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Champions Online

Champions Online 

General Discussion  » A few highlights from the test server patch...

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27 posts found
  Yamota

Elite Member

Joined: 10/05/03
Posts: 4840

Money in politics is the root of all political evil. It is corruption at it's worst.

10/19/09 4:38:28 AM#21
Originally posted by PatchDay
Originally posted by banthis
Originally posted by PatchDay
Originally posted by MysticCabbag

-Aggro generated by healing has been reduced drastically.

-Timed Missions can now be shared. If you share a Timed Mission, the value of the timer will be inherited by your teammates.

-Crossover Missions: When a teammate shares a mission that you are not eligible for or have already completed, you will now be offered a "Crossover Mission" so that you can continue to play with your team. Crossover Missions give you special experience and resource rewards, but will not give you item rewards or allow you to progress in story arcs. Crossover Missions are not currently available for Nemesis Missions or Patrol Missions.

-Defense and Power boosts now significantly repair Personal Force Field (and many other “force field” like powers)

 

 

Looks good they mustve restructured the team or something cause the fixes you highlight sound nice i must say im shocked


 

They didnt' restructure the team.  People with no idea of what it takes to develop software seem to think there's a magic button that makes code do what the users are asking for.  Takes time especially with an MMO that has dozensand dozens of systems that have to coordinate together.   The fact they got this in there barely a month after release along with the dozens of other changes, additions etc and the upcoming Halloween event is a sign of a confident team with a set plan on how to go about the fixes despite the crying raging whiner babies that think every one should be done now now now.

Wow you seriously have no clue who you talking too. Don't make assumptions, they don't make you look smart. I bet I know a lot more bout game development then you ever will....

Have you ever typed a line of code? What programming language do you use? Can you skin characters in 3dsmax? Can you code a complex multithreaded rendering engine? How bout networking architecture? Do you know how Client/Server architecture works?

 

Silly post yo

 

What are you babbling about? You seem to to challenge what he is saying with the only counter argument that he does not know what he is talking about.

Im a SW developer (Enterprise Java) and what he says is correct. Things that may sound simple take time to design, implement and to test before you release it live. Being in a "complex multithreaded rendering engine" would most likely make it take longer time, especially since those are usually written in C/C++ which is often more time consuming than to write in a more high level language such as Java.

So he is (probably) correct, you are just flaming him for no reason.

  Aganazer

Novice Member

Joined: 11/20/08
Posts: 1328

10/19/09 1:00:35 PM#22


Originally posted by ethion

oh well except for the holes the left in the creation of quests that require you to grind PQs to make xp so you can do more quests 3 levels above your level getting rewards you can't use for 3 levels...


Yeah the content gap kinda blows, but its fixed now and has been for weeks. In their defense, if you actually found ALL the missions I don't think there ever was a real content gap. In fact every single person that has claimed otherwise, I looked up their character and found numerous missions that they missed, more than enough to span whatever gap they perceived. It sucks that there is so little room for missing missions, but they DO exist none the less.


Originally posted by ethion
The one exception being Aion but that isn't really a new release just a localized version of a game that has been out for awhile.

Wait what?!? I had to do a double take on this one. First you have a perfectly reasonable complaint about CO and then this?

Have you played Aion past level 20? There are not enough quests available to level up on. Not three sentences ago you were complaining about a content gap in Champions. Aion has 1000 times the content gap as Champions. Talk about double standards!

  ethion

Advanced Member

Joined: 7/25/03
Posts: 2774

10/19/09 2:59:30 PM#23
Originally posted by Aganazer

 



 


Originally posted by ethion
The one exception being Aion but that isn't really a new release just a localized version of a game that has been out for awhile.

 

Wait what?!? I had to do a double take on this one. First you have a perfectly reasonable complaint about CO and then this?

Have you played Aion past level 20? There are not enough quests available to level up on. Not three sentences ago you were complaining about a content gap in Champions. Aion has 1000 times the content gap as Champions. Talk about double standards!

 

No I haven't played Aion past lvl 20.  I'm going based on what a friend in EQ2 who went to Aion is saying.  Probably just a fanboi who can't tell reality from the rose colored glasses view. 

I didn't like Aion mainly because of the forced PvP aspect of the game so I didn't get past my teens in the beta and basically decided the game wasn't for me. 

So I'm sorry about the comparison.  Aion where I played it did seem pretty good.  Quests worked, interesting quests, characters I tested seemed to work well etc.  Stuff I read on the forums doesn't show a lot of tweaking.  There are people complaining about grinding though.  But then again that might be by design.  I guess we have to assume that is the case since the game has been out for awhile....

ethion21 Xfire Miniprofile
  PatchDay

Novice Member

Joined: 8/13/08
Posts: 1645

10/20/09 8:45:31 AM#24
Originally posted by Yamota
Originally posted by PatchDay
Originally posted by banthis
Originally posted by PatchDay
Originally posted by MysticCabbag

-Aggro generated by healing has been reduced drastically.

-Timed Missions can now be shared. If you share a Timed Mission, the value of the timer will be inherited by your teammates.

-Crossover Missions: When a teammate shares a mission that you are not eligible for or have already completed, you will now be offered a "Crossover Mission" so that you can continue to play with your team. Crossover Missions give you special experience and resource rewards, but will not give you item rewards or allow you to progress in story arcs. Crossover Missions are not currently available for Nemesis Missions or Patrol Missions.

-Defense and Power boosts now significantly repair Personal Force Field (and many other “force field” like powers)

 

 

Looks good they mustve restructured the team or something cause the fixes you highlight sound nice i must say im shocked


 

They didnt' restructure the team.  People with no idea of what it takes to develop software seem to think there's a magic button that makes code do what the users are asking for.  Takes time especially with an MMO that has dozensand dozens of systems that have to coordinate together.   The fact they got this in there barely a month after release along with the dozens of other changes, additions etc and the upcoming Halloween event is a sign of a confident team with a set plan on how to go about the fixes despite the crying raging whiner babies that think every one should be done now now now.

Wow you seriously have no clue who you talking too. Don't make assumptions, they don't make you look smart. I bet I know a lot more bout game development then you ever will....

Have you ever typed a line of code? What programming language do you use? Can you skin characters in 3dsmax? Can you code a complex multithreaded rendering engine? How bout networking architecture? Do you know how Client/Server architecture works?

 

Silly post yo

 

What are you babbling about? You seem to to challenge what he is saying with the only counter argument that he does not know what he is talking about.

Im a SW developer (Enterprise Java) and what he says is correct. Things that may sound simple take time to design, implement and to test before you release it live. Being in a "complex multithreaded rendering engine" would most likely make it take longer time, especially since those are usually written in C/C++ which is often more time consuming than to write in a more high level language such as Java.

So he is (probably) correct, you are just flaming him for no reason.

 

He said I had no clue about game development. He made an assumption about me and he was incorrect.

 

There is simply no excuse for a Launch day massive balance pass. This sort of thing is inexcusable for Console titles. But MMO developers tend to do this shit all the time and people keep making excuses for all these incomplete games being released lately

"Oh this game is a serious work of progress so it is ok for them to ignore all of their testers in BETA!"

 

Fact is us beta testers told Cryptic about Melee needing some work. We told them bout broken powers. We told them if they nerf xp rates there would be content gaps. We told them the Retcon system had some issues. We told them GROUPing was simply horrid

 

IT doesn't take a programmer to know something is amiss. Granted, I know alot about game industry than the average poster it appears but that doesn't matter. This game was released early and most any gamer with sense can perceive that. That's my point and it is simple like 1-2-3

  PatchDay

Novice Member

Joined: 8/13/08
Posts: 1645

10/20/09 9:03:50 AM#25
Originally posted by Aganazer

 


Originally posted by ethion

 

oh well except for the holes the left in the creation of quests that require you to grind PQs to make xp so you can do more quests 3 levels above your level getting rewards you can't use for 3 levels...


 

Yeah the content gap kinda blows, but its fixed now and has been for weeks. In their defense, if you actually found ALL the missions I don't think there ever was a real content gap. In fact every single person that has claimed otherwise, I looked up their character and found numerous missions that they missed, more than enough to span whatever gap they perceived. It sucks that there is so little room for missing missions, but they DO exist none the less.

 


Originally posted by ethion
The one exception being Aion but that isn't really a new release just a localized version of a game that has been out for awhile.

 

Wait what?!? I had to do a double take on this one. First you have a perfectly reasonable complaint about CO and then this?

Have you played Aion past level 20? There are not enough quests available to level up on. Not three sentences ago you were complaining about a content gap in Champions. Aion has 1000 times the content gap as Champions. Talk about double standards!

 

Forced Questing really stinks tho. I much rather get a good group of people today and hit a dungeon for XP or hunt down a boss or just pvp. Aion is really more of my cup of tea but for now I've returned to eve online. The content I saw seemed polished and well done. And it seemed they gave balance a lot of thought as well as pvp features. I did not feel things were just tossed in w/o given proper effort.

 

CO really has fairly decent PVE but seriously linear. On my alts I've had to repeat the same quests. Additionally, I still consider this game has content gaps. When I am forced to do missions above my level thats a gap. There should always be plenty of content around your level.

I see that now they are finally including grouping features like we had in City of Heroes. This game was released so early :(

We had that feature in city of heroes for years and years. We always took the excellent LFG tools for granted. The sidekick tools was excellent. And the ability to share any mission was just cake. And you always saw missions you never saw before. Granted, the dungeons / instances were just re-tiled. That was lame. But at least they had lots of different storylines and the newspaper on Villian side was a nice touch

 

I think CO could become something special once granted a Villain side. But I must say I really would like to see someone else make a superhero MMO besides Cryptic. I really think a game that includes villains at launch will have much better balance yo. If the balance for PVP first like EVE Online I think the pve side of things will come more easily

Right now, CO feels unbalanced in both I must say (pve/pvp)

  User Deleted
10/20/09 11:36:57 AM#26
Originally posted by PatchDay
Originally posted by Aganazer

 


Originally posted by ethion

 

oh well except for the holes the left in the creation of quests that require you to grind PQs to make xp so you can do more quests 3 levels above your level getting rewards you can't use for 3 levels...


 

Yeah the content gap kinda blows, but its fixed now and has been for weeks. In their defense, if you actually found ALL the missions I don't think there ever was a real content gap. In fact every single person that has claimed otherwise, I looked up their character and found numerous missions that they missed, more than enough to span whatever gap they perceived. It sucks that there is so little room for missing missions, but they DO exist none the less.

 


Originally posted by ethion
The one exception being Aion but that isn't really a new release just a localized version of a game that has been out for awhile.

 

Wait what?!? I had to do a double take on this one. First you have a perfectly reasonable complaint about CO and then this?

Have you played Aion past level 20? There are not enough quests available to level up on. Not three sentences ago you were complaining about a content gap in Champions. Aion has 1000 times the content gap as Champions. Talk about double standards!

 

Forced Questing really stinks tho. I much rather get a good group of people today and hit a dungeon for XP or hunt down a boss or just pvp. Aion is really more of my cup of tea but for now I've returned to eve online. The content I saw seemed polished and well done. And it seemed they gave balance a lot of thought as well as pvp features. I did not feel things were just tossed in w/o given proper effort.

 

CO really has fairly decent PVE but seriously linear. On my alts I've had to repeat the same quests. Additionally, I still consider this game has content gaps. When I am forced to do missions above my level thats a gap. There should always be plenty of content around your level.

I see that now they are finally including grouping features like we had in City of Heroes. This game was released so early :(

We had that feature in city of heroes for years and years. We always took the excellent LFG tools for granted. The sidekick tools was excellent. And the ability to share any mission was just cake. And you always saw missions you never saw before. Granted, the dungeons / instances were just re-tiled. That was lame. But at least they had lots of different storylines and the newspaper on Villian side was a nice touch

 

I think CO could become something special once granted a Villain side. But I must say I really would like to see someone else make a superhero MMO besides Cryptic. I really think a game that includes villains at launch will have much better balance yo. If the balance for PVP first like EVE Online I think the pve side of things will come more easily

Right now, CO feels unbalanced in both I must say (pve/pvp)

 

So different are perspectives... Forced Questing... that term feels to me as ridiculous as Forced Eating or Forced Breathing. I go to MMOs to do quests. Sure, quests can be good or bad, but just for mindless kill kill kill I don't need a AAA MMORPG when any cheap Asian grinder would do. *shrug*

Its like these phantomic "Forced Grouping" debates. I understand sometimes you want to solo for relaxation, but a MMO has to make people do something together, that is the essence of a MMORPG, or sorry to say go back and play single player games. I really don't mean this evil, but doing quests and doing things together is and should be the essence of a MMORPG. There can be solo stuff and there can be non quest stuff, but if you dont "force" people to quest as groups everyone runs around alone in the end. It just does not work when you leave those things to decide. I mean, you don't play chess and not force the piece movements. Every game consists of great restrictions, thats what makes them fun.

  PatchDay

Novice Member

Joined: 8/13/08
Posts: 1645

10/21/09 2:54:27 PM#27
Originally posted by Yunbei
Originally posted by PatchDay
Originally posted by Aganazer

 


Originally posted by ethion

 

oh well except for the holes the left in the creation of quests that require you to grind PQs to make xp so you can do more quests 3 levels above your level getting rewards you can't use for 3 levels...


 

Yeah the content gap kinda blows, but its fixed now and has been for weeks. In their defense, if you actually found ALL the missions I don't think there ever was a real content gap. In fact every single person that has claimed otherwise, I looked up their character and found numerous missions that they missed, more than enough to span whatever gap they perceived. It sucks that there is so little room for missing missions, but they DO exist none the less.

 


Originally posted by ethion
The one exception being Aion but that isn't really a new release just a localized version of a game that has been out for awhile.

 

Wait what?!? I had to do a double take on this one. First you have a perfectly reasonable complaint about CO and then this?

Have you played Aion past level 20? There are not enough quests available to level up on. Not three sentences ago you were complaining about a content gap in Champions. Aion has 1000 times the content gap as Champions. Talk about double standards!

 

Forced Questing really stinks tho. I much rather get a good group of people today and hit a dungeon for XP or hunt down a boss or just pvp. Aion is really more of my cup of tea but for now I've returned to eve online. The content I saw seemed polished and well done. And it seemed they gave balance a lot of thought as well as pvp features. I did not feel things were just tossed in w/o given proper effort.

 

CO really has fairly decent PVE but seriously linear. On my alts I've had to repeat the same quests. Additionally, I still consider this game has content gaps. When I am forced to do missions above my level thats a gap. There should always be plenty of content around your level.

I see that now they are finally including grouping features like we had in City of Heroes. This game was released so early :(

We had that feature in city of heroes for years and years. We always took the excellent LFG tools for granted. The sidekick tools was excellent. And the ability to share any mission was just cake. And you always saw missions you never saw before. Granted, the dungeons / instances were just re-tiled. That was lame. But at least they had lots of different storylines and the newspaper on Villian side was a nice touch

 

I think CO could become something special once granted a Villain side. But I must say I really would like to see someone else make a superhero MMO besides Cryptic. I really think a game that includes villains at launch will have much better balance yo. If the balance for PVP first like EVE Online I think the pve side of things will come more easily

Right now, CO feels unbalanced in both I must say (pve/pvp)

 

So different are perspectives... Forced Questing... that term feels to me as ridiculous as Forced Eating or Forced Breathing. I go to MMOs to do quests. Sure, quests can be good or bad, but just for mindless kill kill kill I don't need a AAA MMORPG when any cheap Asian grinder would do. *shrug*

Its like these phantomic "Forced Grouping" debates. I understand sometimes you want to solo for relaxation, but a MMO has to make people do something together, that is the essence of a MMORPG, or sorry to say go back and play single player games. I really don't mean this evil, but doing quests and doing things together is and should be the essence of a MMORPG. There can be solo stuff and there can be non quest stuff, but if you dont "force" people to quest as groups everyone runs around alone in the end. It just does not work when you leave those things to decide. I mean, you don't play chess and not force the piece movements. Every game consists of great restrictions, thats what makes them fun.

 

You misunderstand, I'm apart of 100 man fleet ops in EVE Online. you don't need to do a 'quest' in order to group. Quests as a matter of fact hinder grouping in most cases (see champions online).

Quests really have nothing to do with grouping if you ask me. When people 'raid' endgame content they dont need a quest. They just go hit the dungeon. When we decide to go fight enemies in EVE we don't need a quest we just go do it

I dont mind quests. I just dont like to be forced into doing them. I thought EVE online found the right balance in this regard. Been years since I've done a PVE mission

 

so yeah, I never said 'forced grouping' I said 'forced quests. HUGE DIFFERENCE. I believe in forced grouping. Thats what i liked bout guild wars prophecies. you needed a group to do the storyline missions

 

So for future reference please don't confuse 'forced questing' with 'forced grouping' the two topics are 100% unrelated.

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