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Fallen Earth

Fallen Earth 

Fallen Earth  » ...Is FE somewhat like Pre-CU SWG?

4 posts found
  kidRiot

Novice Member

Joined: 5/09/06
Posts: 204

 
10/23/09 7:37:06 AM#1

From what I've read from posts and such, FE sounds like Pre-CU Star Wars Galaxies, where PvP is the end game, semi sandbox....

Is this true?  Because I LOVED Pre-CU SWG, and am looking for a new MMO to play.  Currently trial on LOTRO, but I thinking Dragon Age may satisfy my fantasy tooth...

  Omali

Advanced Member

Joined: 2/16/09
Posts: 755

10/23/09 7:39:30 AM#2

It's best to not go into Fallen Earth with the assumption that it is like Pre-CU Star Wars Galaxies.

It's still a great game, and if you liked pre-CU SWG you will probably like Fallen Earth. I'm just saying don't set yourself up with a lot of unrealistic hopes.

  User Deleted
10/23/09 7:42:06 AM#3

As it is with your first love-  you will always remember it with some bitter sweetnes- its the same with your first mmo you really liked. And how much you l try to find a new one, the first will always be there - lurking.

and frankly I dont know if they are alike. I just write becuse I had a bad ass exame that I dont want to think about

  User Deleted
10/23/09 8:10:39 AM#4

No offense to Fallen Earth, but do NOT join FE hoping it is like Pre cu SWG 

Fallen Earth combat feels like early NGE, manual targeting. Especially melee.

Fallen Earth has much fewer sandbox elements/tools.

The closest thing to Pre-CU out now IS SWG.

It's much improved over when NGE hit, and in many ways is better then PRe-CU (yes I said it). Some things about pre cu were better, but not eveything.

I played SWG since launch, and hated NGE. I left because of NGE. I have a Jedi who got borked from NGE. I returned in 2008 supprised at how much has changed for the better. 

Auto target is back.

Crafting is very important and still the best out of any mmo. In Fallen Earth when you make a .45 pistol, it is exactly like every other of it's specific type. In SWG you can make better versions of a simmilar object due to better resources, and better equipment.

Open world housing, with full ability to decorate. Guild Cities built in world adding to the persistant sandbox elements missing by other mmo's. Really amazing what some players construct. Now with player Appearence Tabs, you can wear the look you want without effecting your stat suit

Combat is no longer about who has the uber mind dot weapon. EVERY combat class can be effective. Expertise gives many options and can mimmick many of the old PRE CU templet mixes. Yes there are too many Jedi....That is the 1 thing I am not going to argue. I miss Jedi being totally rare and special too see. Once you approach SWG now by forgetting this one aspect, the game becomes quite enjoyable.

If you truely hate Jedi, you can always join a Mandolorian guild and Bounty Jedi till your hearts content. Get in a PVP guild and declare war on a Jedi guild. Be creative.

Space still has a good community, and essentually makes SWG 2 completely different games

SWG is far from perfect, but no other MMO has all the strong sandbox elements SWG has.

My hope is SOE pulls further away from the direction SWTOR seems to be going (Star WoWs for kidz) and continues to return, and add to the persistant world sandbox elements. This is SWG's only hope for survival once SWTOR releases.