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The Pub at MMORPG.COM  » "another mmo that is far more successful" is that what the mmo world has come to? If it's not a WoW killer it's a failure

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44 posts found
  Jatwhal

Apprentice Member

Joined: 1/17/06
Posts: 165

 
10/15/09 4:07:34 PM#1

What about Pepsi

Burger King, Wendy's

Church's Fried Chicken, Popeye's

Toyota, Ford,

Apple, Dell

All "second best" companies and any I wouldn't mind owning...

So what is it with the mmo world and this common mentality that if a new mmo doesn't kill WoW it doesn't matter, it's not worth playing?

I would like to state that in no way shape or form that anything I receive from SOE influences my opinion about SWG or their company. I’m pretty much a typical average player enjoying the game.

  Murashu

Advanced Member

Joined: 6/23/06
Posts: 1356

10/15/09 4:09:58 PM#2

Some people feel that way, not all of us.

www.agonysend.org

  RavingRabbid

Novice Member

Joined: 10/11/09
Posts: 916

Remember Rabbids cant play MMO's, but they can dance!

10/15/09 4:12:12 PM#3

I put that type of talk in the same category saying a game is a failure b4 its even been released. I pay no mind to them.

(AAAAAAAAAAAAHHHHHHHHHHHH looks for a frum troll to fire a plunger at)

Everyone on MMORPG.com before every thread put the letters IMO as you and I dont speak for the gaming community or anyone else.

Playing: SWTOR, Eve Online, and World of Tanks.

  Axehilt

Elite Member

Joined: 5/09/09
Posts: 5369

10/15/09 4:18:06 PM#4

We need more overgeneralization threads.

Overgeneralization statements are always highly accurate.  Every single one.

  -aLpHa-

Novice Member

Joined: 12/27/03
Posts: 621

10/15/09 4:19:49 PM#5

You can pretty much say it's a failure if the retail box sale and actual sub numbers decrease about 80% over the span of 1-2 month.

At least a financial failure.

  dstar.

Apprentice Member

Joined: 5/22/06
Posts: 478

HI!

10/15/09 4:20:43 PM#6

I never understood the WoW killer thing.  How is another game suppose to kill WoW, when WoW did not kill any other games when it dropped? 

  mmaize

Advanced Member

Joined: 7/23/09
Posts: 224

10/15/09 4:21:17 PM#7

Yeah, it's the same for the iphone, why should the MMO product be any different? ;)

  TdogSkal

Apprentice Member

Joined: 5/11/06
Posts: 1132

Do not fear death, Death will come a knocking anytime it wants.

10/15/09 4:27:06 PM#8
Originally posted by dstar.

I never understood the WoW killer thing.  How is another game suppose to kill WoW, when WoW did not kill any other games when it dropped? 


 

WoW killed EQ and other games before it.... It took subs from those games.  That is what the word "kill" means in this text.

No game is going to beat WoW numbers, IE not going to be a "WoW killer" due to Blizzard being a very smart company and knows how to keep its population happy and paying (playing).

The only game that will knock WoW out of first place is the next Blizzard game.  Unless a developer finally steps out from the "norm" and makes a great MMORPG.   (Great = many different opinions though) 

IMO a great MMORPGS needs: an open world, skill based charater development, PvP/RvR, Player choice though out the game, player skill driven PvP, and group focused content with some solo content.

Sooner or Later

  dstar.

Apprentice Member

Joined: 5/22/06
Posts: 478

HI!

10/15/09 4:29:42 PM#9
Originally posted by TdogSkal
Originally posted by dstar.

I never understood the WoW killer thing.  How is another game suppose to kill WoW, when WoW did not kill any other games when it dropped? 


 

WoW killed EQ and other games before it.... It took subs from those games.  That is what the word "kill" means in this text.

No game is going to beat WoW numbers, IE not going to be a "WoW killer" due to Blizzard being a very smart company and know how to keep its population happy and paying (playing).

The only game that will knock WoW out of first place is the next Blizzard game.  Unless a developer finally steps out from the "norm" and makes a great MMORPG.   (Great = many different opinions though) 

Those games are still going though with communities, they weren't shut down.  Every game that comes out takes subs from other games.

  Ichmen

Elite Member

Joined: 4/15/06
Posts: 737

hatred enriches.
life is a prison, death a release.

10/15/09 4:30:18 PM#10

unfortunetly if you look back say 10yrs ago (pre-wow)  you would see very few of the insta-failure threads. what we have now days are what i tend to generally call the WoW days.. everyone tends to agree as a game, WoW after awhile has long since lost its luster and fun. but what WoW did that was sorta benifitual was open the MMO gaming area to people who never played MMOs they are the RTS.. RPG... FPSers and such. so for that WoW did a nice thing overall.. the annoying and sad part is... alot of the gamers in MMOs now are mostly WoW players and as such. they want.... need a game to topple WoW so they can worship it like they did WoW... now anyone with an IQ higher then a rock.. will know, to repeat WoW's success is very hard (unless you have the mass budget and time WoW had to develop) as well as kind of foolish.. its like counting chickens before hatching sorta deal.

the draw back is players want their games NOW... if they dont get it NOW its a fail. if they think it looks like WoW ... its fail (companies are stupid in trying to repeat some of WoW's selling points by cloning them :/)  so because of all this... there are threads upon threads of "X game is fail" until either WoW shuts down totally or a game comes out that WoW players can finally say.. "YA that one is on par with WoW" we wont see an end to fail threads. just how the MMO side is going now.

i generally look at videos and reviews of games by players and paid people. as well as look at the game it self it fails on its own merits.. not weither or not it sold a trillion boxed versions or if while playing it, it will walk my dog.. paint my house.. make my bed and make me dinner... (tho all those would really be nice O_O)  games have to stand and fall on their own.. and not by compairing it to WoW... unless its a private server hosting WoW.. or its a new blizzard mmo... called WoW 2... or something ...

BUT ofcourse all this is my own opionon ... to each his own i guess

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  dstar.

Apprentice Member

Joined: 5/22/06
Posts: 478

HI!

10/15/09 4:34:01 PM#11
Originally posted by Ichmen

unfortunetly if you look back say 10yrs ago (pre-wow)  you would see very few of the insta-failure threads. what we have now days are what i tend to generally call the WoW days.. everyone tends to agree as a game, WoW after awhile has long since lost its luster and fun. but what WoW did that was sorta benifitual was open the MMO gaming area to people who never played MMOs they are the RTS.. RPG... FPSers and such. 

 

So in other words a game that wants to hold the numbers such as WoW it would need to appeal to gamers from all genres.  Which really WoW is still the only mmo that does that.

  TdogSkal

Apprentice Member

Joined: 5/11/06
Posts: 1132

Do not fear death, Death will come a knocking anytime it wants.

10/15/09 4:36:51 PM#12
Originally posted by dstar.
Originally posted by TdogSkal
Originally posted by dstar.

I never understood the WoW killer thing.  How is another game suppose to kill WoW, when WoW did not kill any other games when it dropped? 


 

WoW killed EQ and other games before it.... It took subs from those games.  That is what the word "kill" means in this text.

No game is going to beat WoW numbers, IE not going to be a "WoW killer" due to Blizzard being a very smart company and know how to keep its population happy and paying (playing).

The only game that will knock WoW out of first place is the next Blizzard game.  Unless a developer finally steps out from the "norm" and makes a great MMORPG.   (Great = many different opinions though) 

Those games are still going though with communities, they weren't shut down.  Every game that comes out takes subs from other games.

Those communities are nothing compared to what they used to be, hense WoW killed the game.  Sure the games are still live and people are still playing but they are not what they used to be.
 

The example is EQ1, I used to never ever have a problem finding a group.  Today it is very hard to find a group outside of my guild.    I am not saying WoW is to blame but because of WoW it has changed my gameplay experince in EQ1.

I also played WoW for a year or so but got bored and went back to EQ1.

Sooner or Later

  TdogSkal

Apprentice Member

Joined: 5/11/06
Posts: 1132

Do not fear death, Death will come a knocking anytime it wants.

10/15/09 4:38:20 PM#13
Originally posted by dstar.
Originally posted by Ichmen

unfortunetly if you look back say 10yrs ago (pre-wow)  you would see very few of the insta-failure threads. what we have now days are what i tend to generally call the WoW days.. everyone tends to agree as a game, WoW after awhile has long since lost its luster and fun. but what WoW did that was sorta benifitual was open the MMO gaming area to people who never played MMOs they are the RTS.. RPG... FPSers and such. 

 

So in other words a game that wants to hold the numbers such as WoW it would need to appeal to gamers from all genres.  Which really WoW is still the only mmo that does that.


 

WoW was released at the perfect time and I do not think it is possible to have numbers like WoW.   Too many games on the market now.  

Sooner or Later

  Kyleran

Elite Member

Joined: 9/13/06
Posts: 14598

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

10/15/09 4:38:53 PM#14
Originally posted by TdogSkal
Originally posted by dstar.

I never understood the WoW killer thing.  How is another game suppose to kill WoW, when WoW did not kill any other games when it dropped? 


 

WoW killed EQ and other games before it.... It took subs from those games.  That is what the word "kill" means in this text.

No game is going to beat WoW numbers, IE not going to be a "WoW killer" due to Blizzard being a very smart company and knows how to keep its population happy and paying (playing).

The only game that will knock WoW out of first place is the next Blizzard game.  Unless a developer finally steps out from the "norm" and makes a great MMORPG.   (Great = many different opinions though) 

IMO a great MMORPGS needs: an open world, skill based charater development, PvP/RvR, Player choice though out the game, player skill driven PvP, and group focused content with some solo content.

 

Well, with this feature set your great MMORPG  would not be a WOW killer, that's for sure.

But I'd probably enjoy playing it.

 

"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar
Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  zaxxon23

Novice Member

Joined: 12/06/06
Posts: 1280

10/15/09 4:41:39 PM#15

Comparing any of those companies vs any mmo dev other than Blizzard shows a complete misunderstanding of business.  Every single one of those companies do more business in one month than any 2nd tier mmo business will do in their entire lifetime.

  dstar.

Apprentice Member

Joined: 5/22/06
Posts: 478

HI!

10/15/09 4:42:55 PM#16
Originally posted by TdogSkal
Originally posted by dstar.
Originally posted by Ichmen

unfortunetly if you look back say 10yrs ago (pre-wow)  you would see very few of the insta-failure threads. what we have now days are what i tend to generally call the WoW days.. everyone tends to agree as a game, WoW after awhile has long since lost its luster and fun. but what WoW did that was sorta benifitual was open the MMO gaming area to people who never played MMOs they are the RTS.. RPG... FPSers and such. 

 

So in other words a game that wants to hold the numbers such as WoW it would need to appeal to gamers from all genres.  Which really WoW is still the only mmo that does that.


 

WoW was released at the perfect time and I do not think it is possible to have numbers like WoW.   Too many games on the market now.  

It was released at the right time for MMO players.  However it did suck in a freaking ton of people from other genres and there's no doubt about that.

  TdogSkal

Apprentice Member

Joined: 5/11/06
Posts: 1132

Do not fear death, Death will come a knocking anytime it wants.

10/15/09 4:48:58 PM#17
Originally posted by dstar.
Originally posted by TdogSkal
Originally posted by dstar.
Originally posted by Ichmen

unfortunetly if you look back say 10yrs ago (pre-wow)  you would see very few of the insta-failure threads. what we have now days are what i tend to generally call the WoW days.. everyone tends to agree as a game, WoW after awhile has long since lost its luster and fun. but what WoW did that was sorta benifitual was open the MMO gaming area to people who never played MMOs they are the RTS.. RPG... FPSers and such. 

 

So in other words a game that wants to hold the numbers such as WoW it would need to appeal to gamers from all genres.  Which really WoW is still the only mmo that does that.


 

WoW was released at the perfect time and I do not think it is possible to have numbers like WoW.   Too many games on the market now.  

It was released at the right time for MMO players.  However it did suck in a freaking ton of people from other genres and there's no doubt about that.


 

I do not disagree with you at all.  It created a ton of new MMO players but in doing so it created a ton of "WoW clones". 

I do not think that the MMO player base is growing as fast as it did with WoW and now we have a ton more MMO games on the market which means small pieces of the pie for each game.   That is why I do not see any game becoming a "WoW Killer".

Sooner or Later

  Ichmen

Elite Member

Joined: 4/15/06
Posts: 737

hatred enriches.
life is a prison, death a release.

10/15/09 4:52:54 PM#18
Originally posted by TdogSkal
Originally posted by dstar.
Originally posted by Ichmen

unfortunetly if you look back say 10yrs ago (pre-wow)  you would see very few of the insta-failure threads. what we have now days are what i tend to generally call the WoW days.. everyone tends to agree as a game, WoW after awhile has long since lost its luster and fun. but what WoW did that was sorta benifitual was open the MMO gaming area to people who never played MMOs they are the RTS.. RPG... FPSers and such. 

 

So in other words a game that wants to hold the numbers such as WoW it would need to appeal to gamers from all genres.  Which really WoW is still the only mmo that does that.


 

WoW was released at the perfect time and I do not think it is possible to have numbers like WoW.   Too many games on the market now.  

@ dstar: actually yes and no, while traditional MMOers care for only RPG/quests and pvp. a FPSer is heavy PVP no RPG and little quests (they want to get in kill a whack load and logout kind of thing) now saying that a new MMO must have elements from all genres is alittle steap and harder on the MMOG IMO. but doable, that being said a new MMO has to have some elements that everyone wants other wise you will only attract a limited number of people.
 

if we were to theorize and break up a WoW server population. you would easily get 50% tradition and the rest a mixed assortment between FPSers and RPGers and such.

now if your new gen game is to attract the maximum number of players (generally what all companies want) they have to appel to all spectrums of players from the diehard PVPer to the diehard quest'er/crafter... RPGer ect... singling out one, is like making a cake with out 1 ingredient. you can still make the cake but it wont be AS good as it could be. ofcourse in no way am i saying a company HAS to set its sights to get everyone. but generally thats the norm for companies (example APB its a questing/PVP/FPS set to attract as many players as possible how it plays out who knows)

@Tdogskal: the only reason WoW has had the success it has recived was do to it creating a game off one of their other popular titles (warcraft) as well as creating the game to work on lower end systems (lots of consle players neglete pcs so they are not as high end generally) which ofcourse opened the door for players to join it who have never played a MMO before. ontop of that they lowered the skill requirement to play it (not ment to sound harsh or anything just general census) anyone is able to pick up WoW and play it. unlike WAR or AoC or FF or DarkFall where you have to know what your doing and have the skills setup in such a way.. ect..

WoW takes most of that work away from the player they just pick their spec and go at it, so in that case WoW did a decent job on their game. i personally dont like WoW as its not my type of Tea... but others do so, good for them. as for WoW's release time.. thats kind of debate-able sure you can argue that there was limited MMOs of the AAA quality around at the time and what not.. but if Blizzard had released Starcraft as a MMO instead it would most likely be just as popular.. simply because Starcraft like Warcraft are both highly popular games in korea alone.. and still equally popular now days in the rest of the world. SO unlike other games coming out which only have that title.. Blizzard has its name and past games to use for attracting players. people go to games they like and companies they know/trust.

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  User Deleted
10/15/09 5:53:48 PM#19
Originally posted by Jatwhal

What about Pepsi

Burger King, Wendy's

Church's Fried Chicken, Popeye's

Toyota, Ford,

Apple, Dell

All "second best" companies and any I wouldn't mind owning...

So what is it with the mmo world and this common mentality that if a new mmo doesn't kill WoW it doesn't matter, it's not worth playing?


 

SOE are leaders in the industry...ask them. Better yet, ask their (former) customers.

  ronan32

Novice Member

Joined: 8/19/05
Posts: 1474

I will never play an mmorpg with Microtransactions

10/15/09 6:02:20 PM#20

people who play wow are not mmo fans they are wow fans. Thats the difference.

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