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10/23/09 3:45:39 PM#41
If I remember right darkfall developed their own engine. Dawntide is using Gamebryo, so they are going to save lot of time with it and have more time develop meaningful content instead coding and tweaking engine. check this video |
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vladww
Novice Member
Joined: 10/05/04
There are 3 kinds of people - those who can count, and those who can''t. |
10/23/09 8:26:04 PM#42
This game could be awesome if they manage to pull it. And if the graphics are a bit outdated, i couldn't care less **************************** |
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10/26/09 5:18:01 AM#43
Originally posted by Ravik
I agree to some degree. While looking at this game it seems to be far from complete even though they have a playable demo/beta. I haven't played the game at all yet but everything they talk about is so general you can't tell what they are actually going to do. While Horizons had a focus they just weren't able to complete it, but that was over 5 years ago. Doesn't mean it isn't possible. Plus the multiple transfers of ownership of Horizons kept hurting its development. Dawntide probably won't have that problem but you can never tell.
What I mean they're developing a game with open world PvP. Open world PvP, as we all know, attracts a certain low-life ganking element that tends to kill many a game. Yet they are designing the game with the expectation that peaceful/crafting types will enjoy such an environment, and are designing the game with a peaceful crafter/PvPer dependency in-mind.
What they're developing is a PvP game, but they think it's something different that that. That is why I say they are a bit deluded on the deluded side of things.
That said, they're very far along and it looks pretty good. That said, it may very well be a good game if they pull off what they envision. |
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10/26/09 5:32:28 AM#44
This game is kinda a wait and see along with another indy sandbox LinkRealms. It's safe to say with Eve, Ryzom, DF and FE I'm way too busy to take another game on. I had to drop my UO and Wurm sub and looks like Ryzom is next due to lack of time to play. We have a good amount of sandboxy games to play atm so I dont need to get that excited just yet for this. PLaying: EvE, Ryzom Waiting For: Earthrise, Perpetuum |
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10/26/09 7:50:11 AM#45
Dawntide looks atrocious.
Just go watch a combat video and you'll see. The game will launch and be instantly forgotten. |
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10/26/09 7:53:51 AM#46
Originally posted by Zzulu
I would play a game with mechanics and graphics that look like they were released in 1999 if they offered a deep and meaningful experience over anything WoW or it's clones offer. Graphics arent everything. I still play game slike UO and AO from time to time and easily rate those games higher than AoC, Aion or even WoW. PLaying: EvE, Ryzom Waiting For: Earthrise, Perpetuum |
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10/26/09 7:59:20 AM#47
Originally posted by Zzulu
The combat is very rough at the moment and is clearly not done being developed. What is done actually looks much better than a few screenshots and vids can convey. Its crisp clean, runs well, and the interface elements look fantastic. The game has a LONG way to go before its at all playable, but the graphics actually surprised me in a good way.
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10/26/09 9:18:27 AM#48
This game looks rather rough, but I'm always glad to see another sandbox in development. Regardless, one has to wonder... why do MMO devs do this to themselves? Game developers in other genres do not bother releasing early gameplay videos, screens or demo builds if they're nowhere near indicative of the final product. Allowing players to play a very early build of your game has the potential to cause a lot more harm than good. Building hype can be a good thing, but from past experience, building hype too early can only build expectations too high and let people down when the product isn't what they imagined. In this situation, they appear to be building a lot of goodwill with fans because the devs are being very open and communicative. However, once production amps up, unless they hire some PR they won't be able to maintain the same level of communication. It's logistically impossible. If I were to make an MMO, I wouldn't even bother making an announcement until major features were implemented, set in stone and I had a stable build to show the world. First impressions are everything, especially in this business. |
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10/26/09 9:23:59 AM#49
Originally posted by exestenz69
Such a shame. When will devs realize that full loot attracts only an extremely small niche of players? |
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10/26/09 9:31:31 AM#50
Originally posted by zaxxon23
Such a shame. When will devs realize that full loot attracts only an extremely small niche of players? A niche that hasn't been filled by any modern game yet (also i wouldn't call around 100k people "extremely small") |
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10/26/09 9:36:50 AM#51
Originally posted by Yohanu A niche that hasn't been filled by any modern game yet (also i wouldn't call around 100k people "extremely small")
Other than eve and darkfall (and surely some I'm not aware of). As far as I'm concerned full loot is such a divisive topic that the concept should be at the very forefront of the mmo it's being used in. e.g. the title of this thread should be new full loot game on the horizon, not new sandbox game on the horizon. But eh, this will be my last post on the subject. I don't play full loot games, so enjoy discussing your game in peace. :) |
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10/26/09 9:37:45 AM#52
Originally posted by zaxxon23
Such a shame. When will devs realize that full loot attracts only an extremely small niche of players? It's likely that they've already realized that and that's the niche they're targetting. Personally, I think full loot is great and really want to play another game with it that handles it properly. |
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10/26/09 9:38:10 AM#53
Originally posted by zaxxon23
Such a shame. When will devs realize that full loot attracts only an extremely small niche of players?
They're actually still working out what exactly "full loot" will mean. You can actually join their forums and express your opinions with the developers on the subject. Unfortunately, from my perspective, the developers and the players they listen to most are painting themselves into a niche and very fickle market.
From what I've read, it's not going to be 100% full loot, as the developers seem to realize that such a system has a tendency to cause more folks to up and walk away from a game than it can keep.
However, it's still going to be a PvP-centric game, but it sounds like it has some really interesting sandbox elements that I haven't seen successfully implemented anywhere else to date.
It definitely isn't going to turn out to be a community I'd want to be a part of, but if they do what they say they're going to do, they could have quite a product (of course, it's not going to be cutting edge graphics, but some pretty cool content). |
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10/26/09 9:38:30 AM#54
Uhh, a sandbox doesnt neccessarily need full-loot, this one has it though. Sandbox is about not just being forced to do combat, it must have a player-driven economy, housing, etc |
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10/26/09 9:44:28 AM#55
Originally posted by Yohanu
There are going to be tiered zones in Dawntide, with the starter areas being PvP free, if I understood it correctly. However, I think the rest is very much like EVE, with essentially a "low sec" area and then a "a lawless" area, with the lawless area being all-out full loot PKing.
So technically you're not forced to do combat, but you'll be restricted to about 5-10% of the game if you choose not to go PvPing. |
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10/26/09 9:58:13 AM#56
Originally posted by PhelimReagh
There are going to be tiered zones in Dawntide, with the starter areas being PvP free, if I understood it correctly. However, I think the rest is very much like EVE, with essentially a "low sec" area and then a "a lawless" area, with the lawless area being all-out full loot PKing.
So technically you're not forced to do combat, but you'll be restricted to about 5-10% of the game if you choose not to go PvPing. You can also avoid the PvPers or create a group to protect yourself |
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10/26/09 10:03:21 AM#57
It seems to me that they're trying to recreate Shadowbane, in all honesty.
I'm not quite sure why they'd want to re-create a game that failed. I just wonder what they hope to do differently that prevent the same fate. |
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10/26/09 10:11:30 AM#58
Originally posted by PhelimReagh
I played Shadowbane for over 3 years and had more fun than in any other game, so if this is Shadowbane 2 sounds great to me. |
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