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The Pub at MMORPG.COM  » Crafting Systems, which MMO has the most intricate?

19 posts found
  ruiner12

Apprentice Member

Joined: 9/18/09
Posts: 41

"Think for yourself, question authority"

 
10/19/09 10:13:49 AM#1

So far from all of the games I have played, Star Wars Galaxies has the most intricate system. Resources have certain qualities and you must extract them yourself, trying to find the best qualities. The better a certain quality on an item, the better your piece of armor or weapon will be. Even the architects, who make the tools to extract need high quality resources. Do any games have more complicated systems than this?

  Venger

Elite Member

Joined: 8/03/04
Posts: 1142

Help Fight Global Warming
Shut Your Mouth :D

10/19/09 10:45:15 AM#2

Never played SWG but Ryzom crafting system is pretty intense.

  vladakov

Apprentice Member

Joined: 9/03/09
Posts: 715

Made.

10/19/09 10:47:11 AM#3

 Vanguard, i dont play the game, but i´ve done the trial. its crafting system makes sense and is very intruiging. 

 

try it out in the trial, not a bad game at all...

 

regards,

vlad

  Shannia

Novice Member

Joined: 11/06/05
Posts: 2083

"World of WarCraft is held alive solely by the mediocrity of competing products." RendRegen

10/19/09 10:54:39 AM#4

I honestly don't think we'll ever see another pre CU/NGE crafting system like SWG's again in gaming.  It was brilliant and well done.  Crafting is one of my favorite parts of any MMORPG, but since the release of WoW/EQ2 in November 2004, the best crafting system to hit the market was Vanguard, but they seriously nerfed it in open beta for release.  IMHO, crafting is just an after thought to developers today. 

Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

http://en.wikipedia.org/wiki/Vaporware

"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  jmccarthy14

Apprentice Member

Joined: 9/17/09
Posts: 43

10/19/09 11:12:05 AM#5

WURM.  Still is.

Playing: DO Trial, EVE 1 Day Buy a PLEX promo.
Played: UO, EQ, AC, GW, WoW, CoX, EQ2, AoC, WURM Online, Ryzom, Eve Online, FE Trial
Genres: 4x strategy, Sim Racing, American/Euro RPG, Fighters

  mbd1968

Novice Member

Joined: 2/21/07
Posts: 1404

10/19/09 11:47:20 AM#6

People have mentioned SWG already so I won't. I like some aspects of Fallen Earths crafting system, mainly the way you make components first then assemble those to make to you end products. The main thing that I think is irritating is the 'dumb' production queue. for example, if you're making black fingerless gloves and you have all the the elements except the black die, but a previous job in queue is for black die it should recognize this.

  billynomates

Apprentice Member

Joined: 2/07/09
Posts: 169

10/19/09 11:53:31 AM#7

I have played both SWG and Vanguard,actually i still play Vanguard and it's the best yet.

 

Example.

www.youtube.com/watch

www.youtube.com/watch

www.youtube.com/watch

www.youtube.com/watch

All this game needs is a second chance by the PVE community,it really has changed since the release nearly 3 years ago..

http://www.youtube.com/watch?v=OugSd7moMNE

  svann

Hard Core Member

Joined: 12/06/06
Posts: 1159

10/19/09 12:21:10 PM#8

Vanguard's crafting system has as much or more tactics and strategy as any combat system, which is how it should be.  Crafting should have game, not just hit combine.

  Jenuviel

Hard Core Member

Joined: 5/26/05
Posts: 897

Sadness is but a wall between two gardens. -Kahlil Gibran

10/19/09 12:34:14 PM#9

I'll cast a vote for Vanguard, too. It was (and I assume still is) brilliant. Anyone could craft, since it had its own advancement track, there were full sets of crafting equipment and tools, crafting quests with crafting-related rewards, terrific gear that resulted from crafting at pretty much every level of the game, an interactive crafting process in which you had to react to problems, and on and on and on. My personal favorite, though, was that it was actually a crafting system, which makes it very different from most MMOs, which tend to feature more of a "harvesting and mass-production" experience.  In Vanguard, you can take a work order from a taskmaster, they'll give you the supplies you need to make the items they want, you craft them, you get the experience for crafting them, and, if you did a really good job, you got rewarded for it.

 

Some games out there like a Tale in the Desert may focus more specifically on crafting, especially on community-involved projects, but I still remember Vanguard's crafting system fondly after more than a year of absence from the game. I wish more titles would look at what Vanguard did with their crafting system and outright steal from them. It could only help an industry that seems fixated on the whole "harvest for X hours, push Craft button, go afk" mechanism.

 

For the record, I've played a Saga of Ryzom and pre-NGE SWG, both of which had pretty involved crafting, but I found Vanguard's entailed a lot less tedium. SWG definitely had the advantage when it came to creating really unique gear, and some people really love the whole harvesting aspects of crafting; for those people, Ryzom or SWG would probably be a better choice. For people who primarily enjoy the actual crafting of items more than the collecting of parts, though, I just don't think Vanguard has an equal.

  Murashu

Advanced Member

Joined: 6/23/06
Posts: 1356

10/19/09 12:40:22 PM#10

Im am normally someone who just gathers materials for others to craft, but SWGs crafting system hooked me and kept me interested like no other game before or after it. Of course it wasnt good enough for SOE, they had to eventually change it, which ruined it for me but it was fun while it lasted.

 

VG has a pretty complicated (tedious) system. I never found it fun, but I respect that they put enough thought into it that you could take a lvl 1 combat toon and level it up to max crafting if that is what you enjoyed.

www.agonysend.org

  Shannia

Novice Member

Joined: 11/06/05
Posts: 2083

"World of WarCraft is held alive solely by the mediocrity of competing products." RendRegen

10/19/09 12:43:14 PM#11
Originally posted by Murashu

Im am normally someone who just gathers materials for others to craft, but SWGs crafting system hooked me and kept me interested like no other game before or after it. Of course it wasnt good enough for SOE, they had to eventually change it, which ruined it for me but it was fun while it lasted.

 

VG has a pretty complicated (tedious) system. I never found it fun, but I respect that they put enough thought into it that you could take a lvl 1 combat toon and level it up to max crafting if that is what you enjoyed.


 

Did you see it in closed/open beta befor Sigil dumbed it down?  It was even a lot better than what it is today.

 

Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

http://en.wikipedia.org/wiki/Vaporware

"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  xpowderx

Novice Member

Joined: 10/09/05
Posts: 3909

Science is the belief in the ignorance of experts.
Richard Feynman, Nobel-prize-winning physicist

10/19/09 12:51:23 PM#12
Originally posted by ruiner12

So far from all of the games I have played, Star Wars Galaxies has the most intricate system. Resources have certain qualities and you must extract them yourself, trying to find the best qualities. The better a certain quality on an item, the better your piece of armor or weapon will be. Even the architects, who make the tools to extract need high quality resources. Do any games have more complicated systems than this?

 

I ompletely agree SWG has the best crafting system I have seen for any MMORPG. Although, believe it or not Runescapes crafting system is one helluva grind.. I have a friend who plays Runescape. Just watching him gives me a headache!

But nothing in MMORPG even comes close to the crafting of Star Wars Galaxies.

Success is your proof;
courage is your armour;
go on, go on, in my strength;
& ye shall turn not back for any!
— Liber AL III:46

  blueshadow

Novice Member

Joined: 2/20/05
Posts: 150

10/19/09 5:46:03 PM#13

SWG  has the best crafting system.  And most meaningful.  Its not just a support stuff for your characters main profession, but you can be a crafter full time.

And being able store lots of resources and to put up harvestors and extractors that finds material for you 24/7 combined with the fact that you can have factories produce crates of the goods for you, just like harvesting, when you are offline is great.

I would really love to see a new game with a deep but still not too tedious crafting system. I remember I  felt a huge letdown first time I  crafter in  EQ2 when I  had to go an manualy find all resources and make lots of sub components for every thing I  was going to craft and most games are like that. (EQ2 maybe been improved now ?).

But SWG  is the king of crafting. It was and still is.

 

  Scorchien

Apprentice Member

Joined: 5/12/06
Posts: 698

10/19/09 5:48:47 PM#14

  Vanguard .

  PhelimReagh

Advanced Member

Joined: 8/21/08
Posts: 579

10/19/09 6:57:35 PM#15

Ryzom and Istaria/Horizons have pretty rich/intricate crafting systems.

 

It can be a mind-numbing grind, but Runescape also has a pretty well-designed interdependent crafting system, though it could take five years if not more to max them all out if playing at a reasonable pace.

 

Haven't tried Vanguard as that Sony Online Entertainment label keeps me away.

  ruiner12

Apprentice Member

Joined: 9/18/09
Posts: 41

"Think for yourself, question authority"

 
10/19/09 7:50:39 PM#16

Yeaah, SOE can have some very good features in their games, but the fact that they screw them over after a year or two keeps me away too. I was going to try Vanguard, but the only good thing I hear about it is from the crafting.

  Yohanu

Apprentice Member

Joined: 7/23/09
Posts: 168

10/19/09 11:14:52 PM#17

Wurm Online hands down 

  Ravik

Apprentice Member

Joined: 10/07/06
Posts: 583

10/19/09 11:17:42 PM#18

Horizons had/has a good crafting system.

Make games you want to play.

  User Deleted
10/19/09 11:30:45 PM#19

 I always enjoyed the crafting in Ryzom - what materials you used, where you get the materials from and their quality level all contributed to the quality of the resulting item. 

EQ2's system is fun to me in that it's an interactive process... not just "press the button, get a cup of coffee and come back to find 20 items successfully crafted". Vanguard's is along a similar vein, but a bit more involved, I think.

Horizons/Istaria's system was pretty cool as well.

I personally will stay away from saying "x game has the best crafting hands down", because it's all subjective, they all have their own "twists" to them and, frankly, I haven't experienced the crafting in *all* MMOs, so I couldn't make such an absolute statement.