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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Reasons for not buying this game (Big Ifs and stuff)

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96 posts found
  User Deleted
10/27/09 4:19:10 PM#61
Originally posted by pmcubed

I just don't know why its so hard to have pre-cu crafting god save it!

Crafter specific characters make it so people want to get 2 accounts >_<

Give me mining facilities  and research stations with varying qualities minerals to craft cool stuff!!!!!!

Dont make it so I put two lumps of coal, click a button and out pops a new sword !!! >=(

 

You're talking about galaxies, not SWTOR. You don't even know if crafting will be better, as good, or worse then SWGs. They said they're puting a lot of work into it. SWTOR probably won't be like SWG character limit, actually I know for a fact you can have multiple characters on one account, having to pay for mulitple accounts to play seperate toons on the same server is stupid.

  User Deleted
10/27/09 4:23:10 PM#62
Originally posted by Astralglide
Originally posted by Hauken

Im prolly gonna buy/try this game when it comes out, but there are some reasons that might change my mind...

 

  1. Lack of open world (SWG Rage of the Wookies kind of worlds)  What? How do you mean?

Rage of the wookies had horribly narrow paths and it was heavily, and I mean heavily instanced. Worst expansion imo.

  Yamota

Elite Member

Joined: 10/05/03
Posts: 4842

Money in politics is the root of all political evil. It is corruption at it's worst.

10/27/09 4:23:50 PM#63

Linear, themepark and casual. The basic three WoW clone recipes and reasons not to buy any MMORPG that is like that.

  Ruyn

Novice Member

Joined: 12/09/08
Posts: 1086

10/27/09 4:32:18 PM#64
Originally posted by Yamota

Linear, themepark and casual. The basic three WoW clone recipes and reasons not to buy any MMORPG that is like that.

 

Amen.  Never again will I play an MMO that funnels me.  I will also never play a leveling mmo again.  Must be skill based.  Some of you may say that, well you still level in a skill based system.  I say back that the difference is not exponential.  Nothing is more frustrating when trying to play with your friends and being separated by big level differences.  In a skill based MMO you can get together with any number of friends, head in any direction and still contribute in meaningful ways.  This type of MMO also encourages you to enjoy the journey more than the destination.

  RoosterNash

Novice Member

Joined: 9/11/09
Posts: 281

Revolution through Destruction!

10/27/09 4:32:35 PM#65
Originally posted by benmou13
Originally posted by Loke666
Originally posted by Hauken

Im prolly gonna buy/try this game when it comes out, but there are some reasons that might change my mind...

  1. Heavy instancing
  2. Lack of open world (SWG Rage of the Wookies kind of worlds)
  3. RMT. I rufuse to pay extra money to be able to compete in a game.
  4. Poor crafting system.
  5. Lack of diversity within classes. No fun beeing exactly like the other smuggler or bounty hunter.

Not much i guess, but that can be enough for me to stay away.

We really know too litle of the game yet for your reqsons to be valid.

If you count zooning when travel from one planet to another it will most likely have that, but there is some logic to that at least unless the game actually adds space travel. But I heard that the planets in themselves shouldn't be instanced.

The RMT seems to be a rumour, true or not. Unti we actually got some facts about it we cant say much. Maybe the game wont have a monthly fee or the RMT wont be in the game, we have to wait on this.

Do you actually know how the crafting system work? Same thing with class diversity.

This thread is way too early, Bioware havnt given us enough information on how the game will work for us to be sure.

I don't think TOR will be the saviour of MMOs (that will be Guildwars 2) but it will be something fresh that most likely will affect the other games too. It is nice that someone does something different.

  RMT is not rumoured if you read the terms and conditions to beta testing it clearly states cash shop and what has put me off this game is its targetting the wow crowd its aimed at casual gamers not the hardcore which is frustrating cause then theres no real challenge but i will still play this game cause its bioware and i love starwars

Wait, where did you say it says RMTs will be present?
 

Ah, yes, beta. Well, then it's settled. There is no way in their right minds that they would EVER change ANYTHING in beta so it MUST be... you know? Because it's just the way beta works. If it's in the beta, by god, it's in the release...

Laughable.

THE Rooster Nash

  User Deleted
10/27/09 4:43:39 PM#66
Originally posted by Ruyn
Originally posted by Yamota

Linear, themepark and casual. The basic three WoW clone recipes and reasons not to buy any MMORPG that is like that.

 

Amen.  Never again will I play an MMO that funnels me.  I will also never play a leveling mmo again.  Must be skill based.  Some of you may say that, well you still level in a skill based system.  I say back that the difference is not exponential.  Nothing is more frustrating when trying to play with your friends and being separated by big level differences.  In a skill based MMO you can get together with any number of friends, head in any direction and still contribute in meaningful ways.  This type of MMO also encourages you to enjoy the journey more than the destination.

 

I really I don't think anybody has much to try and persuade you, everybody has their own style when it comes to games. Some prefer a level system, some prefer skill based.

"Skill" based games don't mean anything other then the character advances through abilities and not so much levels, I actually don't see much of a difference, higher levels mean more damage, higher skills mean more damage. Most leveling MMOs encourge the destination, you're correct, but ToR on the other hand, a game where Story is a main focus, encourges both. Yes both, the journey and where you're going to end up. That's how I see it though. You might see it a different way.

  Astralglide

Advanced Member

Joined: 9/03/07
Posts: 679

"Nothing says combat instancing like cleavage, nipples, and leather"
-Sanya Weathers, 2009

10/27/09 4:53:02 PM#67
Originally posted by RoosterNash
Originally posted by benmou13
Originally posted by Loke666
Originally posted by Hauken

Im prolly gonna buy/try this game when it comes out, but there are some reasons that might change my mind...

  1. Heavy instancing
  2. Lack of open world (SWG Rage of the Wookies kind of worlds)
  3. RMT. I rufuse to pay extra money to be able to compete in a game.
  4. Poor crafting system.
  5. Lack of diversity within classes. No fun beeing exactly like the other smuggler or bounty hunter.

Not much i guess, but that can be enough for me to stay away.

We really know too litle of the game yet for your reqsons to be valid.

If you count zooning when travel from one planet to another it will most likely have that, but there is some logic to that at least unless the game actually adds space travel. But I heard that the planets in themselves shouldn't be instanced.

The RMT seems to be a rumour, true or not. Unti we actually got some facts about it we cant say much. Maybe the game wont have a monthly fee or the RMT wont be in the game, we have to wait on this.

Do you actually know how the crafting system work? Same thing with class diversity.

This thread is way too early, Bioware havnt given us enough information on how the game will work for us to be sure.

I don't think TOR will be the saviour of MMOs (that will be Guildwars 2) but it will be something fresh that most likely will affect the other games too. It is nice that someone does something different.

  RMT is not rumoured if you read the terms and conditions to beta testing it clearly states cash shop and what has put me off this game is its targetting the wow crowd its aimed at casual gamers not the hardcore which is frustrating cause then theres no real challenge but i will still play this game cause its bioware and i love starwars

Wait, where did you say it says RMTs will be present?
 

Ah, yes, beta. Well, then it's settled. There is no way in their right minds that they would EVER change ANYTHING in beta so it MUST be... you know? Because it's just the way beta works. If it's in the beta, by god, it's in the release...

Laughable.

Hey, cut him some slack. He probably played WAR where the beta was actually BETTER than the release product. 

A witty saying proves nothing.
-Voltaire

  User Deleted
10/27/09 5:50:01 PM#68

Only bad feeling I get about this game is, EA+LA+ Microtrans. Hard to see how that won't be a problem, but I hope for the best still.

  User Deleted
10/27/09 5:55:03 PM#69
Originally posted by FikusOfAhazi

Only bad feeling I get about this game is, EA+LA+ Microtrans. Hard to see how that won't be a problem, but I hope for the best still.

 

I see your point on LA and RMT, I don't get get the problem with EA though. Every game with the EA logo I was looking forward to lived up to my expectations. Why is EA so bad?

  User Deleted
10/27/09 7:11:47 PM#70
Originally posted by greed0104
Originally posted by FikusOfAhazi

Only bad feeling I get about this game is, EA+LA+ Microtrans. Hard to see how that won't be a problem, but I hope for the best still.

 

I see your point on LA and RMT, I don't get get the problem with EA though. Every game with the EA logo I was looking forward to lived up to my expectations. Why is EA so bad?

Who said they were bad? It's just the nature of the business they're in.

  User Deleted
10/27/09 7:16:45 PM#71
Originally posted by FikusOfAhazi
Originally posted by greed0104
Originally posted by FikusOfAhazi

Only bad feeling I get about this game is, EA+LA+ Microtrans. Hard to see how that won't be a problem, but I hope for the best still.

 

I see your point on LA and RMT, I don't get get the problem with EA though. Every game with the EA logo I was looking forward to lived up to my expectations. Why is EA so bad?

Who said they were bad? It's just the nature of the business they're in.

ah ok, thought you was saying they was to be watched out for, lot's of people seem to think so. I just was not sure why. But yeah I agree then.

  Vagrant_Zero

Novice Member

Joined: 9/22/07
Posts: 1257

10/28/09 1:42:12 AM#72


Originally posted by Yamota
Linear, themepark and casual. The basic three WoW clone recipes and reasons not to buy any MMORPG that is like that.

And yet in your player profile it says currently playing Aion and Champions Online, 2 games that are even more linear and themepark than WoW.

Next time you attempt (and fail miserably) at being a smartass you may want to check your profile and make sure it doesn't make you look like a total hypocrite.

Just a suggestion.

  Yamota

Elite Member

Joined: 10/05/03
Posts: 4842

Money in politics is the root of all political evil. It is corruption at it's worst.

10/28/09 2:56:09 AM#73
Originally posted by Ruyn
Originally posted by Yamota

Linear, themepark and casual. The basic three WoW clone recipes and reasons not to buy any MMORPG that is like that.

 

Amen.  Never again will I play an MMO that funnels me.  I will also never play a leveling mmo again.  Must be skill based.  Some of you may say that, well you still level in a skill based system.  I say back that the difference is not exponential.  Nothing is more frustrating when trying to play with your friends and being separated by big level differences.  In a skill based MMO you can get together with any number of friends, head in any direction and still contribute in meaningful ways.  This type of MMO also encourages you to enjoy the journey more than the destination.

 

Yeah completely agree. Skill based games are so much more open and allow you, the player, to take the decision in which direction you want to go rather than the devs do it for you (or give you a choice of A or B).

WoW, with its massive success, seems to have convinced MMORPG devs that linear, themepark and casual is the way to go. In many ways it is the curse of the MMORPG genre, despite drawing alot of people into it.

  Yamota

Elite Member

Joined: 10/05/03
Posts: 4842

Money in politics is the root of all political evil. It is corruption at it's worst.

10/28/09 3:02:09 AM#74
Originally posted by Vagrant_Zero

 


Originally posted by Yamota
Linear, themepark and casual. The basic three WoW clone recipes and reasons not to buy any MMORPG that is like that.

 

And yet in your player profile it says currently playing Aion and Champions Online, 2 games that are even more linear and themepark than WoW.

Next time you attempt (and fail miserably) at being a smartass you may want to check your profile and make sure it doesn't make you look like a total hypocrite.

Just a suggestion.

 

Not being a smartass, I am saying how I feel. I am sorry if that hurt your feelings.

And have you stopped to think that those games are the very reason I am saying I dont want to play any games like that again? Champions Online, I dont play anymore, and Aion I play only for the pretty gfx and while I wait for Mortal Online to be released.

But maybe I should amend my statement and saying that linear, themepark and casual MMORPGs are crap but better than nothing since there are no sandbox game currently worth playing.

  User Deleted
10/28/09 3:06:34 AM#75
Originally posted by Yamota
Originally posted by Ruyn
Originally posted by Yamota

Linear, themepark and casual. The basic three WoW clone recipes and reasons not to buy any MMORPG that is like that.

 

Amen.  Never again will I play an MMO that funnels me.  I will also never play a leveling mmo again.  Must be skill based.  Some of you may say that, well you still level in a skill based system.  I say back that the difference is not exponential.  Nothing is more frustrating when trying to play with your friends and being separated by big level differences.  In a skill based MMO you can get together with any number of friends, head in any direction and still contribute in meaningful ways.  This type of MMO also encourages you to enjoy the journey more than the destination.

 

Yeah completely agree. Skill based games are so much more open and allow you, the player, to take the decision in which direction you want to go rather than the devs do it for you (or give you a choice of A or B).

WoW, with its massive success, seems to have convinced MMORPG devs that linear, themepark and casual is the way to go. In many ways it is the curse of the MMORPG genre, despite drawing alot of people into it.


 

Skill based game with no cap or allocation considerations will mean endless grinding much like xp levels.  DF is a failed example of such implementation.  Allocation schemes like SWG might help, but then the old issue of dabbing into each tree for a vital skill or something like that, will lead to very rigid FOTM issues.

In simple words, no scheme is fool proof, yet

  Yamota

Elite Member

Joined: 10/05/03
Posts: 4842

Money in politics is the root of all political evil. It is corruption at it's worst.

10/28/09 4:04:22 AM#76
Originally posted by greed0104
Originally posted by Ruyn
Originally posted by Yamota

Linear, themepark and casual. The basic three WoW clone recipes and reasons not to buy any MMORPG that is like that.

 

Amen.  Never again will I play an MMO that funnels me.  I will also never play a leveling mmo again.  Must be skill based.  Some of you may say that, well you still level in a skill based system.  I say back that the difference is not exponential.  Nothing is more frustrating when trying to play with your friends and being separated by big level differences.  In a skill based MMO you can get together with any number of friends, head in any direction and still contribute in meaningful ways.  This type of MMO also encourages you to enjoy the journey more than the destination.

 

I really I don't think anybody has much to try and persuade you, everybody has their own style when it comes to games. Some prefer a level system, some prefer skill based.

"Skill" based games don't mean anything other then the character advances through abilities and not so much levels, I actually don't see much of a difference, higher levels mean more damage, higher skills mean more damage. Most leveling MMOs encourge the destination, you're correct, but ToR on the other hand, a game where Story is a main focus, encourges both. Yes both, the journey and where you're going to end up. That's how I see it though. You might see it a different way.

The difference is quite huge.

In level based games it is primarily your level and the level of your opponent that decides who will win. In a skill based game it is your skills (and attributes) that decide.

That sounds like it is not a big difference but in reality it is. Gaining levels is a linear path that you cant influence (you gain exp and your level go and and you automatically gain new skills) where as gaining skills is very much not linear. You choose what skills to advance in and in the end it is your choices that influence if you will defeat your opponent.

For example take Asherons Call. There you had a level indicator but that was just a measurement of how much experience you have gained. The efficiency of your character was based on your skills and that was (mostly) up to the player to decide what skills to focus on. So for example you could have a level 75 character that picked a various number of skills (combat and on combat related) and you had a level 50 that focused on a small set of combat skills and then it would be very possible that the level 50 would come out as the winner because his choice of skills was much more suitable for combat where as the other ones was a mix.

In a level based game that would be more or less impossible as someone with 50% higher level would have such an advantage in HP/Mana/Hit ratio/Dmg modifier and etc that the combat would be no contest.

Also big difference would also be that in a level based game the devs decide how your character plays (they define what skills you can have at level X) where as in a skill based game you the player decide. That for me is huge...

  User Deleted
10/28/09 4:30:57 AM#77

Im just going to wait till after its out, keep reading up on it and the player base balances out some, then ill give it a shot.

Its going to be full of scorned pre/after CU SWG players who'll probably pick apart any fault they can find an rant about it on ingame and forums left and right turning the in game community into a farce at first.

Least that way Ill be able to judge for myself wether I continue playing or not, an not some scorned player.

  User Deleted
10/28/09 11:05:25 AM#78
Originally posted by Yamota

The difference is quite huge.

In level based games it is primarily your level and the level of your opponent that decides who will win. In a skill based game it is your skills (and attributes) that decide.

That sounds like it is not a big difference but in reality it is. Gaining levels is a linear path that you cant influence (you gain exp and your level go and and you automatically gain new skills) where as gaining skills is very much not linear. You choose what skills to advance in and in the end it is your choices that influence if you will defeat your opponent.

Skill trees ring a bell at all? May not be complete customization, but it influences your characters play style a lot.

In a level based game that would be more or less impossible as someone with 50% higher level would have such an advantage in HP/Mana/Hit ratio/Dmg modifier and etc that the combat would be no contest.

Same goes for skill based, only 'minor' difference being the skill ranks are 50% lower.

Also big difference would also be that in a level based game the devs decide how your character plays (they define what skills you can have at level X) where as in a skill based game you the player decide. That for me is huge...

To be honest I would rather the devs decide how my character plays, it's usually a balanced game that way.  I still don't see a major difference, I have played both types and to me, the difference is meh. But you're right biggest difference, is it's the complete freedom of customization, but I still see them playing out the same.

 

  Robsolf

Hard Core Member

Joined: 4/21/06
Posts: 3643

Let go of my ears, I know what I'm doing!

10/28/09 12:00:07 PM#79

you forgot:

6.  You must max level an Ewok or Gungan character before getting access to other races...

...let's see how long it takes for that one to take hold...

  Vagrant_Zero

Novice Member

Joined: 9/22/07
Posts: 1257

10/28/09 2:52:42 PM#80


Originally posted by Yamota

Originally posted by Vagrant_Zero

 



Originally posted by Yamota
Linear, themepark and casual. The basic three WoW clone recipes and reasons not to buy any MMORPG that is like that.


 
And yet in your player profile it says currently playing Aion and Champions Online, 2 games that are even more linear and themepark than WoW.
Next time you attempt (and fail miserably) at being a smartass you may want to check your profile and make sure it doesn't make you look like a total hypocrite.
Just a suggestion.


 
And have you stopped to think that those games are the very reason I am saying I dont want to play any games like that again?

I'll get right on that. I need to hone my psychic abilities anyway. God forbid I read something YOU wrote and take it at face value instead of reaching out with the Force for up to the milisecond updates on the great Yammy.

And maybe you should stop to think that just because garbage companies like Ncsoft and Cryptic can't do the genre justice doesn't necessarily mean a proven element like Bioware will make the same mistakes.

But ya...I can see how the rational element in that argument might take a hyperlane you're not familiar with. Besides you thought AION might be a good game...REALLY?

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