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AmazingAvery
Age of Conan Advocate
Joined: 1/16/07
The only time you run out of chances is when you stop taking them. |
Inc Gamers gives the lowdown on whats in store: www.incgamers.com/Features/276/whats-coming-up-for-age-of-conan Just posting first part about guild renown more too see at the above link. "Funcom rounds up all the recently released information on the coming new features, content and AoC's first ever expansion, 'Rise of the Godslayer'. Get all the latest on Guild Renoun, PvP Towers, Tier Three Raids, the upcoming expansion, and player's concerns and issues : Guild Renown Guild Renown is a system whereby the actions of any individual player count towards their guild’s reputation. Collectively, guild members can level up their guild in three distinct categories to gain access to new guild rewards and bonuses. The system has two primary components, the Renown level, and also Renown rankings which place guilds against each other and measure your successes against those of other guilds on your server. Let’s take a look at the Renown levels first, before moving on to the rankings. Renown levels act much like the levels for your character, i.e., as you accrue Renown points through your actions in game, you will in effect ‘level up’ your guild. Almost every action in the game will earn some form of Renown points for your guild. There are three categories of Renown points that contribute to your overall Renown level:
Your Renown level is a combination of all three of these totals, which allows you to level up your Renown level in any way you choose. You do not have to do all of the categories if you do not want to. It will be perfectly possible to try and level up your Renown level with any combination of the above actions. As your Renown level grows, you will earn new rewards for you and your guild and access new features for your guild cities, like new pet or mount vendors, and even another new building type for your city, among other amenities. Some of these new rewards will benefit every member directly, and some will be for the guild as a whole. You will get more details on the rewards themselves when the update goes to the test servers. Renown rankings are where the competitive element comes in. People like to claim bragging rights, and the Renown ranking system will allow players to see how their guild has compared to others both on the overall Renown earned and also in each individual category. You will be able to see which guild has accrued the most Valor, Glory, or Artisan points in any given period. The rankings will reset after each ranking period (currently planned to be weekly, but that may be adjusted during testing), and everyone starts on equal footing. Excited for this!
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10/20/09 1:33:17 AM#2
Lots of new stuff to do. "Over half a dozen new bosses" in Tier 3, I guess that will be welcome, lets hope they are less bugged tho, and perhaps hard enough for the players that need them. PvP towers, nothing else then wonderful, as my guild is small, and a BK is unlikely for us, so were aiming for one of these. |
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10/20/09 4:47:16 AM#3
Waste of time features. Why not deliver the features people have been asking for for over a year? |
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10/20/09 9:26:07 AM#4
Originally posted by Destiny2010
So 7ish new bosses to tide you over for around 1 year? That sounds pretty sad actually. If PvP towers work great...but sieges usually don't work and borderlands are pretty useless atm do to resources being useless. The sad thing is AoC has broken major game mechanics like the ecconomy, PvP and PvE risk vs. rewards, no punishment system, lack of content and then buggy things like sieges. IMO AoC should revamp the core of the game, it is to late and the game is once again bleeding subs do to market competition, but for the expansion they could revamp the entire game and for TSW they could make the game right. Those are not suggestions, if Funcom doesn't revamp AOC and have a sucess with TSW Norway will be less one Video game development company. With what happened to Staw Wars I can see how revamps would be scarry but people probably liked star wars, unlike AoC.......also EQ 1 did a new system to have on reaction evasion and the players disliked it.........so maybe it is to late.
Funcom has reviewed all of its assets relevant for |
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10/20/09 11:13:34 AM#5
Excited for this too. Is this going live this week or next? .. .... .- - . - .-. --- .-.. .-.. ... .-- .... --- .-. . .--. --- .-. - .-.-.- |
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AmazingAvery
Age of Conan Advocate
Joined: 1/16/07
The only time you run out of chances is when you stop taking them. |
Originally posted by Sevenwind
After Update 1.05.6 comes from the test server to live servers soon. Veteran Rewards already on test server, towers and guild renown coming soon. Kinda like a cascade update. You can tell Finaticd got his nose put out of place with all the news coming through from the latest round of wild "claims" posted. Anything to try and debunk > drawing board >>>>
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catlana
Apprentice Member
Joined: 11/18/08
Playing ToR |
10/20/09 2:40:43 PM#7
Originally posted by Destiny2010
The pvp towers should be nice for smaller guilds. The fewer class spots will prob help performance as well. This could easily be the best feature. The new raid bosses are tougher to tell. I am hoping that the bosses have a high gear as well as skill requirement (& very few bugs) but we shall see. |
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10/20/09 8:59:59 PM#8
Originally posted by finaticd
So 7ish new bosses to tide you over for around 1 year? That sounds pretty sad actually. If PvP towers work great...but sieges usually don't work and borderlands are pretty useless atm do to resources being useless. The sad thing is AoC has broken major game mechanics like the ecconomy, PvP and PvE risk vs. rewards, no punishment system, lack of content and then buggy things like sieges. IMO AoC should revamp the core of the game, it is to late and the game is once again bleeding subs do to market competition, but for the expansion they could revamp the entire game and for TSW they could make the game right. Those are not suggestions, if Funcom doesn't revamp AOC and have a sucess with TSW Norway will be less one Video game development company. With what happened to Staw Wars I can see how revamps would be scarry but people probably liked star wars, unlike AoC.......also EQ 1 did a new system to have on reaction evasion and the players disliked it.........so maybe it is to late.
Sorry man, your lack of experience with AoC really shines here. Economy is just fine. Sieges do work. risk vs reward is a personal preference, adapting it to what you want would just piss off people who actually like the game. Lack of content for those who choose to ignore it....seriously you have no idea what your talking about do you. 7 new bosses could last a year, if they are raid bosses, youll be locked out for a week after completing, and even on farm status everyone in your raid isnt going to get their set in one of two runs. So pvp resources are useless? You werent in a guild, you didnt take battle keeps, you never had to defend a battle keep or build up the surrounding city for extra buffs? Yeah pretty useless if your not into the whole pvp/guild/battle keep thing. PvE resources are useless in the borderlands now too? Again with the guild city thing, that in itself makes a lot of resources of value.
But yeah, as the game keeps improving your year old reviews on the workings of AoC are getting kind of stupid...dont you think? |
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10/20/09 9:19:01 PM#9
Hey Avery,
You seem pretty up to date on everything going on with AoC. My GF and I were looking to try AoC again this week after seeing the pics you posted last week. We downloaded the trial just to get a feel for the game again and see if we were ready to resub. I played the game for about 20 minutes and was really turned off by it. When AoC launched, my older system was getting 60ish FPS and I have since upgraded. Recently in FE I was getting up to 230fps, so I know my system can handle AoC even with the recent updates.
My problem is, I just randomly freeze up for 3-5 seconds at a time when I enter combat. I attack the mob and instantly freeze for a few seconds then continue like nothing happened. I thought it might be just something with my system, but when my GF tried it later, she had the exact same issue. I got to lvl 5 and quit because it was hitching so bad, its just not fun. My GF died twice getting to Tortage because she hitched so bad.
I searched the forums for similar problems and tried posting but I guess because im on a trial im not allowed to post. Have you run into a problem like this or heard of anyone else having this issue? www.agonysend.org |
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10/20/09 9:32:43 PM#10
@Murashu are you running the DX10 client? I only hitch that bad running the DX10 client. For some reason it just hates my computer. We'll see if that changes come this weekend with Win7. Anyways, just curious which client you are using, video card, OS, stuff like that. If I remember right you needed to have the current Directx build after some patch. I could be wrong. .. .... .- - . - .-. --- .-.. .-.. ... .-- .... --- .-. . .--. --- .-. - .-.-.- |
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10/20/09 11:27:47 PM#11
I started out with DX10 and switched to DX9 thinking that would be my problem. It was just as bad on both computer on both settings. I keep my video drivers and DX updated so I know thats not it. As I said I ran AoC at launch with an older system and it ran smooth. When im not hitching im getting over 100fps at all times, which just drives me crazy.
Core 2 Quad 2.83ghz 4gb ram Vista 64 bit NVidia 9800gtx+ www.agonysend.org |
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10/21/09 1:43:12 AM#12
Originally posted by Murashu
Your system is not that bad, and even in DX9 it should be fine. I use DX10 (GTX260) but DX9 is a sure way to make it, even with that system! I also use Vista 64 bit and have 8 GB ram. I suggest you check with tech support in some way, cause it should be no problem! |
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10/21/09 7:16:44 AM#13
Originally posted by Murashu
I had this EXACT same problem. Same GFX card, same RAM, same Vista, latest drives, and tried roll back drivers. Had no help and could not reach a solution. My only work around was to fall back to DX9 shader version 2.0. The only lead I had on this was that my nvlddm.exe driver would crash whenever someone came out of cloak with Shader version 3.0 running or DX10. It was total bullshit and I worked for about a week to solve it before I went to 2.0. Everything looks like shit in 2.0 but at least it works. If you find a fix post it. I have 4 gigs ram , Q6600, 9800GTX+ When I was running with a 8600GT I did not have this issue with the same install of AOC. I believe it is a timing bug with the gfx card, and Vista, when Vista detects that the card has gone inoperative for more than 2 seconds it crashes and restarts the driver, hence causing the 3-5 second in my case 3-10 second delay. By the time you regain the ability to play you are dead. Fun huh? |
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10/21/09 8:38:25 AM#14
Originally posted by crunchyblack
Sorry man, your lack of experience with AoC really shines here. Economy is just fine. Sieges do work. risk vs reward is a personal preference, adapting it to what you want would just piss off people who actually like the game. Lack of content for those who choose to ignore it....seriously you have no idea what your talking about do you. 7 new bosses could last a year, if they are raid bosses, youll be locked out for a week after completing, and even on farm status everyone in your raid isnt going to get their set in one of two runs. So pvp resources are useless? You werent in a guild, you didnt take battle keeps, you never had to defend a battle keep or build up the surrounding city for extra buffs? Yeah pretty useless if your not into the whole pvp/guild/battle keep thing. PvE resources are useless in the borderlands now too? Again with the guild city thing, that in itself makes a lot of resources of value.
But yeah, as the game keeps improving your year old reviews on the workings of AoC are getting kind of stupid...dont you think?
Your points are only valid if you don't compare AOC to ANY other MMO. 1) Economy does not hold a candle to any other MMO. Aion, Warcraft, EQ 1 and IDK about 2 are good examples to compare. There really is not "stuff" to make the ecconomy worth it or there is to much money but the worst mmo ecconomy of any major game is not fine.........Warhammer also had a lackluster ecconomy but there are probably more items up for sell do to more items overall.
2) Sieges work 1 in 3 times now? For real when sieges glitch out and bug and crash, people stop doing them. Since AoC has so few features they should work 100%. 3) Is no risk as is no death penalty, is still not much of a reward as stats don't seem to be well thought out yet. If AoC was shooting for easiest game ever great............In WoW you have to pay deaths with gold, in Aion you must pay with experience and money and in EQ it was XP. Those games are more gear focused so it motivates people to farm very hard content. Also, the content in those games in harder than so far what AoC has.
4) Lack of content has and is still driving players away en mass...people hit lvl 80 and get bored....ignoring the lack of content blows my mind....even worse is after the expansion, updates and content will come at a much slower pace, so imagine AOC a few months after the expansion. 5) Sorry I am a raider and no other raider on this entire planet would put up with farming only 6-8 bosses for an entire year...esp when T1 is meh, I did a couple T1 bosses, and T2 is who knows, it wasn't good enough for people to talk about. 6) I did a siege, they were broken back then so not much has changed...hell Aion was out 3 weeks and I already took a lvl 50 keep, 2nd in North America and was multi guild but the guild I am in got credit, when I say I am a power gamer I do not lie!
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I played a couple of months ago, You can try to spin this game all you want but the players you have know better and keep leaving. To make a long story short, AoC was to much for Funcom to handle and this year there are better quality MMOs that are bleeding and will continue to bleed AoC of subs.
EDIT: all I do now is correct the spin and miss information.
Funcom has reviewed all of its assets relevant for |
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10/22/09 11:36:16 AM#15
Originally posted by Murashu
Did you get this issue resolved? Only other things I could suggest is just trial and error in tweaking the options. Maybe it's a shadow issue? Or something else, disable and give it a try, re-enable. Some people don't have patience for that though. I understand it should work fine on default when setting to low, med, or high settings. Nature of the beast though. When LOTRO came out it did not like Vista x64. I had to disable something till they fixed it. Been awhile now and I can't remember what it was. I just hope AoC plays nice to my computer when I put Win7 on it. Goodluck I hope you got your issue fixed. .. .... .- - . - .-. --- .-.. .-.. ... .-- .... --- .-. . .--. --- .-. - .-.-.- |
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10/22/09 4:31:57 PM#16
Originally posted by Murashu
I'm no computer expert, but a few things you could try: -Try updating your gfx drivers to beta drivers or try a rollback to a previous version. -Increase RAM/CPU voltages slightly as this often increases stability -Download nVidia Performance tools and force your GPU fan to 100% -Ensure that your virus and firewall is playing nice -Run msconfig and disable all unnecessary start up programs and non-MS services |
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catlana
Apprentice Member
Joined: 11/18/08
Playing ToR |
10/24/09 3:18:38 AM#17
Originally posted by Aercus
I'm no computer expert, but a few things you could try: -Try updating your gfx drivers to beta drivers or try a rollback to a previous version. -Increase RAM/CPU voltages slightly as this often increases stability -Download nVidia Performance tools and force your GPU fan to 100% -Ensure that your virus and firewall is playing nice -Run msconfig and disable all unnecessary start up programs and non-MS services
I have to configure my nvidia driver to run SLI for AoC. For some reason it was not kicking in automaticly. So yeah, video driver settings / drivers are a good place to start. |