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10/27/09 1:52:25 PM#21
If you can cap out and run all the content end game and along the way in 3 weeks... you aren't casual ;) When I played shortly after launch my Dark Templar got to 34? playing casually in two months time. Figure for me to cap out playing 5-10 hours weekly... 3-6? months give or take. |
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Originally posted by CyanSword
Personally I think the game is going the direction many players do want, just because you disagree doesn't make anyone else who might disagree with you wrong. I have loved the changes since I came back to the game, and almost everyone I play with feels the same (apart from a couple who love tradeskills where AoC is weak), but direction wise I would say it is headiung towards where far more players think it should be heading. The devs have also done a bunch of surveys recently with way more than five questions, I know I have done two in the last month they sent out, one about PVP and one about my experience coming back to the game, so they are definitely taking the feedback in. Hell, games are not a democracy, they don't have to ask us at all, but they do, and way more than I have ever gotten asked by any other devs (hello NCSoft, hello Turbine), so I think Funcom are doing ok in that regard. I don't like all they have done, but it is a fun game and heading in good directions. I just wish they would do more on the rough round the edges polish part. There are many small niggling bugs still enduring from launch, wish they could see to some of those alongside the big changes. Seems to me you just dont like the fact that it isn't the decisions you would make. Maybe this just isnt the game for you? There are plenty more out there.
Some of the changes are positive. However, were it the case they were trending the correct direction the game would be growing not dying. |
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10/27/09 8:35:20 PM#23
Originally posted by Solude
If you can cap out and run all the content end game and along the way in 3 weeks... you aren't casual ;) When I played shortly after launch my Dark Templar got to 34? playing casually in two months time. Figure for me to cap out playing 5-10 hours weekly... 3-6? months give or take.
Note that I mentioend 2-3 weeks 'at endgame'. =) |
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10/27/09 9:27:13 PM#24
Originally posted by LordBonezy
Many have mentioned it already and I'll just re-highlight it here from the Funcom point of view. Having forum only polls really don't help in the long run. This is mainly because only a small percent of players actually post on the forums or even read them. That's why we aim for surveys that are mailed out to all active and sometimes inactive customers. So we can get a better turnout that's bigger than a few hundred people or even a few thousand. It is very important we listen to those who take time to share their input in the community. We do take this in as much as we can and it should be obvious by now that our Game Director (Silirrion) also consumes this daily. I think we are all for client polls when you login. I can't say if and when we would have such a feature but I know it's not something we don't want to do. It's just a matter of finding time to add it as we always have more important issues to address or enhance (siege issues or expansion stuff). In the meantime, just know the community team is always pushing for the said feature because we know how important it is to have when planning our future updates. Cheers! Glen ''Famine'' Swan |
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Originally posted by FC-Famine
Many have mentioned it already and I'll just re-highlight it here from the Funcom point of view. Having forum only polls really don't help in the long run. This is mainly because only a small percent of players actually post on the forums or even read them. That's why we aim for surveys that are mailed out to all active and sometimes inactive customers. So we can get a better turnout that's bigger than a few hundred people or even a few thousand. It is very important we listen to those who take time to share their input in the community. We do take this in as much as we can and it should be obvious by now that our Game Director (Silirrion) also consumes this daily. I think we are all for client polls when you login. I can't say if and when we would have such a feature but I know it's not something we don't want to do. It's just a matter of finding time to add it as we always have more important issues to address or enhance (siege issues or expansion stuff). In the meantime, just know the community team is always pushing for the said feature because we know how important it is to have when planning our future updates. Cheers! Let me bring you up to speed her Famine, to have read this 3 page thread in its entirety. Since I'm such a nice guy and of course have your attention once again, I'll give you the lightning bolt that was the brainstormed idea from this discussion. We already covered the fact that the surveys and polls aren't helping you guys make the right moves. Some of them yes good ideas, good moves, most of them not, as evidenced by the trend in populations, staff cuts, and well you know why. So, what has to happen is change the way you do business, the way you gather intel on the product, the way you implement, and what your priorities are. The idea is not to have forum polls, of course because we know that you only get marginal response and a marginal segment of the community. The "big idea" is to place a single mutiple choice question with clear and concise distinct choices, right at the log-in screen, that every player of the game can make during their log in. Implement it so that it is not in the way and does not prevent loading but allows your team to get real instant and important feedback. Then you could also have that one poll in game link directly to a discussion thread in the official forums, and give players the chance to refine the direction and choices made. Of course you can say that you can't say if and when, oh and I notice you did, but, but, fuck that, you can and should say that yes we can and we are going to! Because fact is you can implement something really simple like this in 24 hours with 1or 2 coders and it will give immediate and credible feedback and potent insight into the direction that you need to go, and give you something you can point to for real when it comes to saying yeah, we answered the call of our players, our in game players, because they made the decision on this game design, this game mechanic, this priority. Keep it simple, keep it direct, and cut the bullshit. Thats where you guys need to go. We look forward to seeing your implementations, not with the expansion, or in the next quarter, or in the next patch, but now. We are looking for real meaningful improvement NOW! |
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10/28/09 3:04:50 PM#26
Originally posted by LordBonezy Here's the thing... Really going about doing polls or even going with what people on the forums are saying can and cannot work. it is easy to screw around with a Poll, even on a forum where you need to be a subscriber there are people who can (and will) screw around with the Poll if it isn't done right. Going with what the people on the forums want? That's great, only chances are you'll end up doing whatever the loudest tend to say. And as much as the Vets of this one game that underwent some changes a few years ago claim, it was the louder people on the forums that I feel led to changes that hurt the game and then ended up getting big changes that really hurt that game. Wanna know how I would go about it? Find the Players that really do give a damn about the game. I'm talking the people that post class guides, those who help newbies or are not your run of the mill lolcat pvper and yes even a Role Player or two. Sit those people down and ask what they think and feel should be done with the game. Granted not everyone is going to get along, however I think it would be better to go with people that really do care about the game. |
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Originally posted by MikeMB Here's the thing... Really going about doing polls or even going with what people on the forums are saying can and cannot work. it is easy to screw around with a Poll, even on a forum where you need to be a subscriber there are people who can (and will) screw around with the Poll if it isn't done right. Going with what the people on the forums want? That's great, only chances are you'll end up doing whatever the loudest tend to say. And as much as the Vets of this one game that underwent some changes a few years ago claim, it was the louder people on the forums that I feel led to changes that hurt the game and then ended up getting big changes that really hurt that game. Wanna know how I would go about it? Find the Players that really do give a damn about the game. I'm talking the people that post class guides, those who help newbies or are not your run of the mill lolcat pvper and yes even a Role Player or two. Sit those people down and ask what they think and feel should be done with the game. Granted not everyone is going to get along, however I think it would be better to go with people that really do care about the game. We scratched that idea because it limits the segment of the playerbase to just that area. Of course the forums won't give a good cross section. Our latest and greatest idea is to have them code a poll in game, that is updated weekly, maybe supported by options in the offiical poll. The bottomline is Funcom needs to have the community do more decision making, and provide better more direct input. The convoluted data and information and opinions they are running wild with, are taking too long to get anything done and its not working. |
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