the How. What ever Power/Spell/Ability they decide to "balance". They NEVER adjust in small increments (say 5% at a time), they ALWAYS swing the nerf bat like some special kid in a tard rage and crush anything and everything they can hit.

No matter what game I play, when I hear Devs say they are "rebalancing" XXX my finger invariably moves to hover the /Cancel Button. Its like a natural reflex now.

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  User Deleted
10/28/09 9:39:52 AM#45

Nerfs must be tough to get right.  In a few cases I've heard of nerfs that took seriously OP classes and turned them into something completely useless.

 

Ken

  RavingRabbid

Novice Member

Joined: 10/11/09
Posts: 916

Remember Rabbids cant play MMO's, but they can dance!

10/28/09 9:48:24 AM#46

To me WOW and WAR were the worst at swinging the nerf bat. Everytime they patch there was a nerf. I agree that some things need to be fixed here and there but its all about who can get over whom in pvp it seems. If people learned to play thier classes it wouldnt be such an issue.

(AAAAAAAAAAAAAAHHHHHHHHHHHHH looks to pvp against Rayman!)

Everyone on MMORPG.com before every thread put the letters IMO as you and I dont speak for the gaming community or anyone else.

Playing: SWTOR, Eve Online, and World of Tanks.

  Mcgreag

Novice Member

Joined: 4/15/05
Posts: 491

10/28/09 10:07:11 AM#47


First the Who. If 1 or 2 classes are OP, they almost NEVER Buff Up the other classes to come in line. They most ALWAYS Nerf Down the OP classes.

You can't just keep boosting every class every time because before long you would have too boost every npc as well to keep up and will feel like a nerf to everyone.

"Memories are meant to fade. They're designed that way for a reason."

  Frobner

Novice Member

Joined: 9/28/08
Posts: 663

10/28/09 12:00:25 PM#48

I would like to point one or two things out when it comes to devs and nerfing.

 

Nerfing is ok - as long as its done professionally.  And it has to be consistent - both over time and over classes.

 

Lets take an example of the big guy.  WOW.

Many players are aware that some classes have turned up to be "overpowered" and BLizzard has gone hard in with the nerfing bat.  WOTLK hit DKs and Palas pretty hard.  But that does not tell all the story. 

First off - Who didn't know that a Class that would have both tankinga and high damage in all 3 specs would be overpowered ?  All but BLizzard right ?   And who didn't know that a high dps spec with healing abilty would be overpowered ? Yes - again .. all but Blizzard it seems.

But ... The thing is - it was overpowered in ONE part of the game - that is PVP .   And for that the PVE players that played these classes were paying big time.  This has happened time and time again with WOW.

The other issue is that very often - things are nerfed very suddenly... while other things... when needing the oposite direction - are not dealt with for months -or even years. 

Again - good example of this would be Ret paladins who were, like the devs put it - thought off as lvling spec in TBC - and patch after patch after patch - nothing was done to correct multiple issues that came up.  It directly showed the lack of intrest the developers were showing in their own game design.

But then came WOTLK and things turned 180°.   Even without testing - nerfs were thrown in regularly on Ret palas to balance PVP (and again without thinking of PVE) - or even off other pala specs that got hit even harder cause of the changes..

IN the previous expansion- alot of classes had been hugely overrepresented in PVP for entire duration of TBC - like druids who dominated the Arena healing without anything beeing done to balance it. 

Now... I played alot of classes in WOW - so I can compare the treatment and how the lack of intrest from the developers were really obvious when it was time to act on buffing - but did it in a flash when it needed a nerf - without testing and seeing the effects of other part of the game.  And thats only one class and one spec that has taken the full swing.  

Thats not how things should be done - and it came to the point where I desided a game that had such development team  - does not deserve my sub. 

  User Deleted
10/28/09 3:32:52 PM#49

What I've never understood about nerf's is a game is based on systems designed by the devs (more often than not) with some sort of progression in mind, with that being the case why nerf when you can simply bring people and things up.  I guess in maybe a few instances it may turn out better for the devs on the labor end since nerfing sometimes involves one particular class as opposed to bringing all others up more but as stated it's a slippery slope and why take chances.

  deviliscious

Novice Member

Joined: 11/09/07
Posts: 6873

"Adjusts ponytails and pulls the lollipop out of my mouth"

10/28/09 3:35:00 PM#50

The thing developers need to realize is that players are " customers" . It is like this: When you buy a car, the automaker then comes to your home after you have been driving the car for years, after you have made  your own customizations of your automobile and  truly considered this " your car" they decided they were going to gut the engine, replace the interior and make it into an entirely differnet car that you had no desire to drive.  You wake up the next morning and the car you loved is gone and your left with this other thing in your driveway. This is what the nerf is like. We buy a game, invest years and money into this game, then they gut the game changing everything you enjoyed about the game and you get no reinbursement. Of course players have a right to be upset, they cannot get their time or money back from the developers making the decision to nerf the game.  Instead of nerfing anything they should add to the game to balance it, allow players to keep what they enjoy and add more to what they enjoy rather than taking anything away.

Players develop their characters according to game content, if that game content is changed, it could null  all of that players work, the player cannot get that time back they spent devloping that character, and I do not feel devolpers take this into consideration before they " update " their games.

  tvalentine

Advanced Member

Joined: 4/01/06
Posts: 4231

“The things you own end up owning you.” -Tyler Durden

10/28/09 4:18:37 PM#51
Originally posted by Palebane
Originally posted by tvalentine
Originally posted by Elikal

If developers did their job in development they would not need to nerf, but later they compensate their own failure on the back of the player. Imagine you buy a car and 5 months later after you drive and enjoy your big horsepowers the creators of your car come to you are take out some of the tech and some of the power with the argument "it is unfair to be faster and more secure with your tech gadgets than other drivers". I mean, wouldn't you be fucked up too?

When a company nerfs it means only one thing: they totally borked it and now the gamers have to pay the price. How about: we gamer have patience with your tinkering with our characters when you have patience with us not paying while the game is under "paid beta"?

Often nerfs are just a sudden paradigm change. For instance, EQ2 Paladins were nerfed about 2 years after EQ2 launch. And I thought WTF? And they changed a good tank with some heals to a half-baked healer who also might tank. It was changed ALL THE DAMN way around and for why? Just because after TWO YEARS SOE had the idea to make Paladin a healer instead of a tank. Great.

Or some Companies who recently launch games (*cough cough*) and ONE DAY after Beta realize they have too little content and swing a nerf over ALL POWERS to compensate the lack of content. Man, I can quote so many examples of messed up nerfing, it isn't even funny to be right. Nerfs are made often after games run for years and years? How can it be after a game runs and people played that over and over SUDDENLY some Dev thinks "oh wow, thats OP"?

 

(For someone who is aligned with Cryptic and the nerfs of the powers... man you have some guts to defend nerfs. I really have bite my MF tongue not to just YELL something REALLY BAD. *fumes*)

 

EDIT: And in comment to the poster below me: yes indeed, does it occur to the Devs ONE TIME, that gamers invest into their char and their powers? We build those chars over months and years and suddenly some dev finds no other way to justify is prolongued employment by juggling with powers? Can you honestly tell me many companies just not give in to whining? I have seen it too many times that gamers whine and whine about OP class X and when they whine enough companies swing the nerf to calm their gamers. No man... starting the nerf bat is ALWAYS a loose-loose cycle for all involved parties.


 

Name ONE game that has never had to have its professions/classes/whatever balanced.... Name ONE. You're talking about MMORPGs not singleplayer games. What your saying is pretty much like saying patches = failed development. Get a clue

 

I played Everquest for around 4 years. 2 as a Necromancer and 2 as a cleric and I don't remember any nerfs to either of those two classes. In fact, there were never any major overhauls or class updates that completely changed the way those classes played. And I don't recall ever hearing about any of the other classes needing or getting nerfed/buffed every few months.

 

google "everquest nerf". Also i dont see why a nerf has to be a huge game changing or major overhaul patch, a nerf can be very small.

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  bstripp

Novice Member

Joined: 8/12/04
Posts: 234

10/28/09 4:27:10 PM#52

So for all of the anti nerf crowd... the common counter point is to buff everything else.

However, you can't compare powers just to each other, you need to compare them to the content in the game.  Developers want a certain challenge at each level and area.  If your OP ability becomes the baseline, not only do they have to buff every other power to have a power/power balance, but now they need to adjust all of their content to make sure that the game isn't too simple.

So let's see... developer time is limited.  One skill/spec is overpowered.

Do you:
(A) Tone that ability down.  A relatively simple fix that affects one skill/table.
(B) Adjust all skills up to that ability and change the content so that the difficulty remains the same.  That change requires a practical rewrite of the game (introducing more OP stuff) and takes tons of time/effort.

If I am a developer, I know what I am going to do.  Buffing everything is a hopeless and unrealistic task.  Think about it logically and you see the complete falacy in that argument. 

I hope the developers continue to nerf (not that I worry that they won't) and continue to maximize their development time to deliver content and other things that I care more about.  Balance is really only important to those that believe PvP in a MMO is some kind of measure of skill as opposed to a function of time and build.

 

  Palebane

Novice Member

Joined: 10/18/04
Posts: 3164

10/28/09 7:23:31 PM#53
Originally posted by tvalentine
Originally posted by Palebane
Originally posted by tvalentine
Originally posted by Elikal

If developers did their job in development they would not need to nerf, but later they compensate their own failure on the back of the player. Imagine you buy a car and 5 months later after you drive and enjoy your big horsepowers the creators of your car come to you are take out some of the tech and some of the power with the argument "it is unfair to be faster and more secure with your tech gadgets than other drivers". I mean, wouldn't you be fucked up too?

When a company nerfs it means only one thing: they totally borked it and now the gamers have to pay the price. How about: we gamer have patience with your tinkering with our characters when you have patience with us not paying while the game is under "paid beta"?

Often nerfs are just a sudden paradigm change. For instance, EQ2 Paladins were nerfed about 2 years after EQ2 launch. And I thought WTF? And they changed a good tank with some heals to a half-baked healer who also might tank. It was changed ALL THE DAMN way around and for why? Just because after TWO YEARS SOE had the idea to make Paladin a healer instead of a tank. Great.

Or some Companies who recently launch games (*cough cough*) and ONE DAY after Beta realize they have too little content and swing a nerf over ALL POWERS to compensate the lack of content. Man, I can quote so many examples of messed up nerfing, it isn't even funny to be right. Nerfs are made often after games run for years and years? How can it be after a game runs and people played that over and over SUDDENLY some Dev thinks "oh wow, thats OP"?

 

(For someone who is aligned with Cryptic and the nerfs of the powers... man you have some guts to defend nerfs. I really have bite my MF tongue not to just YELL something REALLY BAD. *fumes*)

 

EDIT: And in comment to the poster below me: yes indeed, does it occur to the Devs ONE TIME, that gamers invest into their char and their powers? We build those chars over months and years and suddenly some dev finds no other way to justify is prolongued employment by juggling with powers? Can you honestly tell me many companies just not give in to whining? I have seen it too many times that gamers whine and whine about OP class X and when they whine enough companies swing the nerf to calm their gamers. No man... starting the nerf bat is ALWAYS a loose-loose cycle for all involved parties.


 

Name ONE game that has never had to have its professions/classes/whatever balanced.... Name ONE. You're talking about MMORPGs not singleplayer games. What your saying is pretty much like saying patches = failed development. Get a clue

 

I played Everquest for around 4 years. 2 as a Necromancer and 2 as a cleric and I don't remember any nerfs to either of those two classes. In fact, there were never any major overhauls or class updates that completely changed the way those classes played. And I don't recall ever hearing about any of the other classes needing or getting nerfed/buffed every few months.

 

google "everquest nerf". Also i dont see why a nerf has to be a huge game changing or major overhaul patch, a nerf can be very small.


 

LoL, googleing "everquest nerf" came up with two hits on EQ1 which were from 2008 and a whole slew of other games not related to Everquest at all. Yes, the game is old and there probably were a bunch of nerfs between Kunark and Gates of DIscored, when I played. But I never noticed any of them, and nobody I played with online ever mentioned them either, so yeah, very small nerfs basically go unnoticed, but in other games I have played, they changed many classes core mechanics multiple times.


The community stagnates without the impulse of the individual. The impulse dies away without the sympathy of the community.
--William James

  ArcAngel3

Apprentice Member

Joined: 9/25/06
Posts: 2939

Momento Mori

10/28/09 8:32:04 PM#54
Originally posted by Verkain

I seriously do not believe buffs are better than nerfs because where does it end?  I mean, if X class is too powerful and you buff Y and Z to compensate, what happens if discover you over did Z's buff and now it's too powerful?  Do you buff X and Y then?  And what if by buffing everyone you trivialize encounters?  Do you then buff mobs to compensate and be back at square one again?

I hate nerfs as much as the next guy but I can definitely see how it can get out of control fast if you buff everyone else instead of nerfing one class.

 

Well the buff/nerf thing is too one dimensional for me.  It assumes that there are only two variables to manipulate to achieve some sort of competitive balance in a game.

Take stalkers in City of Villains.  They had a massive nerf to their assasin strike in Issue 13 in PvP.  Assasin strike became more like giving a friend a punch in the shoulder.  You'd come out of stealth, do an assassin strike, mildly irritate someone and then get ganked.  It was a bad deal.

So what do you do then, make everyone else's damage resistance higher?  Lol, well I think they did that too, which only compounded the stalker's problem.  I didn't play a stalker btw, I was on the hero side (katana/regen, loved a nice close fight with a good stalker).

Here's the deal, stalkers were deadly only if they could come out of stealth and hit someone with a two strike combination.  The more experienced stalkers were good at this.  The more experienced heroes were equally good at evading though tbh.  It was actually very fun, and kept everyone on their toes.  So, for experienced PvPers there was literally no problem. 

The problem was new players standing around a PvP zone whistling dixie while an experienced stalker got in two quick strikes: an assassin strike followed by pretty much anything else.  It felt like a one hit kill (even though technically it wasn't).  Frustrating for a new player?  I'm sure it was; but only the first one or two times it happened.  Then you'd catch on; or you probably shouldn't pvp in MMOs :P.

To help the new players, however, all you'd have to do is add some kind of brief animation after the assassin strike that would delay the activation of a second hit.  A smirk, a laugh, putting your dagger back in it's sheath, anything that would give the newbies a half a second to get their hands out of their pockets and take any kind of defensive action.

Did they need to nerf stalker damage?  Nope.  Did they need to buff others' resistance to damage?  Nope.  All they needed to do was make the two strikes take a tiny bit longer to give the newbies a chance to adjust.

For my part, I got myself a heal so that I could click it in between a stalker's two strikes.  No quick and easy kill on me, if I was paying attention.  Jeez, you could even boost your perception so you could catch glimpses of them when they were coming, or surround yourself with caltrops to disrupt their stealth.  So, instead of just nerfing, devs could have looked at timing, perception, healing and a range of other options to disrupt the chaining together of two powerful hits.

Nerfing/buffing is much too simplistic, and misses any number of more effective solutions to an apparent balance problem. 

  tvalentine

Advanced Member

Joined: 4/01/06
Posts: 4231

“The things you own end up owning you.” -Tyler Durden

10/29/09 3:37:31 AM#55
Originally posted by Palebane
Originally posted by tvalentine
Originally posted by Palebane
Originally posted by tvalentine
Originally posted by Elikal

If developers did their job in development they would not need to nerf, but later they compensate their own failure on the back of the player. Imagine you buy a car and 5 months later after you drive and enjoy your big horsepowers the creators of your car come to you are take out some of the tech and some of the power with the argument "it is unfair to be faster and more secure with your tech gadgets than other drivers". I mean, wouldn't you be fucked up too?

When a company nerfs it means only one thing: they totally borked it and now the gamers have to pay the price. How about: we gamer have patience with your tinkering with our characters when you have patience with us not paying while the game is under "paid beta"?

Often nerfs are just a sudden paradigm change. For instance, EQ2 Paladins were nerfed about 2 years after EQ2 launch. And I thought WTF? And they changed a good tank with some heals to a half-baked healer who also might tank. It was changed ALL THE DAMN way around and for why? Just because after TWO YEARS SOE had the idea to make Paladin a healer instead of a tank. Great.

Or some Companies who recently launch games (*cough cough*) and ONE DAY after Beta realize they have too little content and swing a nerf over ALL POWERS to compensate the lack of content. Man, I can quote so many examples of messed up nerfing, it isn't even funny to be right. Nerfs are made often after games run for years and years? How can it be after a game runs and people played that over and over SUDDENLY some Dev thinks "oh wow, thats OP"?

 

(For someone who is aligned with Cryptic and the nerfs of the powers... man you have some guts to defend nerfs. I really have bite my MF tongue not to just YELL something REALLY BAD. *fumes*)

 

EDIT: And in comment to the poster below me: yes indeed, does it occur to the Devs ONE TIME, that gamers invest into their char and their powers? We build those chars over months and years and suddenly some dev finds no other way to justify is prolongued employment by juggling with powers? Can you honestly tell me many companies just not give in to whining? I have seen it too many times that gamers whine and whine about OP class X and when they whine enough companies swing the nerf to calm their gamers. No man... starting the nerf bat is ALWAYS a loose-loose cycle for all involved parties.


 

Name ONE game that has never had to have its professions/classes/whatever balanced.... Name ONE. You're talking about MMORPGs not singleplayer games. What your saying is pretty much like saying patches = failed development. Get a clue

 

I played Everquest for around 4 years. 2 as a Necromancer and 2 as a cleric and I don't remember any nerfs to either of those two classes. In fact, there were never any major overhauls or class updates that completely changed the way those classes played. And I don't recall ever hearing about any of the other classes needing or getting nerfed/buffed every few months.

 

google "everquest nerf". Also i dont see why a nerf has to be a huge game changing or major overhaul patch, a nerf can be very small.


 

LoL, googleing "everquest nerf" came up with two hits on EQ1 which were from 2008 and a whole slew of other games not related to Everquest at all. Yes, the game is old and there probably were a bunch of nerfs between Kunark and Gates of DIscored, when I played. But I never noticed any of them, and nobody I played with online ever mentioned them either, so yeah, very small nerfs basically go unnoticed, but in other games I have played, they changed many classes core mechanics multiple times.

so what exactly are you debating? Are you saying all nerfs are bad, or shitty companies who poorly implement game changes are bad?

Playing: EVE Online
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  Briansho

Apprentice Member

Joined: 3/05/06
Posts: 4632

Functionless Art is Simply Tolerated Vandalism...We Are The Vandals.

10/29/09 3:18:23 PM#56

All I know is this. I hope Blizzard doesn't do anything about paladins until my blood elf reaches level 80 and I've epic geared him out. I want to see what's up for a few weeks, please Blizzard!

Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!

  grimfall

Hard Core Member

Joined: 4/25/07
Posts: 792

10/29/09 7:40:23 PM#57
Originally posted by Thalarius

When I see a nerf in a MMO that am playing, I tend to cancel my account and give reason of you nerfed the game making it unplayable.

If more players did this then the trend of nerfing will be be reduced in such a way that it would be a wakeup call to the devs. Without a subscriber base devs have to go look for work elsewhere. Also devs with a reputation as nerfing devs are usually not hired at all. No big name company wants a dev on the team that has a rep of being a nerfing dev. 

 

God, I hope this is sarcastic.

 

The 100% best way to have little to no nerfs, is not not release any additional content (new armor. weapons, classes, zones, races, quests, monsters, levels, skills, abilities etc).

  Deewe

Advanced Member

Joined: 5/02/08
Posts: 1728

10/29/09 7:41:09 PM#58

Good read and balanced point of view. Suggestions?

  remny

Apprentice Member

Joined: 1/12/06
Posts: 5

10/30/09 5:31:07 PM#59

I seriously do not believe in 90% of nerfs that happen to characters.  I truely believe balance can be achieved by buffing others, or nurfing NPCs.  Occassionally a glich, or completely unfare combo situation happens where something is so powerful it could be considered an "exploit" and that is one of the only times something should get nerfed.  Also, another time nerfing is acceptable is when it only effects PVP.

Having your character's best and most powerful power. armor or weapon get deminished is game ruining.  This often causes players of that class, race, school, ect... to re-roll a new character or quit the game entirely.  I think games should be very mildly balanced, but am not a huge fan of balance in general.  I believe that just like in real life an MMO should feature, jobs and abilities that are straight up better than others. 

In the end the victems of nerfs have fun playing their characters pre-nerf.  They, in general do not feel dismayed at their raw power or advantage.  So the game functions in the sense that it is fun for them.  The answer is to not take that away, but to give others a power or advantage that is just as fun.

  Gikku

Old School

Joined: 8/01/03
Posts: 212

"I can't do it" never yet accomplished anything: "I will try" has accomplished wonders.

10/31/09 8:41:23 AM#60
Originally posted by Frobner

I would like to point one or two things out when it comes to devs and nerfing.

 

Nerfing is ok - as long as its done professionally.  And it has to be consistent - both over time and over classes.

 

Lets take an example of the big guy.  WOW.

Many players are aware that some classes have turned up to be "overpowered" and BLizzard has gone hard in with the nerfing bat.  WOTLK hit DKs and Palas pretty hard.  But that does not tell all the story. 

First off - Who didn't know that a Class that would have both tankinga and high damage in all 3 specs would be overpowered ?  All but BLizzard right ?   And who didn't know that a high dps spec with healing abilty would be overpowered ? Yes - again .. all but Blizzard it seems.

But ... The thing is - it was overpowered in ONE part of the game - that is PVP .   And for that the PVE players that played these classes were paying big time.  This has happened time and time again with WOW.

The other issue is that very often - things are nerfed very suddenly... while other things... when needing the oposite direction - are not dealt with for months -or even years. 

Again - good example of this would be Ret paladins who were, like the devs put it - thought off as lvling spec in TBC - and patch after patch after patch - nothing was done to correct multiple issues that came up.  It directly showed the lack of intrest the developers were showing in their own game design.

But then came WOTLK and things turned 180°.   Even without testing - nerfs were thrown in regularly on Ret palas to balance PVP (and again without thinking of PVE) - or even off other pala specs that got hit even harder cause of the changes..

IN the previous expansion- alot of classes had been hugely overrepresented in PVP for entire duration of TBC - like druids who dominated the Arena healing without anything beeing done to balance it. 

Now... I played alot of classes in WOW - so I can compare the treatment and how the lack of intrest from the developers were really obvious when it was time to act on buffing - but did it in a flash when it needed a nerf - without testing and seeing the effects of other part of the game.  And thats only one class and one spec that has taken the full swing.  

Thats not how things should be done - and it came to the point where I desided a game that had such development team  - does not deserve my sub. 

 

I think you hit some very good points. First it is unrealistic to buff up other classes as that would take a great deal more time to do than to nerf one or even two. 

On the other hand the truth is or appears to be that the nerfs in WoW are more toward PvP and not PvE. Therefore if you don't PvP or do so very little and don't have good PvP gear then you are going to die and be an easy target for one who does PvP.  So those that PvE get nothing and in some cases neither do the those that PvP.  Of course obtaining even fair PvP gear any more would mean PvPing regular and in all aspects of it.

With all this in mind I sure don't see them going in and bringing all of the Alliance classes up to equal standard so that PvP would be more balanced. I don't understand it maybe they like it one sided and maybe .... I don't know to me just seems unfair. But at the same time it is very important to know and play your class well either way. Taking time to try out different specs and rotation finding what suits you and your style of play.

I had mentioned the Pally which is up and coming and the DK which was recently done. Truely the Druid hasn't been hit all that hard and neither has the Shaman.  Rogues were said to have as well as the warlock but with the constant stun locks of a rogue till you die or are near death and the fears that seem to go on forever I don't see where they have done much in that area IMO. 

Gikku

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