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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Do the classed seem restrictive to you?

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29 posts found
  Jeowan

Novice Member

Joined: 1/08/08
Posts: 81

10/14/09 7:10:34 PM#21

JETPACKS R AWESUM, ALL BH SHOOD HAZ THEM! AND EXPLOSIV GUNZ! THEN U COULD RUN AROUND ALL DAY AND ZOOMA ZOOM ZOOM ZOOM AND A BOOM BOOM!

http://www.youtube.com/watch?v=iKKONgfNONU

</fin>

  User Deleted
10/14/09 7:13:25 PM#22
Originally posted by FikusOfAhazi
Originally posted by Moirae
Originally posted by FikusOfAhazi
Originally posted by Vagrant_Zero

Everytime someone uses the word linear I see the word content. Something those sandbox games lack.


 

Well ya, the reason they make the game linear is in order to make people do their content, and to make the content tolerable, and sometimes fun. Without the linear part, the content would be mostly useless. Thats the point, its only content because of the artificial restrictions everywhere. Which kills alot of the social and creative aspects that make mmo's different. It makes the world into a themepark. Bioware looks to be changing that up a little though. Hope they get it right. Both sandbox and linear suck with out a community though.

 

Sandbox doesn't mean good.


 

So you agree with my opinion then.


 

Well the thing is any type of game doesn't have to appeal to everyone.

 

If that was the case there wouldn't really be any point to more than one MMO.

 

Some people like linear story driven games and some people have enjoyed a few of the "sandbox" games that were on the market.  The point is since people are different the different games should exist so each type of player has a game.

 

Which just goes back to a game may suck for one person and be the best game ever for another.

 

Seems kind of obvious...

  User Deleted
10/14/09 7:40:42 PM#23
Originally posted by Antarious
Originally posted by FikusOfAhazi
Originally posted by Moirae
Originally posted by FikusOfAhazi
Originally posted by Vagrant_Zero

Everytime someone uses the word linear I see the word content. Something those sandbox games lack.


 

Well ya, the reason they make the game linear is in order to make people do their content, and to make the content tolerable, and sometimes fun. Without the linear part, the content would be mostly useless. Thats the point, its only content because of the artificial restrictions everywhere. Which kills alot of the social and creative aspects that make mmo's different. It makes the world into a themepark. Bioware looks to be changing that up a little though. Hope they get it right. Both sandbox and linear suck with out a community though.

 

Sandbox doesn't mean good.


 

So you agree with my opinion then.


 

Well the thing is any type of game doesn't have to appeal to everyone.

 

If that was the case there wouldn't really be any point to more than one MMO.

 

Some people like linear story driven games and some people have enjoyed a few of the "sandbox" games that were on the market.  The point is since people are different the different games should exist so each type of player has a game.

 

Which just goes back to a game may suck for one person and be the best game ever for another.

 

Seems kind of obvious...


 

Yep. But developer provided content would be lackluster without the artificial restrictions put in place no? Not all of it by any means. Just did one of the coolest quests in LOTRO. Was just some ruins on a hill. If you made it to it you got the XP and title. No npc giver, no arrow, no clue its a quest at all til you make it there somehow. Only one way provided by devs to get there, that i iknow. but you had to figure it all out. And you had to make getting there a goal for yourself just because ya wanted to. It was a little of both worlds, and so far my most memorable (quest) from their last expansion. It doesnt have to be one or the other for mmo's as a whole either. It just has to be a damn good game..no one cares about sandbox or linear then anyway. Except gold farmers of coarse.

  Alcuin

Apprentice Member

Joined: 4/15/07
Posts: 224

 
10/15/09 1:23:45 AM#24
Originally posted by madeux
Originally posted by Alcuin

 

Of course, this is the first MMO I know of that claims to focus more on story than anything else.  Maybe unique character development takes a backseat.

 

 

Where exactly are you getting this claim from?  (Besides pure speculation, that is)

I've seen it enough that I took for granted it was common knowledge, but since you asked...

"Star Wars: The Old Republic World Exclusive Playtest"  is an article published in the September 2009 issue of PC Gamer magazine.

A quote from that article (pages 58-59) makes my point:  "Bioware intends for The Old Republic to be the first successful story driven MMO game."  

"Story Driven" to me means that that story might (emphasis on MIGHT) take precedence over unique character development.  Thus my speculative statement.

Anyone interested in the development of SWTOR should read it.  very informative.

 

 

 

 

_____________________________
"Ad eundum quo nemo ante iit"

  Alcuin

Apprentice Member

Joined: 4/15/07
Posts: 224

 
10/15/09 1:31:18 AM#25
Originally posted by tillamook

OP. I'm not sure I can judge how SWTORs class system works and give you a truthful analysis on how restrictive it is or isn’t since I haven’t tried it yet. I could however make plenty of assumptions and generalizations based on little, but that would be subjective. In other words I would just be guessing.
 

Hope that answers your question.

Well, I asked if the classe[s] seem restrictive, which inherently calls for subjective analysis.  And then I wrote that I was just fishing for thoughts.  

You gave a thought- so that counts! :)

_____________________________
"Ad eundum quo nemo ante iit"

  Alcuin

Apprentice Member

Joined: 4/15/07
Posts: 224

 
10/15/09 1:37:06 AM#26

Thanks to all for the replies.  Like I said, I'm just trying to stir the pot while we wait.

 I keep thinking of Padme, Princess Leia, and Bail Organa and wondering if there will be a diplomat class.  it would fit into a story-driven MMO I'd bet.

_____________________________
"Ad eundum quo nemo ante iit"

  User Deleted
10/15/09 7:50:13 AM#27
Originally posted by Alcuin

Thanks to all for the replies.  Like I said, I'm just trying to stir the pot while we wait.

 I keep thinking of Padme, Princess Leia, and Bail Organa and wondering if there will be a diplomat class.  it would fit into a story-driven MMO I'd bet.

 

Right now we know 5 out of 8 classes. Sith Warrior, Jedi, Bounty Hunter, Trooper, and smuggler. Once Jedi falls into place that leaves one slot open for possibility, and I say one due to the other slot almost mirroring the other. I'm going to go ahead and say Sith Empire gets Imperial Agents considering the time line video released recently. This is how I see it right now.

Sith Warrior  <-> Jedi

Bounty Hunter <-> Trooper

Smuggler <-> Imperial Agent.

? <-> ?

I know most of you believe BH and Smuggler are paired. But I have reason to doubt that. Watching the videos showed a lot of similarities between BH and Trooper. BH and trooper both seem like multi-target classes. While Smuggler seems single target, I see the same happening for the Imperial Agent (if that is the class missing).

The final classes I'm starting to believe will lean more towards heavy support. A Diplomat class would be nice, and I would still consider anything a possibilty. There are a few classes people are wanting, one big one being a Dancer. I'm starting to become curious as to the role a cantina will play. Perhaps some of the roles will be shifted into professions and not so much classes.

  Alcuin

Apprentice Member

Joined: 4/15/07
Posts: 224

 
10/15/09 8:52:58 AM#28
Originally posted by greed0104
Originally posted by Alcuin

Thanks to all for the replies.  Like I said, I'm just trying to stir the pot while we wait.

 I keep thinking of Padme, Princess Leia, and Bail Organa and wondering if there will be a diplomat class.  it would fit into a story-driven MMO I'd bet.

 

Right now we know 5 out of 8 classes. Sith Warrior, Jedi, Bounty Hunter, Trooper, and smuggler. Once Jedi falls into place that leaves one slot open for possibility, and I say one due to the other slot almost mirroring the other. I'm going to go ahead and say Sith Empire gets Imperial Agents considering the time line video released recently. This is how I see it right now.

Sith Warrior  <-> Jedi

Bounty Hunter <-> Trooper

Smuggler <-> Imperial Agent.

? <-> ?

I know most of you believe BH and Smuggler are paired. But I have reason to doubt that. Watching the videos showed a lot of similarities between BH and Trooper. BH and trooper both seem like multi-target classes. While Smuggler seems single target, I see the same happening for the Imperial Agent (if that is the class missing).

The final classes I'm starting to believe will lean more towards heavy support. A Diplomat class would be nice, and I would still consider anything a possibilty. There are a few classes people are wanting, one big one being a Dancer. I'm starting to become curious as to the role a cantina will play. Perhaps some of the roles will be shifted into professions and not so much classes.

Good point.  Initially I thought Troopers were going to be available to both sides, but there is nothing indicating that, and one big thing hinting otherwise (that being the official website listing Troopers as a Republic class).  

Now that I think about it, it would be great (to me) if diplomacy or dance were abilities or trade skills that would make character's unique outside of their class role. 

_____________________________
"Ad eundum quo nemo ante iit"

  kobie173

Apprentice Member

Joined: 8/05/06
Posts: 2234

10/15/09 9:05:48 PM#29
Originally posted by tillamook

OP. I'm not sure I can judge how SWTORs class system works and give you a truthful analysis on how restrictive it is or isn’t since I haven’t tried it yet. I could however make plenty of assumptions and generalizations based on little, but that would be subjective. In other words I would just be guessing.
 

Hope that answers your question.

What he said.

There is simply not enough information available at this time to make an informed judgment on pretty much anything in this game, including the restrictiveness of the classes.

So I started to walk into the water. I won't lie to you boys...I was terrified. But I pressed on, and as I made my way past the breakers, a strange calm came over me. I don't know if it was divine intervention or the kinship of all living things, but I tell you, Jerry, at that moment ... I was a marine biologist.

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