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10/24/09 7:18:00 AM#61
Originally posted by Banquetto
People in glass houses shouldn't throw comments about "clones". Runes of Magic, for instance, was panned as a WoW clone, but it is far far more distinct from WoW than Alganon is.
I've played RoM. Its dual class system is interesting(warrior/knight), but I REALLY did not like the boss class mobs that roam through outside quest areas, with long aggro ranges, which can one to two shot players in that areas level range. |
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10/24/09 10:28:28 AM#62
Originally posted by Cochran1
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10/24/09 3:22:52 PM#63
I had high hopes for this game, but after playing the beta for a while I've realized that it really, really is not anywhere near ready for release. Furthermore, I honestly don't see how the developers could possibly think that it's worth anything close to a full retail price at this point. In 6 months to a year, when things are more polished and features implemented, sure. But right now it's just a clone of a WoW clone with almost nothing to set it apart from the masses. To those whom choose to support it out of the gate, I honestly do wish you the best of luck. The game does have potential, and if you've got the money to spare, it might be worth it in the long run. I for one don't have the luxury of spending money on potential, I need a good, solid product right out of the gate, and Alganon just doesn't deliver that. In my opinion, of course. Westwood Studios, Bullfrog Productions, Origin Systems, Pandemic Studios, Maxis, and Bioware. What do all of these fine game studios have in common? They made innovative, fun, and popular games. They were communicative with fans and greatly appreciated them. Also, they were all killed by EA. People, for the future of gaming, please do not buy EA products. |
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10/24/09 3:44:47 PM#64
Originally posted by Rednecksith
Then by that definition, you should be playing WoW or some such. Very few MMO's are "good solid" right at launch. Its simply the nature of the beast(shrug). I have Alganon pre ordered. I believe in supporting companies like QO, as thats the only way we are ever going to get different options. |
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10/24/09 4:42:49 PM#65
According to developers, this game should be "unique"...At current stage it is just another WoW like game. The aspects, which should make this game special are not implemented and there are some f2p games, which are just better. The pricing of this game is too high in compare to current content. For me it doesn' t matter who makes this game. I want quality for money I pay. |
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10/24/09 5:27:43 PM#66
Originally posted by jawali
Then resign yourself to the same old, same old. Because if enough people take your approach, thats all we are going to see. |
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10/24/09 6:53:41 PM#67
Originally posted by Wraithone
Then resign yourself to the same old, same old. Because if enough people take your approach, thats all we are going to see.
I see that you are just Alganons fanboy/ fangirl...It is really hard talk to such people using arguments... I wrote that I am disappointed int his game cause of content and pricing (cause of lack of many features) and that game is not "unique" asi is should be...Which of things I wrote are not true? |
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10/24/09 7:18:16 PM#68
Originally posted by jawali
I see that you are just Alganons fanboy/ fangirl...It is really hard talk to such people using arguments... I wrote that I am disappointed int his game cause of content and pricing (cause of lack of many features) and that game is not "unique" asi is should be...Which of things I wrote are not true?
If you simply must troll, at least make an attempt to be subtle... I'm not at all interested in "unique" games. They tend to be ill conceived and implimented poorly. Just about anyone who saw the original design of Dave Allens first game(before he was back stabbed) would be a "fan kiddie" as you so charmingly phrase it. The foundation of the game is well laid out. I'm curious to see how far he can expand it from there. I'm more than willing to support QO while they are in that process. Anyone who expects WoW's current polish and feature set from a new company is unrealistic, and bound to be endlessly disappointed by just about any game. |
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10/24/09 7:50:30 PM#69
But if they don't aspire to do something unique, and they don't aspire to do the familiar better than the people who are already doing it - what are they aspiring to do, that I should be willing to buy? |
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10/24/09 7:54:00 PM#70
Originally posted by Banquetto
Better takes time/money. WoW didn't launch with almost 12 million players, two expansions and 5 years of content. Who said they don't aspire to do the familiar better? |
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10/24/09 8:19:00 PM#71
Originally posted by Wraithone
Better takes time/money. WoW didn't launch with almost 12 million players, two expansions and 5 years of content. Who said they don't aspire to do the familiar better?
No wow didnt launch with 12 millions acounts, and it had serious server issues, but the game itself was polish and fluid. Something Alganon dosent have, at least for now. People can flame against blizzard but for what i know blizzard always polish they game before release it. |
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10/24/09 8:36:33 PM#72
Originally posted by Silok
No wow didnt launch with 12 millions acounts, and it had serious server issues, but the game itself was polish and fluid. Something Alganon dosent have, at least for now. People can flame against blizzard but for what i know blizzard always polish they game before release it.
I started WoW in late beta. I'm painfully aware of the issues you mention in the first year. But all things considered it was a good launch, and WoW is a good game, all the way up to level cap. But keep in mind that at WoWs launch, Blizzard had already had the experience from all of the warcraft games, starcraft and diablo. They also had a *huge* amount of money behind them. That allows a degree of polish thats unrealistic to expect from new companies. I'm willing to give QO a chance to see how they do going forward. |
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10/24/09 8:50:04 PM#73
Originally posted by Wraithone Considering that Blizzard delayed their launch for over a year then their product was not finished on time... saying that much of its success was due to this delay and producing a more polished game. Perhaps other games such as Alganon might want to learn from this. Alganon has many qualities that are promising, but I would prefer to see a few more months put into ironing out any bugs before releasing, especially if they are going to charge their subscription. |
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10/24/09 10:12:03 PM#74
Originally posted by haratu
My thoughts exactly, people who are buying the game right now are well aware of the fact that there going to be paying for a beta. But when a company dosen't even tell you that alot of features won't be in at launch and asks for money for pre orders where also giving huge bonuses to 1 year players, something unethical is going on. |
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10/25/09 6:21:19 AM#75
Originally posted by Gabby-air
My thoughts exactly, people who are buying the game right now are well aware of the fact that there going to be paying for a beta. But when a company dosen't even tell you that alot of features won't be in at launch and asks for money for pre orders where also giving huge bonuses to 1 year players, something unethical is going on.
Not in the least. Anyone who has any experience in dealing with MMO's should know by this late stage of the game what is involved. MMO's are some of the most complex software suites in existence. NO ONE does it all right the first time out. There WILL be problems, and there will be delays in adding features. One of the major initial problems is that everything takes longer to impliment properly than it looked like going in. Also keep in mind that time very much is money. Companies that aren't sitting on huge piles of money like Blizzard and some of the other major corporation backed games can't afford to add everything at launch that they would have liked to. It all comes down to a matter of belief, and what one wants from a game. I believe in Dave Allen's vision for the game. I also believe that he will do his very best to make the game conform to that vision. I'm willing to invest my money in the game to give him the time to do so. I want to be in at the start of something that could well turn out to be a source of continuing entertainment for years and years to come. Many of us who are supporting him feel the same way. In return, those who do support him and his efforts are receiving some reward. There is nothing unethical in the least about that. |
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10/25/09 6:42:37 AM#76
Originally posted by Wraithone http://www.alganon.com/about-alganon and http://www.alganon.com/features both very strongly give the impression that a great many features are in the game when they quite simply are not. It borders on false advertising. |
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10/25/09 7:00:57 AM#77
Originally posted by Banquetto http://www.alganon.com/about-alganon and http://www.alganon.com/features both very strongly give the impression that a great many features are in the game when they quite simply are not. It borders on false advertising.
This is a clip from the first URL above. "Alganon is designed for long-term growth. For the first release we have decided to focus only on a few starting races and classes so that we can refine each to be unique and expansive far beyond what other MMOGs have to offer. Quality, not Quantity. That's what Alganon is about. Our core design ideology is simple. With every feature we consider, we ask ourselves: Is it fun?"
No mention there of *ANY* limited *focus* or keeping things *simple* to START in a game designed for "long-term growth"... Yep, certainly something fishy going on, but its not on the Alganon web sites.... |
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10/25/09 7:28:16 AM#78
Originally posted by Wraithone And here are some more.. "With the Consignment system and auction houses available in key areas, you can find and request what you need to continue crafting, without needing to adventure into far-off areas." Should read "you will be able to find and request what you need if and when we implement this feature" "Deities and Crusades are two of the foundational features of Alganon. Deities play an important part in the game's history and the character's interaction with the game by granting special training, powers, and rewards to those who follow them." Should read "Deities and Crusades are two features we hope to add to Alganon at some time in the future" "The Kudos system is built for players to give positive feedback to another player." Should read "The Kudos system will, we hope, be built for players to give positive feedback to another player" etc. etc. That page is full of pie-in-the-sky features described as if they were actually in game. The quote you quoted actually makes it worse: if they clearly state that there are a few starting races and classes, you would assume that the features which they don't say are planned for the future do actually exist already. |
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10/25/09 7:43:52 AM#79
Originally posted by Banquetto And here are some more.. "With the Consignment system and auction houses available in key areas, you can find and request what you need to continue crafting, without needing to adventure into far-off areas." Should read "you will be able to find and request what you need if and when we implement this feature" "Deities and Crusades are two of the foundational features of Alganon. Deities play an important part in the game's history and the character's interaction with the game by granting special training, powers, and rewards to those who follow them." Should read "Deities and Crusades are two features we hope to add to Alganon at some time in the future" "The Kudos system is built for players to give positive feedback to another player." Should read "The Kudos system will, we hope, be built for players to give positive feedback to another player" etc. etc. That page is full of pie-in-the-sky features described as if they were actually in game. The quote you quoted actually makes it worse: if they clearly state that there are a few starting races and classes, you would assume that the features which they don't say are planned for the future do actually exist already.
The key to your entire diatribe above is "assume"... Why would one assume such? Your entire argument hinges on that one word. I notice your selective editing and "creative" translations... Those have implications you may not be aware of. If you aren't planning to play the game, what is motivating you to spend your time here? |
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10/25/09 7:56:16 AM#80
Originally posted by Wraithone
Oh, I dunno, probably because while all salespeople exaggerate, it's not quite so common to blatantly lie and try to take people's money on the strength of features which you know full well are not yet implemented, but which you strongly describe as unique selling points of your game. If QOL don't want people to assume that features like kudos, deities, crusades, consignment, etc. are in game, they should update their web page and come clean about the fact that there has been a LOT more cut from the design than just some races and classes. What is motivating me to spend my time here? Just a love of conversation. And, to be frank, amazement that anyone could be quite as fanboyish over such a bad product. I can't recall, did you say you were actually in the beta? I'd understand you a little better if you weren't, and were just a David Allen fanboy who honestly believed all of the hype on the Alganon website. |
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