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General Discussion  » What the creator of the awesome platformer Braid thinks about WoW

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50 posts found
  jason_webb

Hard Core Member

Joined: 10/03/03
Posts: 1229

10/22/09 6:41:15 AM#21


Originally posted by Toquio3
Platformers dont squeeze 13 euros out of your pocket every month. you are wrong on all accounts, but I think most people know you by now. Say something bad about wow,

Did you actually take any time at all to read any of this thread?? When was cost or WoW directly mentioned other than in an example of freedom of choice i mentioned above???

If i feel i have something to say on a subject, i will say it and i will also expect people to have opposing views which i am more than happy to take on board, but just jumping in to a thread to have a personal bash at someone with nothing useful to say is pointless from a personal point of view!

It must be Thursday, i never could get the hang of Thursdays.

  jason_webb

Hard Core Member

Joined: 10/03/03
Posts: 1229

10/22/09 6:46:18 AM#22


Originally posted by Kaelaan21
I played braid for a bit because of the reviews. It's an addictive puzzle game that happens to be a platformer. Re-read that for a moment. It's an addictive puzzle game.... A game that I can pick up for 30 minutes or so and put the controller down when I'm bored.
 
As a platformer, it's not anything special. Changing colors and backgrounds moving through time isn't anything special. The only one thing that I thought "Hey, that's original" is the ability to travel through time and space simulateously. It's a very good game and well desevered ratings - but it's a completely different genre of game and his opinion should be taken with a grain of salt when looking at any other gaming genre. It's like the owner of a McDonald's giving his opinion about a Jiffy Lube and saying that an oil change should have a better experience. I mean, they are both have drive up service right?

Well said.

It must be Thursday, i never could get the hang of Thursdays.

  Toquio3

Novice Member

Joined: 7/02/09
Posts: 1105

"Excellent breeze... Great day for cards."

10/22/09 6:48:05 AM#23
Originally posted by jason_webb

 


Originally posted by Toquio3
Platformers dont squeeze 13 euros out of your pocket every month. you are wrong on all accounts, but I think most people know you by now. Say something bad about wow,

 

Did you actually take any time at all to read any of this thread?? When was cost or WoW directly mentioned other than in an example of freedom of choice i mentioned above???

If i feel i have something to say on a subject, i will say it and i will also expect people to have opposing views which i am more than happy to take on board, but just jumping in to a thread to have a personal bash at someone with nothing useful to say is pointless from a personal point of view!

 

But the monthly cost of mmos has everything to do with this subject. Why do mmo companies want you playing for a long time? for you to have fun for a long time? get real. They want you playing for a long time so you are paying them for a long time. Thats how the genre works. and the carrot on a stick is how they achieve this. screw making a game that builds its gameplay around fun instead of putting a shiny purple on a stick. carrots and sticks are simple and easy, and making games that are about fun makes developers' heads hurt.


If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.

  SonofSeth

Advanced Member

Joined: 12/17/05
Posts: 1866

Find a form
is free to roam

10/22/09 6:49:04 AM#24
Originally posted by jason_webb

 


Originally posted by SonofSeth
Then STFU because you obviously don't have a clue what you are talking about.

 

So i have no idea what a platformer entails regardless of 30 years of playing games with a vast majority of those being platformers in the early/middle years, fine.

I will glady bow to your vast knowledge when you point out exactly where my comments fail, i have never had an issue with that, i stand to be corrected so fire away.

 

Because:

Originally posted by jason_webb

Originally posted by chunky_slice
No. The fanbois dont bash the people leaving for quitting, they bash us for not thinking that every little thing Blizzard do is amazing and perfect. Try reading some of Zorndorf's posts sometimes.
And this is an independent WoW forum. People leaving the game after 4 years have as much right to post here as someone who thinks patch 3.2 is the greatest thing since the wheel and want to have have Ghostcrawler's babies.


Of course anyone has the right to post here, even someone who has never played the game has the right to post about any subject here, but you have to admit that it gives you a weaker platform if you are talking from second or third hand experience. Someone who quit pre BC talking about how the changes in Lich King have affected the gameplay is on pretty shaky ground to start with don't you think???

Zorn is Zorn and can be a little over zealous in defending the game he likes, but as you have already pointed out yourself he has every right to do so and at least he does take the time to research an answer or speaks from direct experience when doing so.

www.mmorpg.com/discussion2.cfm/post/3024686#3024686

 

Now go away!

 

  red_cruiser

Advanced Member

Joined: 9/12/07
Posts: 268

10/22/09 6:50:03 AM#25

He's right in a sense. People who develop these games probably would call it a "sense of accomplishment" as opposed to "exploitation".  Without the sense of investment and character development and the ability to easily connect with friends from around the world, the standard MMO fare isn't all that good, and games like CO that cut back on the sense of accomplishment and the challenging team content  in favor of a more modernized action style gameplay hasn't exactly captured the interest of the people.  The end effect is that innovation has sure seemed stifled.  I guess it would be fair to say that after putting 15 days of /played into a character, the consumer wants new reasons to continue playing the game.

  jason_webb

Hard Core Member

Joined: 10/03/03
Posts: 1229

10/22/09 6:54:15 AM#26


Originally posted by SonofSeth
Of course anyone has the right to post here, even someone who has never played the game has the right to post about any subject here, but you have to admit that it gives you a weaker platform if you are talking from second or third hand experience. Someone who quit pre BC talking about how the changes in Lich King have affected the gameplay is on pretty shaky ground to start with don't you think???
Zorn is Zorn and can be a little over zealous in defending the game he likes, but as you have already pointed out yourself he has every right to do so and at least he does take the time to research an answer or speaks from direct experience when doing so.

Yes, these are my words and i completely stand by them, but this still doesn't mean a thing unless you tell me where my comments have fallen down??

Please take all the time in the world to trawl through every one of my previous posts, it is an interesting read for anyone in my personal opinion, but still begs the question, do you have a point???

It must be Thursday, i never could get the hang of Thursdays.

  Shari

Advanced Member

Joined: 9/13/05
Posts: 672

Shorah!

10/22/09 6:56:57 AM#27

I didn't find brail awesom, just annoying. Plants vs zombies - now that was awesom:) (sorry to derail the thread, I'm naughty, spank me good)

"I believe in god and I believe in loving
But I don't speak to anyone who knows"

  Talin

Advanced Member

Joined: 5/20/04
Posts: 766

You only live once... make it count!

10/22/09 6:58:26 AM#28

MMORPG players are rats in the wheel... you didn't know that? What I don't think you realize is that the sense of "virtual achievement" is actually key (it also feed the e-peen of many people, but that's another issue altogether).

It isn't so different from being a martial artist who has trained their body and technique for years, and wins a sparring match. This is an achievement. Winning 50 matches is an achievement. Sure, I don't get a pop-up letting me know I now have a new title, and I don't earn any shiny reward (unless I win the entire tourney), but it all triggers the same sense of "joy" in one's brain.

Of course, the fact that it is all virtual, does nothing for your life outside of the game, and extended gaming tends to lead to obesity should all be ignored for the sake of this discussion.

  beauxaj

Novice Member

Joined: 10/05/05
Posts: 246

10/22/09 6:58:28 AM#29
Originally posted by Scottc

 


"That kind of reward system is very easily turned into a Pavlovian or Skinnerian scheme," he says. "It's considered best practice: schedule rewards for your player so that they don't get bored and give up on your game. That's actually exploitation."

 

Developers should provide activities that interest players "rather than stringing them along with little pieces of candy so that they'll suffer through terrible game play, but keep playing because they gain levels or new items", he says.

"I think a lot of modern game design is actually unethical, especially massively multiplayer games like World of Warcraft, because they are predicated on player exploitation," Mr Blow says.



Thoughts on this? Do you think WoW is unfun? Is the only enjoyable part really getting a nice item and leveling up? Everything inbetween is terrible so you socialize with friends in ventrilo to lessen the suffering? Is this guy just an elitist douche? I quite liked Braid.

 

 

I just wonder how you are bringing up this quote from late 2006 to today AFTER he had all the issues with Braid and its pricing.  These are the words of someone who was idealistic back then.  I wonder what his current thoughts are.

 

  jason_webb

Hard Core Member

Joined: 10/03/03
Posts: 1229

10/22/09 7:00:00 AM#30


Originally posted by red_cruiser
He's right in a sense. People who develop these games probably would call it a "sense of accomplishment" as opposed to "exploitation".  Without the sense of investment and character development and the ability to easily connect with friends from around the world, the standard MMO fare isn't all that good, and games like CO that cut back on the sense of accomplishment and the challenging team content  in favor of a more modernized action style gameplay hasn't exactly captured the interest of the people.  The end effect is that innovation has sure seemed stifled.  I guess it would be fair to say that after putting 15 days of /played into a character, the consumer wants new reasons to continue playing the game.

Yes, i see where you are going there and yes i agree with what you are saying to a degree. I have to admit that without the social element of WoW i would no doubt have left a long time ago as i am not a major raider/dungeon crawler as much as i was in Vanilla. But i also re-enforce what i said above in that it is also up to the gamer themselves to put something in to the game and not rely on being spoonfed content to keep their interest peaked.

It must be Thursday, i never could get the hang of Thursdays.

  eccoton

Apprentice Member

Joined: 6/30/05
Posts: 1208

10/22/09 7:14:14 AM#31
Originally posted by Scottc
Originally posted by tro44_1

Who gives a Shit what He/She thinks? That person sounds just like the many WoW haters on this site. They can never see past the hatred. To blinded by Anit-Fanboyism, to ever see the good things about WoW.

Jonathan Blow is the independent game developer who created the game Braid which is an amazing game and has sold many copies.  He's exactly the kind of person people should listen to when he speaks.

 

We should listen when he speaks? I have played Braid it is ok. In my opinion far from amazing very far. I would not put it like tro44_1 did but I agree who cares what this guy thinks. Blow and you scottc miss the whole point of WOW and persistant world mmos. Most people playing WOW miss the point as well.
 

Blow is so far off base and does not understand mmos. Just because he made a nice little game means nothing to me as an mmo player. You see you and Blow play WOW like Braid a game that you think you need to win. You play WOW like a console side scroller. I could careless about rewards in mmos. Sure I work for some cool stuff in WOW. However the enjoyment is in being in the living dynamic 3 dimentional world. The joy is in exploring and reading the lore and being part of it. You see I have just as much fun in WOW with my level 4 warrior with nothing for rewards as I do with me level 80 hunter with great gear, mounts, and pets.

I do not rush to end game, could careless. It is all about the journey and WOW offers a fun journey. I am an older gamer and love the amazing worlds these mmos developers create for me to explore. We need more older developers creating mmos. Younger gamers are to reward based. To many of them play WOW as a game only and never allow thenselves to be drawn into the world. For many it is just a game. They do not use their imaginations they play a game. A good mmo is so much more then that and WOW is so much more then Blow understands.  Stop playing WOW as a game but try playing it as a fantasy world simulator then you might really find why WOW and other good mmos are so much more then a game to win rewards.

 

 

  Zzulu

Novice Member

Joined: 12/29/03
Posts: 357

King of Nerds

10/22/09 7:23:53 AM#32

I thought it was fairly obvious MMO's lacked in fun and had to compensate with digital carrots on sticks. I bet you 10 internet dollars that most people playing MMO's are doing it for the social factor and not the gameplay.

 

Since gameplay in MMO's are around 10-15 years behind regular games and not fun at all.

  nickelpat

Novice Member

Joined: 11/07/08
Posts: 662

"War isn''t about dieing for your country; It''s about making your enemy die for theirs." - G.Patton

10/22/09 7:27:13 AM#33

 That's about what I think about many MMORPGs today. They lack fun gameplay but instead make it fun by giving rewards. This really isn't anything new, many people (include experts in psychiatric fields) have already said this. It is true. There are few MMORPGs that don't do this, I would say EVE Online is probably the only one that comes to head and I'm sure it does it too if you look at it closer.

I'm not saying anything bad about WoW, some of my favorite MMOs do it too. Fallen Earth for example. I absolutely love the game, and I think the gameplay itself is amazing, but it is stringing you along with little rewards.

Eccton, I understand what your saying and I approach MMOs with much the same mindset. Although, you can't really argue that, even if it doesn't affect you, they are laying a little trail of candy. Some people don't follow that trail and have fun. Others, mostly those that play it the most time, do. Personally, when I played WoW, I didn't follow that trail. I went out and explored and did a lot of Battlegrounds and had absolutely no fun. I went back and followed the trail, questing to level and get new gear and skills, and had no fun. For me WoW's gameplay is monotonous, there are more people that think the why I do and in the end, that's what's helping the genre evolve. People who don't like the trail like you and me. It's leading to games with more story (LOTRO had a good little storyline, SW:TOR is taking it to the next level), more social interaction (EVE is really tackling this with one server and now a social interaction thing called New Eden built in), and combat systems that aren't all the same (Aion, Champions Online, and Fallen Earth for instance, each have very different combat systems). 

____________________________
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  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

10/22/09 7:32:30 AM#34
Originally posted by Zzulu

I thought it was fairly obvious MMO's lacked in fun and had to compensate with digital carrots on sticks. I bet you 10 internet dollars that most people playing MMO's are doing it for the social factor and not the gameplay.

 


I agree with this, though it might not be a large majority. Some people enjoy grinding.

The development of your characters leads one to be reluctant to drop them in order to switch to a new game. Don't anyone think for a second that devs aren't aware of that and exploit it.

If you don't doubt their motives, ask yourselves this: If MMOs only got income from the original box sale, how much effort and love would the devs put into the game after release?

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  luciusETRUR

Novice Member

Joined: 9/06/06
Posts: 443

10/22/09 12:42:32 PM#35
Originally posted by MMO_Doubter
Originally posted by Zzulu

I thought it was fairly obvious MMO's lacked in fun and had to compensate with digital carrots on sticks. I bet you 10 internet dollars that most people playing MMO's are doing it for the social factor and not the gameplay.

 


I agree with this, though it might not be a large majority. Some people enjoy grinding.

The development of your characters leads one to be reluctant to drop them in order to switch to a new game. Don't anyone think for a second that devs aren't aware of that and exploit it.

If you don't doubt their motives, ask yourselves this: If MMOs only got income from the original box sale, how much effort and love would the devs put into the game after release?


 

This is why non-subscription based games never have patches. I mean ever.

  Scottc

Novice Member

Joined: 12/28/05
Posts: 699

 
10/22/09 4:02:09 PM#36
Originally posted by Kaelaan21

I played braid for a bit because of the reviews. It's an addictive puzzle game that happens to be a platformer. Re-read that for a moment. It's an addictive puzzle game.... A game that I can pick up for 30 minutes or so and put the controller down when I'm bored.

 

As a platformer, it's not anything special. Changing colors and backgrounds moving through time isn't anything special. The only one thing that I thought "Hey, that's original" is the ability to travel through time and space simulateously. It's a very good game and well desevered ratings - but it's a completely different genre of game and his opinion should be taken with a grain of salt when looking at any other gaming genre. It's like the owner of a McDonald's giving his opinion about a Jiffy Lube and saying that an oil change should have a better experience. I mean, they are both have drive up service right?

 

Anyway, yes - a lot of things are fed to players on a piece meal basis. That's the entire purpose of an MMO. After someone plays braid and beats it, chances are its going to be "thrown away" (sold to GameStop, etc.). An MMO is a long term investment for both the maker and the player. Blizzard has been adding several things to the game over time. In addition they do have a nice ladder scheme. As they add more rungs on the top, they lower the bottom ones so that casual players can access new content as well. Leveling, to me, is not much fun - but many of these new instances are whats fun. I don't care about the rewards that I get at the end.

I'm just wondering, how fun are those instances after you've done them 30 or 40 times, and have to keep doing them to get the items you need to move on to the next instance?  Surely it gets frustrating at some point, you can only complete the same content so many times before it gets boring.  I'm sure at some point the only thing that drives you is the fact that you need those items to move on to the next raid boss.

  Scottc

Novice Member

Joined: 12/28/05
Posts: 699

 
10/22/09 4:11:18 PM#37
Originally posted by eccoton
Originally posted by Scottc
Originally posted by tro44_1

Who gives a Shit what He/She thinks? That person sounds just like the many WoW haters on this site. They can never see past the hatred. To blinded by Anit-Fanboyism, to ever see the good things about WoW.

Jonathan Blow is the independent game developer who created the game Braid which is an amazing game and has sold many copies.  He's exactly the kind of person people should listen to when he speaks.

 

We should listen when he speaks? I have played Braid it is ok. In my opinion far from amazing very far. I would not put it like tro44_1 did but I agree who cares what this guy thinks. Blow and you scottc miss the whole point of WOW and persistant world mmos. Most people playing WOW miss the point as well.
 

Blow is so far off base and does not understand mmos. Just because he made a nice little game means nothing to me as an mmo player. You see you and Blow play WOW like Braid a game that you think you need to win. You play WOW like a console side scroller. I could careless about rewards in mmos. Sure I work for some cool stuff in WOW. However the enjoyment is in being in the living dynamic 3 dimentional world. The joy is in exploring and reading the lore and being part of it. You see I have just as much fun in WOW with my level 4 warrior with nothing for rewards as I do with me level 80 hunter with great gear, mounts, and pets.

I do not rush to end game, could careless. It is all about the journey and WOW offers a fun journey. I am an older gamer and love the amazing worlds these mmos developers create for me to explore. We need more older developers creating mmos. Younger gamers are to reward based. To many of them play WOW as a game only and never allow thenselves to be drawn into the world. For many it is just a game. They do not use their imaginations they play a game. A good mmo is so much more then that and WOW is so much more then Blow understands.  Stop playing WOW as a game but try playing it as a fantasy world simulator then you might really find why WOW and other good mmos are so much more then a game to win rewards.

 

 

I feel a bit bad for you if you find the journey of WoW to be fun.  I've played games in the past with much more variety, many more choices, an epic story unfolding actively in the game world that involved the players in it.  If you like the journey why are you playing WoW?  Might as well play a singleplayer game.

  Horusra

Advanced Member

Joined: 6/26/05
Posts: 1258

10/22/09 4:13:15 PM#38

name your games

  _Jord_

Novice Member

Joined: 12/29/04
Posts: 235

10/22/09 4:24:30 PM#39
Originally posted by Kaelaan21

I played braid for a bit because of the reviews. It's an addictive puzzle game that happens to be a platformer. Re-read that for a moment. It's an addictive puzzle game.... A game that I can pick up for 30 minutes or so and put the controller down when I'm bored.

 

As a platformer, it's not anything special. Changing colors and backgrounds moving through time isn't anything special. The only one thing that I thought "Hey, that's original" is the ability to travel through time and space simulateously. It's a very good game and well desevered ratings - but it's a completely different genre of game and his opinion should be taken with a grain of salt when looking at any other gaming genre. It's like the owner of a McDonald's giving his opinion about a Jiffy Lube and saying that an oil change should have a better experience. I mean, they are both have drive up service right?

 

Anyway, yes - a lot of things are fed to players on a piece meal basis. That's the entire purpose of an MMO. After someone plays braid and beats it, chances are its going to be "thrown away" (sold to GameStop, etc.). An MMO is a long term investment for both the maker and the player. Blizzard has been adding several things to the game over time. In addition they do have a nice ladder scheme. As they add more rungs on the top, they lower the bottom ones so that casual players can access new content as well. Leveling, to me, is not much fun - but many of these new instances are whats fun. I don't care about the rewards that I get at the end.

 

Nice lie post.

Braid is XBLA, and can not be sold to GameStop.

------
Played - UO, FFXI, WAR, WoW, EVE
Currently - Bored.

  Scottc

Novice Member

Joined: 12/28/05
Posts: 699

 
10/22/09 5:34:47 PM#40
Originally posted by _Jord_
Originally posted by Kaelaan21

I played braid for a bit because of the reviews. It's an addictive puzzle game that happens to be a platformer. Re-read that for a moment. It's an addictive puzzle game.... A game that I can pick up for 30 minutes or so and put the controller down when I'm bored.

 

As a platformer, it's not anything special. Changing colors and backgrounds moving through time isn't anything special. The only one thing that I thought "Hey, that's original" is the ability to travel through time and space simulateously. It's a very good game and well desevered ratings - but it's a completely different genre of game and his opinion should be taken with a grain of salt when looking at any other gaming genre. It's like the owner of a McDonald's giving his opinion about a Jiffy Lube and saying that an oil change should have a better experience. I mean, they are both have drive up service right?

 

Anyway, yes - a lot of things are fed to players on a piece meal basis. That's the entire purpose of an MMO. After someone plays braid and beats it, chances are its going to be "thrown away" (sold to GameStop, etc.). An MMO is a long term investment for both the maker and the player. Blizzard has been adding several things to the game over time. In addition they do have a nice ladder scheme. As they add more rungs on the top, they lower the bottom ones so that casual players can access new content as well. Leveling, to me, is not much fun - but many of these new instances are whats fun. I don't care about the rewards that I get at the end.

 

Nice lie post.

Braid is XBLA, and can not be sold to GameStop.

It's also available on steam, also gamestop sells the boxed version: http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=75517

 

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