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I don’t have much PvP experience in fantasy-themed MMOGs as I’m not a big fan of the whole auto-targeting style of combat. Nonetheless, I love MMOGs and the lack of a decent PvP-centric Sci-Fi title convinced me to give WAR and Aion a test spin since both claimed to offer a strong focus on PvP.
The bottom line for me—your mileage may vary—is that after five weeks in Aion, I have had very little fun PvPing whereas in the same timeframe in WAR I had a whole lot of fun. I’ll probably keep playing for a while and see if it gets any better but at the moment, I feel like I am just grinding in hopes that a fun game will materialize somewhere down the line. |
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10/17/09 8:32:26 AM#2
No matter how valid your points are, and they seem good, dont get me wrong on that, is that a game is never as bad as people make it out to be. In general, I think people just think too much into too many things.
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Originally posted by Toquio3
Thank you for the reasonable comment, but it's really not about over-thinking it. I'm not "feeling" it. I play primarily for the PvP and I'm not having as much fun as I did in WAR in the first month. Now I realize that Aion's PvP "fun" might come later and so I'm patiently grinding away and waiting for it but I'm getting bored fast. |
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10/17/09 8:43:34 AM#4
Originally posted by raykor
Thank you for the reasonable comment, but it's really not about over-thinking it. I'm not "feeling" it. I play primarily for the PvP and I'm not having as much fun as I did in WAR in the first month. Now I realize that Aion's PvP "fun" might come later and so I'm patiently grinding away and waiting for it but I'm getting bored fast. The one point that worried me about Aion pvp in your post is the heavy CC or loss of control of your character. Theres alot of that in wow, which is why I have to ask, have you tried pvp'ing in Aion with a friend or friends? In wow, I found that the best way to combat heavy CC is to play in a real group with people you know.
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10/17/09 8:54:38 AM#5
Originally posted by Toquio3 CC in warhammer (in the higher tiers) is MUCH worse than in WoW. There is no comparison. It is one of the game's biggest flaws and a truly baffling design choice by Mythic. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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Originally posted by Toquio3
Didn't play WoW. Like I said, not much PvP experience in fantasy MMOGs. I realize you can strap a pair of Clerics to your hip to counter Aion's CC but that's not the point. At a fundamental level, the WAR devs made a design decision that CC in a PvP-centric game which slowed or rooted your character was acceptable but that which caused you to lose complete control over your character was not. I agree with their decision and simply brought it up as an example of one aspect of WAR's PvP combat which I personally feel was more enjoyable than Aion's. |
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10/17/09 9:38:20 AM#7
I think if you had played well into T4 in WAR you might have different take. Stun-locks and CC in general was one of the top 3 or 5 reasons we bailed on WAR. True, you did get to play some awesome PvP in that game for 32 levels or so. The best pvp in the biz, imo. Then you got rewarded by having your game turned off at level 33. Thanks for the heads up on Aion pvp being the same. I kinda want to give Aion a chance, but already canceled due to NCSoft supporting RMT. Things like this help seal the deal. |
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10/17/09 11:32:07 AM#8
Originally posted by Timzilla
What? |
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10/17/09 11:33:57 AM#9
Originally posted by Toquio3 The one point that worried me about Aion pvp in your post is the heavy CC or loss of control of your character. Theres alot of that in wow, which is why I have to ask, have you tried pvp'ing in Aion with a friend or friends? In wow, I found that the best way to combat heavy CC is to play in a real group with people you know.
Considering that these game really are based on group pvp, CC makes perfect sense. I have no problems with crowde control and it should be in pvp games. But it mustn't shut down a whole enemy force for an entire fight. It has be be added with some controls. Also, as far as what another player said about crashing during sieges, here is another official response: http://www.aionsource.com/forum/showpost.php?p=1588102
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10/17/09 11:38:30 AM#10
Originally posted by Sovrath Mutli-target CC has no place in PvP. Warhammer abounds with it. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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10/17/09 12:44:22 PM#11
Originally posted by MMO_Doubter Mutli-target CC has no place in PvP. Warhammer abounds with it.
I disagree. And I've played Warhammer. Warhammer's CC was an issue because it stacked. You had those wells of purple poison stacking and essentially draining you lickety split.
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10/17/09 4:21:55 PM#12
"Lava Golf" if you played Chaos in Warhammer you know exactly what I'm talking about. Order had 2 classes that had an extremely overpowered knock back skill that would knock the player back 200 feet and was exploited to hell in Scenerios (PVP battlegrounds) where there was lava. Chaos had 1 class with knock back but it was no where near as overpowered as the Order Classes knock back then eventually Chaos got the Black Guard class which had that same ability after a few months after the game went retail. I heard they finally fixed the knock backs and rooting issues but it was long overdue. |
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10/17/09 5:57:45 PM#13
Originally posted by raykor
Elyos Templar - Glid WaR Retired - Glide EQ2 retired |
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10/18/09 12:12:12 AM#14
Originally posted by raykor Ugh... try to get people who barely escaped with there lifes back do we. I,l keep it short:
1- Dont even compare Aion's perfomance to Warhammer's performance, and dont bother comparing them graphically either. Warhammer is well know-known to perform poorly, you only need to check there forums and make a census of Performance related opinions. A recent poll at Warhhameralliance stated Client/Server performance as the thing that is mostly in need of fixing in addition to Class balance.
2- Warhammer is known to have lots of snares and CC, only one class has this CC potential in Aion and that is a Spiritmaster in One on One situations. Most of Aion's Ranged CC break on damage. And more importantly, you can't win in Aion by spamming AOE attacks that are as powerful as single target spells.
Finally, Aion is much better from a design point of view, in relatation to Zone design, to how Sieges/World PvP work to crafting and general polish.
Improve Aion's Graphics with a simple text file that you can create by yourself: -Increase in-game Field of View to 175% or more -Increase view distance for players to 100 meters with camera at max distance -Lots of other settings Learn how by reading this guide at Aionsource http://www.aionsource.com/forum/general-guides/84379-definite-guide-aions-graphical-settings-performance-tips.html |
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10/18/09 3:23:37 AM#15
I am not truly judging the pvp in this game until I hit 50, and about 500 others do. That will be the true test. My Aion Tavern Blog Aion Tavern Forums |
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10/18/09 3:28:36 AM#16
That's cool, WAR PvP is fun 1-20ish, and AIon's PvP is fun if you are 50 fighting a lowbie, or you get CCed to death just like in WAR. NICE |
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10/18/09 5:16:20 AM#17
If devs would just skip the whole RvR thing im positive both games would have fun pvp. Im sure Aion would be a blast if they just got rid of the RvR and opened up for FFA. Terrible when games are trying to tell you who your friends and foes are. L2 Addict since - 10 april 2004 07:40:22 |
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10/18/09 8:57:11 AM#18
Originally posted by raykor
1. You're joking right? Unless they recently changed that game the amount of roots, snares, stuns, etc. was downright hilarious in T3/4. A hell of a lot more than Aion, and you could be killed without getting off a skill in Warhammer. I did it many times to players as well as had the favor returned to me so not sure where you get this from. 2. No argument here. While I think the leveling curve in Warhammer was a bit too low their system allowed you to get into PvP from level 1 and the variety of zones made it a lot easier to contemplate rolling alts. 3. I'm not going to argue over which game is more gear dependant over the other one. They both are. Trying to say one is better or worse than the other because one relies on it more or less is silly to me. If the gear didn't matter at all that would be one thing but both games are dependant on itemization so really a wash here. 4. At least the server isn't crashing like it did in Warhammer with the big fortress battles. Other than that seems like major deja vu to a point when it comes to large scale warfare in both of these games. Warhammer's solution was limiting how many people could participate in the battles among other things. We'll see what NCsoft has to do. Right now performances in the sieges is a lagfest but it wasn't any different in Warhammer either and like I said least the server doesn't crash which is more than what EA accomplished in the first few months of that game. Pretty much a wash either way right now far as I'm concerned on this point too. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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10/18/09 9:31:06 AM#19
Originally posted by Timzilla
Wtf? Where do you people come up with some of this shit? 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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10/18/09 9:32:38 AM#20
I think the problem with WAR and AION is the developers try to fuse a PvE Level system (with story) along the way to an endgame that is RvR. If the NCsoft just threw players into their mmorpg PvP endgame and let them develop skills and gear from there it would have been much more fun. Really PvP games waste so much with having the throw away PvE story, why not drive an immersive world through a PvP endgame from the start then? Well, it would mean moving away from the WoW/EQ game tradition and I think we have to wait for the next generation of MMORPG to see this, the breakaway from the level grind to PvE or RvR/PvP endgame that is such a stereotype now. |
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