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10/21/09 8:18:22 AM#61
Originally posted by dhayes68
I so agree with this and am very disappointed Cryptic is talking the approach they are with STO. The article makes valid points that bringing the noncombat portions of Trek to a game - "True Trek", as I say - would be extremely difficult, yet to not do so misses the important quality that makes Star Trek different from any other SF franchise. It is too bad Cryptic is taking the easy road. |
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cwRiis
Novice Member
Joined: 11/15/08
Argue for your limitations and sure enough they are yours - Richard Bach |
10/21/09 8:40:42 AM#62
Two data points: my two daughters, one is 21, the other 19. The 19 year old has played MMOs since the ealier days of Everquest. She curently plays AoC and Champions. The 21 year old toys around with the FFP stuff coming out, but still dedicates much of her time to CoH. Neither girl is interested in SIMS. Both are dieing to play the MMO KoTOR when it comes out. About 10% of the pilots I run into in EVE are female (or great impressionists on Ventrillo). About half the A0C group I run with are female. |
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10/21/09 9:27:13 AM#63
Originally posted by n2sooners
OMG YES Pokemon would an awesome MMO. I still play the handheld games too, on occasion. Don't try to pretend that you don't I know plently of people that stuck with it past the age of 13 =P. Who wouldn't want to run around challenging other people to pokemon battles? Yea, it would (and should) be combat based, but there are plenty of aspects to the handheld that could be added to an MMO version of the game that have nothing to do with combat. The Sims would make a good MMO if it were reincarnated with the Sims 3. That game almost screams MMO, and my sisters play that damn game almost as much as I play WoW . Ok, not nearly as much, but still a lot =P. Regarding the Hardy Boys/Nancy Drew IP, in some of the newer books that have been written, they actually do get into fights, so while it may not be combat based, you could get into the occasional scrap to either defend yourself or to stop a fleeing suspect. And as for the LEGO idea, a LEGO MMO would just rule. I would buy it and play it for the first free month just cuz it's LEGO, and if it was good, I would gladly pay to play for a few months. But I am not in the casual demographic, and I do like my combat based games. |
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10/21/09 9:31:58 AM#64
Problem with your list, you are talking mostly about MMOs with a social theme. Problem with such, they attract some of the, as you called them "stalkers", most of us have another name for them. Controlling such people would have to be a major design decision and difficult to implement. The problem with the internet today is you really have no idea and no way to determine who the other person is at the other end. Hence the tendency of these social MMO's to self implode. So while it is nice to dream, reality says any of these would be very difficult to design. Here is something for you readers to consider. I have a good friend who plays 2nd Life and participates in several social networks. She had a great job offer from a company, but lost it because she needed a security clearance and failed to pass the test. When she inquired she was told that the 2nd Life account and the social networks were red flags. So the establishment views them very negatively. Nothing was mentioned about her MMO play. |
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Gikku
Old School
Joined: 8/01/03
"I can't do it" never yet accomplished anything: "I will try" has accomplished wonders. |
10/21/09 9:33:33 AM#65
I would have to agree on your points on the ones I am familiar with. I also agree fully on the Harry Potter. It would be interesting if this one was developed like it should be and I believe if done right would draw a huge band of players. Combat is the bases for many of the top MMO's /MMORPG's. I agree this does not appeal to many and as yet I have not seen a game that has successfully made it possible to advance and not do battle on a fairly heavy note. It would be nice to have one where you could choose to battle or not. I think there was an attempt at this to a degree in one game but the name slips me at this time. I like the combat at times but it would also be nice to be able to advance and not always do combat. /shrug Gikku |
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10/21/09 10:32:59 AM#66
Originally posted by MMO_Doubter
since it went seven pages without even a guess, corner gas..... |
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10/21/09 10:50:17 AM#67
Harry Potter has so much potential to have an MMO made that goes beyond the traditional genres dynamics. 1. You create your student. 2. You progress through your seven years at Hogwarts and show growth/aging as a result. The seven years would be the leveling dynamic. 3. End game content starts after you seven years and you choose your profession, of course your OWLS must meet the scores required for that profession. 4. While at school there are classes which would be scheduled events that run 24/7. Classes are where you learn and hone your skills through mini games that teach you said magic. You don't have a set schedule, you just attend the classes you want to hone those skills as needed when time a lots. If there are currently no classes to attend that you are interested then quest, missions, and what have you are available... or you can go to the library to learn skills from research that may not be taught in classes. 5. PvP in school? Pranks, pranks, and more pranks. 6. Quiditch teams? Yes please? Of course another modification to the lore, there would have to be more than four teams. Perhaps one team per "guild" perhaps? Force the guilds to have try outs. Get bonuses if your quiditch teams win. Lots to work with here. 7. Mission could involve surviving death eaters searching for a way to resurrect Voldemort or a new power comes out of the woodworks which rallies a new group of death eaters. Another mission set could be to attempt to thwart the death eaters. While another mission set follows the Ministry of Magics attempt to control all. Students could progress to become a death eater or to fight against the death eaters on the fringe, or become an employee of the Ministry of Magic. Which ever path the student takes will determine the mission path they go down and what future quests/missions become available to them. 8. Controls would be something like as follows: Movement AWSD, camera controls would hold right mouse button down and move mouse, casting magic would be a combination of hitting a numbered key followed by holding the left mouse button while movie the mouse in certain formation to control your wand. Each spell has a specific want movement. So pressing the number will utter the magical words needed to cast a spell, while the left mouse button + movement performs the necessary want movement. 9. Early combat use would in duals and quests into the forest and whatnot. It would not be about killing stuff, but rather using spells to get through incapacitate. Granted, once your out of school and end game who knows what kinda dark arts magic will be cast around. 10. Detention, some kinda game aspect involved with that. Haven't really thought it through, but I am sure there is something fun and interesting that could be incorporated into that. 11. Trips to Hogsmeade could become available to those students that excel in subjects. 12. OWLS and NEWTS for determining profession. These are just a few things that I thought of that could make for some interesting game dynamics. Not even a full list of ideas that I came up with while reading the books the past couple months and thinking how fun it would be to have an MMO in this world. Obviously some stuff I listed would need to be reworked and added to, but it lays a good ground work I think. Anyway, I'm sure plenty of people would disagree in what I would find fun in this, but oh well. What kind of ideas do you guys have that would make such a game fun and interesting? |
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10/21/09 11:28:09 AM#68
Originally posted by skeaser
Except for the "massively" part, that's what Neverwinter Nights was. Amazing game. If an MMO version came out with user-created content, I would be all over that. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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10/21/09 12:48:23 PM#69
Originally posted by bigdaddysfe
It is a funny idea, especially when you put it that way. I don't blame the author, he needed to come up with some material for an article, but Nancy Drew, lol. I wonder if he understands the true nature of the internet, there would be 15 young girls playing, 70,000 pedos and 2,000 FBI agents. Think things through people of 2009!! |
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10/21/09 12:52:44 PM#70
Originally posted by Ozmodan
Any job that makes decisions like that is a horrible corporate job and she is better off without them. People need to stand up for their rights when dealing with corporate creepiness like this, if no one accepts this crap it will go away, because then NEED people to run their crappy company |
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10/21/09 1:00:50 PM#71
Originally posted by StarDagger
It is a funny idea, especially when you put it that way. I don't blame the author, he needed to come up with some material for an article, but Nancy Drew, lol. I wonder if he understands the true nature of the internet, there would be 15 young girls playing, 70,000 pedos and 2,000 FBI agents. Think things through people of 2009!!
Honestly I think he just threw out a couple well known and established mystery solving characters to solidify the idea of a mystery MMO. He could have just as easily said Scooby Doo or Sherlock Holmes, or maybe even Alfred Hitchcock with such movies as North by Northwest and Charades in mind. A suspense mystery MMO, wonder how that would work. |
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10/21/09 1:53:04 PM#72
Originally posted by dhayes68
Tell that to Cryptic. 99% of the information they've released on this game has been combat, combat, combat. We don't know how anything other than combat works. They've built a combat/PvP game and so far it seems that there is very little else to do in it. |
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10/21/09 2:13:30 PM#73
I think Avatar: The Last Airbender would be an interesting IP for an MMO, and I think it fits within the scope of the OP. Also, perhaps something based on the works of R.L. Stine. Just thoughts. Otherwise, I like the ideas the OP had. Hell hath no fury like an MMORPG player scorned. |
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10/21/09 3:29:38 PM#74
Not bad, but there is one IP I think which would bring in a ton of people and would probably kick the ass of even Harry Potter: Kingdom Hearts. You know the female demographic would go nuts over it. |
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10/21/09 3:57:59 PM#75
Originally posted by flydowntome
A few things I would like to point out here: - I'm a guy and love Kingdom Hearts. Most people I know that have played them are also guys, and also enjoyed them. There are no gender focused attributes of the series that would say this game is designed for a specific gender demographic. Both those of the male and female variety can enjoy Kingdom Hearts, and thusly just as much of the male demographic to go nuts over an MMO as their female counterparts. - As awesome as Kingdom Hearts is, there is no way it would kick Harry Potter's ass. The following for Harry Potter is much larger and stronger than the following for Kingdom Hearts. Sure Kingdom Hearts reaches out to both fans of Disney and SquareEnix (Final Fantasy) fans; however, the combination of the two does not reach out to both groups. - Though I would be interested in seeing how a Kingdom Hearts MMO would play out, I'd be more interested in a strictly Disney MMO (minus the present day Disney drivel like Hanna Montana and High School Musical). I guess it would be similar to a Kingdom Hearts MMO just without the Final Fantasy character cameos. Final Fantasy XI and XIV give me all the Final Fantasy in MMO format that I need, can't wait for FFXIV. Anyway, that's my thoughts on the subject, take it as you like! :D |
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10/22/09 1:29:42 AM#76
I do not want any more IPs made into MMO, commpanys have done lot of damage already tranfering famous IPs into MMOs. |
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10/22/09 2:53:04 AM#77
I think Tharkis hit the nail on the head with: “The thing is, damn near anything can be made into an MMO. The problem seems to be doing it well, not over-hyping it and making it user-friendly.” But as to the Harry Potter MMO, I spent enough time in short trousers and do not wish to go back there. :) |
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10/22/09 8:50:58 AM#78
Originally posted by DaX.9
Well, thankfully the game industry does not revolve around you. To be honest there has never been any kind of damage done to the real world as a result of an MMO. If you don't like the game, then don't play it. The games are made for people that want to play it, not those that aren't interested. Just because you do not like it, does not mean somebody else does not. The only damage that can be done by a game is to itself. Take AoC for instance. Great game, but with such a shitty start and "broken promises" in the start, they damage themselves and lost a lot of players. That did not damage the real world in any way, nor did it damage the Conan IP. The old movies are just as good, the books are still good, and future expanse in more games, movies, and books are still fully viable. I know, I waste my breath, as this is the Internet and everybody has to be overly dramatic with statements like these. I should just learn to ignore them, but damn it's hard. |
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10/22/09 12:51:45 PM#79
Shadowrun is number one on my list of IPs that need to be brought to the MMO Genre. It is a perfect blend of SciFi and Fantasy. And with the amount of material in print already, there is plenty of content to draw from. |
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10/23/09 3:48:04 PM#80
OMG, are you insane? More carebears? No thanks. ------------------------------------- Before: developers loved games and made money. Now: developers love money and make games. |
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