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News Discussion  » Star Wars Galaxies: User Created Content Interview

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61 posts found
  tman5

Novice Member

Joined: 8/24/07
Posts: 547

10/18/09 12:04:57 PM#41
Originally posted by Sirtec

I am wondering now if we are going to get a discount on our subs since we are making our own content.....

 

Just be thankful they aren't charging you extra for the privilege

  Kept

Novice Member

Joined: 10/12/06
Posts: 22

"The DeathStar destroyed a planet.....$OE destroyed Galaxies."

10/18/09 12:21:35 PM#42


Originally posted by bluegrazz

Originally posted by Kept

Somehow to me, "Station Pass" seems like the hospice ward of MMO's.



 
LOL- OMG thats great.
Any problem with me using that for a sig? That is very clever, creative, funny, sad and true all at once.

Dang it! I knew I should have filed a Copyright on that phrase! >.<

Hehe...just kidding...knock yourself out.

  Toothman

Apprentice Member

Joined: 11/09/05
Posts: 60

All That is needed for evil to triumph is for good men to do nothing.

10/18/09 4:30:05 PM#43
Originally posted by Sikison

 These people saying vets crying, lol, look at the population of the game from beginning to now,  that speaks for itself, so you little juniors can keep babbling on an on . swg needs to put a fork in this game, it's over with. They had the chance at the beginning and it's just flat out finished. They can add all this new content and keep trying to act like everything is still going good but look at all these reviews over the years. The game is OVER! Once SWTOR hits we all know what's going to happen.

 

Yes a lot of people will run over there.  Finish the giant legacy quest, find out there is nothing more and come back. 

GrimToothman Xfire Miniprofile
  Toothman

Apprentice Member

Joined: 11/09/05
Posts: 60

All That is needed for evil to triumph is for good men to do nothing.

10/18/09 4:31:31 PM#44
Originally posted by Shohadaku

 SWG in many ways is better now then pre cu.

No longer is it about who has the uber mind dot weapon.

Auto target is back. Crafting is the best out of any MMO and is very important. 

Expertise system lets you mimmick many of the old templet mixes.

Pre CU vets still looking for their "SWG" really need to give SWG a honest look. I did in 08' and I been back enjoying it ever since.

 

Ahhhh finally an adult with an IQ bigger than his shoe size.  Nicely said.

 

GrimToothman Xfire Miniprofile
  someforumguy

Elite Member

Joined: 1/25/07
Posts: 2730

10/19/09 7:54:17 AM#45
Originally posted by Sirtec

I am wondering now if we are going to get a discount on our subs since we are making our own content.....

 

Of course, just like how Lego gives kids a discount because they get to build their things themselves :/

You have no clue.

  StarDagger

Novice Member

Joined: 11/28/06
Posts: 136

Salus Populi Suprema Lex Est

10/19/09 11:08:03 PM#46

Prediction: SWG will be shut down in less than 9 months.

You heard it here first.

Yours in Prognostication Plasma,

Star*Dagger

  Faxxer

Novice Member

Joined: 11/19/05
Posts: 3266

Star Wars Galaxies, R.I.P. NGE was your final death blow.

10/20/09 5:43:55 PM#47

 

"so any chance soe will ever offer a classic server?"

Torres  "Well what if someone discovers an exploit?"

 

....

 

ummm....

That was Julio Torres' reason for never offering classic servers...anyone else remember that interview on attack of the show?

Has soe ever to this day truely said they blew it when they shoved NGE on us?

So for all you vet haters out there....we'll blow your planet up! 

The line must be drawn here!  THIS FAR AND NO FARTHER!!!!!

 edit:

a buddy of mine signed up THIS month to see if the game is any better......NO.  the population on BRIA is DEAD DEAD DEAD...he saw 20 ppl TOTAL in several star ports..all the major cantinas too...

DEAD.

  StarDagger

Novice Member

Joined: 11/28/06
Posts: 136

Salus Populi Suprema Lex Est

10/20/09 5:52:54 PM#48

This game has been dead for so many years, it needs to be buried and the devs who made the decision buried with all copies of the game code.

  Lizante

Apprentice Member

Joined: 12/22/04
Posts: 172

10/20/09 7:01:31 PM#49

Ever since the SWG dick-stepping, anything SOE is unacceptable.  I was in the Vanguard alpha & beta from the beginning and when SOE stepped in I ran away screaming.   I avoid everything SOE like the plague. 

Burn me once, shame you you.  Burn me twice, shame on me.

 

  nekollx

Novice Member

Joined: 11/17/08
Posts: 573

10/20/09 10:22:14 PM#50

 so i have t loot for components to add to my own quests...bah

 

pass

  JYCowboy

Advanced Member

Joined: 1/11/05
Posts: 635

SWG: Jess Youngstar(CIA)-Ahazi
DCUO: Blue Horizon(CIA)
STO: John West(USS Texas)NCC-91836

10/20/09 10:48:15 PM#51
Originally posted by nekollx

 so i have t loot for components to add to my own quests...bah

 

pass


 

There is an alternative.  You can run others quests and earn silver coins towards booster packs for Chronicles Relics.  But its just as easy to kill... well, everything in the game to get relics.  You can also craft to earn them as well.

  nekollx

Novice Member

Joined: 11/17/08
Posts: 573

10/20/09 10:55:11 PM#52
Originally posted by JYCowboy
Originally posted by nekollx

 so i have t loot for components to add to my own quests...bah

 

pass


 

There is an alternative.  You can run others quests and earn silver coins towards booster packs for Chronicles Relics.  But its just as easy to kill... well, everything in the game to get relics.  You can also craft to earn them as well.

or i can jsut load City of Heroes and do....nothing to get most of the architect centent i need to make a story

  Shadowslady

Apprentice Member

Joined: 3/10/09
Posts: 148

So Erling Ellingsen Thinks He's the Queen?

10/21/09 2:14:24 AM#53
Originally posted by Legato89

Oh boy, I already see where this thread is going. Bunch of crying vets who can't let go remembering the "good ol days".

 

 

Ugh. I can see where this is going. A retard with nothing much to offer except point click. point click.

Shadowlord Sage
CmdrAkbar

Napa Valley, UO, 1997.

  MindTrigger

Elite Member

Joined: 12/19/07
Posts: 1142

10/21/09 2:49:50 PM#54
Originally posted by Shohadaku

 SWG in many ways is better now then pre cu.

No longer is it about who has the uber mind dot weapon.

Auto target is back. Crafting is the best out of any MMO and is very important. 

Expertise system lets you mimmick many of the old templet mixes.

Pre CU vets still looking for their "SWG" really need to give SWG a honest look. I did in 08' and I been back enjoying it ever since.

 

1) There are *some* things that are better about the game as it stands today, I agree, but they ripped the soul of the game out when they removed the skill system, and all the unique professions.  Like all the other class-based games out there, SWG is full of character clones, and anything resembling individuality is long gone.  This, in my opinion is a HUGE problem with almost every game on the market today.

2) agreed on Mind Dots

3)  Crafting is still basically the same great system, but it's useless for most trader paths.  Players simply do not need or care about most of the crafted items, unlike the pre-nge version of the game where the player driven economy was probably the strongest aspect of the entire game. (see my last comment below for more info on this)

4) The Expertise system is a hollowed out shell compared to the old skill system, and you can't dabble anywhere near as much to create interesting and unique characters.  It's a step in the right direction, but it's not enough.

I go back and check into the game every six months or so, and the game just feels soulless now.  The players were the game before.  Now you have to actually rely on the game play elements to have fun, and by that measure, the game is still very broken and fragmented.

As a side note: One of the reasons Pre-NGE SWG worked so well, and developed a strong in-game community was that you could only have ONE character per paid account on each server, unless you unlocked your jedi slot.  Because of this, all the players on the server learned to interact with one another, much like they do in real life, to get things done.  What you have in SWG and almost all the other games on the market today, is a system where people can roll almost as many toons as they want, and they don't need other player for anything.  Yes, in the old SWG some people bought multiple accounts, but even if you had two paid accounts, you still had to rely on other people for day to day tasks.  In my humble opinion, this was another key ingredient in the recipe that created the strong, intertwined community that us vets loved.  There are other reasons too, but this is a big one.

G A M I N G . O N L I N E . S I N C E |1995|
N O W . P L A Y I N G |Day Z|Tribes: Ascend|
M M O . H I S T O R Y |swg|eq2|gw|wow|tr|lotro|aoc|fe|xsyon|rift|swtor|
F O L L O W I N G |the repopulation|pathfinder|guild wars 2|the secret world|archage|

  JYCowboy

Advanced Member

Joined: 1/11/05
Posts: 635

SWG: Jess Youngstar(CIA)-Ahazi
DCUO: Blue Horizon(CIA)
STO: John West(USS Texas)NCC-91836

10/21/09 3:47:32 PM#55
Originally posted by MindTrigger

As a side note: One of the reasons Pre-NGE SWG worked so well, and developed a strong in-game community was that you could only have ONE character per paid account on each server, unless you unlocked your jedi slot.  Because of this, all the players on the server learned to interact with one another, much like they do in real life, to get things done.  What you have in SWG and almost all the other games on the market today, is a system where people can roll almost as many toons as they want, and they don't need other player for anything.  Yes, in the old SWG some people bought multiple accounts, but even if you had two paid accounts, you still had to rely on other people for day to day tasks.  In my humble opinion, this was another key ingredient in the recipe that created the strong, intertwined community that us vets loved.  There are other reasons too, but this is a big one.


 

This was also one of the elements of the Pre-NGE's down fall.  No matter how much you and I loved the interdependance of the game there were many more that didn't.  A great many players did not want thier game play dependent on others.  You may believe that no one posted such complaint but the majority that dont post just left.  It wasn't the dedicated player that SOE & LA wanted but those that left silently in mass or wouldn't try the game after tasting the waters in WOW.  Which was a bigger demographic?

  MindTrigger

Elite Member

Joined: 12/19/07
Posts: 1142

10/21/09 4:59:38 PM#56
Originally posted by JYCowboy
Originally posted by MindTrigger

As a side note: One of the reasons Pre-NGE SWG worked so well, and developed a strong in-game community was that you could only have ONE character per paid account on each server, unless you unlocked your jedi slot.  Because of this, all the players on the server learned to interact with one another, much like they do in real life, to get things done.  What you have in SWG and almost all the other games on the market today, is a system where people can roll almost as many toons as they want, and they don't need other player for anything.  Yes, in the old SWG some people bought multiple accounts, but even if you had two paid accounts, you still had to rely on other people for day to day tasks.  In my humble opinion, this was another key ingredient in the recipe that created the strong, intertwined community that us vets loved.  There are other reasons too, but this is a big one.


 

This was also one of the elements of the Pre-NGE's down fall.  No matter how much you and I loved the interdependance of the game there were many more that didn't.  A great many players did not want thier game play dependent on others.  You may believe that no one posted such complaint but the majority that dont post just left.  It wasn't the dedicated player that SOE & LA wanted but those that left silently in mass or wouldn't try the game after tasting the waters in WOW.  Which was a bigger demographic?

 

Yes, and now that every one of those soloists have got their way, virtually every game out on the market today is a yawn-fest.  There are no communities and very little player interaction. People barely even talk to each other within their own guilds let alone outside of them.  Then people sit back and wonder why they are getting sick of the games and the whole genre. You don't get your cake and eat it to.  If you want your game to be a virtual world, then there has to be structure that make it so.

All this means to me is that there is plenty of room for more smaller MMO's that don't cater to the solo players who crave instant gratification.  I understand which demographic is bigger.  I also know that there is a growing number of gamers who are sick of being led around by the nose in all these shallow games.  Try one theme park and you have tried them all.

Ultimately, the whole genre will have to evolve due to evolving tastes of the players.  The Disney Land o' Quests game theory wares thin quickly.  Especially after you leave a game like WoW looking for something more/different.  There will always be a big market for the WoW-clones, but there is a growing market looking for something deeper.

G A M I N G . O N L I N E . S I N C E |1995|
N O W . P L A Y I N G |Day Z|Tribes: Ascend|
M M O . H I S T O R Y |swg|eq2|gw|wow|tr|lotro|aoc|fe|xsyon|rift|swtor|
F O L L O W I N G |the repopulation|pathfinder|guild wars 2|the secret world|archage|

  JYCowboy

Advanced Member

Joined: 1/11/05
Posts: 635

SWG: Jess Youngstar(CIA)-Ahazi
DCUO: Blue Horizon(CIA)
STO: John West(USS Texas)NCC-91836

10/21/09 6:19:48 PM#57
Originally posted by MindTrigger
Originally posted by JYCowboy
Originally posted by MindTrigger

As a side note: One of the reasons Pre-NGE SWG worked so well, and developed a strong in-game community was that you could only have ONE character per paid account on each server, unless you unlocked your jedi slot.  Because of this, all the players on the server learned to interact with one another, much like they do in real life, to get things done.  What you have in SWG and almost all the other games on the market today, is a system where people can roll almost as many toons as they want, and they don't need other player for anything.  Yes, in the old SWG some people bought multiple accounts, but even if you had two paid accounts, you still had to rely on other people for day to day tasks.  In my humble opinion, this was another key ingredient in the recipe that created the strong, intertwined community that us vets loved.  There are other reasons too, but this is a big one.


 

This was also one of the elements of the Pre-NGE's down fall.  No matter how much you and I loved the interdependance of the game there were many more that didn't.  A great many players did not want thier game play dependent on others.  You may believe that no one posted such complaint but the majority that dont post just left.  It wasn't the dedicated player that SOE & LA wanted but those that left silently in mass or wouldn't try the game after tasting the waters in WOW.  Which was a bigger demographic?

 

Yes, and now that every one of those soloists have got their way, virtually every game out on the market today is a yawn-fest.  There are no communities and very little player interaction. People barely even talk to each other within their own guilds let alone outside of them.  Then people sit back and wonder why they are getting sick of the games and the whole genre. You don't get your cake and eat it to.  If you want your game to be a virtual world, then there has to be structure that make it so.

All this means to me is that there is plenty of room for more smaller MMO's that don't cater to the solo players who crave instant gratification.  I understand which demographic is bigger.  I also know that there is a growing number of gamers who are sick of being led around by the nose in all these shallow games.  Try one theme park and you have tried them all.

Ultimately, the whole genre will have to evolve due to evolving tastes of the players.  The Disney Land o' Quests game theory wares thin quickly.  Especially after you leave a game like WoW looking for something more/different.  There will always be a big market for the WoW-clones, but there is a growing market looking for something deeper.


 

Correct, and this is further the trend when an IP enters the market.  IP holders don't want experiments or systems that have proven to perform less than WOW.  This is why I am sad for STO not exploring its full potential as the techie game it should be.  EVE is proving to be the only sandbox, successful MMO, but it took 6 years to get there.  The "box on the shelf" mentality still prevails with those holding IP's.

  mauchoman55

Novice Member

Joined: 1/01/07
Posts: 24

10/24/09 2:33:06 AM#58
Originally posted by Deleted User

Know what I think?   I think they are scrambling for new content before the next SW themed game gets released.

 

IMHO, sounds like a last ditch effort.

 

 

 

Last ditch effort would be to restore the original game :) wouldn't that be just hilarious. I think it'd be.

<a href="http://www.lolbase.net/us/Baneli"><img src="http://www.lolbase.net/us/Baneli/signature/626ffffff.png" alt="Signature for Baneli (us)" /></a>

  TormDK

Novice Member

Joined: 2/22/06
Posts: 83

10/24/09 5:00:23 PM#59
Originally posted by MindTrigger 

As a side note: One of the reasons Pre-NGE SWG worked so well, and developed a strong in-game community was that you could only have ONE character per paid account on each server, unless you unlocked your jedi slot.  Because of this, all the players on the server learned to interact with one another, much like they do in real life, to get things done.  What you have in SWG and almost all the other games on the market today, is a system where people can roll almost as many toons as they want, and they don't need other player for anything.  Yes, in the old SWG some people bought multiple accounts, but even if you had two paid accounts, you still had to rely on other people for day to day tasks.  In my humble opinion, this was another key ingredient in the recipe that created the strong, intertwined community that us vets loved.  There are other reasons too, but this is a big one.

 

I agree completely. The community that evolved on the various servers I have not found matched anywhere else.

 

I've always considered it odd that developers haven't stolen the good parts of SWG and improved apon them, but I guess this is because it's not mainstream enough and thus does not carter for a large enough player base to warrent.

A shame.

  JYCowboy

Advanced Member

Joined: 1/11/05
Posts: 635

SWG: Jess Youngstar(CIA)-Ahazi
DCUO: Blue Horizon(CIA)
STO: John West(USS Texas)NCC-91836

10/25/09 10:54:17 AM#60
Originally posted by TormDK
Originally posted by MindTrigger 

As a side note: One of the reasons Pre-NGE SWG worked so well, and developed a strong in-game community was that you could only have ONE character per paid account on each server, unless you unlocked your jedi slot.  Because of this, all the players on the server learned to interact with one another, much like they do in real life, to get things done.  What you have in SWG and almost all the other games on the market today, is a system where people can roll almost as many toons as they want, and they don't need other player for anything.  Yes, in the old SWG some people bought multiple accounts, but even if you had two paid accounts, you still had to rely on other people for day to day tasks.  In my humble opinion, this was another key ingredient in the recipe that created the strong, intertwined community that us vets loved.  There are other reasons too, but this is a big one.

 

I agree completely. The community that evolved on the various servers I have not found matched anywhere else.

 

I've always considered it odd that developers haven't stolen the good parts of SWG and improved apon them, but I guess this is because it's not mainstream enough and thus does not carter for a large enough player base to warrent.

A shame.

And there is one of your answers to why there is no company making a Pre-CU/NGE like game.  It is seen by the industry as a failure because it was loosing subs.  It was loosing subs because it was an incomplete buggy game... not the format.  It became a moot point, however, when WOW launched and all eyes hovered to the prize.
 

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