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10/18/09 12:38:38 PM#41
Originally posted by Marcus-
Sound like APB would be the perfect game for you. All missions, all the gameplay is PvP, there is no pure PvE in the game. "You are the hero our legends have foretold will save our tribe, therefore please go kill 10 pigs." |
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10/18/09 12:59:55 PM#42
Consensual PVP on any scale does not bother me. I'll just chose not to participate when I am not in the mood. Likewise, I would not mind intermittent zones designated as PvP, heck you can even make it non-instanced and put PvE content in it. Just don't make it the dominent type of zone. I'll just go play in a different area. It is when the ganking gets out of control / I am forced into non-consensual PvP areas full of gankers that I start to mind. Any fool can criticize, condemn and complain and most fools do. |
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10/18/09 2:08:48 PM#43
Originally posted by neonwire All MMOs - including PvP ones - are not one-facetted games (bad for business). Just because PvP or RP is a part of it, it doesn't mean it's the only part that matters. That's a short-sighted, ego-centrical view, and usually one employed (on both sides) by egocentrical people who believes the game is there for their pleasure alone, and everybody else are just scenics and NPCs to be used.
Obviously I was joking. .....although actually you're wrong. MMO's do NOT have to be mult-faceted games that cater to everyone. Where did you get that idea from? Is it written in some mythical holy MMO making guide? Games companies can make anything. As long as its fun and enjoyable to play there is no reason why it cant be successful. An MMO is just a game. Its not meant to provide an alternate life where you can do everything. Of course some can and do and thats fine, but there is nothing wrong with an MMO focusing exclusively on a particular play-style. Its not bad for business. Its good for the players who want a particular experience from a game because they will know that the devs have focused all of their efforts on it rather than taking the "jack of all trades, master of none" approach and trying to please every person on the planet. This notion that MMOs must provide something for everyone is part of the reason why so many of them are watered down and incomplete upon release. Naw, that's true, there're niche games - which often are more interesting than the mainstream ones - but the large ones generally try to cater as widely as possible (or they wouldn't be large, as there wouldn't be a lot of players, see where I'm going? ^^ ) and claiming one aspect of it to be more important and then forcing it on everybody is insane. *smiles slightly* "So I contend that the player stories will always be more powerful than the scripted stories that we try to tell the players." - Will Wright |
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10/18/09 6:23:54 PM#44
Originally posted by Bree'ah
Obviously I was joking. .....although actually you're wrong. MMO's do NOT have to be mult-faceted games that cater to everyone. Where did you get that idea from? Is it written in some mythical holy MMO making guide? Games companies can make anything. As long as its fun and enjoyable to play there is no reason why it cant be successful. An MMO is just a game. Its not meant to provide an alternate life where you can do everything. Of course some can and do and thats fine, but there is nothing wrong with an MMO focusing exclusively on a particular play-style. Its not bad for business. Its good for the players who want a particular experience from a game because they will know that the devs have focused all of their efforts on it rather than taking the "jack of all trades, master of none" approach and trying to please every person on the planet. This notion that MMOs must provide something for everyone is part of the reason why so many of them are watered down and incomplete upon release. Naw, that's true, there're niche games - which often are more interesting than the mainstream ones - but the large ones generally try to cater as widely as possible (or they wouldn't be large, as there wouldn't be a lot of players, see where I'm going? ^^ ) and claiming one aspect of it to be more important and then forcing it on everybody is insane. *smiles slightly*
No! You're wrong! Thats......errrm.....hmm.....well.....ok thats fair enough......I suppose. *grumbles and mutters under his breath* |
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10/19/09 4:11:41 AM#45
What? You can't just... I mean... Yay, I won the special olympics! ^^ <.< "So I contend that the player stories will always be more powerful than the scripted stories that we try to tell the players." - Will Wright |
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10/19/09 7:57:52 AM#46
Definately Other. I am no PvP-person but i'd rather have a sandbox world with FFA-PvP (restricted only by in-game laws) cause it would be the best place for me as a crafter to enjoy my time in a mmo. |
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10/19/09 8:03:42 AM#47
No PVP at all, I hate PVP. It's never balanced, the community are always elitist and I hate competition in RPG. |
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10/19/09 8:13:28 AM#48
I Hate open pvp, I don't like to gank or be gank but my problem with pvp are the problems with balancing. I like arenas.
"We shake down demons and negotiate with sorcerers. We have stocks in hell and compromising photos of angels. We use any means necessary regardless of the cost because the world is a bad place and you can either do or get done. We're the Illuminati, and we are not done." |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
10/19/09 8:15:47 AM#49
Originally posted by Ilvaldyr
This. I concur, pvp vs pve has to have some balance, or there's no joy in the game for me. Hence I play EVE instead of DF.
"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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10/19/09 8:31:41 AM#50
I would choose RvR from these options, as it is best for me, but it is only partial solution. Other thing about PvP is consequences. I extremely liked idea of Tibia PvP. Open world pvp with few safe zones, any levels can attack any levels ( level 300 player attacking level 10) but you at first earn white skull for 10-30mins so you can be attacked by anyone without consequences, but penalty for dieng very harsh (skull or not doesnt matter): 10% of you total exp meaning at level 100 you lose 2 levels and level 300 you lose 10 levels which equals of few months playing. After killing 5 or so people you are marked as killer (red skull) and lose all your items at death( and items/money is very hard to get at least at lower level (i guess higher too). Such penalties made random PK/PvP very rare. I would say Open World PvP with harsh penalties. I just hate when you can KoS without fear of losing something... |
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10/19/09 8:38:30 AM#51
Originally posted by bastii
ya competition sucks right? lol |
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Shannia
Novice Member
Joined: 11/06/05
"World of WarCraft is held alive solely by the mediocrity of competing products." RendRegen |
10/19/09 8:48:28 AM#52
Originally posted by Ginkeq
I played Shadowbane as well. My problem with this idea is a game made like this will have few programmers because of a low budget. The players will be better coders than the programmers on the project. They can and will figure out undetectable tools for hacking. DFO and Showbane are both prime examples of players coding better than the developers. In the case of Shadowbane, I can't tell how many times I was sent down the "tunnel of love" while at the bazaar with open trade open with someone. Personally, I think Blizzard got it right for PvPers for the most part. Only thing that could make it better is if Blizzard made a server or two with even harder PvP. I.e., no safe zones at all. I think a lot of people would really love that. Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is: http://en.wikipedia.org/wiki/Vaporware "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product." |
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10/19/09 8:52:22 AM#53
Originally posted by Vinterkrig
ya competition sucks right? lol
Well, I can't tell if you're being sarcastic, but it does for me. I just don't like competition in games. They are not about competition for me. In PVE games, when I can't take on a mob, I just take a step back and do another easier target. In PVP you get constantly confronted with unbalance, opponents a few levels above you with way better gear than you, just owning you sucks. At least in FPS it's fair since everyone has the same gear. I play MMO to relax, not to get killed by some 10 year old with too much free time on his hands. |
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10/19/09 9:28:06 AM#54
I'd prefer a type of RVR with areas segregated into PvP and PvE. Geographical separation will help to keep people who want to fight away from newbie areas and griefing opportunities. I think though most PvP people really aren't okay with that, EVE has done this, but with the new changes coming up about resources it looks like they want to draw carebears into 0.0 because that model doesn't work so well. |
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