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10/23/09 1:31:46 PM#2
This along with , boring, uninspiring , linear gameplay made me quit. I haven t seen such a souless game in along while. For each their own but no thanks. |
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10/23/09 1:33:46 PM#3
Oh no, a graph chart with numbers! /quits |
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10/23/09 1:33:51 PM#4
take a ball peen hammer and proceed to hit yourself in the foot once every 10 seconds and realize that this action is more fun then what you are about to behold... |
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10/23/09 1:34:12 PM#5
It looks about right 30+ is when the grind starts to really kick in for this game. |
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10/23/09 1:40:31 PM#6
Sorry you cant ding 50 in 2 weeks of casual play. GW2 the future of MMO gaming |
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Originally posted by EricDanie Great contribution Diane....
I wasn't complaining... simply putting the xp curve in a different light... |
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it's kinda funny to see both sides... one is the people who hate the game and bitch about it, and the others who love it and defend it to such extremes... even against people who aren't bashing it. |
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10/23/09 1:55:07 PM#9
Good thing you can do pvp, instances, crafting and collecting abyss points before reaching those levels. |
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10/23/09 1:58:59 PM#10
If you're having fun this curve is meaningless. It really doesn't matter if you take years to level cap, as long as you're enjoying the journey. It also goes without saying that in this situation, you won't really feel the grind, as you aren't racing to level cap and don't look at the exp bar every time you kill something/gather something/kill an enemy/ complete a quest etc. because you're having FUN (keyword: Fun). If you aren't enjoying it like a lot of people and are actually dreading the +30lvls, then I suggest you cancel your account right now as it's futile to continue playing with this mindset. Contrary to what some people think, Aion is not a chore. It's only work if you make it look like work. It's a game, made for entertainment, if it doesn't entertain you, then to hell with it. |
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10/23/09 1:59:11 PM#11
Your chart is probably very close to accurate... I don't disagree at all - it IS hard to level past 35+...
Thats why NCSoft has said time and time again they are going to increase the XP rewards for quests in this block (35-50). Everyone here knows it, NCSoft knows it, but yet its talked about time and time and time again. THATS the whole issue and nothing to do with people defending it or bashing it. The haters simply will not rest until every person who is interested in Aion is driven away - the people who do like it and play it are just sick and fucking tired of it to tell you the truth.
BTW - this is nothing towards the OP - and more of the reflection of the poor community at MMORPG.com. Its like this for EVERY new MMO here... for whatever reason this has turned into the cess-pool of the MMO world. Thankfully there's a few good folks who are left and havent gotten tired of it (yet).
Edit: In before "why are you here then"... I actually like their articles/reviews - and I get some enjoyment laughing at the haters who will do everything in their power to make people KNOW how they feel about the game. It makes me lol... you wouldn't know Aion was running for election |
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10/23/09 1:59:55 PM#12
I think the exp curve is fine as it is. The lack of interesting content to flesh out those levels is a problem though. |
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10/23/09 2:07:57 PM#13
Every MMO and single player game that is based on a level/xp system is going to have a similar line graph. Level one is going to require very little xp and level max is going to require the most amount of xp. This is not something new and exclusive to Aion. The amount of xp per level is going to vary, but you will notice that the games that require less xp per level are also going to provide less xp per kill/quest. The higher the level you get the more xp is going to be required to gain the next level. You should have put this under a general topic and shown it compared to other MMOs based on a level/xp system to show how they are similar, only varying in the amount of xp required per level. I'd like to see a chart that compares all the top MMOs currently out based on the xp/hour and how many hours at that rate to achieve each level. Now that could be educational. |
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10/23/09 2:08:48 PM#14
Originally posted by Lowdos
I agree completely... but I trust things like this is being worked on.
I swear people think a game gets released and the dev team just goes on holidays, never to touch it again lol (that's not directed at you Lowdos - but in general)...
Could Aion use more quests? Absolutely! Is it game breaking? No - not really.... its already stated the quest XP is going to see a very significant improvement in the next patch. They could probably add another 500-1000 quests too to please the Western Market... but these things don't just "happen" over night. Vanilla WoW didn't have a quarter of the quests it currently has. Hell - I remember being in places like Desolace at 42-43 range thinking "where do I go next"? because there was no quests available and I had completed everything that was open. They actually went back years later (pre-TBC) and added in a bunch of quests to help the leveling curve. Aion will do the same thing in time - its just a matter if most people are patient enouhg to wait or not. |
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10/23/09 2:14:30 PM#15
Originally posted by Lowdos
Totally agree. If they front loaded the curve more they would just disinterest players early on, the issue is exactly what is posted above, they need something to keep the players at that level block motivated. |
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10/23/09 2:30:26 PM#16
Originally posted by Mishtal Great contribution Diane....
I wasn't complaining... simply putting the xp curve in a different light... Hi, my name is Diane, nice to meet you. Anyway numbers like this have no real meaning when you don't know the quest XP along with mob xp and some estimation of how long it takes to level, that is, if you're so worried about how long it takes to level. If someone already considers the current leveling state a negative grind, watch out not to reach max level already burned out to face yourself with what you may consider another negative grind - the end-game gear hunting. Here's some contribution, the first is a link to an official interview with the first 2 players to achieve 50, and the second is an image (I don't know if I can link fansite forum threads) of some estimated quest changes in the korean 1.5.1 test server patch (no idea when it will arrive here) http://na.aiononline.com/board/notices/view?articleID=135&page=
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10/23/09 4:10:18 PM#17
Originally posted by mmaize
Totally agree. If they front loaded the curve more they would just disinterest players early on, the issue is exactly what is posted above, they need something to keep the players at that level block motivated.
It's not really that kind of game, though, NCsoft haven't gone for an immersive story-driven mmo, more they have gone for a grind/PvP game. There is nothing wrong with grind/PvP and certainly I think it goes down great at the PC-Bang it seems. |
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10/23/09 4:15:34 PM#18
Aion doesn't have an immersive story? did you see any of the cutscenes? imo they should have added more campain quests when I see some of the awesome cutscenes they remind me of final fantasy. |
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10/23/09 4:20:10 PM#19
My only complaint for aion is the level grind from level 40-45. Its insane not many people will like it. Its a cruel joke level from ncsoft lol.
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10/23/09 4:20:26 PM#20
I didn't like the cut-scenes, they sort of showed up the graphical limits of the game more than anything else, more to the point I tend to look more for immersion from gameplay than cut-scene or loading screens. |
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