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According to twitter.com/Lagwar I wonder what this will lead to??? Maybe?
Just edited to add information.. 8/26/09 Pardon my excited drool — it’s the result of logging in to FE and hearing a clannie shrieking at me to go read/listen to Lagwar’s new dev interview, in which they spilled the beans on a lot of great stuff that’s in the works, including: * Fallen Earth iPhone app — check out the AH, crafting queues (read only), clan chat, gear, etc. A lot of this sounds far off, but the fact that they have so much in the works is greatly encouraging. They hit two of my biggest “wants” with player housing and pets, and the iPhone app, if it makes it to market, just bowls me over. I’d love to be able to talk to clannies when not logged in, or to keep tabs on what I’m currently crafting. |
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10/25/09 10:40:10 AM#2
LMFAO i want my doublewide |
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10/25/09 10:44:51 AM#3
I would love this. I could make a Uhal, drive and live in the back :)
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RavingRabbid
Novice Member
Joined: 10/11/09
Remember Rabbids cant play MMO's, but they can dance! |
10/25/09 11:16:19 AM#4
LMAO cheap ass player housing! (AAAAAAAAAAAAAHHHHHHHHHHHHHH Dances with Chota bar girls) Everyone on MMORPG.com before every thread put the letters IMO as you and I dont speak for the gaming community or anyone else. Playing: SWTOR, Eve Online, and World of Tanks. |
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10/25/09 1:10:16 PM#5
who is lagwar though... they see me trollin they hatin |
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Originally posted by blix2006
I pretty sure you have googled it by now, but here's their offical website. |
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10/25/09 2:50:14 PM#7
Originally posted by grunt187
This!! "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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10/25/09 3:41:13 PM#8
Double wide may be shooting a bit high. I want a blue and white singlewide with a carport first. |
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10/25/09 3:54:57 PM#9
I would love housing in the game,I think the crafting in the game is great and after 1 week of almost solid crafting I got my Cargo ATV this weekend....anyone fancy taking a stab at how long the crafting would be for a house ;) |
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nickelpat
Novice Member
Joined: 11/07/08
"War isn''t about dieing for your country; It''s about making your enemy die for theirs." - G.Patton |
10/25/09 4:48:43 PM#10
Awesomeness. Somewhere to hang my heads finally! Both Grinder's and Teeth's :)
I'm building that once I get my construction skill :) ____________________________ "I know not with what weapons World War III will be fought, but I know World War IV will be fought with sticks and stones." - Albert Einstein |
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10/26/09 2:19:07 AM#11
I hate to say this (as I HATE twitter) but my dreams of FE housing/camps appear to be coming true one twitter at a time. I know they wanted to put camps in, didn't think they were going to start work on it this soon though. <3!
I can see it now. Requirements: 600 fasteners, 400 salvaged wood, 350 weak adhesive etc Does this mean we can salvage houses now >> Bans a perma, but so are sigs in necro posts. EAT ME MMORPG.com! |
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10/26/09 3:21:50 AM#12
It might not be houses, there are rumors about fortified positions and artillery fire in S4. So maybe construction is used by combat engineers. That being said the one dont exclude the other, we might have it all. :) "You are the hero our legends have foretold will save our tribe, therefore please go kill 10 pigs." |
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Obidom
Advanced Member
Joined: 8/18/06
Diplomacy - The art of saying ''Nice Doggy'' while you find a big enough stick to hit it |
10/26/09 3:25:11 AM#13
Maybe some of those old structures just lying around and infested with Mobs can be cleaned then claimed ;)
seen this big ass half biult house by Newton I have my Eye on http://upload.wikimedia.org/wikipedia/en/a/ab/Norsefire-logo.png |
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10/26/09 6:05:29 AM#14
I'm really excited about the possibilities with housing. Hopefully it comes to fruition. |
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nickelpat
Novice Member
Joined: 11/07/08
"War isn''t about dieing for your country; It''s about making your enemy die for theirs." - G.Patton |
10/26/09 10:06:47 AM#15
Originally posted by afoaa That sounds really cool too.... ____________________________ "I know not with what weapons World War III will be fought, but I know World War IV will be fought with sticks and stones." - Albert Einstein |
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maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
10/26/09 10:48:09 AM#16
I wonder where they'd put the housing? I mean the areas are huge but with the vast amount of players that will want housing, it could get kinda cramped if they are only in certain designated areas.... I'd like to see how this will work. |
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10/26/09 11:02:04 AM#17
I'm also curious how they would implement it. S1 by itself is HUGE. But then, with the world so large I think people would tend to want to settle in the endgame sector to avoid long travel times, unless there was a quick travel to home and back. The quicktime travel could be on a 24 hour timer or something...but I don't know.
No instanced housing. SWG was the best. I liked finding a nice little spot and building next to my guild friends and just being able to walk around our guild's town and hang out.
Alternatively, you or your guild could live in an underground type of bunker. That way the land would stay pristine except maybe for the enterance. If there was some game performance savings doing it this way that might be a plus. Otherwise houses topside are more fun. |
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Originally posted by Terranah
Your right on! I love to drop my home plot within reason, whether next to friends or even my guildmates area.. I would love for them to implement the same type of housing in SWG instead of the EQ2, LotRO and DAoC style. I am not saying everything is SWG was great, but they did have a lot of good idea's when it came to housing and crafters. <imo> If they brought SWG housing, crafting, harvesters and player merchants, I would not even think of another mmorpg. I would be way to busy PvPing in the conflict towns while my harvesters and player merchants did their job. By the end of the day I would park myself in my home and do some crafting and decorating with the CHOTA teeth that I have collected.
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Lee Hammock, Lead Designer of Fallen Earth @ GameX Philly Listen to the podcast: Talks about housing ideas on how it may be implemented and other things from the lead designer. A great podcast with a lot of information for us FE junkies... LifeNet: Fallen Earth Podcast #6 Here is the script if you don't want to listen to the podcast.. The Summit Hammock was a summit keynote speaker made up of a panel of some great industry professionals including Damon Albers of Burst Online Entertainment, 38 Studios’ Steve Danuser, and Alexander Macris of The Escapist. The keynote was titled, Beyond Raids and Ganks: Exploring Next-Gen MMOs in a non WoW-Killer Context, and it was absolutely brilliant. I really believe this was one of the best keynotes I have ever heard simply because it was a topic that players could listen and relate to. It’s one thing to be a member of the Press and hear various industry speakers go in great detail on game development, budgets, production costs, etc., but this discussion I identified with solely as a gamer. Below is what I gathered from the keynote and my conversation with Hammock afterward. You can also listen to our audio excerpts from the summit Hammock spoke at on episode #6 of the LifeNet, Fallen Earth Podcast here. Fallen Earth iPhone App Server and Population Architecture Player Camps and New Construction Tradeskill Constructed buildings, walls, and other structures also have stats. An example used to explain this was if a player built a wall within the range of other structures within a town or camp that correlate with that constructed item, they will interconnect and become a part of that town which will give the items better stats or other benefits like increased town defense. If you built a bank for the town it would then increase the town commerce, but you don’t want to have too much commerce with too little defense, “the raiders may come for the easy pickens.” Hammock also explained that of course the long-term goal would be to allow players to destroy player-built structures which would fall heavily into the PvP side of Fallen Earth, but that side of it depends on technology available, and at this time the development team is still planning the technology for the construction feature therefore Hammock could not guarantee destructible structures will be implemented at launch of the Construction tradeskill or at all. But according to Hammock, the new Construction tradeskill as a whole is being designed with PvP heavily in mind. You can expect the Construction tradeskill to cap out and work very similar to the existing tradeskills that are currently in game. When mentioning whether Construction and Player Camps would come in Patch 1.2.0, Hammock simply stated, “It’s going to be a ways off because we have a lot of things we want to put into it.” Hammock did say that instanced housing would probably be a part of it, but certainly not all of it. He also went on to say that they are currently using around 20% of the map with another 40% planned for story-line leaving 40% for housing space. Pet System Turrets Lore |
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