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Fallen Earth

Fallen Earth 

Fallen Earth  » Fallen Earth to launch new tradeskill called construction..

19 posts found
  HiGHPLAiNS

Hard Core Member

Joined: 9/27/04
Posts: 2206

 
10/25/09 10:34:01 AM#1

According to twitter.com/Lagwar

I wonder what this will lead to???

Maybe?

Just edited to add information.. 8/26/09

biobreak.wordpress.com/

Pardon my excited drool — it’s the result of logging in to FE and hearing a clannie shrieking at me to go read/listen to Lagwar’s new dev interview, in which they spilled the beans on a lot of great stuff that’s in the works, including:

* Fallen Earth iPhone app — check out the AH, crafting queues (read only), clan chat, gear, etc.
* Two more potential servers just in case the first becomes far too overloaded
* Construction tradeskill — leads to player housing
* Player camps — including instanced housing and game world structures that could be destroyed in PvP
* 40% more of the map is slated for additional storylines/quests
* Pet System — cut before launch, they’re working hard to bring it back in
* Stationary turrets you can spawn and use
* Sector 4 is under construction

A lot of this sounds far off, but the fact that they have so much in the works is greatly encouraging. They hit two of my biggest “wants” with player housing and pets, and the iPhone app, if it makes it to market, just bowls me over. I’d love to be able to talk to clannies when not logged in, or to keep tabs on what I’m currently crafting.

  User Deleted
10/25/09 10:40:10 AM#2

LMFAO i want my doublewide

  Arezon

Advanced Member

Joined: 4/29/05
Posts: 258

10/25/09 10:44:51 AM#3

I would love this. I could make a Uhal, drive and live in the back :)

  RavingRabbid

Novice Member

Joined: 10/11/09
Posts: 916

Remember Rabbids cant play MMO's, but they can dance!

10/25/09 11:16:19 AM#4

LMAO cheap ass player housing!

(AAAAAAAAAAAAAHHHHHHHHHHHHHH Dances with Chota bar girls)

Everyone on MMORPG.com before every thread put the letters IMO as you and I dont speak for the gaming community or anyone else.

Playing: SWTOR, Eve Online, and World of Tanks.

  blix2006

Novice Member

Joined: 1/24/07
Posts: 177

10/25/09 1:10:16 PM#5

who is lagwar though...

they see me trollin they hatin

  HiGHPLAiNS

Hard Core Member

Joined: 9/27/04
Posts: 2206

 
10/25/09 2:05:49 PM#6
Originally posted by blix2006

who is lagwar though...

 

I pretty sure you have googled it by now, but here's their offical website.

lagwar.com/home/

  Khalathwyr

Tipster

Joined: 6/02/04
Posts: 2990

Google is your friend.

10/25/09 2:50:14 PM#7
Originally posted by grunt187

LMFAO i want my doublewide

 

This!!

"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

  parrotpholk

Advanced Member

Joined: 1/20/05
Posts: 3186

10/25/09 3:41:13 PM#8

Double wide may be shooting a bit high. I want a blue and white singlewide with a carport first.

  User Deleted
10/25/09 3:54:57 PM#9

 I would love housing in the game,I think the crafting in the game is great and after 1 week of almost solid crafting I got my Cargo ATV this weekend....anyone fancy taking a stab at how long the crafting would be for a house ;)

  nickelpat

Novice Member

Joined: 11/07/08
Posts: 662

"War isn''t about dieing for your country; It''s about making your enemy die for theirs." - G.Patton

10/25/09 4:48:43 PM#10

 Awesomeness. Somewhere to hang my heads finally! Both Grinder's and Teeth's :)

 

 

 

I'm building that once I get my construction skill :)

____________________________
Telthalion Rohircil - Guardian - Elemandir - Lord of The Rings Online
---
== RIP == Torey - Commando - Orion - Tabula Rasa == RIP ==
---
Jordaniel Torey - Navy Megathron, Active Armor Tank - Tranquility - EVE Online
---
Torey Scott - Rifleman - Fallen Earth
____________________________

"I know not with what weapons World War III will be fought, but I know World War IV will be fought with sticks and stones." - Albert Einstein

  Kordesh

Apprentice Member

Joined: 1/12/06
Posts: 1731

10/26/09 2:19:07 AM#11

 I hate to say this (as I HATE twitter) but my dreams of FE housing/camps appear to be coming true one twitter at a time. I know they wanted to put camps in, didn't think they were going to start work on it this soon though. <3!

 

I can see it now. 

Requirements: 600 fasteners, 400 salvaged wood, 350 weak adhesive etc

Does this mean we can salvage houses now >>

Bans a perma, but so are sigs in necro posts.

EAT ME MMORPG.com!

  afoaa

Apprentice Member

Joined: 8/15/07
Posts: 562

10/26/09 3:21:50 AM#12

It might not be houses, there are rumors about fortified positions and artillery fire in S4. So maybe construction is used by combat engineers.

That being said the one dont exclude the other, we might have it all. :)

"You are the hero our legends have foretold will save our tribe, therefore please go kill 10 pigs."

  Obidom

Advanced Member

Joined: 8/18/06
Posts: 795

Diplomacy - The art of saying ''Nice Doggy'' while you find a big enough stick to hit it

10/26/09 3:25:11 AM#13

Maybe some of those old structures just lying around and infested with Mobs can be cleaned then claimed ;)

 

seen this big ass half biult house by Newton I have my Eye on

http://upload.wikimedia.org/wikipedia/en/a/ab/Norsefire-logo.png

  xanphia

Novice Member

Joined: 9/28/09
Posts: 694

10/26/09 6:05:29 AM#14

I'm really excited about the possibilities with housing. Hopefully it comes to fruition.

  nickelpat

Novice Member

Joined: 11/07/08
Posts: 662

"War isn''t about dieing for your country; It''s about making your enemy die for theirs." - G.Patton

10/26/09 10:06:47 AM#15
Originally posted by afoaa

It might not be houses, there are rumors about fortified positions and artillery fire in S4. So maybe construction is used by combat engineers.

That being said the one dont exclude the other, we might have it all. :)

That sounds really cool too....

____________________________
Telthalion Rohircil - Guardian - Elemandir - Lord of The Rings Online
---
== RIP == Torey - Commando - Orion - Tabula Rasa == RIP ==
---
Jordaniel Torey - Navy Megathron, Active Armor Tank - Tranquility - EVE Online
---
Torey Scott - Rifleman - Fallen Earth
____________________________

"I know not with what weapons World War III will be fought, but I know World War IV will be fought with sticks and stones." - Albert Einstein

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 6964

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

10/26/09 10:48:09 AM#16

 I wonder where they'd put the housing? I mean the areas are huge but with the vast amount of players that will want housing, it could get kinda cramped if they are only in certain designated areas.... I'd like to see how this will work.

"Loan me a Dragon I wanna see space"


  Terranah

Elite Member

Joined: 7/03/04
Posts: 3077

10/26/09 11:02:04 AM#17

I'm also curious how they would implement it.  S1 by itself is HUGE.  But then, with the world so large I think people would tend to want to settle in the endgame sector to avoid long travel times, unless there was a quick travel to home and back.  The quicktime travel could be on a 24 hour timer or something...but I don't know.

 

No instanced housing.  SWG was the best.  I liked finding a nice little spot and building next to my guild friends and just being able to walk around our guild's town and hang out.

 

Alternatively, you or your guild could live in an underground type of bunker.  That way the land would stay pristine except maybe for the enterance.  If there was some game performance savings doing it this way that might be a plus.  Otherwise houses topside are more fun.

  HiGHPLAiNS

Hard Core Member

Joined: 9/27/04
Posts: 2206

 
10/26/09 11:33:39 AM#18
Originally posted by Terranah

I'm also curious how they would implement it.  S1 by itself is HUGE.  But then, with the world so large I think people would tend to want to settle in the endgame sector to avoid long travel times, unless there was a quick travel to home and back.  The quicktime travel could be on a 24 hour timer or something...but I don't know.

 

No instanced housing.  SWG was the best.  I liked finding a nice little spot and building next to my guild friends and just being able to walk around our guild's town and hang out.

 

Alternatively, you or your guild could live in an underground type of bunker.  That way the land would stay pristine except maybe for the enterance.  If there was some game performance savings doing it this way that might be a plus.  Otherwise houses topside are more fun.


 

Your right on!

I love to drop my home plot within reason, whether next to friends or even my guildmates area..

I would love for them to implement the same type of housing in SWG instead of the EQ2, LotRO and DAoC style.

I am not saying everything is SWG was great, but they did have a lot of good idea's when it came to housing and crafters.

<imo> If they brought SWG housing, crafting, harvesters and player merchants, I would not even think of another mmorpg.

I would be way to busy PvPing in the conflict towns while my harvesters and player merchants did their job.

By the end of the day I would park myself in my home and do some crafting and decorating with the CHOTA teeth that I have collected.

 

 

  HiGHPLAiNS

Hard Core Member

Joined: 9/27/04
Posts: 2206

 
10/26/09 10:29:26 PM#19

Lee Hammock, Lead Designer of Fallen Earth @ GameX Philly

Listen to the podcast: Talks about housing ideas on how it may be implemented and other things from the lead designer.

A great podcast with a lot of information for us FE junkies...

LifeNet: Fallen Earth Podcast #6
lagwar.com/fallenearth/

Here is the script if you don't want to listen to the podcast..

The Summit
The Philadelphia Game Expo and Industry Summit ran this past weekend at the Greater Philadelphia Area Expo Center and it was rockin’! A full line-up of some of the industry’s top developers were on location and we had one interest in particular: Fallen Earth Lead Designer, Lee Hammock.

Hammock was a summit keynote speaker made up of a panel of some great industry professionals including Damon Albers of Burst Online Entertainment, 38 Studios’ Steve Danuser, and Alexander Macris of The Escapist. The keynote was titled, Beyond Raids and Ganks: Exploring Next-Gen MMOs in a non WoW-Killer Context, and it was absolutely brilliant. I really believe this was one of the best keynotes I have ever heard simply because it was a topic that players could listen and relate to. It’s one thing to be a member of the Press and hear various industry speakers go in great detail on game development, budgets, production costs, etc., but this discussion I identified with solely as a gamer. Below is what I gathered from the keynote and my conversation with Hammock afterward. You can also listen to our audio excerpts from the summit Hammock spoke at on episode #6 of the LifeNet, Fallen Earth Podcast here.

Fallen Earth iPhone App
Much was discussed in terms of MMOG development, but one of the more exciting topics was Lee Hammock discussing the upcoming iPhone app for the newly released Fallen Earth. Through this iPhone app, players will be able to stay connected with Fallen Earth through their user account. Features like the auction house, clan chat, viewing of crafting queues, mail, and viewing of gear will be functional and accessible via iPhone app. The idea is to keep Fallen Earth players connected to the in game experience even when they are away from their computer. Long-term, they hope to implement features that will allow you to affect your character while away from your PC. No official pricing was given, but players can rest assured that there will NOT be a monthly fee for the app and if anything it will be like a small one-time fee for the purchase of the application itself.

Server and Population Architecture
A lot of players enjoy the current single server design that Fallen Earth currently boasts. Personally, I think it’s fantastic and enjoy logging into a consistently populated server. From a social perspective having a single server is a great way to get to know lots of other players and really allows guilds, clans, or players to build a name for themselves across the entire game, rather than just on one particular server. FE Lead Designer, Lee Hammock, did reveal however that they do have a threshold in place that will trigger the launch of a 2nd server and 3rd server in the event that the population explodes. Hammock seemed confident that if need be, three servers would be the absolute most they would ever do, which supports the idea that their architecture is designed to support one to two heavily populated servers similar to EVE Online’s single server architecture.

Player Camps and New Construction Tradeskill
Two items discussed that go hand-in-hand are the player camps that were mentioned in the State of the Game and a new tradeskill called Construction. Construction is a new tradeskill that won’t be implemented for a while but is the first step to player housing. Construction will work very similar to the current Science and Nature tradeskills whereas it won’t have as many “trees” as a tradeskill like Ballistics, but will still be fairly complex at launch and will be heavily expanded on over time. Players will be able to research and construct expendable objects like advanced camps. One example scenario given by Hammock was a player could use Construction to build a target range. If a player stayed within X feet of this target range for X amount of time, it would then give them a buff to their rifle skill or the like.

Constructed buildings, walls, and other structures also have stats. An example used to explain this was if a player built a wall within the range of other structures within a town or camp that correlate with that constructed item, they will interconnect and become a part of that town which will give the items better stats or other benefits like increased town defense. If you built a bank for the town it would then increase the town commerce, but you don’t want to have too much commerce with too little defense, “the raiders may come for the easy pickens.”

Hammock also explained that of course the long-term goal would be to allow players to destroy player-built structures which would fall heavily into the PvP side of Fallen Earth, but that side of it depends on technology available, and at this time the development team is still planning the technology for the construction feature therefore Hammock could not guarantee destructible structures will be implemented at launch of the Construction tradeskill or at all. But according to Hammock, the new Construction tradeskill as a whole is being designed with PvP heavily in mind. You can expect the Construction tradeskill to cap out and work very similar to the existing tradeskills that are currently in game. When mentioning whether Construction and Player Camps would come in Patch 1.2.0, Hammock simply stated, “It’s going to be a ways off because we have a lot of things we want to put into it.” Hammock did say that instanced housing would probably be a part of it, but certainly not all of it.

He also went on to say that they are currently using around 20% of the map with another 40% planned for story-line leaving 40% for housing space.

Pet System
“It hurt to cut [the pet system]…but do you want an aspect of the game that’s gonna suck and bring everything else down because of it? Or do you want to cut that and have everything else be that much more awesome?” Hammock stated. Hammock mentioned the Fallen Earth Pet System quite a bit throughout the day and really seems anxious to get it right and get it into the game. But don’t be looking for this to come in the next few weeks. Hammock is adamant that the system be complete and right before it’s released to players.

Turrets
Another exciting feature the team is working on for Sector 4 are player-made turrets. Players will be able to spawn a turret similar to how you spawn a vehicle currently, then sit down in it and blast away, meaning there are some very heavy weapons coming down the line.

Lore
We briefly touched on story-line during our conversation. One faction in particular mentioned were the CHotA. If you thought Fallen Earth already had a great back-story and tons of lore, well, get ready for more. Hammock stated that the CHotA lore specifically goes much, much deeper than what has been revealed so far and that lots more info is to come regarding Redhand in particular.