Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,081
Members:1,595,499  Online:0
Guests:0  Posts:4,848,586
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Stop with the flashy gimmicky combat...OMG am I the only one that hates it!

3 Pages 1 2 3 » Search
51 posts found
  Teala

Spotlight Poster

Joined: 6/16/04
Posts: 6826

"Really officer, they're herbs."

 
10/19/09 7:02:15 PM#1

Wanna see what I wish we saw in MMORPG's when it comes to combat...just this....blood, sweat and muscles.   You can keep this...long TTK and flashy artsy combat.   

  Ephimero

Novice Member

Joined: 10/18/06
Posts: 1875

10/19/09 7:07:09 PM#2

One of the keys in PvP based games is knowing your enemy, with flashy effects, developers are able to separate further the appareance of skills, what would competitive games like Dota do if the skills werent so over the top/flashy...you wouldn't know what your enemy is doing, specially if things get slightly massive.

In the example you've posted, Aion, If devs didn't separate the animation of skills such as word of destruction as much as they did thanks to flashy effects, I would die a lot, lucky me, thanks to the visual help im able to identify the skill my enemy is using and react accordingly.

 

  Teala

Spotlight Poster

Joined: 6/16/04
Posts: 6826

"Really officer, they're herbs."

 
10/19/09 7:09:54 PM#3

If the MOB is coming at you with a sword...what is it you need to know?  If they are approaching with a spear, what exactly do you need to know?  If they are shooting a bow...can you not see that they are shooting a bow?   Get the ideal?

  Gameloading

Novice Member

Joined: 2/27/04
Posts: 14172

10/19/09 7:11:38 PM#4

No thanks, I'd like to see some actual excitement in combat. The more flashy, the better.

Keep realism out of a genre that clearly isn't built for realism in the first place.

More Flash, More action, More fun.

  Ephimero

Novice Member

Joined: 10/18/06
Posts: 1875

10/19/09 7:12:25 PM#5
Originally posted by Teala

If the MOB is coming at you with a sword...what is it you need to know?  If they are approaching with a spear, what exactly do you need to know?  If they are shooting a bow...can you not see that they are shooting a bow?   Get the ideal?

 

Are we talking about basic PvE easy mode encounters here? Cause I was talking about complex fights and PvP with many skills available.

  kaiser3282

Tipster

Joined: 5/21/08
Posts: 1493

10/19/09 7:14:23 PM#6

Gotta agree about the effects helping you be aware of whats happening. Hell i remember in WAR, there were AOE spells, like Pit of Shades that the Sorcs had. The advice was, when you see that big black pit start opening up under your feet RUN! but if not for those flashy effects you wouldnt know any better and you would just be sanding there getting killed.

At the same time, it does get kind of ridiculous in a few games. Big flashy special effects and jumping around, just for firing off 1 arrow or something. Its like they try too hard to make every skill "epic" looking, instead of leaving that to the skills that really deserve it.

  Nergle

Apprentice Member

Joined: 6/01/07
Posts: 222

All other Warsites>Only-War

10/19/09 7:14:28 PM#7

 

 

I'm actually waiting on a MMO where I don't see a bunch of lights and glittery effects when fighting.

Sometimes I don't know rather to grab my sword and shield in a MMO or my disco dancing shoes, I agree with Teala on this one.

  Kaisen_Dexx

Hard Core Member

Joined: 1/25/06
Posts: 244

10/19/09 7:15:35 PM#8

 I agree. Games have gotten so complex with band aids bandaging other band aids, a return to the basics may not be a bad idea. 

  Illius

Apprentice Member

Joined: 4/12/06
Posts: 3843

I intend to live forever -- So far so good!

10/19/09 7:16:09 PM#9

I'll side with more of the realism then flash.  You can make the abilities look different without putting in explosions of color or blinding flashes of light a la styles from DAoC.  Only the casters there had fancy flourishes and explosions which was perfectly fine with me.  Melee fighters would differentiate themselves by doing a hop on an attack, or doing a spin and then a swing just to name a few examples.  The only time you saw an explosion or some sort of effect was when the weapon had a magical direct damage spell applied to it that would go off as a chance on hit.  Seems like the newer games have "flash" even when there's no need for it.

No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-

  KirinRahl

Novice Member

Joined: 7/05/04
Posts: 134

10/19/09 7:19:54 PM#10

 Gonna have to weigh in here.

Although I'm okay with reasonably flashy or at least well-differentiated graphics, I'm also very cool with the idea of having time-to-kill run shorter.  I've been playing more Demon's Souls than I probably should, and things boil down to a very solid fight in that game; trading blows, blocking and parrying and dodging and looking for an opening, and when that opening makes itself known on either side, the action happens quickly and nigh-inexorably.  Things can go for a good while while the opponents figure one another out, and then there's a flurry of intense activity before a clear victor emerges.

I like that kind of fighting.  Being a medieval reenactor from way back, I like the idea a lot, although I recognize that folks need to be able to help their situation in MMOs, and that realism does not always equal fun.  Still, shorter TTKs in one-on-one combat and more intense action (not basic activity once every 1.5 seconds) would make me happier.

  User Deleted
10/19/09 7:20:17 PM#11

Age of Conan has the muscles and solid combat moves with a chance of a juicy head chop chop.

  blueshadow

Novice Member

Joined: 2/20/05
Posts: 150

10/19/09 7:21:05 PM#12

While I understand what you are saying.. and to a certain point agree. Some of the others here have a point.  I remember when I used to be decent in PvP  in wow :P I could see on the spell animations what would come and use the correct counterspell. That makes it pretty interesting.

Its all about what type of mechanic you are looking for. In good old pen and paper RPG ( and diablo style game ) its dices that decide outcome. Its what you prefer really. If you want dices and number or a larger portion of your own skill and reaction.

Since I am generally pretty bad in skill and reaction I dont mind dices :) But I understand all those that enjoy a little more complex combat.

  Cecropia

Gumshoe

Joined: 3/06/09
Posts: 2532

10/19/09 7:21:52 PM#13

Flash can really take the immersion out of it for me. I don't even enjoy a small amount of it.

I find it also makes things feel a little too arcadey/childish (merely the way I feel, not trying to insult).

"My fighting style is kneeing people's face" -Wanderlei Silva

  Gameloading

Novice Member

Joined: 2/27/04
Posts: 14172

10/19/09 7:26:27 PM#14
Originally posted by Teala

If the MOB is coming at you with a sword...what is it you need to know?  If they are approaching with a spear, what exactly do you need to know?  If they are shooting a bow...can you not see that they are shooting a bow?   Get the ideal?

 

While i'm sure that in such shallow games like Mount and Blade, having a person come up to you with a sword is all you need to know, in more indepth games that have more than just standard attack, you really don't know anything as you don't know what skill is being used.

  Illius

Apprentice Member

Joined: 4/12/06
Posts: 3843

I intend to live forever -- So far so good!

10/19/09 7:29:52 PM#15
Originally posted by blueshadow

Its all about what type of mechanic you are looking for. In good old pen and paper RPG ( and diablo style game ) its dices that decide outcome. Its what you prefer really. If you want dices and number or a larger portion of your own skill and reaction.

Since I am generally pretty bad in skill and reaction I dont mind dices :) But I understand all those that enjoy a little more complex combat.

How in the world did you draw a conclusion that the people who don't like flash all of a sudden like dice roll combat?  All we said was take the flash out, we didn't say make the skills all look the same.  Is it really necessary to have a giant pillar of fire hit your target when you only swung a mace?

No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-

  Illius

Apprentice Member

Joined: 4/12/06
Posts: 3843

I intend to live forever -- So far so good!

10/19/09 7:31:12 PM#16
Originally posted by Gameloading
Originally posted by Teala

If the MOB is coming at you with a sword...what is it you need to know?  If they are approaching with a spear, what exactly do you need to know?  If they are shooting a bow...can you not see that they are shooting a bow?   Get the ideal?

 

While i'm sure that in such shallow games like Mount and Blade, having a person come up to you with a sword is all you need to know, in more indepth games that have more than just standard attack, you really don't know anything as you don't know what skill is being used.

I would hardly consider Mount and Blade shallow.

No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-

  Gameloading

Novice Member

Joined: 2/27/04
Posts: 14172

10/19/09 7:32:08 PM#17
Originally posted by Illius
Originally posted by Gameloading
Originally posted by Teala

If the MOB is coming at you with a sword...what is it you need to know?  If they are approaching with a spear, what exactly do you need to know?  If they are shooting a bow...can you not see that they are shooting a bow?   Get the ideal?

 

While i'm sure that in such shallow games like Mount and Blade, having a person come up to you with a sword is all you need to know, in more indepth games that have more than just standard attack, you really don't know anything as you don't know what skill is being used.

I would hardly consider Mount and Blade shallow.

It's combat is really shallow. Oh it's realistic and difficult, sure, but that doesn't mean it has depth.

  blueshadow

Novice Member

Joined: 2/20/05
Posts: 150

10/19/09 7:33:43 PM#18
Originally posted by Illius
Originally posted by blueshadow

Its all about what type of mechanic you are looking for. In good old pen and paper RPG ( and diablo style game ) its dices that decide outcome. Its what you prefer really. If you want dices and number or a larger portion of your own skill and reaction.

Since I am generally pretty bad in skill and reaction I dont mind dices :) But I understand all those that enjoy a little more complex combat.

How in the world did you draw a conclusion that the people who don't like flash all of a sudden like dice roll combat?  All we said was take the flash out, we didn't say make the skills all look the same.  Is it really necessary to have a giant pillar of fire hit your target when you only swung a mace?

Maybe I  got it wrong..

But if its the effects you are talking about. Isnt it usually possible to reduce the level of FX details ?..

On a more serious not.  I guess that the game developers feel a certain preassure to make things more and more "". Just like what happened in the movie industry. They try to overdo each other in effects and such.. someone has to be brave enough to break the circle.

That said.. I  have not seen a game yet with "too"  much.. but thats probably because I  like flash and colors and stuff :)  Its a matter of taste at the end of the day.

 

  uttaus

Apprentice Member

Joined: 12/06/05
Posts: 119

10/19/09 7:33:56 PM#19

Flash can and is often over done in some games for sure. But I do like some visual cues to alert me to my and my opponents skills or talents.

The big flashy stuff I will agree is annoying, unless it is supposed to be a big flashy spell.

Asheron's Call, Champions Online, Dark Age of Camelot, EVE Online, EverQuest, Lineage 2, Star Wars Galaxies and World of Warcraft.Waiting for SWTOR

  Ephimero

Novice Member

Joined: 10/18/06
Posts: 1875

10/19/09 7:34:27 PM#20
Originally posted by Illius
Originally posted by blueshadow

Its all about what type of mechanic you are looking for. In good old pen and paper RPG ( and diablo style game ) its dices that decide outcome. Its what you prefer really. If you want dices and number or a larger portion of your own skill and reaction.

Since I am generally pretty bad in skill and reaction I dont mind dices :) But I understand all those that enjoy a little more complex combat.

How in the world did you draw a conclusion that the people who don't like flash all of a sudden like dice roll combat?  All we said was take the flash out, we didn't say make the skills all look the same.  Is it really necessary to have a giant pillar of fire hit your target when you only swung a mace?


If that giant pillar of fire is warning me that I have a DoT on me that must be disspelled, then yes, the giant pillar of fire is useful. If we are talking about a game with 3 skills per class, then I might not need that giant pillar of fire.

 

3 Pages 1 2 3 » Search