Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,081
Members:1,594,616  Online:0
Guests:0  Posts:4,847,743
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » lets design the perfect MMO- Character Classes

2 Pages 1 2 » Search
28 posts found
  sneef

Novice Member

Joined: 8/06/09
Posts: 12

 
10/23/09 4:01:25 PM#1

Yes im bored and sometimes i like to think about the what if. Ill prolly do more of these eventually but this time Im thinking about character classes.

I'm sick of them.

When I buy a new game I like to think that it has new content but alas not anymore. Mage Rogue Warrior. OH cool Havent seen those before. Skrew unimaginative designers Ima make up some of my own ideas right on the spot while keeping the original philosophy of tank/dps/healer

 

Melee Tank/DPS

THE BLACKSMITH- The class idea here is everything you might find in a typical MMO except that instead of skills and talents learned from exp, all your abiliities are attached to gear that you make. Every peice of armor would have its own set of skills that you upgrade through upgrading your old armor. You could then choose your skill sets with the armor you craft. Need to solo? swap out some tanking stuff for damage gear. Want to start an AE party with some friends? no problem equip a 2hander and switch out your mitigation skilled gear for damage skilled gear, or if your friends are paper thing keep your shield up and switch out some peices for long range pulling and high aggro moves

 

Caster Tank/DPS

THE SUMMONER-The class idea here is all about the pet except the focus is ALL on the pet. Think of something more like the FFX summoning system where you directly control the summon. You would have two summons. One for Tanking and one for dealing damage. Your character would sit or ride the Tanking one and you would share the hp pool and skills of the Summon, Im thinking of some crazy beast like Cerubus or maybe even a dragon. The DPS one would be seperate and function more like a pet. All skills and special moves involve the pet. Armor on the tank would be seperate from your own. DPS pet would have no armor set and would be unkillable. reducing its hp to 0 would only stun it for a moment. HP damage is split between both you and your dps pet. Players would have the option to control the pet directly but only within a certain range of the player. Higher intelligence AI would focus on targeting your character as apposed to your pet

 

Caster DPS/Healer

THE MONK- The class idea here is all about healing, and strategy. Instead of a whole party buff you have 1 powerful buff you can pick to cast on only one person. If your soloing of course its on yourself, but while in a group you can choose to boost one persons speed/damage/hp/mitigation whatever. But the Catch is its only one person and its only one stat making you effectively even out a weakness or multiplying a strength. Healing would be in the form of a HoT but instead of mana it takes your own life. The only way to regen your own life is to deal damage. You can choose the strength of the HoT but be prepared to blow all your mana to do enough damage to keep up with a strong HoT. Skills and Spells would be half ranged and half melee. Ranged skills would be generally more powerful but have higher cooldown thus forcing the character to reposition him/herself constantly. Because of this there would be many controlling moves such as slow/root in its arsenal as well as teleports and speed increases

 

k my download is done i'll be back when i get bored again post some ideas of your own if you want

  Coman

Hard Core Member

Joined: 8/29/04
Posts: 1457

10/23/09 4:04:28 PM#2

My perfect MMO would not have classes. I like the way PS and WWIIOnline work. You rank increased and you can use more weapons/tools. 

  xpowderx

Novice Member

Joined: 10/09/05
Posts: 3909

Science is the belief in the ignorance of experts.
Richard Feynman, Nobel-prize-winning physicist

10/23/09 4:25:28 PM#3

First let me say character classes are  only a small part of creating a good mmo. I understand the frustration of seeing the same types of classes in other mmos.

I would love to see a mmo that uses the old SWG Pre-CU tier system for skills and class development. I also miss the aspect of even a older game EQ with open dungeons. Also to know that anywhere you go you have a sense of danger. Thats missing from alot of mmos as of late.Its replaced with the farm mentality. Farm X mobs for X items/loot ect. Why there are so many gold sellers these days. If instancing is allowed it would be only for"raids". Make really hard and uber items raid only loot. Takes a guild to complete a quest. As a guild would be the only ones to have multiple events set off in all different locations. Yes another EQ thing. Have faction play a important role. Depending on your race /class as well as area. Make it where not every town is friendly to your cause. Make the world open pvp if someone ventures where they do not belong, or in open wilderness ect.

Have crafter classes. Classes that have main roles to support world economy. Do not make crafting easy. Make recipes drop off hard mobs or a item from a specific quest ect. Make the Uber items non tradable. Bind on pickup. Have pvp events for regions(with rewards of course). Example: Those Evil Gnomes are attacking our Goblin homeland..Defend it ect and be rewarded. Or "those stinky humans are going after our ogre cave!! Quick lets kill em" just examples.

Make everything your character does important for other than just leveling up to get x skill or wear x loot/item.

Just some examples of what I see a good mmo as. I have alot more. but have to go to work. Ill come back on this tommorow after im off.

Thanks Jerry!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Success is your proof;
courage is your armour;
go on, go on, in my strength;
& ye shall turn not back for any!
— Liber AL III:46

  luckturtz

Novice Member

Joined: 9/03/08
Posts: 424

10/23/09 6:19:28 PM#4

 

I don't need to design the perfect class ,they are many unique classes here are couple of my favorite

Herald of Xolti-AoC

Death Knight-WoW

Hunter-WoW

War Priest(War),Cleric(aion),ToS/BS(AoC)-new breed healers

Necromancer-AoC,EQ

Mastermind-CoX

Fire/KIn-Blaster-CoX

Valewalker, Infiltraitor, Bonedancer-DAoC

Deverish,paragon-Guild wars

Blood Mage-Vanguard

 

  pepsibottle

Novice Member

Joined: 10/22/09
Posts: 99

10/23/09 6:23:22 PM#5

You forgot pulling + splitting for the classes. It's one of the most fun things in MMO for me.

  Davarien

Novice Member

Joined: 11/20/06
Posts: 31

10/23/09 7:40:13 PM#6

EQ1 classes were perfect in my opinion.

 

Man what I would do for EQ1 to be updated, add a decent pvp aspect and come back as strong as before. Loved playing a bard, a ranger, and a necro in eq1.

  Nightbringe1

Novice Member

Joined: 12/23/07
Posts: 686

10/23/09 7:45:41 PM#7
Originally posted by Davarien

EQ1 classes were perfect in my opinion.

 

Man what I would do for EQ1 to be updated, add a decent pvp aspect and come back as strong as before. Loved playing a bard, a ranger, and a necro in eq1.


 

EQ1 classes are some of my favorite, at least until they added beastlords and beserkers. Thy made both of those classes overpowered, at least at first.

Vanguard classes are also very well done.

Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin

  User Deleted
10/23/09 8:00:43 PM#8

Traditional RPG Fantasy classes work something like this:

 

Fighter - Wears plate and hits hard with taunts.

          Barbarian - Wears leather and uses avoidance instead. Hits hard. Taunts.

          Monk - Wears cloth and uses resistance/avoidance instead. Hits hard. Taunts.

Wizard - Wears cloth and hits hard with CC.

          Psionicist - Wears cloth and hits mediocre with great CC.

          Summoner - Wears cloth and uses pets. Hits hard.

Rogue - Wears leather and hits hard from the shadows.

          Ranger - Wears leather and hits hard from afar.

          Bard - Wears leather and hits mediocre. Massive buffer.

Cleric - Wears plate and heals hard.

          Paladin - Wears plate, heals weak, taunts.

          Druid - Wears leather, damages mediocre, heals mediocre.

 

 

Personally, I would like a complex skill point system that was not class based at all. It would need to be deep and in my opinion would be extremely difficult to design correctly. Generally, people go with a cookie cutter anyway which basically makes them a class or they feel gimped in some way. If someone were ever to design a skill point based system where these two issues were a non-issue instead of a central theme, the MMO would go far IMO.

 

But that's not what this thread is about. This is about classes. Classes need strengths and weaknesses to really be successful. The simplest form is the fighter that can take damage but can not reach his target as easily, and the wizard that can't take damage but can hit really hard from afar.

 

The classes I listed are the cookie cutter typical fantasy MMO classes. No matter what you call them, they are all the same.

  User Deleted
10/23/09 8:47:02 PM#9

I'd like to see more flavors of bards & rogues, like jesters / jokers.  That or madmen lol

  someforumguy

Elite Member

Joined: 1/25/07
Posts: 2730

10/23/09 9:04:02 PM#10

Still the oldschool holy trinity classystem? (tank, spank, heal). Thats far from perfect for me. It causes 2 of the most annoying drawbacks in MMO's imo.

  • The need for the overused Taunt system. This is not immersive and makes group tactics way too simpleminded.
  • The need for specific classes for any challenging content, which makes grouping a pain in a lot of cases.

While a class system like preNGE SWG or Anarchy Online might be difficult to develop just like that, you could also go for dual classes, where the chosen class doesnt predetermine role in a group.

A nice example for that is Guild Wars class system. Its way more flexible then class systems in most other games. That game also doesnt use a taunting system, but tactical positioning to determine aggro of mobs. The mobs also move in packs and have their own roles within their pack.

Too bad that Guild Wars rarely gets credit for that, only because the discussion is always about it being a MMORPG or not. Which has nothing to do with the combat system.

  Caleveira

Novice Member

Joined: 9/13/09
Posts: 563

10/23/09 9:34:41 PM#11
Originally posted by colddog

Traditional RPG Fantasy classes work something like this:

 

Fighter - Wears plate and hits hard with taunts.

          Barbarian - Wears leather and uses avoidance instead. Hits hard. Taunts.

          Monk - Wears cloth and uses resistance/avoidance instead. Hits hard. Taunts.

Wizard - Wears cloth and hits hard with CC.

          Psionicist - Wears cloth and hits mediocre with great CC.

          Summoner - Wears cloth and uses pets. Hits hard.

Rogue - Wears leather and hits hard from the shadows.

          Ranger - Wears leather and hits hard from afar.

          Bard - Wears leather and hits mediocre. Massive buffer.

Cleric - Wears plate and heals hard.

          Paladin - Wears plate, heals weak, taunts.

          Druid - Wears leather, damages mediocre, heals mediocre.

 

 

Personally, I would like a complex skill point system that was not class based at all. It would need to be deep and in my opinion would be extremely difficult to design correctly. Generally, people go with a cookie cutter anyway which basically makes them a class or they feel gimped in some way. If someone were ever to design a skill point based system where these two issues were a non-issue instead of a central theme, the MMO would go far IMO.

 

But that's not what this thread is about. This is about classes. Classes need strengths and weaknesses to really be successful. The simplest form is the fighter that can take damage but can not reach his target as easily, and the wizard that can't take damage but can hit really hard from afar.

 

The classes I listed are the cookie cutter typical fantasy MMO classes. No matter what you call them, they are all the same.


 

Traditional? Is this hasbros D&D? Doesnt look like a traditional system to me...

Just to make things clear...
I speak for myself and no one else, unless i state otherwise mine is just an opinion. A fact is something that can be independently verified, you may challenge such but with proof. You have every right to disagree with me through sound argument, i believe in constructive debate, but baseless aggression will warrant an unkind response.

  User Deleted
10/23/09 11:24:57 PM#12
Originally posted by Caleveira
Originally posted by colddog

Traditional RPG Fantasy classes work something like this:

 

Fighter - Wears plate and hits hard with taunts.

          Barbarian - Wears leather and uses avoidance instead. Hits hard. Taunts.

          Monk - Wears cloth and uses resistance/avoidance instead. Hits hard. Taunts.

Wizard - Wears cloth and hits hard with CC.

          Psionicist - Wears cloth and hits mediocre with great CC.

          Summoner - Wears cloth and uses pets. Hits hard.

Rogue - Wears leather and hits hard from the shadows.

          Ranger - Wears leather and hits hard from afar.

          Bard - Wears leather and hits mediocre. Massive buffer.

Cleric - Wears plate and heals hard.

          Paladin - Wears plate, heals weak, taunts.

          Druid - Wears leather, damages mediocre, heals mediocre.

 

 

Personally, I would like a complex skill point system that was not class based at all. It would need to be deep and in my opinion would be extremely difficult to design correctly. Generally, people go with a cookie cutter anyway which basically makes them a class or they feel gimped in some way. If someone were ever to design a skill point based system where these two issues were a non-issue instead of a central theme, the MMO would go far IMO.

 

But that's not what this thread is about. This is about classes. Classes need strengths and weaknesses to really be successful. The simplest form is the fighter that can take damage but can not reach his target as easily, and the wizard that can't take damage but can hit really hard from afar.

 

The classes I listed are the cookie cutter typical fantasy MMO classes. No matter what you call them, they are all the same.


 

Traditional? Is this hasbros D&D? Doesnt look like a traditional system to me...

 

D&D is about as traditional as it gets. Class roles were defined in that game. Others took those concepts and converted them to Online games a long way back. My first experience with this system was in MUDs and it has really never looked back.

  spades07

Apprentice Member

Joined: 6/14/08
Posts: 784

10/24/09 2:45:22 AM#13

I liked a Dota class:

OmniKnight

Had spells:

Heals the player but damages anything attacking the player.
Castable magic immunity on players.
An ulti of a big armor bonus to players around him.

Tricky character to build for in terms of getting items because it would all depend on your game structure but useful class in the PvP type thing.

  Vynt

Hard Core Member

Joined: 9/19/04
Posts: 447

10/24/09 2:55:00 AM#14

I always loved the classes from daoc. A lot of variety. My favorite is the spiritmaster.

Also liked the classes in EQ. Liked when the ranger was a better archer than melee, and my monk, hehe. Actually I think I liked all the classes except berserker. I was never really fond of 2h weapons.

  Death1942

Advanced Member

Joined: 2/24/07
Posts: 2595

10/24/09 3:17:22 AM#15

if we really must have classes (i prefer classless systems) then noncombat classes are a must in my mind or at least some sort of non combat focus. 

The blacksmith the OP was talking about is sort of what i am looking for but the guy is a tank as well.  A rogue/assassin should brew poisons or steal when they are not killing and a sorcerer/wizard should discover/create new spells or experiment while they are not out blasting things to death  We need far more non combat stuff in MMO's and they may as well tie them to a class.

 

Aside from that i would say i am still waiting on a freaken ranger that is like an actual ranger (pets (decent ones), melee, ranged stuff) almost every game nails one side but never all 3 (Vanguard is as close as i have gotten..and their pets are a tad lame)

Oh and mages/wizards/sorcerers need far bigger spells.  I loved Pyroblast in WoW and yet every game (including WoW) seems to give you some lame little firebolt thats your main cast.  Depending on the sort of game i really want to see very exadurated spells or (if the game wants to be a tad...realistic) smaller ones.

MMO wish list:

-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads

  toddze

Elite Member

Joined: 8/02/08
Posts: 1933

I am not a hater, I call it like I see it.

10/24/09 3:20:10 AM#16

You can create the perfect class but it will just get nerfed to be competetive with the other classes.

Elder scrolls online: Voice your concerns here :http://www.zenimax.com/contact.php
Waiting for:ArcheAge,TSW(for a good laugh at the ppl who actually bought it)
Now Playing: N/A
Worst MMO: Age of Conan
Favorite MMO: FFXI

  Ilvaldyr

Novice Member

Joined: 8/31/08
Posts: 2163

10/24/09 5:50:37 AM#17

I do miss bards/minstrels.

Music just doesn't seem to play much of a part in any of the more recent MMOs that I've seem.

I loved the way that you could play instruments in LOTRO, and how they approached the health/healing mechanic.


Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift

  User Deleted
10/24/09 5:53:39 AM#18
Originally posted by Ilvaldyr

I do miss bards/minstrels.

Music just doesn't seem to play much of a part in any of the more recent MMOs that I've seem.

I loved the way that you could play instruments in LOTRO, and how they approached the health/healing mechanic.

 

It was fun jamming their faces into the ground with a lute. 

 

"What, you want something weird looking wolf?!"

 

*slams a chord and bobs his head as the wolf shrieks in pain*

  Hauken

Novice Member

Joined: 3/22/06
Posts: 642

10/24/09 6:12:34 AM#19

How about just dropping the whole class system all togheter and go for a skill system. Be whatever you wanna be?

I feel the Tank, DPS, Heal, CC, AOE archtypes have been done to death.

Hauken Stormchaser
I want pre-CU back
Station.com : We got your game
Yeah?, Well i want it back!!!

  User Deleted
10/24/09 6:18:09 AM#20
Originally posted by Hauken

How about just dropping the whole class system all togheter and go for a skill system. Be whatever you wanna be?

I feel the Tank, DPS, Heal, CC, AOE archtypes have been done to death.

 

I agree with you, but I also believe that it's extremely hard to pull off a solid "game" without having roles defined. For instance, if everyone choses what they are through a heavy skill system, how can you balance anything ever? 

 

And if balance doesn't matter, will you not eventually just end up with 3 or 4 cookie cutter builds that pwn the rest in their specific areas?

 

2 Pages 1 2 » Search