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10/25/09 5:40:48 PM#41
Originally posted by Spiider
It's amusing that Blizzard has always focused purely on fun games which have enough depth to keep you playing for years, but now that they've finally got the success they deserved they're a greedy profit-driven megacorporation plotting the downfall of humanity. Personally I've always half considered Blizzard's "innovation" to be polish, and the ability to take ideas from a bunch of other games and turn it into something truly fun (usually by distilling out the crappy parts, as they did with EQ.) They're not 100% successful at it, but like the group of people running from a bear it's not how fast you run but whether you run faster than the people around you. |
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10/25/09 6:39:16 PM#42
Originally posted by Axehilt
What drugs are you on? Who said greedy megacorporation plotting the downfall of humanity? They are company just like any other, SONY, EA, all the same. Profit is primary goal, they are no charity organisations. You have been watching too many sci-fi movies about apocalyptic future. Blizzard is there to make money. Period. Just like MS got excel and winNT from others and then packaged it as own product this is how Blizzard packages ideas. They are appealing to many people, they have long lasting effect but they are far from revolutionary or innovative. Blizzard is to gaming what Spice Girls were to music. Blizzards knows where the money is, they know who to target and how to sell. This is why WOW is played by 10 million people and innovative revolutionary niche games, like EVE, can't break 500k. The world want's watered down gaming experience, pre-chewed content, instant action, brainless fun. Just because you don't it does not mean other 10 million people don't as well. I don't play WOW, but I don't hate Blizzard or WOW for what they are. It is the freedom of choice that matters, and those who wan't to play it and pay for it are welcome. Yet I have no expectations that Blizzard will ever walk the groundbreaking path again, those days are long gone for them, now it's about impressing the shareholders and not impressing some nerds who want innovative mmo thrill. Now get a life and accept that people have different opinions, and that if 10 million blindly chant "hail Blizzard" others should follow is a shitty way to go forward. No fate but what we make, so make me a ham sandwich please. |
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10/25/09 6:50:29 PM#43
I'm sorry, I'd forgotten we can't be silly or use exaggerations here at MMORPG.com. (Lighten up, man :P ) |
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10/25/09 6:59:39 PM#44
Judging from what Blizz has said about the new MMO, particularly the statement that "it's not going to be another WoW" I think that's a clear indication that it will be sandbox, or something close to it. Of course the definition of "sandbox" is different to everyone. For me, it would be something similar to a GTA game with the same sort of appeal. No levels, go anywhere, do anything, kill anybody sort of game. |
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10/25/09 7:07:46 PM#45
I am willing to bet some money on the possibility that their next MMO game will be a pretty decent sandbox with lots of bells and whistles. Their not going to compete with theirselves. World of Warcraft definitely has some years to come. I'm not a fan of the game myself, but I can easily see this game last for another five years. Within that period they are going to release a new MMO, or maybe even two. First a major sandbox title that is based on one of their franchises, and then there's going to be a sequel to WoW. And I'm not taking Diablo 3 as their next MMO.
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10/25/09 7:09:57 PM#46
Originally posted by cyan85
I think they most likely meant it wouldnt be set in Azeroth. Just to make things clear... |
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10/25/09 7:24:18 PM#47
Originally posted by Wizardry
Wow, just wow. After reading that post you have no clue how things work in MMO production do you?
Blizzard is amongst the most highly respected video game producers specifically for the fact that their games are very polished and of exceptional quality. That doesn't mean it will appeal to everyone, but good is good whether you like it or not. Blizzard seemingly always has a game in production.....D3 and the new unnamed MMO right now for example. Just because you don't hear about it doesn't mean it isn't happening. I'm not really sure where you're getting your information, but I'm guessing much of it is coming from your posterior.
WoW is using a 10 year old engine because the game has been out for 5 years and was in production for roughly that same amount of time. I know all the newest games are running on engines only a few months old though.../sarcasm. Do you have any idea the amount of money and time it would cost to replace a game engine with a newer one? Let's just say it's not feasible, especially for the behemoth that is WoW.
As for the textures....WoW was released that way intentionally so that the game is playable by a broader audience than a game that requires cutting edge tech to run smoothly. Available to more people = more subscriptions. It was brilliant yet simple....so simple other game producers should've figured it out sooner.
The linear quest progression was another reason WoW is so successful....ah, nevermind.......
Look, I get it you're not a fan of Blizzard or WoW, and neither am I, but to post blatantly false stuff as fact, when in fact it is simply your opinion, an opinion which contradicts reality, is just wrong. I'm not sure why you have such blind hatred, apparently WoW/Blizzard killed your dog, but you really need to let it go. Railing against a game, using the things that made it ridiculously successful as your argument is just,....well....it doesn't make you look very objective to put it politely. Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst! |
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10/25/09 7:41:19 PM#48
It might have some sandboxy elements like good ways for players to create quality content, but it won't be a sandbox. No way in hell. They actually want to make money and a sandbox won't make them enough. It might make a 10 man indy company some money, but not Blizzard. They're too big to take that gamble. Like others have said, Blizzard makes fun games first. Sandboxes generally aren't games and sometimes just aren't fun. Blizzard likes people to have a consistent high quality experience and thats not a sandbox at all. Sandboxes don't provide any sort of consistent experience, which is why most people don't find them fun. 10 people playing a sandbox could provide 10 different experiences and thats a bad thing for Blizzard. Its about quality control and in a sandbox, the developer hands that control over. The players just do what they want for better or worse. Look at how people bitch and moan when something doesn't go EXACTLY right in WOW. These people can't tolerate a sandbox where everything can go wrong all the time and its often by design or by accident=) Imagine if Blizzard told someone, "Yes, in our game other players can basically prevent you from ever leaving the starter area." If you can't hack it, quit." OR, "Yes, we're going to let you figure out how to play. There is no tutorial. Theres no right or wrong." "If you want a map or an explaination for anything, go look it up online." Yeah, that'll go over really well=)
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10/25/09 7:45:03 PM#49
Originally posted by Axehilt
Damn, I though you are serious. :) No fate but what we make, so make me a ham sandwich please. |
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10/25/09 8:27:14 PM#50
Originally posted by nickelpat
It made perfect sense for Blizzard to make a button-flashing minigame that the average six-year-old can easily master. They had the best engine, so why NOT make it easily accessible to the least-common-denominator of players? What makes absolutely no sense whatsoever is what most MMO producers are doing today: re-making the same game that Blizzard has already perfected. It may well turn out that Blizzard is the only MMO company with enough sense to know that it's stupid to try to compete with Blizzard. If they have any business sense whatsoever (and they do - in spades) they aren't trying to copy WoW; they're trying to find out all they can about the people who may be interested in MMORPG's, but AREN'T playing WoW, so they can target that market. Especially the millions of people who played the game for a short while and then left it. It's safe to say there aren't a lot who left because WoW was too complex to master. Blizzard's execs have said their biggest single surprise with WoW was finding out how high a percentage of the players are adults. Of course children (and drug addicts) represent a sizeable portion of the gaming world. But they're not nearly as gigantic a segment of the PC gaming community as they are in the console world. And in the case of MMO's - where you have to consider the number of potential customers who have their own credit cards - lucid adults might even comprise more than half of the customer base. Right now, WoW is where EQ was six years ago: more people have left it than are currently playing, and a huge percentage of the people still there are desperate for something new. Those people aren't going to be stolen by a smoother engine than WoW's, because there aren't that many rough edges left. If Blizzard can do essentially the same thing they did with WoW, but add a strategic element to the combat system, they'll bring back enough players to essentially double their subscription base practically overnight. If another company does that first, they'll cut Blizzard's playerbase in half. |
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10/26/09 2:14:14 AM#51
Originally posted by Josher
Interesting opinion about what makes a sandbox game.
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