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MMORPG.com Discussion Forums

Mortal Online

Mortal Online 

General Discussion  » Interesting tidbit about start of a beta

11 posts found
  Yamota

Elite Member

Joined: 10/05/03
Posts: 4841

Money in politics is the root of all political evil. It is corruption at it's worst.

 
10/27/09 7:58:17 AM#1

In the recent interview with a Star Trek Online dev about starting the beta:

 

MMORPG.com: The start of Beta is always tough. Can you tell us what elements you are testing first? 

Craig Zinkievich: We're really focused on the initial gameplay experience for the first few weeks; making sure that the tutorial resonates with new players.

 

Testing a tutorial would suggest to me as a healthy start for a beta as that would mean that the basic elements of the game is ready to be tested, as it should for a beta.

So a question regarding Mortal Online "Beta": Does it even have a tutorial, with basic game elements, yet?

  adrala

Novice Member

Joined: 2/07/07
Posts: 161

10/27/09 12:33:05 PM#2

 Tutorial for a sanbox game?

What exactly should this tutorial include mate? :D

There has been a quick guide for new players from the start explaining controls and other basic stuff. 

 

 

  xpiher

Novice Member

Joined: 8/22/08
Posts: 2236

10/27/09 1:21:46 PM#3
Originally posted by Yamota

In the recent interview with a Star Trek Online dev about starting the beta:

 

MMORPG.com: The start of Beta is always tough. Can you tell us what elements you are testing first? 

Craig Zinkievich: We're really focused on the initial gameplay experience for the first few weeks; making sure that the tutorial resonates with new players.

 

Testing a tutorial would suggest to me as a healthy start for a beta as that would mean that the basic elements of the game is ready to be tested, as it should for a beta.

So a question regarding Mortal Online "Beta": Does it even have a tutorial, with basic game elements, yet?

 

Simple answer is no. Can't tell you what the long answer is. I just hope the game comes with an instruction manual and gets built in macro options.


Games:

Currently playing Rift
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired

  BloodDuality

Novice Member

Joined: 10/27/07
Posts: 382

10/27/09 1:25:51 PM#4
Originally posted by adrala

 Tutorial for a sanbox game?

What exactly should this tutorial include mate? :D

There has been a quick guide for new players from the start explaining controls and other basic stuff. 


 

Eve had one of the most extensive tutorials I have seen, and it very much a sandbox game. I would say if the game is complicated then it will have a tutorial of some kind, and starting areas are made to slowly introduce game elements.

  Kyleran

Elite Member

Joined: 9/13/06
Posts: 14598

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

10/27/09 1:29:36 PM#5
Originally posted by BloodDuality
Originally posted by adrala

 Tutorial for a sanbox game?

What exactly should this tutorial include mate? :D

There has been a quick guide for new players from the start explaining controls and other basic stuff. 


 

Eve had one of the most extensive tutorials I have seen, and it very much a sandbox game. I would say if the game is complicated then it will have a tutorial of some kind, and starting areas are made to slowly introduce game elements.

 

Sandbox design does not equal complicated game. 

See Darkfall.

 

"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  BadMedicine

Novice Member

Joined: 7/17/09
Posts: 87

10/27/09 1:36:57 PM#6
Originally posted by Yamota

In the recent interview with a Star Trek Online dev about starting the beta:

 

MMORPG.com: The start of Beta is always tough. Can you tell us what elements you are testing first? 

Craig Zinkievich: We're really focused on the initial gameplay experience for the first few weeks; making sure that the tutorial resonates with new players.

 

Testing a tutorial would suggest to me as a healthy start for a beta as that would mean that the basic elements of the game is ready to be tested, as it should for a beta.

So a question regarding Mortal Online "Beta": Does it even have a tutorial, with basic game elements, yet?

 

 I actually first it's a negative that they want you to test a tutorial - it's be core aspects of the game that should see a lot of player feedback. If the first thing you give testers is the tutorial, that tells me you already decided what you're going to do and how, and are now releasing a glorified stress test/trial version.

The Edge... there is no honest way to explain it because the only people who really know where it is are the ones who have gone over.

  phrank

Apprentice Member

Joined: 3/12/09
Posts: 262

10/27/09 3:47:07 PM#7
Originally posted by BadMedicine
Originally posted by Yamota

In the recent interview with a Star Trek Online dev about starting the beta:

 

MMORPG.com: The start of Beta is always tough. Can you tell us what elements you are testing first? 

Craig Zinkievich: We're really focused on the initial gameplay experience for the first few weeks; making sure that the tutorial resonates with new players.

 

Testing a tutorial would suggest to me as a healthy start for a beta as that would mean that the basic elements of the game is ready to be tested, as it should for a beta.

So a question regarding Mortal Online "Beta": Does it even have a tutorial, with basic game elements, yet?

 

 I actually first it's a negative that they want you to test a tutorial - it's be core aspects of the game that should see a lot of player feedback. If the first thing you give testers is the tutorial, that tells me you already decided what you're going to do and how, and are now releasing a glorified stress test/trial version.

Wow, what a concept, the developers let you test a game that they the developers have made core game/engine decisions on years ago? Who woulda thunk it?

The last thing devs need is a bunch of emo pre-pubescent armchair game designers telling them how to create a game and what core ideas should be in it.

If you really think that most beta testers are so well versed in game design then get some funding and hire a bunch of them to create a game for you.

HINT: It will faill worse then Deceit-n-LIe and Dorkfail.

  adrala

Novice Member

Joined: 2/07/07
Posts: 161

10/28/09 4:17:00 AM#8

 In its current state MO doesnt really need a tutorial.

I really dont think a tutorial should be included in such early stages of testing the core features.

Things change so many times that very soon the tutorial you haveinvested certain time to develop would become obsolete.

 

The thing I guess is that MO´s developers really ARE TESTING their game unlike other compnaies that release a ready client for just stress testing. Its just 2 different forms of developing a game...there is no point comparing them.

 

 

  Eridanix

Novice Member

Joined: 5/30/07
Posts: 327

As One With Darkness

10/28/09 10:05:40 AM#9

EVE has an automated basic tutorial, which is needed to start. The others are optional as that's a sandbox and maybe you don't need them as you will do different things than the tutorials are teaching to.

It'd be interesting having such optional tutorials, as a wide range of things can be made in MO. Anyways the game is going to be evolving to a more complex game so you have to change the tutorials too.

I prefer a little handbook to start letting me stand on my own feet.

  mo0rbid

Novice Member

Joined: 4/15/07
Posts: 371

11/02/09 4:26:36 PM#10
Originally posted by Kyleran
Originally posted by BloodDuality
Originally posted by adrala

 Tutorial for a sanbox game?

What exactly should this tutorial include mate? :D

There has been a quick guide for new players from the start explaining controls and other basic stuff. 


 

Eve had one of the most extensive tutorials I have seen, and it very much a sandbox game. I would say if the game is complicated then it will have a tutorial of some kind, and starting areas are made to slowly introduce game elements.

 

Sandbox design does not equal complicated game. 

See Darkfall.

 

truth, darkfall is very very straight-forward and easy to understand

  DarLorkar

Novice Member

Joined: 12/28/07
Posts: 438

11/02/09 4:30:49 PM#11

Umm this is the game and guy making Star Trek Online. No Mortal whatever.

 

Someone posted in wrong forum or something.