Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,081
Members:1,595,819  Online:0
Guests:0  Posts:4,848,775
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Let's look at the positive aspect WoW has brought to this genre

2 Pages « 1 2 Search
40 posts found
  peenk

Apprentice Member

Joined: 11/20/06
Posts: 274

10/26/09 12:58:01 PM#21
Originally posted by heremypet
Originally posted by buegur

The only thing i think that WoW did that the other MMO games didn't do at the time was the faster pace of leveling.  It also had a world made from a cartoonie art form and the questing system was better implimented than the others.  Although others like EQ had quests they didn't pay off as well as the ones in Wow. 

Not sure how you can compare WoWs quests with EQs.  WoW you just walk up to a ? - right click - blindly accept - follow the marker - right click the ! - click complete.  In EQ you had to first of all be talking to a nondescript NPC and even then all you may get it a [topic[, and even then you had to read what he said before you saw it, then after asking about the topic, you had to figure out the keywords just get info on the quest, which was usually pretty general like, "a rogue in southern mountains of rathe, which damn, meant you actually had to use your eyes more than to simply line up a yellow arrow to the top of your compass.  And that's just to find the rogue, maybe you have to hail him, maybe you have to kill him, maybe you have to say something in particular.  Bottom line is you had better have read the quest thoroughly.  And if you go online and look up the quest, then you're only cheating yourself the experience.

I would rather do 5 quests in EQ than 500 quests in WoW.

And I would rather not do any quests at all.  In any MMO, I've never read any quests and never cared what the npc is blabbering about.  I would rather not do any quests at all.  I think WoW is the best MMO out at the moment, but I never thought its the best because of all the quests.  For players like myself, WoW quests would be better than EQ quests.  Just a different perspective for you.

 

WTB Shadowbane 2

  Trollo

Novice Member

Joined: 8/04/06
Posts: 19

10/26/09 1:01:13 PM#22

I personally think it makes game developers try harder. Saying that, sometimes they try to hard and end up going kaput.

  Torik

Hard Core Member

Joined: 1/02/09
Posts: 1979

10/26/09 1:09:37 PM#23
Originally posted by GlowingMoon

lol you guys do realize that the TC meant that WoW  is such a piece of garbage and because of It games have gotten so bad that there's nowhere to go except up. That things have gotten so bad that they can't possibly get any worse, so there's only room to improve.

 

I fully realized that and chose to ignore it and instead to focus on a discussion in this thread that actually has merit.

My position on this stems from the fact that I detest the old 'camp spawn and grind xp' method that pre-WoW MMOs liked to use.  The WoW quest-based systems is miles better than that.  Personally I would prefer to go to a purely achievement-based progression system.

When it comes to MMOs I have discovered that I have limits when it comes to mechanics.  I will enjoy a game mechanic or feature until I hit a certain point and then I start to detest it.  I like grinding and farming for a while until they are overused a tad too much and then I start hating them with a passion.  Similarly an obscure quest can be a lot of fun until the mechanics governing it get just a bit too stupid.  There is a threshold beyond which I simply feel that my intelligence is being insulted. 

 

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 5381

10/26/09 1:18:33 PM#24
Originally posted by Kyleran
Originally posted by Torik
Originally posted by heremypet 

 In EQ you had to first of all be talking to a nondescript NPC and even then all you may get it a [topic[, and even then you had to read what he said before you saw it, then after asking about the topic, you had to figure out the keywords just get info on the quest, which was usually pretty general like, "a rogue in southern mountains of rathe, which damn, meant you actually had to use your eyes more than to simply line up a yellow arrow to the top of your compass.  And that's just to find the rogue, maybe you have to hail him, maybe you have to kill him, maybe you have to say something in particular. 

That sound like a fairly poorly designed quest to me (unless it is meant to be one of those 'obscure mysteries' quests).  If an NPC wants you do do something, he better give me all the info he has without me having to play 20 questions.

 

 

No, that was questing in traditional single and multiplayer games back in the 90s and early 2000s'.  NPC's would provide clues, but players would have to interact with NPC's and try to say the correct keywords to extract the information need to complete the quest. 

It was a different design that did not appeal to the mass market, hence it was changed to what we have today, mindless quests that no one bothers to even read, much less interact with an NPC.

Its a shame the adventure game genre died, so many people don't know how to play games like them anymore.

 

 

 

That is why WOW quests are better. I would much rather go kill stuff than trying to play "guess-that-word" in a database somewhere. There is a REASON why that kind of adventure gaming died.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 5381

10/26/09 1:20:24 PM#25
Originally posted by Uccisore
Originally posted by Torik
Originally posted by heremypet 

 In EQ you had to first of all be talking to a nondescript NPC and even then all you may get it a [topic[, and even then you had to read what he said before you saw it, then after asking about the topic, you had to figure out the keywords just get info on the quest, which was usually pretty general like, "a rogue in southern mountains of rathe, which damn, meant you actually had to use your eyes more than to simply line up a yellow arrow to the top of your compass.  And that's just to find the rogue, maybe you have to hail him, maybe you have to kill him, maybe you have to say something in particular. 

That sound like a fairly poorly designed quest to me (unless it is meant to be one of those 'obscure mysteries' quests).  If an NPC wants you do do something, he better give me all the info he has without me having to play 20 questions.

 

 

     Maybe he DOESN'T want you to do something. Maybe you want him to do something, and you're talking him in to it. Or maybe he's ambivalent about anybody doing anything, and you just squeeze a tip out of him through innocent conversation. Maybe he's just that kind of wizardy guy who LIKES to play 20 questions, to test and see if you're worthy of the quest.

     But no, you're right.  It was such a major step of evolution in gameplay when the text became superfluous.

 

That is boring. People want to hack-n-slash & fight bosses, NOT guessing words in a database.

  Uccisore

Apprentice Member

Joined: 1/16/07
Posts: 55

10/26/09 1:26:52 PM#26
Originally posted by nariusseldon
Originally posted by Uccisore
Originally posted by Torik
Originally posted by heremypet 

 In EQ you had to first of all be talking to a nondescript NPC and even then all you may get it a [topic[, and even then you had to read what he said before you saw it, then after asking about the topic, you had to figure out the keywords just get info on the quest, which was usually pretty general like, "a rogue in southern mountains of rathe, which damn, meant you actually had to use your eyes more than to simply line up a yellow arrow to the top of your compass.  And that's just to find the rogue, maybe you have to hail him, maybe you have to kill him, maybe you have to say something in particular. 

That sound like a fairly poorly designed quest to me (unless it is meant to be one of those 'obscure mysteries' quests).  If an NPC wants you do do something, he better give me all the info he has without me having to play 20 questions.

 

 

     Maybe he DOESN'T want you to do something. Maybe you want him to do something, and you're talking him in to it. Or maybe he's ambivalent about anybody doing anything, and you just squeeze a tip out of him through innocent conversation. Maybe he's just that kind of wizardy guy who LIKES to play 20 questions, to test and see if you're worthy of the quest.

     But no, you're right.  It was such a major step of evolution in gameplay when the text became superfluous.

 

That is boring. People want to hack-n-slash & fight bosses, NOT guessing words in a database.

 

     And THAT is why when I see people say "WoW brought mass-market appeal to the MMO industry!", my response is "don't do me any more favors, please". 

  Goatgod76

Hard Core Member

Joined: 6/24/06
Posts: 993

10/26/09 3:26:09 PM#27
Originally posted by Uccisore
Originally posted by nariusseldon
Originally posted by Uccisore
Originally posted by Torik
Originally posted by heremypet 

 In EQ you had to first of all be talking to a nondescript NPC and even then all you may get it a [topic[, and even then you had to read what he said before you saw it, then after asking about the topic, you had to figure out the keywords just get info on the quest, which was usually pretty general like, "a rogue in southern mountains of rathe, which damn, meant you actually had to use your eyes more than to simply line up a yellow arrow to the top of your compass.  And that's just to find the rogue, maybe you have to hail him, maybe you have to kill him, maybe you have to say something in particular. 

That sound like a fairly poorly designed quest to me (unless it is meant to be one of those 'obscure mysteries' quests).  If an NPC wants you do do something, he better give me all the info he has without me having to play 20 questions.

 

 

     Maybe he DOESN'T want you to do something. Maybe you want him to do something, and you're talking him in to it. Or maybe he's ambivalent about anybody doing anything, and you just squeeze a tip out of him through innocent conversation. Maybe he's just that kind of wizardy guy who LIKES to play 20 questions, to test and see if you're worthy of the quest.

     But no, you're right.  It was such a major step of evolution in gameplay when the text became superfluous.

 

That is boring. People want to hack-n-slash & fight bosses, NOT guessing words in a database.

 

     And THAT is why when I see people say "WoW brought mass-market appeal to the MMO industry!", my response is "don't do me any more favors, please". 

 

Agree with Uccisore.

"I want to be able to hack N' slash, but I don't want to have to use my brain and think a little bit too. I just want you to show me where to go to get my shiney lootz I can show off!"

Sickening to say the least. These types of mentalities (displayed above) are why developer's don't bother to take the next step in MMO evolution. The sheep are currently happy apparently, so why bother? Having simply hack n' slash is for console games.

 What is so wrong with having several flavors within one game? Riddles, puzzles, etc, etc.? Curious for a GOOD answer. Believe it or not, there are elements from the first MMO's, if done right and polished up a bit, would be great to have in current MMO's to freshen up the staleness of them. They have borrowed before...now they just need to borrow different elements.

  Murdus

Novice Member

Joined: 3/05/07
Posts: 631

we own the sky

10/26/09 4:08:50 PM#28

Produces a**clowns like you.

Current: DDO
Played: Things
Future: Something fun

  Josher

Novice Member

Joined: 7/25/03
Posts: 2808

10/26/09 4:27:29 PM#29
Originally posted by Goatgod76
Originally posted by Uccisore
Originally posted by nariusseldon
Originally posted by Uccisore
Originally posted by Torik
Originally posted by heremypet 

 In EQ you had to first of all be talking to a nondescript NPC and even then all you may get it a [topic[, and even then you had to read what he said before you saw it, then after asking about the topic, you had to figure out the keywords just get info on the quest, which was usually pretty general like, "a rogue in southern mountains of rathe, which damn, meant you actually had to use your eyes more than to simply line up a yellow arrow to the top of your compass.  And that's just to find the rogue, maybe you have to hail him, maybe you have to kill him, maybe you have to say something in particular. 

That sound like a fairly poorly designed quest to me (unless it is meant to be one of those 'obscure mysteries' quests).  If an NPC wants you do do something, he better give me all the info he has without me having to play 20 questions.

 

 

     Maybe he DOESN'T want you to do something. Maybe you want him to do something, and you're talking him in to it. Or maybe he's ambivalent about anybody doing anything, and you just squeeze a tip out of him through innocent conversation. Maybe he's just that kind of wizardy guy who LIKES to play 20 questions, to test and see if you're worthy of the quest.

     But no, you're right.  It was such a major step of evolution in gameplay when the text became superfluous.

 

That is boring. People want to hack-n-slash & fight bosses, NOT guessing words in a database.

 

     And THAT is why when I see people say "WoW brought mass-market appeal to the MMO industry!", my response is "don't do me any more favors, please". 

 

Agree with Uccisore.

"I want to be able to hack N' slash, but I don't want to have to use my brain and think a little bit too. I just want you to show me where to go to get my shiney lootz I can show off!"

Sickening to say the least. These types of mentalities (displayed above) are why developer's don't bother to take the next step in MMO evolution. The sheep are currently happy apparently, so why bother? Having simply hack n' slash is for console games.

 What is so wrong with having several flavors within one game? Riddles, puzzles, etc, etc.? Curious for a GOOD answer. Believe it or not, there are elements from the first MMO's, if done right and polished up a bit, would be great to have in current MMO's to freshen up the staleness of them. They have borrowed before...now they just need to borrow different elements.

 

Sad to say, any effort to make real puzzles or clever riddles will be solved on day 1, spread around the net and trivialized.  So, all that effort to make something clever is canceled out in days.  I don't blame developers for being a little gun shy.  The interweb wasn't such a big deal in EQ's hayday as it is now.  What you thought was clever back then is just tedious now when its plastered all over 101 FAQ sites.  When a 1000 people on the server are blowing right by you solving these riddles in seconds because they can just look it up, it kind of makes all your effort pretty pointless.

  Wizardry

Hard Core Member

Joined: 8/27/04
Posts: 4142

Remove quests,bosses and trigger them back in is called Dynamic events now?lol..i think not.

10/26/09 4:34:51 PM#30
Originally posted by spyboy2000

When you hit rock bottom, there's nowhere to go except up.

BAH !,i thought perhaps there was something i have missed,because i cannot think of one thing WOW introduced to MMOPRG's.Heck i cannot even think of anything they have done as positive,i am still thinking hard...nope can't see anything.Well SIZE,i guess the game is big and we all love a large world to play around in,so i give them that,it's not new though,there is a few games that have large worlds.Too bad so much of that world is instances,anyone that knows me,knows what i think of instances,they are like 1/10 on a skilled implementation process for delivering content to a game.Any low budget developer can create instances,i can  do it myself without a team.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  Fennris

Advanced Member

Joined: 2/04/07
Posts: 247

10/26/09 7:51:59 PM#31

Wow has always had both kinds of quests; simple and not so simple.  One thing I noticed with Wotlk - you almost always have to read the quest text to figure out exactly what you're supposed to be doing.  Many of the TBC quests were not like that.  But there are many quest lines in many places that are not obvious and can be hard to do (unless you're being run) and require reading and thinking if you aren't using Thottbot or QuestHelper.

I'm not saying that I'm a fan of Wow's questing - I'd like to see far more world-changing quests (and not just large-scale or phasing ones) but saying that Wow doesn't have better quests than the original EQ is fairly ridiculous.

 

  otter3370

Spotlight Poster

Joined: 7/20/04
Posts: 227

10/26/09 8:00:43 PM#32
Originally posted by Torik
Originally posted by heremypet 

 In EQ you had to first of all be talking to a nondescript NPC and even then all you may get it a [topic[, and even then you had to read what he said before you saw it, then after asking about the topic, you had to figure out the keywords just get info on the quest, which was usually pretty general like, "a rogue in southern mountains of rathe, which damn, meant you actually had to use your eyes more than to simply line up a yellow arrow to the top of your compass.  And that's just to find the rogue, maybe you have to hail him, maybe you have to kill him, maybe you have to say something in particular. 

That sound like a fairly poorly designed quest to me (unless it is meant to be one of those 'obscure mysteries' quests).  If an NPC wants you do do something, he better give me all the info he has without me having to play 20 questions.

 


 

Let me explain how this wanderous EQ quest system really worked.  I actually played EQ and loved it for quite some time.  A player approaches an NPC, gets some vague directions for a quest and either looks it up online or asks in /general or guild chat, "Hey, what am I sposed to do next?"

  pepsibottle

Novice Member

Joined: 10/22/09
Posts: 99

10/26/09 8:09:06 PM#33
Originally posted by otter3370
Originally posted by Torik
Originally posted by heremypet 

 In EQ you had to first of all be talking to a nondescript NPC and even then all you may get it a [topic[, and even then you had to read what he said before you saw it, then after asking about the topic, you had to figure out the keywords just get info on the quest, which was usually pretty general like, "a rogue in southern mountains of rathe, which damn, meant you actually had to use your eyes more than to simply line up a yellow arrow to the top of your compass.  And that's just to find the rogue, maybe you have to hail him, maybe you have to kill him, maybe you have to say something in particular. 

That sound like a fairly poorly designed quest to me (unless it is meant to be one of those 'obscure mysteries' quests).  If an NPC wants you do do something, he better give me all the info he has without me having to play 20 questions.

 


 

Let me explain how this wanderous EQ quest system really worked.  I actually played EQ and loved it for quite some time.  A player approaches an NPC, gets some vague directions for a quest and either looks it up online or asks in /general or guild chat, "Hey, what am I sposed to do next?"

^^ this

EQ QUEST:

"Hi there adventurer, I am in need of some wolf carapace to make my recipe"

/ooc ANYONE KNOW WHERE THE WOLVES ARE????!!!!!

/ooc No, sorry

*Looks up online for 20 minutes, until some random guy on Allakhazam says where he found the wolf carapace*

Go find the zone and then the wolves with /loc and do the quest.

  Goatgod76

Hard Core Member

Joined: 6/24/06
Posts: 993

10/26/09 8:28:44 PM#34
Originally posted by pepsibottle
Originally posted by otter3370
Originally posted by Torik
Originally posted by heremypet 

 In EQ you had to first of all be talking to a nondescript NPC and even then all you may get it a [topic[, and even then you had to read what he said before you saw it, then after asking about the topic, you had to figure out the keywords just get info on the quest, which was usually pretty general like, "a rogue in southern mountains of rathe, which damn, meant you actually had to use your eyes more than to simply line up a yellow arrow to the top of your compass.  And that's just to find the rogue, maybe you have to hail him, maybe you have to kill him, maybe you have to say something in particular. 

That sound like a fairly poorly designed quest to me (unless it is meant to be one of those 'obscure mysteries' quests).  If an NPC wants you do do something, he better give me all the info he has without me having to play 20 questions.

 


 

Let me explain how this wanderous EQ quest system really worked.  I actually played EQ and loved it for quite some time.  A player approaches an NPC, gets some vague directions for a quest and either looks it up online or asks in /general or guild chat, "Hey, what am I sposed to do next?"

^^ this

EQ QUEST:

"Hi there adventurer, I am in need of some wolf carapace to make my recipe"

/ooc ANYONE KNOW WHERE THE WOLVES ARE????!!!!!

/ooc No, sorry

*Looks up online for 20 minutes, until some random guy on Allakhazam says where he found the wolf carapace*

Go find the zone and then the wolves with /loc and do the quest.

 

Yeah..if you were incapable of thinking , exploring, or were impatient as all hell. Still better than quests that GPS everything for you with dots and take all of the exploring fun out of it.

  Vallanor

Novice Member

Joined: 10/28/06
Posts: 103

10/26/09 9:25:40 PM#35
Originally posted by pepsibottle
Originally posted by otter3370
Originally posted by Torik
Originally posted by heremypet 

 In EQ you had to first of all be talking to a nondescript NPC and even then all you may get it a [topic[, and even then you had to read what he said before you saw it, then after asking about the topic, you had to figure out the keywords just get info on the quest, which was usually pretty general like, "a rogue in southern mountains of rathe, which damn, meant you actually had to use your eyes more than to simply line up a yellow arrow to the top of your compass.  And that's just to find the rogue, maybe you have to hail him, maybe you have to kill him, maybe you have to say something in particular. 

That sound like a fairly poorly designed quest to me (unless it is meant to be one of those 'obscure mysteries' quests).  If an NPC wants you do do something, he better give me all the info he has without me having to play 20 questions.

 


 

Let me explain how this wanderous EQ quest system really worked.  I actually played EQ and loved it for quite some time.  A player approaches an NPC, gets some vague directions for a quest and either looks it up online or asks in /general or guild chat, "Hey, what am I sposed to do next?"

^^ this

EQ QUEST:

"Hi there adventurer, I am in need of some wolf carapace to make my recipe"

/ooc ANYONE KNOW WHERE THE WOLVES ARE????!!!!!

/ooc No, sorry

*Looks up online for 20 minutes, until some random guy on Allakhazam says where he found the wolf carapace*

Go find the zone and then the wolves with /loc and do the quest.

 

I don't doubt a lot of people did this.  That said, I certainly didn't and neither did the people I played with...

I loved having to think about how to finish a quest.  If I couldn't immediately finish one, it wasn't a bit deal.  Despite the name of EverQuest, quests were really a side activity that could be a lot of fun and could have great rewards, but they were not the focus of the game.  If you ask me, that's what made the quests special.  They were optional and required you to use your brain. 

The NPCs didn't have a "hey!  look over here!" question mark or any such ridiculousness floating above their head (I absolutely cannot stand that nonsense).  If you wanted to find a quest, you had to ask around and interact with NPCs.  You had to ask them questions based on what they said and it encouraged you to pay attention!I  No "x marks the spot" mini-map crap was going to do the thinking for you.  I sincerely submit that it was a far better system than any new game has come up with.  Yes, occasionally you had to search for the right word to use and ask the same question a few different ways.  It wasn't perfect.  But it was the best I've seen.

  BuzWeaver

Advanced Member

Joined: 1/27/07
Posts: 963

10/27/09 8:04:40 PM#36


Originally posted by select20
If WoW never came out, would there be as  many MMO's out today as there are? Yeah alot of them suck, but WoW has also caused competition to sky rocket.
WoW, whether its my opinion or not, is the best MMO out there. People complain about WoW ruining things, but if you look back to you favortie MMO, mine being EQ1, those developers haven't done anything that comes close to WoW. So who do you blame? WoW or the developers that once delievered that no longer can?

I thought WoW was a 'fun' game, EQ was a substantive in depth game that kept me intrigued. What WoW brought to the MMO world was awareness and attention to MMO's.


The Old Timers Guild
Laid back, not so serious, no drama.
All about the fun!

www.oldtimersguild.com


An opinion should be the result of thought, not a substitute for it. - Jef Mallett

  BuzWeaver

Advanced Member

Joined: 1/27/07
Posts: 963

10/27/09 8:06:46 PM#37


Originally posted by Torik

Originally posted by heremypet 
 In EQ you had to first of all be talking to a nondescript NPC and even then all you may get it a [topic[, and even then you had to read what he said before you saw it, then after asking about the topic, you had to figure out the keywords just get info on the quest, which was usually pretty general like, "a rogue in southern mountains of rathe, which damn, meant you actually had to use your eyes more than to simply line up a yellow arrow to the top of your compass.  And that's just to find the rogue, maybe you have to hail him, maybe you have to kill him, maybe you have to say something in particular. 


That sound like a fairly poorly designed quest to me (unless it is meant to be one of those 'obscure mysteries' quests).  If an NPC wants you do do something, he better give me all the info he has without me having to play 20 questions.
 

EQ Quest evoked thought and problem solving.


The Old Timers Guild
Laid back, not so serious, no drama.
All about the fun!

www.oldtimersguild.com


An opinion should be the result of thought, not a substitute for it. - Jef Mallett

  User Deleted
10/27/09 8:10:54 PM#38

I honestly can't believe some of you are masochistic enough to be nostalgic about this garbage.  Playing guess-the-word with an npc, and exploring badly-rendered smeared area #243 (with tree) really gets you guys misty-eyed.

  just2duh

Novice Member

Joined: 3/05/09
Posts: 1291

10/27/09 8:30:16 PM#39

"let's" just not talk about WoW anymore, you wouldn't like me when we talk about WoW ( it turns me into a troll lol) =P "rawwwrgh"

 Anyways that aside, I really don't understand it's popularity. I bought it when it was first released and also purchased a 1 year subscription.. but guess what I only used 1 month of it. After a month I was already bored, sick of the community, and litterally felt I wasted my money lol. Though I still do occasionally play it on FREE servers,  so I guess it's not all bad. Just far from being worth paying monthly for.

 and yes that's right, you don't have to pay2play for it's sub-par entertainment. There are plenty of free servers out there located all around the globe. I'd recommend RageCraft/Bloodlust for NA users, last I checked it was the best as far as community/ping is concerned ;D

  Josher

Novice Member

Joined: 7/25/03
Posts: 2808

10/27/09 9:54:20 PM#40
Originally posted by Vallanor

I don't doubt a lot of people did this.  That said, I certainly didn't and neither did the people I played with...

I loved having to think about how to finish a quest.  If I couldn't immediately finish one, it wasn't a bit deal.  Despite the name of EverQuest, quests were really a side activity that could be a lot of fun and could have great rewards, but they were not the focus of the game.  If you ask me, that's what made the quests special.  They were optional and required you to use your brain. 

The NPCs didn't have a "hey!  look over here!" question mark or any such ridiculousness floating above their head (I absolutely cannot stand that nonsense).  If you wanted to find a quest, you had to ask around and interact with NPCs.  You had to ask them questions based on what they said and it encouraged you to pay attention!I  No "x marks the spot" mini-map crap was going to do the thinking for you.  I sincerely submit that it was a far better system than any new game has come up with.  Yes, occasionally you had to search for the right word to use and ask the same question a few different ways.  It wasn't perfect.  But it was the best I've seen.

 

I think you're confusing WAR with WOW.  The only X marks the spot is the help in locating the actual NPC that has something useful.  If you think it took brains to randomly talk to every NPC in the game, you seriously had no life.  That crap should've died in the 16-bit era=)

Unless you're using a MOD, WOW doesn't tell you exactly what to do.   It never did.   By the way ignore all the simple stuff and only add up all the epic quests, they still outnumber whatever EQ had by a huge margin.  The little tasks like "fetch 10 hoofs"   are not the only thing WOW had.   There were plenty of quest lines that spanned many levels, taking you all around the world, with great story and lore.   But only those who actually played would know=)   By the way, every quest in WOW is optional as well, besides maybe the class specific ones;)

You'd be hard pressed to find enoug people to fill a room that enjoy punching in random words to start/finish a quest when you can just look it up in 30 secs.

2 Pages « 1 2 Search