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The Pub at MMORPG.COM  » A New game that takes the good things about WoW, and polish them, and replace the bad thing. Would this be wrong to you?

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55 posts found
  cukimunga

Advanced Member

Joined: 4/03/05
Posts: 2246

Ah I'm drunk and I'm in the street like a vagabond.

10/21/09 9:34:23 PM#41

What things would they take from WoW? Personally the only good thing about that game was the Dungeons because its the only time you ever grouped in that game.  Make it so you can only complete dungeons one time and you only get the loot if you kill the boss.  Also make it so you can only group up with people that have gotten as far as you in the dungeon. That way its a surprise when you do the run and you don't have some asshat telling you what to do.    That is the only thing Id take from WoW and polish.

  luciusETRUR

Novice Member

Joined: 9/06/06
Posts: 443

10/21/09 9:39:00 PM#42
Originally posted by tro44_1

If new game come out that take all the good things about WoW, and polishes them

Would that be a bad thing for the MMORPG commuity?

 

I see a lot of talk about WoW clones on MMORPG sites, yet none of these clones have anything close to the value and polishness of WoW. Aion seems far from being similar to WoW, yet its called a WoW clone.

So what if games were to Copy only the good things about WoW,which most WoW clones dont, Would you dislike that?

 

WoW has taken many ideas from other games and have polished them. This is IMO the reason that WoW is so good. But what if other games started doing the same thing, instead of trying to replace everything WoW does, with a theme that just seem 100% Anti-WoW?

WoW took hardcore ideas, made them less hardcore to appeal to a broader base. What else do they do? They don't rush or push games out, they give it time, they give it money and they give it quality. This why they make mass-market games, because they know how to do them, and have the cash to do them.
 

If you're into simplified/softcore style of games, then I wouldn't really expect a "WoW-killer" until Blizzard makes another MMO.. or if Valve decides to get into the market themselves.

On the note of Aion not being like WoW, it is. WoW is to Everquest, then Aion is to Lineage II. In other words, it is making Korean MMOs more appealing to the less hardcore types.. the ones who dont want to experience grind every living day of their life.

  infofront

Novice Member

Joined: 12/26/07
Posts: 102

10/21/09 9:39:03 PM#43

I'd rather see a very different game that has some of WoW's positive attributes in common:

Great combat - very responsive, "feels" right, good impact effects, fast-paced

Lots of Polish

The talent system is excellent and provides many options. This is implemented much better than any similar system I've seen.

Numerous spells and abilities. There are lots for each class, and they're not extremely redundant like they are in many MMOs I've played. There are also some pretty cool, unique ones, like the mage's disappearing spell.

  axhed

Novice Member

Joined: 9/17/09
Posts: 45

10/21/09 9:42:39 PM#44


Originally posted by Axehilt
The company that "rehashes" WOW the same way WOW "rehashed" EQ will be the Next Big Thing.  Polished gameplay, tight interface/controls, interesting new world to explore, ditches the bad parts of the genre?  Yes, gamers want all of that.
Perhaps not a high percentage of gamers in this forum, but a high percentage of the ones everywhere else (you know...the ones who aren't posting in this forum because they're too busy playing/enjoying their respective MMORPGs?)


you complete me

have a blessed thread.

  nate1980

Spotlight Poster

Joined: 3/03/09
Posts: 1408

10/22/09 9:18:29 AM#45
Originally posted by Goatgod76

 

What are you talking about? I soloed more than half of my 65 levels in EQ....THROUGH quests and the occasional grind spot. I'm not quite sure what you mean by gate raiding. You mean instances?


 

Good, an EQ guy is here to set the facts straight. Just because YOU soloed doesn't mean that's what most people did or the fastest way to do things. After all, you can grind mobs in groups in WoW, it's just not the best way to do things. I've spoken to plenty of EQ people that said they would group up and grind. I chose DAoC over EQ, so I can only comment on it. While there were quests in DAoC, they didn't give xp. They were more about the story, and the rewards for doing them weren't bad. You could solo to max level in DAoC, but it was faster to group xp grind.

What I'm saying is that WoW introduced quest based leveling as being the most efficient way to level. I went from being mainly in a group, grinding on mobs in DAoC to grabbing a log full of quests, and grinding on quests solo in WoW. It was a completely different and unique way to play.

Gated raiding is something I described in my previous post, but I guess you skipped over it. Gated raiding is when you cannot do a raid dungeon until you've done the previous raid dungeons and have gotten all the gear necessary from it to be able to successfuly raid the harder dungeons. So for example, a game offers 3 raid dungeons at release. To raid dungeon #2, you need to raid dungeon #1 until you're geared out. Once you're geared out in dungeon #1 gear, you move on to raid dungeon #2. Once you're geared out with dungeon #2 gear, you're now strong enough to raid dungeon #3. That's gated raiding, because there are "gates" in place to prevent a max level toon from raiding a particular dungeon until the prerequisites are met.

DAoC didn't have gated raiding. Once you were max level, you could raid anything you liked if you had enough people, the right mix of classes, and enough player skill and knowledge. Raiding didn't depend upon having the best gear like in WoW. Since you're an actual EQ player, you can set the record straight. Did EQ have gated raiding, or could you raid anything once you reached max level?

I prefer non-gated raiding, like DAoC's, because I loathe grinding raid dungeons. But some people love gated raid dungeons, because it gives them a way to progress at max level. So I consider gated raiding to be a unique feature WoW brought to the MMORPG table.

  Goatgod76

Hard Core Member

Joined: 6/24/06
Posts: 993

10/22/09 11:38:49 AM#46
Originally posted by nate1980
Originally posted by Goatgod76

 

What are you talking about? I soloed more than half of my 65 levels in EQ....THROUGH quests and the occasional grind spot. I'm not quite sure what you mean by gate raiding. You mean instances?


 

Good, an EQ guy is here to set the facts straight. Just because YOU soloed doesn't mean that's what most people did or the fastest way to do things. After all, you can grind mobs in groups in WoW, it's just not the best way to do things. I've spoken to plenty of EQ people that said they would group up and grind. I chose DAoC over EQ, so I can only comment on it. While there were quests in DAoC, they didn't give xp. They were more about the story, and the rewards for doing them weren't bad. You could solo to max level in DAoC, but it was faster to group xp grind.

What I'm saying is that WoW introduced quest based leveling as being the most efficient way to level. I went from being mainly in a group, grinding on mobs in DAoC to grabbing a log full of quests, and grinding on quests solo in WoW. It was a completely different and unique way to play.

Gated raiding is something I described in my previous post, but I guess you skipped over it. Gated raiding is when you cannot do a raid dungeon until you've done the previous raid dungeons and have gotten all the gear necessary from it to be able to successfuly raid the harder dungeons. So for example, a game offers 3 raid dungeons at release. To raid dungeon #2, you need to raid dungeon #1 until you're geared out. Once you're geared out in dungeon #1 gear, you move on to raid dungeon #2. Once you're geared out with dungeon #2 gear, you're now strong enough to raid dungeon #3. That's gated raiding, because there are "gates" in place to prevent a max level toon from raiding a particular dungeon until the prerequisites are met.

DAoC didn't have gated raiding. Once you were max level, you could raid anything you liked if you had enough people, the right mix of classes, and enough player skill and knowledge. Raiding didn't depend upon having the best gear like in WoW. Since you're an actual EQ player, you can set the record straight. Did EQ have gated raiding, or could you raid anything once you reached max level?

I prefer non-gated raiding, like DAoC's, because I loathe grinding raid dungeons. But some people love gated raid dungeons, because it gives them a way to progress at max level. So I consider gated raiding to be a unique feature WoW brought to the MMORPG table.

 

I agree. Most people in EQ grouped to do almost everything. I did groups constantly on my Ranger because it was almost what I HAD to do (Although I soloed with it as well). But I soloed  almost exclusively on my Beastlord because it was doable with that class having the pet (Tank).

I suppose I agree that WoW brought gated raiding to MMO's exclusively. IMO, If anyone would and did, it was/would be them. They are the greediest company I have ever seen. I mean, it's ok to make tons of cash, that is any companies goal after all...but they are so obvious in their tactics it's almost funny. Of course they brought in gated raiding...how else can they be sure to keep you playing and paying by HAVING to go through to get the gear to be able to survive the next tier of raiding. In turn, making you spend countless more hours having to do so just to be able to get there. Otherwise people would get bored and move on since you can go 1 to 80 in less than a month....even without being hardcore IMO.

 

 

  nate1980

Spotlight Poster

Joined: 3/03/09
Posts: 1408

10/22/09 12:10:26 PM#47
Originally posted by Goatgod76

 

I agree. Most people in EQ grouped to do almost everything. I did groups constantly on my Ranger because it was almost what I HAD to do (Although I soloed with it as well). But I soloed  almost exclusively on my Beastlord because it was doable with that class having the pet (Tank).

I suppose I agree that WoW brought gated raiding to MMO's exclusively. IMO, If anyone would and did, it was/would be them. They are the greediest company I have ever seen. I mean, it's ok to make tons of cash, that is any companies goal after all...but they are so obvious in their tactics it's almost funny. Of course they brought in gated raiding...how else can they be sure to keep you playing and paying by HAVING to go through to get the gear to be able to survive the next tier of raiding. In turn, making you spend countless more hours having to do so just to be able to get there. Otherwise people would get bored and move on since you can go 1 to 80 in less than a month....even without being hardcore IMO.

 

 


 

Oh, I don't like it anymore than you do. For one, I'm not a loot centric person. I like getting upgrades, but upgrades isn't why I play a game. I play it for the adventure. After you master a dungeon, it's no longer an adventure, it's work. So making a person run something they've already mastered, for upgrades, just to run a new dungeon sucks. It makes the game centered around getting that loot, and most of the WoW community has adopted that mentality. It's what drives me crazy about this community, because they only care about the loot and judge your worth as a person by what you have equipped. It's a materialistic attitude, a very shallow one to have. The game breeds and encourages shallowness. It preys on peoples addictive behavior.

That's not to say their content isn't fun and that the gameplay isn't fun, but the purpose of the game is shallow, which makes the community shallow. You then see these same people trying out the newer games, complaining about a lack of raids, and epic loot. They don't realize that games never used to be centered around getting hard to get epic gear or raids for that matter. Games used to be centered on the adventure, the community, and the combination of those two.

  Goatgod76

Hard Core Member

Joined: 6/24/06
Posts: 993

10/22/09 3:56:54 PM#48
Originally posted by nate1980
Originally posted by Goatgod76

 

I agree. Most people in EQ grouped to do almost everything. I did groups constantly on my Ranger because it was almost what I HAD to do (Although I soloed with it as well). But I soloed  almost exclusively on my Beastlord because it was doable with that class having the pet (Tank).

I suppose I agree that WoW brought gated raiding to MMO's exclusively. IMO, If anyone would and did, it was/would be them. They are the greediest company I have ever seen. I mean, it's ok to make tons of cash, that is any companies goal after all...but they are so obvious in their tactics it's almost funny. Of course they brought in gated raiding...how else can they be sure to keep you playing and paying by HAVING to go through to get the gear to be able to survive the next tier of raiding. In turn, making you spend countless more hours having to do so just to be able to get there. Otherwise people would get bored and move on since you can go 1 to 80 in less than a month....even without being hardcore IMO.

 

 


 

Oh, I don't like it anymore than you do. For one, I'm not a loot centric person. I like getting upgrades, but upgrades isn't why I play a game. I play it for the adventure. After you master a dungeon, it's no longer an adventure, it's work. So making a person run something they've already mastered, for upgrades, just to run a new dungeon sucks. It makes the game centered around getting that loot, and most of the WoW community has adopted that mentality. It's what drives me crazy about this community, because they only care about the loot and judge your worth as a person by what you have equipped. It's a materialistic attitude, a very shallow one to have. The game breeds and encourages shallowness. It preys on peoples addictive behavior.

That's not to say their content isn't fun and that the gameplay isn't fun, but the purpose of the game is shallow, which makes the community shallow. You then see these same people trying out the newer games, complaining about a lack of raids, and epic loot. They don't realize that games never used to be centered around getting hard to get epic gear or raids for that matter. Games used to be centered on the adventure, the community, and the combination of those two.

 

EXACTLY! That is what I try to explain (As nice as possible) at times in threads and get flamed for it anyways.

 

  shayneforu

Apprentice Member

Joined: 12/25/07
Posts: 68

Gimmie some sugar baby!

10/22/09 4:34:55 PM#49

I thought I could stay out of the wow forums to avoid Wow Fanbois but apparently they are everywhere lol I wonder if the next expansion will have a limited edition ultra elite version that has a hole you can actually make love to your beloved game heh

  Ruyn

Novice Member

Joined: 12/09/08
Posts: 1086

10/22/09 4:37:49 PM#50
Originally posted by Zorndorf

There are (as always) a few people who don't keep up with WOW 2009 these days. Which makes these posts a real laugh te read really...

Some examples ?:

A dude mentioned "mountains you can't climb".

A real laugh for those who played since TBC and Wotlk, since in those expansions you can fly freely with your personal mounts and land ANYWHERE on top of everything.

Good laughs are also people who mention 'phasing" and never experienced the different forms of it (like the temporarely and the world changing phasings) ---> all with NO loading screens and no instances used as such.

I bet most of these posters didn't even enter a Lake Wintergrasp battle nor did they storm the fortresses in the first encounters of Ulduar.

Best price goes for the person who stated WOW needed more intelligent bosses. No surprise it was the same who invented the no mountains topping thing. When did that dude even play WOW :)))

I guess there is a LOT of catching up to do in Cataclysm to learn WOW 2009-10 again. :)))

-----------------------------------------------------------

---> Do you want a simple and UNIQUE feature of WOW.

Try the best fluid responsive controls of your (fighting) avatars.

BEFORE and AFTER WOW you control stiff puppets with strings attached to hands feet and ass with a reaction time that is ALWAYS out of synch.

In WOW when you hit ... your avatar HITS!. When you raise your hand to cast ... you CAST it NOW.

That's a HUGE difference in games where you ARE you avatar for 5000+ hours played.

----> And then there are the 1200+ other "polished" features of course you can't find anywhere else. But the above is already 40% of WOW 's  succes anyway...

You should play it....  A nice game really.

 

 

 

Way to take my post out of context fanboy.  The mountains in pre-expansion WoW are just walls/funnel.  In outlands & Northrend they are walls that you can fly over.  Which brings me to the most important thing.  Meaningful travel.  WoW does not have this.  WoW, scripted raid events in instances (disgusting) does not constitute advanced AI.  The only thing I agree with you on is the fluid responsive controls, and only that to a point.  You see I would much rather aim rather than auto-attack and spells follow moving targets.

Wow was the worst thing to happen to MMO's.  It caused a hiccup for a few years of innovation from companies trying to emulate WoW instead of trying to be different and bring something new to the table.  But, I'm glad you like it.

  zaxxon23

Novice Member

Joined: 12/06/06
Posts: 1280

10/22/09 5:43:34 PM#51
Originally posted by shayneforu

I wonder if the next expansion will have a limited edition ultra elite version that has a hole you can actually make love to your beloved game heh

 

You know, I think that just might be an entirely new concept.  I applaud your ingenuity!!

  Lansid

Novice Member

Joined: 8/21/03
Posts: 1105

"Remember... no matter where you go... there you are!"

10/22/09 8:31:19 PM#52

 The only game I've heard about that's in the works that "I" think could have a chance is the new FF X+I... whatever number they're up to now.

Has anyone checked this one out?

"There is only one thing of which I am certain, and that's nothing is certain."

  Tutu2

Spotlight Poster

Joined: 11/11/06
Posts: 454

(\__/)
(=''.''=)
(")_(")

10/23/09 2:11:32 AM#53

I've played WoW and EQ2 for years now, don't think I can personally stomach another game that is essentially the same with no innovation.

  Yohanu

Apprentice Member

Joined: 7/23/09
Posts: 168

10/23/09 4:30:55 AM#54
Originally posted by nate1980
Originally posted by zaxxon23

i know your not the fanboi type, but what you just typed is ridiculous, expanding  and using material from other games doesnt make a 5year+ running MMO with 11million+ subs running.......  WoW has its uniqueness

 

Like...what?  Not to bash ya man, but wow's about as plain as it gets.  OK, I take that back.  Wow does have a few unique things.  More market than anyone else, and the most polished game on the market, but that's about it.


 

1. The massive number of quests and the ability to quest from 1-60.

2. Auction House (not sure if they were the first, but it was the first I seen of it)

3. Group instances with Elite mobs that only a group could kill. Other games had dungeons, but if you were high enough, you could solo the stuff in there. Or you could group with others and crawl to mobs high enough level to pose a challenge to your group. None of those dungeons offered loot that was uber as WoW's though.

4. UI functions. The dressing room, click to view details on others, right-click a name for a variety of options. You get the picture. They made UI extremely user friendly. Older games relied upon a lot of /slash commands.

5. Gated Raid content. Not sure about EQ, but DAoC's raid content was doable by anyone at max level. In WoW, you had to be geared out from previous raid dungeons to progress to the harder ones.

6. Flying Mounts, and perhaps mounts in general. Again, not sure about EQ, but DAoC didn't get mounts until after WoW came out with them.

7. Great Website. Websites are tools, tools that are very important to the game. DAoC had the herald, but WoW raised the bar with the amount of information available on it. Take Armory as an example.

I'm sure there's plenty of other features WoW had before other MMORPG's, but I can't spend all night thinking about it.

1. You mean repetetive meaningless tasks that are only there to make the grind seem easier (not counting quest chains and lore-quests)

2. Auction house ruins the economy hence it's not good in any way at all

3. Forcing someone to group for a mob is retarded, if a player is skilled enough he should be able to do it himself, this creates uniqueness and takes players down to a more personal level of fame.

4. Nothing to say about this really

5. Another example of the everlasting grind

6. UO had mounts long before and they were much better as anyone with a high enough taming skill could get a mount/pet and then fight with them in combat. You could even make a living as a tamer only and never touch combat.

7. Information should be provided by players, this creates a sense of community.

 

NEXT

  Thenarius

Novice Member

Joined: 8/29/08
Posts: 1114

10/23/09 8:07:32 AM#55
Originally posted by Yohanu
Originally posted by nate1980
Originally posted by zaxxon23

i know your not the fanboi type, but what you just typed is ridiculous, expanding  and using material from other games doesnt make a 5year+ running MMO with 11million+ subs running.......  WoW has its uniqueness

 

Like...what?  Not to bash ya man, but wow's about as plain as it gets.  OK, I take that back.  Wow does have a few unique things.  More market than anyone else, and the most polished game on the market, but that's about it.


 

1. The massive number of quests and the ability to quest from 1-60.

2. Auction House (not sure if they were the first, but it was the first I seen of it)

3. Group instances with Elite mobs that only a group could kill. Other games had dungeons, but if you were high enough, you could solo the stuff in there. Or you could group with others and crawl to mobs high enough level to pose a challenge to your group. None of those dungeons offered loot that was uber as WoW's though.

4. UI functions. The dressing room, click to view details on others, right-click a name for a variety of options. You get the picture. They made UI extremely user friendly. Older games relied upon a lot of /slash commands.

5. Gated Raid content. Not sure about EQ, but DAoC's raid content was doable by anyone at max level. In WoW, you had to be geared out from previous raid dungeons to progress to the harder ones.

6. Flying Mounts, and perhaps mounts in general. Again, not sure about EQ, but DAoC didn't get mounts until after WoW came out with them.

7. Great Website. Websites are tools, tools that are very important to the game. DAoC had the herald, but WoW raised the bar with the amount of information available on it. Take Armory as an example.

I'm sure there's plenty of other features WoW had before other MMORPG's, but I can't spend all night thinking about it.

1. You mean repetetive meaningless tasks that are only there to make the grind seem easier (not counting quest chains and lore-quests)

2. Auction house ruins the economy hence it's not good in any way at all

3. Forcing someone to group for a mob is retarded, if a player is skilled enough he should be able to do it himself, this creates uniqueness and takes players down to a more personal level of fame.

4. Nothing to say about this really

5. Another example of the everlasting grind

6. UO had mounts long before and they were much better as anyone with a high enough taming skill could get a mount/pet and then fight with them in combat. You could even make a living as a tamer only and never touch combat.

7. Information should be provided by players, this creates a sense of community.

 

NEXT

Christ, these forums...

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