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Star Trek Online

Star Trek Online 

General Discussion  » A bit concerned with the future of STO.

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30 posts found
  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

10/16/09 11:09:10 AM#21
Originally posted by solareus

Don't worry, now that mmorpg genre's bar has set lower then ever with Aion and its amazing contentlkess gameplay recieving great scores, you can better beleive STO will be aone button shootem up ! Have fun.

I believe a few ET-sized landfills are being opened up in anticipation of the collapse.

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  madeux

Apprentice Member

Joined: 2/02/08
Posts: 1868

I have little patience for humans...

10/16/09 11:09:11 AM#22
Originally posted by MMO_Doubter

Unless Cryptic gets Deep Blue to generate their random content, I doubt there will much of an upgrade from the unconvincing and boring random dungeons seen in many console RPGs.

 

I think the upside to this is the unlimitted content... The quality may need improvement, but the idea of having an unlimited number of worlds to explore is phenominal.

  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

10/16/09 11:12:42 AM#23
Originally posted by madeux

I think the upside to this is the unlimitted content... The quality may need improvement, but the idea of having an unlimited number of worlds to explore is phenominal.

 

Chocobo's Dungeon had effectively infinite content.

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  DarLorkar

Novice Member

Joined: 12/28/07
Posts: 438

10/16/09 11:27:39 AM#24
Originally posted by MMO_Doubter
Originally posted by dodsfall

It's really easy to say "They should put another year of development in".

It's a lot harder to pay for. Salaries for a large dev team, equipment and IT support, licensing for software, and the electricity to keep the lights on all costs money. Lots of money. Millions. That cash don't grow on trees.

There has to be a balance of how much it costs to develop a game with how much income it will bring in. Sure, a well-polished game has the potential to bring in more revenue, but there is a point of diminishing returns. The market will only bear a limited amount of purchases and subscriptions.

How many games recently have flopped badly due to lack of development and polish? Too damned many. It's time to change the business model.

I'd rather see two or three quality releases a year than a dozen steaming loads. The bottom is going to drop out of the market if the quality of releases doesn't go up fast. A lot of players are getting fed up. I'm not currently subbed to an MMO. I'm killing a few hours a night in Fiesta Online - not because I find it enjoyable, but because it's free and basically, no more boring than WoW.

Don't say it can't happen - it happened to the home video gaming industry in the early '80s.

 

Actually this is the reason WOW retains so many subs:) Just a little research to check out other games and you get the , mostly justified, impression that you will be paying to play a beta, not a finished game. They know what they have there and there is no reason what so ever to move to a new sub par game.

People get tired of WOW, but there are not many, well polished and large games, out there to choose from. Yes even WOW got a lot better over time, but it started out as a huge game and got even bigger and better.

We need the bottom to drop out actually, maybe that will wake up the money people to stop being so short sighted and rushing things out.

And yes STO will be another of the many that releases way too early. Because that is the industry standard as of right now.  Just have to hope that the basic game we will get will be enough to keep people happy till the real game gets done:)

 

  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

10/16/09 11:56:46 AM#25
Originally posted by DarLorkar 

Actually this is the reason WOW retains so many subs:) Just a little research to check out other games and you get the , mostly justified, impression that you will be paying to play a beta, not a finished game. They know what they have there and there is no reason what so ever to move to a new sub par game.

People get tired of WOW, but there are not many, well polished and large games, out there to choose from. Yes even WOW got a lot better over time, but it started out as a huge game and got even bigger and better.

We need the bottom to drop out actually, maybe that will wake up the money people to stop being so short sighted and rushing things out.

And yes STO will be another of the many that releases way too early. Because that is the industry standard as of right now.  Just have to hope that the basic game we will get will be enough to keep people happy till the real game gets done:)

 

Well, personally, I hope the customers stay away from these games in droves (so that they lose a ton of money), because I suspect that the current business model is exactly what we are seeing happen lately - big box sales and pre-orders by tons of suckers - followed by the game rapidly declining and going on caretaker status after a year or so.

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  buegur

Apprentice Member

Joined: 5/19/04
Posts: 395

10/16/09 12:02:48 PM#26

"And yes STO will be another of the many that releases way too early. Because that is the industry standard as of right now. Just have to hope that the basic game we will get will be enough to keep people happy till the real game gets done:)"

 

I'm thinking theres a couple of reasons for this:

1. We don't want to grind so developers make the leveling easy.  This means everyone gets to the end game quickly and usually finds nothing to do, boring them to quit.

2. People expect the game to have the polish and content of WoW as it is today.  Unfortunately that just isn't going to happen.

Because of those two reasons, I feel the developers must have enough high end content in the original release to hold the players over until the first expansion.  As for reason #2, I feel they must not promise more than they can deliver at release and be relatively bug free.  I think it's real important to honest up front, such as Cryptic was about no ship interiors at release and no forced grouping (player controlled bridge crews).  Imagine the uproar at release if those were promised but not delivered!

  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

10/16/09 12:16:08 PM#27

Start small and polished, and expand on that.

Warhammer should have started with one racial pairing, complete and WORKING.

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

10/16/09 12:19:00 PM#28
Originally posted by buegur

 I think it's real important to honest up front, such as Cryptic was about no ship interiors at release and no forced grouping (player controlled bridge crews). 

Enough with the 'forced grouping' strawman.

I haven't seen anyone suggest that players shouldn't be able to solo - we want player crews as an option.

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  buegur

Apprentice Member

Joined: 5/19/04
Posts: 395

10/16/09 12:27:01 PM#29

If the NPC's handle the stations when there is no players available (or just soloing), its real hard to see how they could put fun into that for individual bridge members.  But putting that aside at least they told you up front thats not part of the game so they didn't string you along with a nasty surprise at release.  Too many games try and please everyone, promising the moon, only to disappoint at release.

  IG_Slayer

Apprentice Member

Joined: 10/18/09
Posts: 13

10/18/09 8:23:53 PM#30

Im not concerned at all...STO will be an amazing game...just you wait (which is the hard part)...

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