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Fallen Earth

Fallen Earth 

Fallen Earth  » Impressions after 100 hours

6 Pages « 1 2 3 4 5 6 » Search
104 posts found
  Aganazer

Novice Member

Joined: 11/20/08
Posts: 1328

10/20/09 8:51:58 AM#81
Originally posted by DonnieBrasco

I plan to play during further expansions, where the level cap is increased. This game is about adventure and creating stuff for me, and I'm pretty sure I'm not alone with that. It's the journey, or so they say.

Clearly, some people have serious problems even imagining this, but I've decided to let them live in their world from now on :)

DB

 

WoW, you're doing it all wrong. You're supposed to race to the level cap and complain about every repetitive task you need to do along the way. Then, once you're at the level cap you can either lord over everyone that didn't race to the cap like you or complain that there is nothing to do, or both. Either way you're supposed to make a loud and noisy post about how Fallen Earth has failed and that you're not going to subscribe. Maybe one day you'll figure out that this is the only right way to play a MMOG.

  DonnieBrasco

Novice Member

Joined: 7/25/06
Posts: 1798

Achiever 80.00%
Explorer 60.00%
Killer 46.67%,
Socializer 13.33%

10/20/09 8:54:22 AM#82
Originally posted by Aganazer
Originally posted by DonnieBrasco

I plan to play during further expansions, where the level cap is increased. This game is about adventure and creating stuff for me, and I'm pretty sure I'm not alone with that. It's the journey, or so they say.

Clearly, some people have serious problems even imagining this, but I've decided to let them live in their world from now on :)

DB

 

WoW, you're doing it all wrong. You're supposed to race to the level cap and complain about every repetitive task you need to do along the way. Then, once you're at the level cap you can either lord over everyone that didn't race to the cap like you or complain that there is nothing to do, or both. Either way you're supposed to make a loud and noisy post about how Fallen Earth has failed and that you're not going to subscribe. Maybe one day you'll figure out that this is the only right way to play a MMOG.


 

NOW I think it wasn't pointless posting in this thread... you just made my day... Still laughing :))) thanks mate!

DB

Denial makes one look a lot dumber than he/she actually is.

  rwyan

Apprentice Member

Joined: 7/24/03
Posts: 243

10/20/09 9:15:14 AM#83

Ignoring the grades associated, the have a very similar opinion about FE to the op.  I think my main 'beef' with Icarus and FE are some of the design decisions behind the game - most of which the op brings to light.

For example, why not offer other ways for players to earn AP outside of quests and leveling?  Leveling is a given but now you 'have' to go through all those quests just so you can get the maximum amount of AP.  Its really no different if Blizzard decided that in order to go from 80-90 you would only be able to gain exp from only quests.  Considering the nature of this game, I would have designed it such that there would be a pool of AP not gained through normal leveling.  Those AP could be unlocked through a variety of means (pvp, crafting, questing, harvesting) - essentially rewarding all gameplay styles and allow the player to choose how he/she earns those extra AP points.

 

  twhint

Novice Member

Joined: 4/23/05
Posts: 556

10/20/09 9:58:04 AM#84

Well, this is my question: If you can max 4 stats and 5 skills, how are you going to claim your character is gimped if you don't have as many AP's as player B, who is still limited to the 4 stats/5 skills, but just has some extra points stuck somewhere else? Honestly, if you can't kill characters with 880 AP, having 1000 ain't gonna help you.

People are so worried about the min/max that they don't even consider the actual mechanics of the game. It's like anything else. Always follow the KISS recipe. You get too many skills and you're not going to be able to use them in a fight, which means you'll generally be using the same ones. So then all those extra points you may have in other skills have just become pretty much useless.

  DonnieBrasco

Novice Member

Joined: 7/25/06
Posts: 1798

Achiever 80.00%
Explorer 60.00%
Killer 46.67%,
Socializer 13.33%

10/20/09 10:07:05 AM#85
Originally posted by twhint

Well, this is my question: If you can max 4 stats and 5 skills, how are you going to claim your character is gimped if you don't have as many AP's as player B, who is still limited to the 4 stats/5 skills, but just has some extra points stuck somewhere else? Honestly, if you can't kill characters with 880 AP, having 1000 ain't gonna help you.

People are so worried about the min/max that they don't even consider the actual mechanics of the game. It's like anything else. Always follow the KISS recipe. You get too many skills and you're not going to be able to use them in a fight, which means you'll generally be using the same ones. So then all those extra points you may have in other skills have just become pretty much useless.


 

Furthermore, with every new expansion there will be new AP to gain by level, most possibly AP to gain by new missions, and who knows what other ways to gain AP? There will come new über-skills with factions etc, suddenly the old 45 level capped überbuilds and skills will be nothing. Those who had always been running for that super-top-mega carrot on the stick will just keep running and running, while basically having no idea how fun it is just to be roaming around in this game, like showing off your dune buggy in a starter town :DD LOL

DB

Denial makes one look a lot dumber than he/she actually is.

  Aramanu2

Advanced Member

Joined: 9/16/09
Posts: 213

10/20/09 10:11:01 AM#86

Worse thing about FE are the vehicles, shockingly poorly implemented in my opinion.

  Khalathwyr

Tipster

Joined: 6/02/04
Posts: 2989

Google is your friend.

10/20/09 10:16:11 AM#87
Originally posted by twhint

Well, this is my question: If you can max 4 stats and 5 skills, how are you going to claim your character is gimped if you don't have as many AP's as player B, who is still limited to the 4 stats/5 skills, but just has some extra points stuck somewhere else? Honestly, if you can't kill characters with 880 AP, having 1000 ain't gonna help you.

People are so worried about the min/max that they don't even consider the actual mechanics of the game. It's like anything else. Always follow the KISS recipe. You get too many skills and you're not going to be able to use them in a fight, which means you'll generally be using the same ones. So then all those extra points you may have in other skills have just become pretty much useless.

 

Well said twhint. I used the char planner, started with a based 880 for level 45 and figured I'd get around 200 AP from missions (the bonus AP). 200 bonus AP is the estimated realistic amount a player will attain. The max bonus AP is 270, which requires faction flipping and just isn't feasible to do (you end up hated by all factions pretty much). I still end up with 5 stats maxed and 4 skills maxed with some leftover to spread in skills (though not enough to max one).

"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

  Kaynos1972

Spotlight Poster

Joined: 2/10/04
Posts: 2142

10/20/09 10:25:51 AM#88
Originally posted by Thillian y no player economy and I still barely used the auctioneers.

Mission/Quest System: D-

 You are sent to a camp to kill 10 mobs, you run back, the NPC then send you to kill a different 10 mobs in the same camp, then you get to kill the boss (still in the same camp) and this cycle never ends. Y

Combat, Technical Aspects: D

Interface and combat are best to call slow, unresponsive, and clunky. If you shoot, there's a certain lag and you will surely not feel like shooting in real time. Sometimes even if you think you hit, you didn't


That's the main 2 reasons why i did'nt sub past my free month.  I reached level 14 duing my free month.

-Go to camp of mob and kill 10 of them

-Get back to NPC for your reward

-Go back to the camp and kill some named mobs

-Get back to NPC for your reward

-Go back to the camp and collectect some items

-Get back to NPC for your reward

-Go back to the camp and use the collected item on object

-Get back to NPC for your reward

-Go back to the camp and kill some boss

ENOUGH ALREADY !   IT's getting annoying cause each time to you get back to the same camps you have the kill all the trash mobs over and over and over and over again.

  Swiftpain

Novice Member

Joined: 1/08/08
Posts: 35

10/20/09 11:24:17 AM#89
Originally posted by Thillian

 Sandbox is defined by the freedom of the activity and the interaction with the persistent world. There is no interaction in FE with the world, there is no housing, no player killing (outside of zones) no body looting, no politics (factions have fixed relations between each other).

 

I'v heard they are gonna put player houseing into the game. Heck they game has a bright future. This is just the release..... Just the tip of the iceburg. No duh its not shiny, or perfect. Everything is not in stone yet. So something like pvp are subject to change.

For me I really hope they re visit PvP and Factions. Which will make for great in-game drama and politics, not mention insane amounts of greifing.

  mrw0lf

Hard Core Member

Joined: 4/09/05
Posts: 2246

10/20/09 11:43:49 AM#90
Originally posted by Thillian

Graphics: B+

Character Development: C

Mission/Quest System: D-

Crafting: B

Combat, Technical Aspects: D

Overall: C-

First off it's only fair to say I am a FE supporter atm, so there is going to be bias however I feel I'm adjusted enough to give a balanced opinion.

Graphics B-

I personally like them a lot but I can see why others do not, but when grading them it must be done on a techinical and comparative basis. Now if it were a grade based on the overall need for the game to work the mark would be an A+, if they were any better the game would be unplayable on most machines and it would take away from the fps element (my main reason for playing).

Character Development A-

For me its almost perfect and the only ammendment I would make would be tweaks to crafting capabilities and mob/player levels. It's not that I feel levels really take anything from the game, just that I have always liked the idea that you hit a mob and if he kics 7shades out of you, he was too advanced for you at that time. All games sandbox or not have levels, some just hide them.

As for the sandbox thing. For me I have always jusdged the first criterea based on creating only 1 char and having the ability for that char to change during its lifespan. Now it's true that you can mould your player but once you hit cap and have spend all your ap's that pretty much your build for good. Therefor, for me it's not a sandbox from the off. But I didn't think it was when I bought it so I didn't really have any dissapointment here.

Mission/Quest System B+

If you don't want to quest, you don't have to. It is beneficial to do so but people are severely overeacting to the whole "you will be gimped out of pvp if you don't get every single ap available in the game". I'm not at end game quite  yet so I can't comment on the 'ultimate power' thing. I'm not sure what skill/ability it is that I won't be able to get if I don't get every AP in existance?

Crafting C

As it stands it really doesn't matter how great the whole gathering/crafting/ecomony thing is there is no way it can ever go over a C. All the while there is no meaningful decay, there is no economy and if there is no economy there is no long term crafting, it's as simple as that. Yes the mechanics are all there(would like to see a better gathering thing with varying quality of ingredients) but theyr'e all made pointless.

Combat B+

I know some have problems with lag etc, so far *finger crossed* I have not, I don't have rubberbanding mobs and the only problems I have with it at all is my timedcast heals not triggering, which results in broken monitors.

Overall A-

Using the OP's  basis that the grades are of the game now and in comparison to other games out now, for me FE is the only game (apart from planetside) that I can play for more the 10 minutes before getting bored shitless.

-----
“The essence of the independent mind lies not in what it thinks, but in how it thinks.”

  Thillian

Hard Core Member

Joined: 5/31/06
Posts: 2892

 
10/21/09 7:55:54 AM#91

No matter how negative my thread might look like, I'm staying with FE, because even C- is better than anything else, and FE will probably become my second MMO along with Vanguard for a long time.

REALITY CHECK

  entropyjones

Apprentice Member

Joined: 10/21/09
Posts: 19

10/21/09 2:17:14 PM#92

Thill.. the animations are garbage. You use knockdown on an npc and it gets up and falls back down, it gets up and falls back down. All without seeming to bend it's knees.

  entropyjones

Apprentice Member

Joined: 10/21/09
Posts: 19

10/21/09 2:20:29 PM#93
Originally posted by Thillian

No matter how negative my thread might look like, I'm staying with FE, because even C- is better than anything else, and FE will probably become my second MMO along with Vanguard for a long time.

 

I might have stuck with it too if the GM's weren't such pricks.

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 6964

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

10/21/09 3:23:28 PM#94
Originally posted by entropyjones
Originally posted by Thillian

No matter how negative my thread might look like, I'm staying with FE, because even C- is better than anything else, and FE will probably become my second MMO along with Vanguard for a long time.

 

I might have stuck with it too if the GM's weren't such pricks.

 

GMs aren't pricks, they just don't like childish douche bags spamming the help chat.  When I'm playing I let the help chat run and I can obviously tell when some asshole is going to get the chat muted because they're idiots and they want to mouth off in help.  Those that don't understand being muted should read the EULA.  Games have rules. Learn the rules or they'll make you learn them. 

"Loan me a Dragon I wanna see space"


  zymurgeist

Elite Member

Joined: 12/24/04
Posts: 4060

10/21/09 3:28:15 PM#95
Originally posted by entropyjones

Thill.. the animations are garbage. You use knockdown on an npc and it gets up and falls back down, it gets up and falls back down. All without seeming to bend it's knees.


 

That's not an animation. It's the ragdoll physics model. They die awkwardly sometimes.  Some people are sensitive to it but I find it amusing.

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law

  Timzilla

Novice Member

Joined: 10/11/04
Posts: 326

10/21/09 9:59:16 PM#96

I'd say the OP nailed it well. I would have to knock overall game down to a D- though, because lootless mmos just can't deserve better than that.

  Shastra

Novice Member

Joined: 2/05/07
Posts: 1123

10/21/09 10:08:00 PM#97


Originally posted by Timzilla
I'd say the OP nailed it well. I would have to knock overall game down to a D- though, because lootless mmos just can't deserve better than that.

In your personal opinion you mean.

Darkfall that way ------->

Knock yourself out with body looting.

  blakavar

Apprentice Member

Joined: 7/22/06
Posts: 306

Troll says, "I'm a troll bitches. Dance!"
MMORPG members say, "Hey, macarena!"

10/21/09 10:11:27 PM#98
Originally posted by Timzilla

I'd say the OP nailed it well. I would have to knock overall game down to a D- though, because lootless mmos just can't deserve better than that.


 

Sheesh Tim they never said full pvp looting or money mob looting was going to be incorporated.

1. pvp looting drives away 95% of a player base.

2. no cash drops off pve mobs is a GOOD thing it severley hampers bots and goldsellers. There is loot, you just need to turn the crap a mob drops into something usefull. Mad Max style, and if its not for you then neither is this game.

  Shastra

Novice Member

Joined: 2/05/07
Posts: 1123

10/21/09 10:14:42 PM#99


Originally posted by blakavar

Originally posted by Timzilla

I'd say the OP nailed it well. I would have to knock overall game down to a D- though, because lootless mmos just can't deserve better than that.


 
Sheesh Tim they never said full pvp looting or money mob looting was going to be incorporated.
1. pvp looting drives away 95% of a player base.
2. no cash drops off pve mobs is a GOOD thing it severley hampers bots and goldsellers. There is loot, you just need to turn the crap a mob drops into something usefull. Mad Max style, and if its not for you then neither is this game.


Yeah this is a great idea. I would rather have item drops instead of cash. And most of the drops i get i use it for crafting and sell it on AH. Even missions give nice cash. I made 50 blue chips at lvl 14 only doing missions and selling junk in S1.

  Mickle

Apprentice Member

Joined: 7/25/03
Posts: 61

10/22/09 8:24:44 PM#100

I would have to agree with the OP.

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