| 23 posts found | |
|---|---|
|
How is 1.3.2 patch? Is it really getting better or still the same? Didn't read anything in forum, so can't be sure it's better or worse, or simply no one is playing anymore? |
|
|
10/16/09 9:47:04 AM#2
1.3.2 SHOULD be good, in PTS was great(but with a lot of bug) |
|
|
10/16/09 9:49:00 AM#3
Originally posted by Alexisfire Well, that's a strange definition of "great" you are using, then. The whole damned game is bugs on top of more bugs. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
|
|
10/16/09 10:49:17 AM#4
No wait. What i mean is, 1.3.2 patch bring a lot of nice changes BUT in the PTS was full of bugs, but it's quite normal in the test server. |
|
|
Did you guys even play the game??? It is OUT already... Gees and I can't get an answer from anyone. |
|
|
10/16/09 11:32:46 AM#6
Originally posted by teco221 Yes 1.3.2 is live. What's more important they remove stuff from the game... -Fortress are gone -All new players start in same area. -They added more XP so players level up faster, modified some quests accordingly -Apprentice system (high lvl can play with low lvl players now) What does it mean? With the bleeding out of subscribers there aren't enough hardcore PvP'ers so Forts had to be removed (strangely months back people were able to get to IC weekly, nowadays they cannot thanks to all accross the board low pop). Not enough new subs so everyone starts in same zone. Not enough players to group with in T2-T3 so they introduce Apprentice system. There is two folds to this patch. Since this game rely soooo much on player population they had to do something. -Fix the game so it works with less players -Do some changes to the CC system to please the majority of players left What Mythic did not address is the mountain of bugs which many of them are months and months old. They still haven't addressed the rebalance post 1.3.0b nerf blanket and most importantly they still haven't fix the gimped classes. Put simply, they're running around trying to put out fires in every corner with a skeleton crew. The patches are farther and farther apart. They tell you we get faster smaller patches, then they do bigger and farther patches. They tell you they gonna hit you with the nerf bat and adjust later accordingly and then nothing is done and just add more nerfs to the game. This game has no direction this has been the problem from the start. Mythic has no captain... |
|
|
10/16/09 11:45:31 AM#7
Originally posted by teco221 My server is down(Azgal) so i can't tell you how it's working, for the patch notes, go to warhammer site. |
|
|
10/16/09 11:55:33 AM#8
Originally posted by BoudahXL... What does it mean? With the bleeding out of subscribers there aren't enough hardcore PvP'ers so Forts had to be removed (strangely months back people were able to get to IC weekly, nowadays they cannot thanks to all accross the board low pop). Not enough new subs so everyone starts in same zone. Not enough players to group with in T2-T3 so they introduce Apprentice system. There is two folds to this patch. Since this game rely soooo much on player population they had to do something. -Fix the game so it works with less players -Do some changes to the CC system to please the majority of players left ...I hate to say it, but when I read all of these changes with 1.3.2 on the Warhammer site, this is what I thought as well. It seemed that many of the changes being made were because of a quickly decreasing population. I haven't played in months, so I can't say first hand if it's true or not, but that was just my impression of what the patch was trying to account for. Too bad, yet another game that was hyped beyond reason and turned out to be pretty poor at best. |
|
|
10/17/09 1:22:42 AM#9
So far the feedback on the patch has been quite positive, particularly concerning the performance and CC adjustments. Personally I'm not going to resub, though. |
|
|
10/17/09 10:13:35 AM#10
I can only say I do not like the 132 the new start area and simplicity make the starting xp bleak, grey and boring. they little warhammer feel you had before is gone. they removing of the fortress, bad. the EU server just one big zerg of what ever side stronger. my own server its destro. sieger attack on altdof in the last ½day 4 times. its boring and irritating for the ones who can play in the siege and a pain in the ass to those lower lvl who cant enter the city. Will this bring more players in to have funn?? no half the time 1/3 game unavailable becourse of siege the city. (you can of course play the stronger side, but going to be very one sided) AOA of chopper/slayer and the soc/BW still way out of controll. this just a few faults of 132 some new some just not fixed. for the 1st time I set back with a feeling that its time to look for other places to spend my time, but so many hours invested here already. *sign*
<iframe src="http://www.gamersgate.com/ggtag/2061" width="225" height="198" scrolling="no" frameborder="0" allowtransparency="true" title="GG Tag"></iframe> |
|
|
Thx for all the replies. |
|
|
10/17/09 11:22:57 AM#12
Originally posted by BoudahXL Not MUCH difference. When they did, his name was Hazelwood. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
|
|
10/17/09 12:09:01 PM#13
The patch is garbage on my server destro outnumber order by a fair bit and the only chance of stopping seiges where the the forts the frist day there gone and Destro where in Altdorf twice, if this goes on for any lenght of time mark my my words the second largest EU server will die. |
|
|
10/17/09 12:15:07 PM#14
Originally posted by Newhopes What about that 'underdog' mechanic? Is it not working? Not that I ever thought it would do the job. I have been saying since release that the game needed even number login caps in Tier Four.
How does a realm qualify for a city siege, now that the forts are gone? "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
|
|
10/17/09 12:36:48 PM#15
Originally posted by MMO_Doubter What about that 'underdog' mechanic? Is it not working? Not that I ever thought it would do the job. I have been saying since release that the game needed even number login caps in Tier Four.
How does a realm qualify for a city siege, now that the forts are gone?
There is no underdog mechanic that's in the next patch which going by Mythic speed will be 3+months away. |
|
|
10/17/09 12:41:30 PM#16
Originally posted by Newhopes LOL. Oh-My-God! I wish I could say I can't believe it, but honestly - it's par for the course with Mythic. They never think anything through. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
|
|
10/17/09 3:35:10 PM#17
From what my friends telling me Iron rocks already on it's 7th Altdorf seige in 2 days and that order are just logging off leaving the destro twiddling their thumbs. |
|
|
10/17/09 3:41:42 PM#18
Originally posted by Newhopes
That is just sickening. Didn't they say before release they expected a city siege two or three times a month? IIRC, they loosened up the requirements shortly after launch when players started complaining that it would take forever to get into the enemy city. Me? I would at least have hard-wired the system so a siege couldn't possibly happen more than once a week. Of course, I wouldn't have designed a campaign that encouraged realms to trade keeps with each other, either. Mythic's devs are stupid beyond belief. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
|
|
10/18/09 4:55:59 AM#19
I think 1.3.2 is an improvement. I also like what they're working on for 1.3.3.
As for the forts, remember that they're coming back. |
|
|
10/18/09 5:00:59 AM#20
Sigh, a game that could have been so freaking good, turned into such trash :(. |
|