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Originally posted by madeux
You are only counting combat time. Groups require more time that just combat time. Solo players do not require the non combat time that groups require. So no, it doesn't "even out".
Right, you want to be rewarded for sitting around and picking your nose. Got it.
I want to be rewarded for playing the game. Organizing a group in an MMORPG is part of the game, is it not? |
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10/18/09 11:09:55 AM#122
Originally posted by Shannia Notice that you are opposing benefits to grouping in a thread about servers designed to encourage grouping. It sure seems like you hate grouping and don't want anyone to enjoy it. If there are servers for soloers and some for grouping, what does it hurt you if grouped players get full value from kills, for example? "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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Originally posted by Shannia
You are only counting combat time. Groups require more time that just combat time. Solo players do not require the non combat time that groups require. So no, it doesn't "even out".
Yet at the same time in four hour play session a solo player may have to go back to the bank once or twice but the group had to summon people back 4 and 5 times because they kill so much more than the solo player. Please, don't sit here and insult us like this. Groupers do just fine and don't need extra compensation because of down time. And I said this to you yesterday, extended downtime for a group is group management issue, not a unfair solo advantage.
This is like trying to convince me my favorite color is blue, not green. You are advocating a solo friendly game. Of course you believe my group efforts in a game like WoW, pre raid, are already adequately rewarded. I would expect you to think so. I disagree. But it is not an objective argument either of us can win. It is a preference. I understand you like the set up in WoW and think that's fair. I'm glad there are games like WoW which you can play that are solo friendly. I think the set up in WoW does not adequately compensate group play. I would like a game that I enjoy, just as you enjoy your solo friendly game. I would not try to convince you to play it, any more than I would try to convince you what your favorite color is. |
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10/18/09 11:19:33 AM#124
I think I understand what you mean Ihmotep. I miss that about Hellgate. The game not only scales up to your level when solo in Stonehenge and the Wilds area, but would also scale up in difficulty for mob A.I. but also the mobs automatically gained more HP and dealt more WAY more damage depending on the party size. So if it was a 2 man party, the damage/difficulty would scale up just a tad (and so not too noticeable from solo'ing). However, if it was a full party, man would all the players would have to play we utter PERFECTION or cause a party whipe. Yeah so party to me was more fun for that reason. We all had to step up our game or cause a party wipe with just normal mobs (not even mentinoning Rare/Epic/Bosses). One more factor made it exciting for me... me and my guild only played Hellgate in Hardcore mode and always were in full party for the hardest difficulty scaling. :) Fun times. |
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Shannia
Novice Member
Joined: 11/06/05
"World of WarCraft is held alive solely by the mediocrity of competing products." RendRegen |
10/18/09 11:26:34 AM#125
Originally posted by Ihmotepp
You are only counting combat time. Groups require more time that just combat time. Solo players do not require the non combat time that groups require. So no, it doesn't "even out".
Yet at the same time in four hour play session a solo player may have to go back to the bank once or twice but the group had to summon people back 4 and 5 times because they kill so much more than the solo player. Please, don't sit here and insult us like this. Groupers do just fine and don't need extra compensation because of down time. And I said this to you yesterday, extended downtime for a group is group management issue, not a unfair solo advantage.
This is like trying to convince me my favorite color is blue, not green. You are advocating a solo friendly game. Of course you believe my group efforts in a game like WoW, pre raid, are already adequately rewarded. I would expect you to think so. I disagree. But it is not an objective argument either of us can win. It is a preference. I understand you like the set up in WoW and think that's fair. I'm glad there are games like WoW which you can play that are solo friendly. I think the set up in WoW does not adequately compensate group play. I would like a game that I enjoy, just as you enjoy your solo friendly game. I would not try to convince you to play it, any more than I would try to convince you what your favorite color is.
You already stated buried in your OP, your true intentions. Like it or not, you said SCREW the solo player. Your words, "On my server, solo play will be a long hard difficult struggle, at least 4x longer than taking on the content in a group." So you see, you are not for happy players for all. You already admitted, SCREW the solo play.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is: http://en.wikipedia.org/wiki/Vaporware "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product." |
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10/18/09 11:27:26 AM#126
Well, I probably fall into the "pro-group" category, but I certainly find myself soloing from time to time as well. I guess I'm a little confused about the whole argument. Don't most games reward group encounters more than solo encounters, while still allowing solo players a challenging experience that rewards them (almost) as well? The only "modern" MMO I've spent serious time with is EQ2 - although it's starting to age a bit. In EQ2, you are absolutely able to solo to the level cap in that game and quite efficiently as well, but grouping will typically go faster and result in slightly better rewards. On my way to level cap, I probably soloed three or four levels out of every ten, but the rest of the time I was grouping. I saw (almost) all the content and had an absolute blast. There is something for everyone. Soloers can get some very good gear by themselves. Groupers can get slightly better gear considering the pain it is to get a group going initially. It really allows both playstyles. So my question: Why is this topic brought up so much? Are other games worse at making this possible? Is it because end-game basically requires raiding and there's very little solo content? I agree that's a problem, but it seems like it's a different issue entirely than the group vs. solo argument. If anyone could enlighten me, I'd really appreciate it. |
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Shannia
Novice Member
Joined: 11/06/05
"World of WarCraft is held alive solely by the mediocrity of competing products." RendRegen |
10/18/09 11:29:47 AM#127
Originally posted by Vallanor
Not according to the OP. In the OP's humble opinion, you MUST screw the solo player by making the effort at least 4x as long to get to the end of the journey as the group player. Anything less, is just catering to the solo player for anti group experience.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is: http://en.wikipedia.org/wiki/Vaporware "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product." |
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10/18/09 11:30:46 AM#128
Originally posted by Shannia
Yet at the same time in four hour play session a solo player may have to go back to the bank once or twice but the group had to summon people back 4 and 5 times because they kill so much more than the solo player. Please, don't sit here and insult us like this. Groupers do just fine and don't need extra compensation because of down time. And I said this to you yesterday, extended downtime for a group is group management issue, not a unfair solo advantage.
This is like trying to convince me my favorite color is blue, not green. You are advocating a solo friendly game. Of course you believe my group efforts in a game like WoW, pre raid, are already adequately rewarded. I would expect you to think so. I disagree. But it is not an objective argument either of us can win. It is a preference. I understand you like the set up in WoW and think that's fair. I'm glad there are games like WoW which you can play that are solo friendly. I think the set up in WoW does not adequately compensate group play. I would like a game that I enjoy, just as you enjoy your solo friendly game. I would not try to convince you to play it, any more than I would try to convince you what your favorite color is.
You already stated buried in your OP, your true intentions. Like it or not, you said SCREW the solo player. Your words, "On my server, solo play will be a long hard difficult struggle, at least 4x longer than taking on the content in a group." So you see, you are not for happy players for all. You already admitted, SCREW the solo play.
Had to add my 2 cents here... but I thought the major reason to play in a "massive 'MULTIPLAYER' online role playing game" is to play with other players. There are plenty of good single player games if you want to solo. But don't get me wrong, I know there are time when one needs to solo, just for variety's sake or because there aren't too many players or parties going on due to time zone factors. Edit: I guess another reason is that players may want to farm for crafting materials and such, and in some cases that can slow down a party... I think those would be my only legitimate reasons for solo'ing (along with my other reasons as stated above. |
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10/18/09 11:33:35 AM#129
Originally posted by hidden1 For the sane, yes. However, hermits and sociopaths seem to be flocking to these games now.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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10/18/09 11:37:08 AM#130
Originally posted by MMO_Doubter For the sane, yes. For some, and it has nothing to do with sanity. I play to play with "people" to, but those people are people I know in person. I have no interest in playing with you or the next random guy. MMOs offer a different experience for everybody, those experiences might not always include other people being part of their interest. |
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Shannia
Novice Member
Joined: 11/06/05
"World of WarCraft is held alive solely by the mediocrity of competing products." RendRegen |
10/18/09 11:39:08 AM#131
Originally posted by hidden1
Yet at the same time in four hour play session a solo player may have to go back to the bank once or twice but the group had to summon people back 4 and 5 times because they kill so much more than the solo player. Please, don't sit here and insult us like this. Groupers do just fine and don't need extra compensation because of down time. And I said this to you yesterday, extended downtime for a group is group management issue, not a unfair solo advantage.
This is like trying to convince me my favorite color is blue, not green. You are advocating a solo friendly game. Of course you believe my group efforts in a game like WoW, pre raid, are already adequately rewarded. I would expect you to think so. I disagree. But it is not an objective argument either of us can win. It is a preference. I understand you like the set up in WoW and think that's fair. I'm glad there are games like WoW which you can play that are solo friendly. I think the set up in WoW does not adequately compensate group play. I would like a game that I enjoy, just as you enjoy your solo friendly game. I would not try to convince you to play it, any more than I would try to convince you what your favorite color is.
You already stated buried in your OP, your true intentions. Like it or not, you said SCREW the solo player. Your words, "On my server, solo play will be a long hard difficult struggle, at least 4x longer than taking on the content in a group." So you see, you are not for happy players for all. You already admitted, SCREW the solo play.
Had to add my 2 cents here... but I thought the major reason to play in a "massive 'MULTIPLAYER' online role playing game" is to play with other players. There are plenty of good single player games if you want to solo. But don't get me wrong, I know there are time when one needs to solo, just for variety's sake or because there aren't too many players or parties going on due to time zone factors.
I don't disagree. I love solo, group, pvp, and raid content. I've been playing MMORPGs for 15 years. My whole point is why does the group player have to have a signficant advantage of accomplishing goals at least 4x faster than the solo player? Why the need to stomp down on anyone? We all pay the same $15 a month so we should all be able to enjoy the game equally. Most MMORPGs do a great job of rewarding the groupers much more than the solo players anyway. Why Imo is wanting to make the solo player a second class player or more likely out of the game, I simply don't understand.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is: http://en.wikipedia.org/wiki/Vaporware "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product." |
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10/18/09 11:42:17 AM#132
Originally posted by greed0104 For some, and it has nothing to do with sanity. I play to play with "people" to, but those people are people I know in person. I have no interest in playing with you or the next random guy. MMOs offer a different experience for everybody, those experiences might not always include other people being part of their interest. Well unfortunately some of us don't have people we know in person that like mmo's. I have to make due with in-game party friends. The process can be tedious, but I usually right down the names of players who I thought were good party players vs. reckless party wipers. So I guess some of us have no choice but to choose to play "the next random guy" as you put. |
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10/18/09 11:46:06 AM#133
Originally posted by hidden1 For some, and it has nothing to do with sanity. I play to play with "people" to, but those people are people I know in person. I have no interest in playing with you or the next random guy. MMOs offer a different experience for everybody, those experiences might not always include other people being part of their interest. Well unfortunately some of us don't have people we know in person that like mmo's. I have to make due with in-game party friends. The process can be tedious, but I usually right down the names of players who I thought were good party players vs. reckless party wipers. So I guess some of us have no choice but to choose to play "the next random guy" as you put. It is indeed unfortunate and I consider it a luxury, but my point is, people that prefer to solo have no mental sickness. I understand you have no other option to choose that random guy. And to be honest even if none of my friends played the same game, I still would not group with the next random guy. So that would still make me a solo player, and I'm quite sane. |
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Originally posted by Shannia
Yet at the same time in four hour play session a solo player may have to go back to the bank once or twice but the group had to summon people back 4 and 5 times because they kill so much more than the solo player. Please, don't sit here and insult us like this. Groupers do just fine and don't need extra compensation because of down time. And I said this to you yesterday, extended downtime for a group is group management issue, not a unfair solo advantage.
This is like trying to convince me my favorite color is blue, not green. You are advocating a solo friendly game. Of course you believe my group efforts in a game like WoW, pre raid, are already adequately rewarded. I would expect you to think so. I disagree. But it is not an objective argument either of us can win. It is a preference. I understand you like the set up in WoW and think that's fair. I'm glad there are games like WoW which you can play that are solo friendly. I think the set up in WoW does not adequately compensate group play. I would like a game that I enjoy, just as you enjoy your solo friendly game. I would not try to convince you to play it, any more than I would try to convince you what your favorite color is.
You already stated buried in your OP, your true intentions. Like it or not, you said SCREW the solo player. Your words, "On my server, solo play will be a long hard difficult struggle, at least 4x longer than taking on the content in a group." So you see, you are not for happy players for all. You already admitted, SCREW the solo play.
This does not "screw" the solo player in any way. It makes the rewards in the game equal. The solo player is constantly in combat. The group player is constantly trying to organize a group, which doesn't earn xp. The group player will in essence be playing the game just as long as the solo player, but one will spend more time on combat than the other to reach the same gear and levels. I'll play 4 hours, one of which is solid making xp, the other three wasting time doing things groups do. you'll play 4 hours making xp. We arrive at the same level. I'll get a group, waste a bunch of time doing it, and wack one mob with that group and make 400 xp. you'll be in no group, waste no time, and wack 4 mobs for 100 each. I spent time talking and coordinating, then got a big xp haul. You spend the whole time hauling in xp. Won't be exact, but something like that. How does that "screw" you? |
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Originally posted by Shannia
This is like trying to convince me my favorite color is blue, not green. You are advocating a solo friendly game. Of course you believe my group efforts in a game like WoW, pre raid, are already adequately rewarded. I would expect you to think so. I disagree. But it is not an objective argument either of us can win. It is a preference. I understand you like the set up in WoW and think that's fair. I'm glad there are games like WoW which you can play that are solo friendly. I think the set up in WoW does not adequately compensate group play. I would like a game that I enjoy, just as you enjoy your solo friendly game. I would not try to convince you to play it, any more than I would try to convince you what your favorite color is.
You already stated buried in your OP, your true intentions. Like it or not, you said SCREW the solo player. Your words, "On my server, solo play will be a long hard difficult struggle, at least 4x longer than taking on the content in a group." So you see, you are not for happy players for all. You already admitted, SCREW the solo play.
Had to add my 2 cents here... but I thought the major reason to play in a "massive 'MULTIPLAYER' online role playing game" is to play with other players. There are plenty of good single player games if you want to solo. But don't get me wrong, I know there are time when one needs to solo, just for variety's sake or because there aren't too many players or parties going on due to time zone factors.
I don't disagree. I love solo, group, pvp, and raid content. I've been playing MMORPGs for 15 years. My whole point is why does the group player have to have a signficant advantage of accomplishing goals at least 4x faster than the solo player? Why the need to stomp down on anyone? We all pay the same $15 a month so we should all be able to enjoy the game equally. Most MMORPGs do a great job of rewarding the groupers much more than the solo players anyway. Why Imo is wanting to make the solo player a second class player or more likely out of the game, I simply don't understand.
How does compensating the group player for time to organize a group stomp anyone? How are you second class in any way? I will play the game for four hours, and one hour I'll make xp, 3 hours I'll spend time doing other things organizing groups. You'll make xp for four hours. How does that make you second class? you get to do what you like, I get to do what I like, and after four hours we are equal. |
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10/18/09 11:48:49 AM#136
Originally posted by Ihmotepp Are you serious? Your contention is that a 4 hour group play session results in 1 hour of XPing and 3 hours of "group stuff" .. ? What the hell are you doing for those 3 hours? |
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10/18/09 11:50:30 AM#137
Originally posted by greed0104 Well unfortunately some of us don't have people we know in person that like mmo's. I have to make due with in-game party friends. The process can be tedious, but I usually right down the names of players who I thought were good party players vs. reckless party wipers. So I guess some of us have no choice but to choose to play "the next random guy" as you put. It is indeed unfortunate and I consider it a luxury, but my point is, people that prefer to solo have no mental sickness. I understand you have no other option to choose that random guy. And to be honest even if none of my friends played the same game, I still would not group with the next random guy. So that would still make me a solo player, and I'm quite sane. I'm curious, why is it that you won't even try random guys to party with? I personally find it tedious, but since I prefer parties I go through the process of judging them good or bad players. In all this you haven't stated why you would not group with the next random guy. Again, I'm just curious type. Hope you don't mind the question. :) |
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Originally posted by Ilvaldyr Are you serious? Your contention is that a 4 hour group play session results in 1 hour of XPing and 3 hours of "group stuff" .. ? What the hell are you doing for those 3 hours?
It's doesn't work that way in actuallity. you don't actuall do nothing for 3 hours straight, then play for 1 hour straight. You may lfg for fifteen minutes, then play for fifteen, then lfg again. you may lfg, play, then spend time while you are playing adding party members or saying good bye to leaving party members. Or during the game session, you may wait for someone that went link dead to return. Or you may wait for a party member that is rez sick, needs to regain mana, etc. or you may not be able to continue xping where you are because you had 8 in your group, now you have 5, so you have to travel. Then you get 3 more, and the area is to easy, and you travel again. The solo player has none of these changes or delays. They add up over time, not's not straight do nothing for three hours, play for one. |
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10/18/09 11:58:49 AM#139
Originally posted by Ihmotepp This officially scores a 9.6 on my WTF-o-meter. You want to nerf the rate of solo advancement to compensate for LFG, AFK, etc? That's just .. incomprehensibly stupid. How much of an XP handicap do I have to be saddled with to adequately compensate your potty break? |
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Shannia
Novice Member
Joined: 11/06/05
"World of WarCraft is held alive solely by the mediocrity of competing products." RendRegen |
10/18/09 12:00:24 PM#140
Originally posted by Ilvaldyr This officially scores a 9.6 on my WTF-o-meter. You want to nerf the rate of solo advancement to compensate for LFG, AFK, etc? That's just .. incomprehensibly stupid. How much of an XP handicap do I have to be saddled with to adequately compensate your potty break?
400%. He has already said as much. 4x as hard to get to the end game as grouping.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is: http://en.wikipedia.org/wiki/Vaporware "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product." |