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10/20/09 11:13:37 AM#41
one aspect of a games success is to not overhype the game and have unrealistic expectations. Thats already happening with this game. It coudl be alright but from what people think its gonna be it'll never live up to it and bee seen as a failure. |
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10/20/09 11:23:18 AM#42
The Devs words and I quote a Massive open world to exsplore in. This means nothing more then every planet you see will be open to exsplore in houses,buldings,caves,sewers, ect ect... There is already a name for it *Sand Box* most sand box games you can go anywhere and do whatever however so buildings and houses and such you can not access. SWG is a sand box game and you on the map can go anywhere over hills on the water in the water. I am sure that the Devs wide open world is nothing more then telling us that the maps will be sand box feel where you are able to go anywhere and not like in wow for exsample where you can go up some hills but not all and be limited to where you can go and where you can not. Why some of you people think this is anything more then what it is i will never know and further more why you have to talk trash about a game without even knowing wtf your talking about. Sorry one thing i can not stand and i am not trying to start anything is people who open their mouth and spurt out mind numbing giberish without even having a fing clue what the real topic is. |
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Originally posted by billynomates It's not hate,it's called learning your lesson from over zelous dev teams who really will say anything to get your cash.Unfortantly for BioWare,they come into the mmorpg arena when mmorpg gamers are very dubious about what dev team say about thir games. Where have you been for the last 5 years.
It's funny that you say that, its over-evident that you are completely ignorant and uneducated about this game and BioWare. First off, if you had followed the game in the slightest you would know that BioWare does not release any features in news articles or interviews that have not been implemented 100%. That alone is a good reason to separate BioWare from other game makers such as Funcom. If you think this game is going to be anything but fun, you are extremely mistaken. And also, the developers cannot be blamed for over-hyping a game, they have so far, only been excited that this is a story driven game that focuses on making the player feel heroic during their playtime. Any over-hype that has been created is solely due to the fans themselves getting a little excited.
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10/21/09 2:59:15 AM#44
Playing Bioware games. And they've all been awesome. |
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10/21/09 7:52:24 AM#45
And to atest to Bioware's quality on single player games every one I have played, I played in excess of 3 plus times and their KOTOR single player game 8 times. If they can make a single player game with enough depth and story to get me to replay it many times over then I imagine they can make an in depth enjoyable MMO. Asheron's Call, Champions Online, Dark Age of Camelot, EVE Online, EverQuest, Lineage 2, Star Wars Galaxies and World of Warcraft.Waiting for SWTOR |
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10/21/09 9:51:24 AM#46
The first reviews of Dragon Age Origins are also very, very promising. People are calling it the best RPG of the decade and it's also a challange which seems to be getting rarer in games these days. I can't wait for it now and with ME2 due to land in the new year I'm glad TOR isn't out yet :D |
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10/21/09 9:59:16 AM#47
Originally posted by remyburke
lol to true huh.. That WAS what it has looked like " a single player game" .. Just got a wait now to see more |
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10/21/09 10:24:22 AM#48
After reading the interview about SW:TOR, I think Bioware is just trying to reaffirm that the game is an actual MMO, not a single player game. That seems to be a big concern to people who have seen the videos on it and read that the game is completely soloable. On that note, they also stated that you can group and there are group quests, but it is not required to be in a group to play the game all the way through. I think they are addressing the issue that some people do like to play MMOs but don't want to be confined to playing a lot of the content by being in a group. I myself like to be able to log onto a game sometimes and play by myself when it comes to a particular quest or objective in the game, and it drives me nuts sometimes that I can't without getting a group to help me. By stating that the game is open world, I don't think they are looking at an actual definition of what that means, just that the game is open to explore, its not linear, meaning once you complete this quest you must go to point " x" and only to point "x". That if you chose to you could go somewhere else, and not continue on towards that particular goal at this point or never, then you don't have to. I don't understand why everyone reads soo much into this. Why do soo many people overanalyze what is said and start hating on something that they haven't even played yet. I think Bioware is just trying to answer some "simple" questions that people have concerns about and not trying to make it a 2 hour lecture about one little detail. I am 100% that once more information is released to the public, new trailers, and if your lucky enough to make it into the beta, all your questions and concerns will be answerred. The interview was really simple to understand, it's not rocket science people! |
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10/21/09 5:58:39 PM#49
Not sure how this is "new" news, they said this long ago. www.massively.com/2008/10/23/swtor-overview-part-2/
Rich: Yes, there is going to be a form of instancing. That's very important to a lot of different things – being able to do storytelling, being able to do experiences that aren't disrupted in public areas ... they are a part of our game. We do have both though, and we want to make sure you don't feel like you are in a single-player game. Jake: We feel because it's an MMO and players play MMOs because they want to feel like they're a part of a vast world, you can't make too heavy use of instancing or you take that feeling away. It is a balance, though, like Rich was saying. Rich: I met my first friends online by getting in trouble with a monster and they came over to rescue me. That is the kind of experience you can't get without public areas.
I gotz a 300,000 BTU WTFBBQ! |
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10/22/09 7:25:16 AM#50
I had to laugh at this, pretty much what I have been saying. -Hate |
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10/22/09 7:44:53 AM#51
Originally posted by realdeal You hit it on the head,it's not open wide.As of now, no one in this thread has actually seen one of the planets. Many devs have said "its open world" but their description of "open world" is a lot different from what many mmorpg call open world. As someone has stated, if i see that mountain far away in the distance,can i climb it and cross it without hitting a wall.If i can't climb it then ,why not,it's meant to be an open world,right.
CMON DUDE... DO YOU SEE THE EVEREST? JUST FKG CLIMB IT NOOB OR YOUR NOT IN A FKG REAL WORLD. THIS IS THE MATRIX. Caps intended for retarded behaviour so this retard can understand me. |
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