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robert4818
Spotlight Poster
Joined: 4/14/03
"Everyone is born with just a spark of madness. You mustn't lose it." --Robin Williams |
Originally posted by nate1980
What you say is true, but if sleeping can be done in a way that makes it fun, then it'd be an asset to the MMORPG. The same can be said for your river idea. It does more to hinder than to enhance the game, because only those with cities near a river will benefit from the stragetic advantage. If only 10% of the population has access to such a feature, then a part of the other 90% will complain about there not being enough rivers or that the penalty is too harsh.
It would really depend on the individual game for that decision to be made. While currents, and dangerous rivers may work for one game, they may not for another. In WOW, it probably would not really be worth it. If you were playing a game with lots of rivers and streams, and planned on moving armies and a living economy, then it may well be worth it. There is no blanket rule. So long, and thanks for all the fish! |
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10/21/09 1:02:08 PM#22
Vanguard rivers has currents, just saying. |
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10/21/09 2:05:41 PM#23
No developers have that goal. Wait, let me qualify that. No *successful* developers have that goal. |
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10/21/09 2:18:41 PM#24
There is a game that already has this stuff. Wurmonline is a pure sandbox game where you can move faster on roads , the roads are player built and they have many terrain types with different movement speeds. You can sleep while youa re logged off and get a small skill gain bonus. Since players can alter the terrain they can expand rivers make bridges over them, islands in the middle of them. Too bad the game is INDI because a whole lot more people would be playing it including my self if it had better graphix , animation, updates, less grind. I want to play a more realistic game where i can interact with the terrain/world like Wurm. Why is it the INDI games are so innovative but look like shit and the big time games look so great but its the same shit over and over with no depth dumb down for the kiddies. |
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10/21/09 2:20:39 PM#25
I agree with the OP on both points and the roads is something I have actually suggested on the MO forums once, there is something else that keeps bothering me mainly in MMOs that try and provide some sort of territorial control system, why are we always fed the same you get an already built caslte, or you get to build a house or whatever but we never control the details, players can never improve on the conditions of the territory they own, if there is a river ppl cross all the time and no bridge why cant players owning the place create a bridge there, add signs, create road networks to provide easy access from and out of their town, set up guard towers, etc... ppl still wouldnt have to, but for the common mortal (players who are usually not competing for control) its the same if clan A has the territory or if clan B has the territory, but if clan A builds roads, adds safety to their roads, etc... while clan B does nothing surely it would create more interest in players supporting one clan over another.
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10/21/09 2:31:43 PM#26
Originally posted by ChrisMattern What is a successful developer? |
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10/21/09 2:34:51 PM#27
Originally posted by logansmom 5man team with hardly any budget vs 100man team with multi million dollar budget?? Hmm, maybe that's part of it... |
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10/21/09 4:01:29 PM#28
Originally posted by nariusseldon
You are kidding me. If i want to sleep, i do it in real life. I don't need to watch a toon goes zzz in a game. If i want to micromanage my living, i go play the SIMS. MMORPG is for hack-n-slash fun.
Fully disagree. You know how many games offer rested XP? You get an XP bonus for spending time offline. The more time you spend offline, the longer your bonus lasts. One notable example of this is World of Warcraft. That is your sleeping. Spending time offline is the equivalent of your character sleeping, and it could be used to great effectiveness by some enterprising MMO developer. |
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