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The Pub at MMORPG.COM  » What is a "greedy" developer?

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46 posts found
  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

 
10/19/09 7:02:20 AM#21
Originally posted by Magnum2103

Well, what defines greed in the MMO industry is based on personal opinion.  I do think there are several cases I would call a developer greedy:

1.  They actually charge so much for things in their MMO (such as having a really high subscription fee) that it may actually hurt their total profit.  The term "blinded by greed" comes to mind here.


 

I think this is the only real scenario where the term "greed' would be appropriately applied. Otherwise, as another poster stated ALL MMORPG companines are greedy, becaue they all want to make as much profit as possible.

This is not one mmorpg company in existence that know of that is going, you know, we'd make more money if we did X, but we dont' really want more money. That would just be greedy. Nope, they're not doing X because it will make them less money, not more, and that's the only reason.

  Lobotomist

Elite Member

Joined: 5/20/07
Posts: 3842

I got so much
trouble on my mind
Refuse to lose.

10/19/09 7:26:55 AM#22

Let me give you an example...

Two restaurants serving burgers:

First is charging you 10$ for a good burger - they count you will be satisfied and come again , time and time again.

Second is charging 200$ - they take 20 time more money than above restaurant, and they know (and dont care) you will never come again.

 

Second restaurant would be considered greedy

 

 

 

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

 
10/19/09 7:40:04 AM#23
Originally posted by Lobotomist

Let me give you an example...

Two restaurants serving burgers:

First is charging you 10$ for a good burger - they count you will be satisfied and come again , time and time again.

Second is charging 200$ - they take 20 time more money than above restaurant, and they know (and dont care) you will never come again.

 

Second restaurant would be considered greedy

 

 

I think there is a caveat here. The second restaurant would be greedy, only if this practice is going to put them out of business.

If they are in a position where this is a sustained business model because of perhaps a unique location, then they would not be greedy, just charging what the market would bear which is what every business does.

  bastii

Novice Member

Joined: 9/06/09
Posts: 137

10/19/09 7:46:44 AM#24

SoE

Their games were P2P and they kept them P2P but introduced cash shops.

That is pure greed driven, once people are addicted they will pay a lot more, it's pure greed.

  Chealar

Novice Member

Joined: 9/11/09
Posts: 228

We are star-stuff, the Universe made manifest, trying to figure itself out.
Delenn, Babylon 5

10/19/09 10:23:40 AM#25

The story of the hen that lays golden eggs comes to mind.

I think the general idea is to define greed as: you want to so much right now, that you hurt your long-term profit.

You don't care any more about players satisfaction and thus for player retention, you don't care about still having suscribers/paying customers a few months down the roads, you only want to attract and have as many people as possible come right now and cought up some.

What comes to my mind is the shameful Evony. They don't care if they ruin their own reputation with their ads, don't care if players get turned off (no pun intended) as soon as they realise the in-game graphics have nothing to do with the women in the ads... All they want is to have as many hits as possible.

  Player_420

Novice Member

Joined: 2/19/04
Posts: 696

10/19/09 10:29:12 AM#26
Originally posted by Lobotomist

Let me give you an example...

Two restaurants serving burgers:

First is charging you 10$ for a good burger - they count you will be satisfied and come again , time and time again.

Second is charging 200$ - they take 20 time more money than above restaurant, and they know (and dont care) you will never come again.

 

Second restaurant would be considered greedy

 

 

 

However if someone preferred the 20$ burger over the 10$ burger, and didnt mind the extra charge for the taste they enjoy....then would the second still be considered greedy?

I play all ghame

  Player_420

Novice Member

Joined: 2/19/04
Posts: 696

10/19/09 10:31:02 AM#27

to OP...its all about perspective.....Your idea on a "unfinished" MMO is much different then mine and vice-versa.

I play all ghame

  bastii

Novice Member

Joined: 9/06/09
Posts: 137

10/19/09 11:17:47 AM#28
Originally posted by Player_420
Originally posted by Lobotomist

Let me give you an example...

Two restaurants serving burgers:

First is charging you 10$ for a good burger - they count you will be satisfied and come again , time and time again.

Second is charging 200$ - they take 20 time more money than above restaurant, and they know (and dont care) you will never come again.

 

Second restaurant would be considered greedy

 

 

 

However if someone preferred the 20$ burger over the 10$ burger, and didnt mind the extra charge for the taste they enjoy....then would the second still be considered greedy?

 

If they're exploiting someone getting addicted to the 20$ burger, even though it's no better than the other one. Yes.

  Lobotomist

Elite Member

Joined: 5/20/07
Posts: 3842

I got so much
trouble on my mind
Refuse to lose.

10/19/09 11:25:20 AM#29
Originally posted by Ihmotepp
Originally posted by Lobotomist

Let me give you an example...

Two restaurants serving burgers:

First is charging you 10$ for a good burger - they count you will be satisfied and come again , time and time again.

Second is charging 200$ - they take 20 time more money than above restaurant, and they know (and dont care) you will never come again.

 

Second restaurant would be considered greedy

 

 

I think there is a caveat here. The second restaurant would be greedy, only if this practice is going to put them out of business.

If they are in a position where this is a sustained business model because of perhaps a unique location, then they would not be greedy, just charging what the market would bear which is what every business does.

 

Forgot to add

The burgers are same. And location brings no advantage.

 

 

Simply as someone above allready stated.

First resturant cares about long time profit.

Second resturant wants all the money now , and probably plans to close shop as soon as their scam becomes widely known.

 

  Suvroc

Novice Member

Joined: 1/09/07
Posts: 2404

10/19/09 11:41:28 AM#30

For me I'd say when a company sacrifices quality for extra profit then that could be considered "greedy". But of course quality is very subjective so each person's definition of greed is likely to be different.

  Kyleran

Elite Member

Joined: 9/13/06
Posts: 14598

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

10/19/09 11:45:51 AM#31

Can't really call any devloper greedy, not even Blizzard.

Corporations exist for one purpose, to maximize their profits and increase shareholder value.

If Blizzard finds a way to charge people for various services, and the market is willing to pay it, they almost have an obligation to do so or they are viloating their public trust.

We as consumers have choices, mostly limited to don't pay for the services, and cancel and go play other games if we really don't want them.

That's what free market captitalism is all about and I don't think you can expect "charity" from a game developer.

 

"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar
Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  KarmaCry7

Spotlight Poster

Joined: 10/17/09
Posts: 144

10/19/09 11:47:22 AM#32

Greed is simply overcharging players for a game simply because the company or team believes they can get away with it. Quality is subject to personal taste and players can buy what ever the hell they like. The question is, are the developers being fair with the payment options and are they doing their best to give the players what they want?

I have the right to like what I want!

  brostyn

Novice Member

Joined: 1/29/04
Posts: 3120

Cynical? Me? Never.

10/19/09 11:57:15 AM#33

A greedy developer is a dev that bases decisions solely off financial gain instead of what is best long term.

Blizzard, imo, is not a greedy dev, because, although, they could come out with a crap ton of expansions they don't. They go at a steady pace, because they realize most gamers will not zoom through content. They don't want to piss off the majority of their players by coming out with 2-3 expansions a year, and destroying what they have.

SOE on the other hand is what I call a greedy dev. They used to come out with expansions every few months. These expansions were poorly executed, bug ridden, and a bane to most of the community. The sole reason SOE came out with expansions weren't to garner more subscribers, and build a strong game. It was solely to milk their customer base.

A corporations job is indeed to make money. There are lots of ways to go about it, though. You can make plenty of money with integrity and strong leadership, like Blizzard or CCP has. Or you can try to milk your shrinking customer base until your left with nothing, but a poor reputation.

A greedy dev is a dev that has a very poor reputation, because they have consistently shown they don't care about their product or customers.

 

  Shastra

Novice Member

Joined: 2/05/07
Posts: 1123

10/19/09 12:05:38 PM#34

Any businessman who tries to make money is greedy according to cheap stakes.

  nAAtimus

Novice Member

Joined: 8/08/06
Posts: 328

10/19/09 12:11:06 PM#35

To me, greed occurs when a company cares more about turning a profit than the means that makes them a profit.  There is absolutely nothing wrong with making a profit, but if there is a point when a company glorifies the bottom line above the integrity of the product itself, that company has become greedy.

I'm not here to complete my forum PVP dailies.

  User Deleted
10/19/09 12:11:37 PM#36
Originally posted by Shastra

Any businessman who tries to make money is greedy according to cheap stakes.

 

Mindless drivel. There is a distinct difference between greed and doing well, if you can not discern which is what a forum can not help you. When the main motivation of the game is to make as much money as possible in any way, form or fashion. That includes sacrificing content and/or enjoyment to squeeze more cash from the playerbase.

  User Deleted
10/19/09 12:12:26 PM#37
Originally posted by Ihmotepp

I often seen people claim that a developer is "greedy".

What defines greed in the MMORPG business?

How much money should a MMORPG developer be allowed to make, before he's greedy?

1% profit? 10% profit? 100%? Or should a developer try to run his business like any other business, whether it's the movies, clothing, electronics, restaurants, and make as much profit as possible?

If you go to a restaurant, they are charging you as much as possible to make as much money as they can.

They can lower the price of the menu, and will make less profit per dish, but will sell more dishes. They can raise the price of the menu, and will sell less dishes, but make more on each one.

Do you think restaurants try to set the price to make the most money possible, or they try to set the prices so they aren't "greedy"?

How is an MMORPG different from a restaurant? If they raise the subscription fee, they get more money per player, but less players. Lower the fee, more players but less profit per player. Add a subscription fee AND an item shop, they will gain some customers that like item shops, lose some customers that hate item shops. They would have to decide which one makes them more money.

Or is there some set amount of money you think a developer can make before they become "greedy"? Do you think that there are MMORPG companies out there that are deliberately TRYING NOT to make more money so they aren't greedy?

 

Please, I'm begging you, never make an analogy again. Dear Mother of God.

  User Deleted
10/19/09 12:14:28 PM#38
Originally posted by Kyleran

Can't really call any devloper greedy, not even Blizzard.

Corporations exist for one purpose, to maximize their profits and increase shareholder value.

If Blizzard finds a way to charge people for various services, and the market is willing to pay it, they almost have an obligation to do so or they are viloating their public trust.

We as consumers have choices, mostly limited to don't pay for the services, and cancel and go play other games if we really don't want them.

That's what free market captitalism is all about and I don't think you can expect "charity" from a game developer.

 

 

Free market capitalism is about controlling the market to maximize profit for those few who are already rich. People are still under the impression if you work hard and play by the rules you can make it...

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

 
10/19/09 12:37:17 PM#39
Originally posted by Irishoak
Originally posted by Ihmotepp

I often seen people claim that a developer is "greedy".

What defines greed in the MMORPG business?

How much money should a MMORPG developer be allowed to make, before he's greedy?

1% profit? 10% profit? 100%? Or should a developer try to run his business like any other business, whether it's the movies, clothing, electronics, restaurants, and make as much profit as possible?

If you go to a restaurant, they are charging you as much as possible to make as much money as they can.

They can lower the price of the menu, and will make less profit per dish, but will sell more dishes. They can raise the price of the menu, and will sell less dishes, but make more on each one.

Do you think restaurants try to set the price to make the most money possible, or they try to set the prices so they aren't "greedy"?

How is an MMORPG different from a restaurant? If they raise the subscription fee, they get more money per player, but less players. Lower the fee, more players but less profit per player. Add a subscription fee AND an item shop, they will gain some customers that like item shops, lose some customers that hate item shops. They would have to decide which one makes them more money.

Or is there some set amount of money you think a developer can make before they become "greedy"? Do you think that there are MMORPG companies out there that are deliberately TRYING NOT to make more money so they aren't greedy?

 

Please, I'm begging you, never make an analogy again. Dear Mother of God.

 

Your pleas fall on my ears like rain drops on the ocean.

  Abrahmm

Novice Member

Joined: 12/01/05
Posts: 2485

10/19/09 12:42:35 PM#40

A greedy developer to me is one that attempts to make more money through other, less respectful means than by providing a better product. The best example is the introduction of RMT and microtransactions into subscription based games. These developers are taking things that should normally be included with a subscription fee, removing them, and reselling them to the user at an extra cost. The developer is attempting to make more money by making the user pay more for the same product instead of trying to make more money by making a better product.

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