Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,081
Members:1,595,973  Online:0
Guests:0  Posts:4,848,919
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » I don't want the Sandbox, I want the City Park

2 Pages « 1 2 Search
31 posts found
  zaxxon23

Novice Member

Joined: 12/06/06
Posts: 1280

10/21/09 12:10:31 PM#21

Yes, the hybrid mmo is the next generation.  Be patient, some developer will figure it out eventually.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 12541

10/21/09 12:13:56 PM#22

Hallelujah brother!

 

er, I mean to say "yes" I want to be able to have general story and interesting quests but I also want to be able to explore and see and do things that others might not.

I believe in archetypes over playing a long time, pouring points into everything to get them all up to max and then being able to summon fire from the heavens while at the same time sword fighting all the queen's guards and the stealthily climbing up a wall in broad daylight. Yet it would be nice to be able to fool with the character creation so that one can capitalize on your strengths and minimize your weaknesses.

 

 

  User Deleted
10/21/09 2:34:58 PM#23
Originally posted by Sovrath

Hallelujah brother!

 

er, I mean to say "yes" I want to be able to have general story and interesting quests but I also want to be able to explore and see and do things that others might not.

I believe in archetypes over playing a long time, pouring points into everything to get them all up to max and then being able to summon fire from the heavens while at the same time sword fighting all the queen's guards and the stealthily climbing up a wall in broad daylight. Yet it would be nice to be able to fool with the character creation so that one can capitalize on your strengths and minimize your weaknesses.

 

 


 

Let me ask, why do you need to "have a general story"?  What is important about having some pre-scripted destiny already mapped out when you could be a free-wandering adventurer in a world?

  rothbard

Novice Member

Joined: 10/20/09
Posts: 193

10/21/09 2:42:07 PM#24
Originally posted by pencilrick
Originally posted by Sovrath

Hallelujah brother!

 

er, I mean to say "yes" I want to be able to have general story and interesting quests but I also want to be able to explore and see and do things that others might not.

I believe in archetypes over playing a long time, pouring points into everything to get them all up to max and then being able to summon fire from the heavens while at the same time sword fighting all the queen's guards and the stealthily climbing up a wall in broad daylight. Yet it would be nice to be able to fool with the character creation so that one can capitalize on your strengths and minimize your weaknesses.

 

 


 

Let me ask, why do you need to "have a general story"?  What is important about having some pre-scripted destiny already mapped out when you could be a free-wandering adventurer in a world?

I think the idea was to have a world-wide overarching story that progresses in the background, that the player can choose to be a part of. 

  robert4818

Spotlight Poster

Joined: 4/14/03
Posts: 623

"Everyone is born with just a spark of madness. You mustn't lose it."

--Robin Williams

 
10/21/09 2:47:13 PM#25
Originally posted by pencilrick
Originally posted by Sovrath

Hallelujah brother!

 

er, I mean to say "yes" I want to be able to have general story and interesting quests but I also want to be able to explore and see and do things that others might not.

I believe in archetypes over playing a long time, pouring points into everything to get them all up to max and then being able to summon fire from the heavens while at the same time sword fighting all the queen's guards and the stealthily climbing up a wall in broad daylight. Yet it would be nice to be able to fool with the character creation so that one can capitalize on your strengths and minimize your weaknesses.

 

 


 

Let me ask, why do you need to "have a general story"?  What is important about having some pre-scripted destiny already mapped out when you could be a free-wandering adventurer in a world?

 

Nobody said anything about a pre-scripted destiny.  I for one would like a sandbox game that the world changes in, and I have to adapt to it or die.  The world can have some stuff going on in it, that doesn't affect my ability to sandbox.

Quests in sandbox games should be generic, preferebly procedurally generated, and a part of the world.  There is a difference between city-park quests, and theme park quests. 

In a city-park quest a merchant asks you to collect stuff for him.  You can do it or not.  Another area has a town plaged by bandits, you can wipe them out.  etc.  Oh look, news ticker, Country A has just Declared war on Country B.  Maybe there is some work there that needs done!

In a theme-park quest, someone needs to make a magic potion, you have to collect the items, then take the potion to the guy who needs it, but it turns him horribly wrong, and now you have to defeat him as a monster.  Oh Congratulations you did that, go talk to my brother, he can use your help.

 

So long, and thanks for all the fish!

  BloodDuality

Novice Member

Joined: 10/27/07
Posts: 382

10/21/09 2:55:33 PM#26
Originally posted by Kyleran

For all purposes, the OP described EVE.  (which is a bit light on the quest content I'll grant you)

I personally enjoyed eve for the most part and still recomend it. I would love to see an eve type game with an actual character that I would play on the ground. Could have multiple factions competing over land and resources. Don't think it would be really all that hard to do. To me the character aspect would allow me to get a bit more of an attachment, and care a bit more about what happens. I want more than just a little pod with a flashing light.

  Kyleran

Elite Member

Joined: 9/13/06
Posts: 14599

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

10/21/09 3:01:51 PM#27
Originally posted by mmaize
Originally posted by robert4818
Originally posted by Kyleran

For all purposes, the OP described EVE.  (which is a bit light on the quest content I'll grant you)

 

I've got my own issues with Eve, that I won't go into here.  To me, the game is just not fun.  I'll leave it at that. 

 

Agreed

 

I can appreciate that.  No game can appeal to everyone, but I do think it fulfills what the OP was looking for.

Maybe once Incarna brings us walking in stations it will have more appeal.

 

"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar
Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 12541

10/21/09 3:05:06 PM#28
Originally posted by rothbard
Originally posted by pencilrick
Originally posted by Sovrath

Hallelujah brother!

 

er, I mean to say "yes" I want to be able to have general story and interesting quests but I also want to be able to explore and see and do things that others might not.

I believe in archetypes over playing a long time, pouring points into everything to get them all up to max and then being able to summon fire from the heavens while at the same time sword fighting all the queen's guards and the stealthily climbing up a wall in broad daylight. Yet it would be nice to be able to fool with the character creation so that one can capitalize on your strengths and minimize your weaknesses.

 

 


 

Let me ask, why do you need to "have a general story"?  What is important about having some pre-scripted destiny already mapped out when you could be a free-wandering adventurer in a world?

I think the idea was to have a world-wide overarching story that progresses in the background, that the player can choose to be a part of. 


 

exactly.

One doesn't have to have a prescripted story but from what many players don't realize is that even in improv, there is a general story or set of rules for the performance.

Once doesn't have to stick closely to it but the reality is that having some basic tenets to the world actually will set the player free as far as story elements that are congruous.

There is a difference in between creating a world, no backstory and having the players just go nuts and create all sorts of incongrous storylines that just don't make sense with other stories and  having a backstory and having the players incorporate the general ideas into their own storylines.

I'd rather have a basic premise to the world laid out and work with those materials than have one group thinking they are sent back in time to this fantasy world (or whatever) another acting out a strict Elizabethan timeline, another being steam punk and another reenacting their own vampire fantasies.

When all these players come together it just becomes a mess in my mind. At least having a backstory allows for players to meet on some sort of common ground. This is not to say that they can't go off book but the backstory provides a sort of spine to the multiple stories that are going on.

  User Deleted
10/21/09 3:42:59 PM#29

Well, story can fit into three basic parts:

History (back story, what has happened and the reason things are as they are)

Present Conflicts (faction-based dynamics, zoning of cities based upon present conflicts, etc...)

Future Story Arc (some pre-destiny)

I believe in having the first two, but the last should be invisible or not even present, at least for gamers such as myself who want to dive into an immersive and almost believable fantasy world.  Too much pre-scripting or forcing of adherence to a story arc starts to feel contrived, in my opinion.

Now, I don't mind some "Orcs are at the gate and eventually the devs will surprise the players by having them break through and take over a city" type of stuff.  But I do mind being trapped in endless quest-line cutscenes, standing idly by while the WOW Lich King blithers in dialogue for 10 minutes.  (That sort of stuff drives me nuts).

When I log into a world, I want to feel like I am in the "here and now" (whatever the "here and now" of that world is), and not feel like I am in Chapter 9 and can only head off into Chapter 10.

(And I'm not even going to get into talking about this new "phasing" nonsense that Blizzard has come up with...)

  tro44_1

Apprentice Member

Joined: 6/20/06
Posts: 1836

I Love the Holy Warrior Archtype

10/21/09 3:48:38 PM#30
Originally posted by bastii

I like games which have 20% themepark and 80% sandbox.

EQ was like that, WoW is a bit too much themepark and Aion is total themepark suckness.

I like a tiny bit of themepark, but it should be mostly sandbox. Darkfall was just a tad too much sandbox, EQ was just right.


 

Hey wouldnt Guild Wars be like 50/50?

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

10/21/09 4:11:02 PM#31
Originally posted by bastii

I like games which have 20% themepark and 80% sandbox.

EQ was like that, WoW is a bit too much themepark and Aion is total themepark suckness.

I like a tiny bit of themepark, but it should be mostly sandbox. Darkfall was just a tad too much sandbox, EQ was just right.

 

I like this mix as well. But, I like it even better when you throw in RvR, ala DAoC.

2 Pages « 1 2 Search