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Shadowbane did It right. So why can't anyone else? |
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10/19/09 11:42:19 AM#2
You can blame the ultra casual gamers who wanted easy to understand and get into game play without the work mentality. |
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10/19/09 11:43:20 AM#3
Have fun living in the past. Send us a postcard sometime. Or don't. It'd probably just be long-winded and boring too. |
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Shannia
Novice Member
Joined: 11/06/05
"World of WarCraft is held alive solely by the mediocrity of competing products." RendRegen |
10/19/09 11:43:42 AM#4
I loved Shadowbane, but the coding was a joke and duping was even worse! I mean seriously, the exploits in SB were too numerous to mention. Worst one I hated was being at the Bazaar and getting sent down the "tunnel of love" when you put a valuable item in the trade window with someone and devs never did fix the exploit during the life of that game.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is: http://en.wikipedia.org/wiki/Vaporware "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product." |
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10/19/09 11:45:45 AM#5
Originally posted by DevilXaphan
I save my work mentality for WORK. You know, at a job, away from my house. Not a video game, tapping a keyboard and clicking little buttons on a screen. Although my job also involves...tapping a keyboard and clicking little buttons on a screen...but I get paid to do that. I don't get paid to do work in a game. |
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10/19/09 11:46:34 AM#6
Originally posted by DevilXaphan
You can blame the devs for not giving them what they want? A work mentality is for work. This is play... |
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10/19/09 11:47:06 AM#7
Originally posted by Eben
I save my work mentality for WORK. You know, at a job, away from my house. Not a video game, tapping a keyboard and clicking a mouse.
I just woke up, type slower. |
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Czzarre
Novice Member
Joined: 9/10/07
MMORPG Character Monuments ...When its time for your character to take a well deserved rest... |
10/19/09 11:47:09 AM#8
Shadowbane also had the benifit of being an early game. It is a lot easier to be innovative when the industry is young and not worth billions of dollars. I wouldnt mind a change either, but honestly everytime there is a big change someone say's "<X> game did something similar to this before..its not innovative" |
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10/19/09 11:48:51 AM#9
Originally posted by Irishoak
I just woke up, type slower.
Coffee is down the hall, second door on the left. Creamer is in the fridge. |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
10/19/09 11:49:13 AM#10
I agree, Shadowbane was a fun game and had many great concepts that I've not seen elsewhere. But the coding was shoddy, stability poor (at release anyways) and some of the game mechanics needed to be redesigned to prevent mega-empires from dominating entire servers. Never happened, and this game ended up just being an also ran.
"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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RavingRabbid
Novice Member
Joined: 10/11/09
Remember Rabbids cant play MMO's, but they can dance! |
10/19/09 11:50:37 AM#11
Times change bro. Developers need to find content related material that appeals to many types of gamers in general (to make money) and sometime inovation is left behind unfortunately. (AAAAAAAAAAAHHHHHHHHHHHHHHH..finds no target......AAAAAAAAAAAAHHHHHHHHHHH) Everyone on MMORPG.com before every thread put the letters IMO as you and I dont speak for the gaming community or anyone else. Playing: SWTOR, Eve Online, and World of Tanks. |
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Nov8tr
Novice Member
Joined: 8/24/07
Well that's my 2 cents worth, your mileage may vary. |
10/19/09 11:55:07 AM#12
I tried the game 2 times over a couple of years. Made 3 or 4 toons to level 20. And the game was fun and very different until level 20, when you were sent to the "main island" to play the "real" game. Let the ganking begin. After being ganked hundreds of times, and trying day and night on 3 different servers, I gave up. When you were "transported" to the island, the second you appeared, there were usually at least 8 to t0 people (and sometimes a LOT more) waiting to gank you and steal all your stuff. Hmm join a guild, ok try. If they did not know you and your were not a RL friend they killed you immediately for asking. Did I ask the wrong people? Hmm after trying 30 or more guilds with the same reaction, NO. I'd have to say this was the worst community of any game (I've played almost 50) I've ever played in over 15 years of gaming. A bunch of sick, twisted ganking asshats who had been there a long time and killed ALL new players. And PLEASE don't bother trying to tell me YOU got in. BS. In 3 weeks of play I never saw a level 20 to 25 player. All were high level gankers. And the exploits were so many it was insane. So a bad game gone, hurrah. That's my 2 cents worth , your mileage may vary. I'm old not dead. (Nov8tr is pronounced innovator) |
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10/19/09 11:57:08 AM#13
Originally posted by DevilXaphan You may be correct to a point. But also, people who want hardcore, old school with no hand holding are also some of the same ones who add mods, find exploits and buy gold to help them reach level cap as fast as possible. I agree the community has killed mmo's but not just the noobs are to blame. |
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10/19/09 12:02:44 PM#14
Shadowbane had what? Seems like you've got some rose coloured glasses on, or major changes were made to it after I stopped playing. "A deep and interesting virtual world. It was a virtual world that came alive through well made game design and the players." Not really, it was a large, flat, empty expanse of nothingness. One of the most boring MMO worlds I've ever experienced. "It wasn't a dead virtual world." Yes, it was, see above. The game is dead now and that attests to just how dead it became shortly after launch. "No Human, Angel and Demon race or Elf, Orc, dwarf and Human garbage." It had all of these, including the angel. Templars. However, it certainly did have interesting and unique mechanics. They were executed as well as they could have been, but they were unique nonetheless. To me, Shadowbane was that first MMO which fell prey to the hype machine. Unfortunately, the massive disappointment that it wasn't the "next UO" like it claimed to be, is all that lingers in my mind about the game. I bought a brand new computer to play it and all of it's major flaws and balance issues drove me away in a few months. Amazing concept, poor execution.
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10/19/09 12:42:20 PM#15
Originally posted by grandpagamer
Your right but i don't want a game to hold my had all through the game and show me everything either. Any body who has to resort to the use of cheats in a MMO are just immature and have no pateince whatsoever. Rushing to endgame just makes for a boring game in the end and one misses the content in the middle.
OH and some people just don't get the meaning of work mentality in MMO's these days...sheesh. |
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10/19/09 12:51:06 PM#16
I bet some designers is going to copy SB, it was just soooo successful, wait...maybe Brad can run it! Sarcasm off...why the heck would anyone copy a DEAD game???? No one wanted to play then and it hasn't changed. If you have any questions please ask. I have moved on to WoW from eq and no longer have any desire to play a dead game. Thank you. (posted by another selling his account in EQ1) |
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Originally posted by Gamesmith
- That's your opinion. |
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10/19/09 1:20:34 PM#18
Originally posted by Shannia
Click nad point, sucked. Grinding for resouces to build town, town destroyed in an evening at 3 a.m. sucked. Needs work. |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
10/19/09 1:23:18 PM#19
Originally posted by Ihmotepp
Click nad point, sucked. Grinding for resouces to build town, town destroyed in an evening at 3 a.m. sucked. Needs work.
Exact same thing happened to my guild's town and was the final straw that sent me from the game.
"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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10/19/09 1:27:17 PM#20
Originally posted by ShadowSaturn
Darkfall Online |
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