Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,081
Members:1,595,901  Online:0
Guests:0  Posts:4,848,846
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Think it's safe to say the MMO genre has gone nowhere since 2004.

4 Pages « 1 2 3 4 » Search
61 posts found
  ray12k

Novice Member

Joined: 4/08/05
Posts: 274

10/11/09 2:00:39 PM#41
Originally posted by Ilvaldyr
Originally posted by Jackio81
Originally posted by BMFahrtz
Originally posted by ValiumSummer

The only thing that hasn't changed since 2004 is the mind numbing rants about the state of MMO's.

+1

 Wow people are starting to catch on...now if only all this ranting was directed at those silly MMO devs that think they know what they're doing instead of each other...=(

The MMO devs are doing each other?

Well, that explains it. Only virgins can make decent MMOs.


 

lol i doubt they would even go as low as to touch themselves...

I think once these 1/2 retards who were gimps in every mmo they played get eplaced we can get something going again....

at this point i dont care if it was a br team making something worth playing

  User Deleted
10/11/09 2:04:29 PM#42
Originally posted by hayes303

Why are these "MMORPGs have went no where" threads always originate with SWG vets (or as I call them, bitter ex-fans)?


 

Hell hath no fury like a star wars nerd scorned...

 

  parrotpholk

Advanced Member

Joined: 1/20/05
Posts: 3186

10/11/09 2:08:42 PM#43
Originally posted by Eben
Originally posted by hayes303

Why are these "MMORPGs have went no where" threads always originate with SWG vets (or as I call them, bitter ex-fans)?


 

Hell hath no fury like a star wars nerd scorned...

 

Wait till TOR hits the internet will explode with rage. You heard it here first.

  Anarchist420

Novice Member

Joined: 7/13/06
Posts: 77

Breeding Anarchy since 1977.

10/11/09 2:20:10 PM#44
Originally posted by parrotpholk
Originally posted by Eben
Originally posted by hayes303

Why are these "MMORPGs have went no where" threads always originate with SWG vets (or as I call them, bitter ex-fans)?


 

Hell hath no fury like a star wars nerd scorned...

 

Wait till TOR hits the internet will explode with rage. You heard it here first.

 

Take it back! Take it back!  I don't know whats worse.  Hordes of Star Wars nerds all gunning for their next saber crystal, or the dude that gave the last ToR interview who had on a fucking t-shirt shaded to look like a jedi robe.....

  DigitalDvinn

Advanced Member

Joined: 9/02/04
Posts: 340

10/11/09 2:35:11 PM#45

The OP is right.  Hopefully TOR or FF14 does us good.

Hardcore modes or permanent death makes every close call an adrenaline rush, and every minor achievement a major victory. This alternative rule-set should be in all MMORPGs.

  Axehilt

Elite Member

Joined: 5/09/09
Posts: 5372

10/11/09 3:02:41 PM#46
Originally posted by skoreanime
Originally posted by Zhqrxt

I actually feelt the exact same thing. Playing Aion atm, and ok, its a decent hack n slash kinda thing.  But im starting to get bored. Combat have actually become more doll. Maybe it was stupid rolling a spellcaster> i dont even have the occasionel critical strikes to break the monotony. Basicly, killing mobs is more boring then ever and yet it dominate the game.

What happened with the good direction Funcom tryed to take combat?

 This is why I'm excited about FF XIV.

- No auto attack.  Every action is decided by you.

- Skills and abilities for both the left and right hand of you character.  Not exactly sure what they mean here, as they didn't go into specifics, but it's probably skills and abilities being restricted to main and off hands.

- There also seems to be a "accuracy/power" type bar for you actions.  From what I've read, the more power you want to put into your attacks, the less accurate you'll be and vice versa.  Some kinda energy/stamina stat is also supposed to be tied in. 

- They, as in the S-E team working on XIV, seem to be hinting that fighting multiple monsters will be the norm.

 So basically...XIV combat sounds much more immersive then XI's.  Which is great, because that's the only major thing I had against XI.

Zhqrxt: I was trying to say that as far as combat goes, Aion's actually does have some variance per fight.  This is good.  If the game's other significant shortcomings hadn't screwed it (excessive grind, terrible camera, and dubious PVP mechanics), I think I would've enjoyed Aion.

Skoreanime: Sounds like some good first steps for FF14's combat system.  Although offhand attacks aren't new, they're a pretty solid mechanic.  As someone who likes strongly-presented combat decisions, removing autoattack is typically good...although WOW often turns it into a timed trigger for a lot of abilities that cause reactive states to emerge, and that works pretty well.

A power/accuracy slider sounds pretty susceptible to a single "optimal" setting, which defeats the point of it being a game mechanic. 

Multi-mob fights is something the genre really needs to latch onto if it's going to stay with the same general fighting system.  The balance between single and multi-target attacks tends to feel a lot more logical than most of the combat mechanics found in these games.  Plus fighting multiple mobs is heroic.

  Mithios

Novice Member

Joined: 11/13/07
Posts: 276

All that it takes for evil to prevail is for good men to do nothing..."Edmund Burke"

10/11/09 3:05:47 PM#47
Originally posted by Varny

The last good mmorpg released was WoW...

You already lost me.

A tiny mind is a tidy mind...

  Wickedjelly

Elite Member

Joined: 4/19/09
Posts: 3382

The Dude abides

10/11/09 3:16:25 PM#48
Originally posted by ValiumSummer

The only thing that hasn't changed since 2004 is the mind numbing rants about the state of MMO's.


 

Amen to this.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  ray12k

Novice Member

Joined: 4/08/05
Posts: 274

10/11/09 3:28:25 PM#49
Originally posted by Mithios
Originally posted by Varny

The last good mmorpg released was WoW...

You already lost me.


 

agree, it was crap on release...

  laokoko

Novice Member

Joined: 9/14/09
Posts: 1057

10/11/09 5:10:58 PM#50

Alot of those so called crappy games cost between 30 to 100 million to make. 

I dont' see game company want to make an attempt to loss more money.

  Flute

Apprentice Member

Joined: 1/21/07
Posts: 315

10/11/09 5:39:34 PM#51

Axhilt Darkfall is adding more PvE content to increase the appeal to players who like both.  They are not, however, intending to add a PvE only area.  The underlying concept is to give players strong incentives to go out in the world and become vulnerable to PvP.  That helps to drive the endgame PvP forward, which is based around holding destroyable and capturable towns and cities, which have real resource consequences to hold or lose.

If Darkfall added instanced dungeons, then yes, that would be entirely at odds with their game concept and well, stupid.  But they almost certainly won't.  A better new player experience so that people can work out how to equip their leafblade without getting ganked might well be added, however that would not in any way negatively impact on the game design.

  BuzWeaver

Advanced Member

Joined: 1/27/07
Posts: 963

10/11/09 6:37:21 PM#52


Originally posted by ValiumSummer
The only thing that hasn't changed since 2004 is the mind numbing rants about the state of MMO's.

Also the mantra that all games proceeding WoW are all WoW clones. Its absurd to think WoW is the measure off all things MMO.


The Old Timers Guild
Laid back, not so serious, no drama.
All about the fun!

www.oldtimersguild.com


An opinion should be the result of thought, not a substitute for it. - Jef Mallett

  Axehilt

Elite Member

Joined: 5/09/09
Posts: 5372

10/11/09 8:07:39 PM#53
Originally posted by Flute

Axhilt Darkfall is adding more PvE content to increase the appeal to players who like both.  They are not, however, intending to add a PvE only area.  The underlying concept is to give players strong incentives to go out in the world and become vulnerable to PvP.  That helps to drive the endgame PvP forward, which is based around holding destroyable and capturable towns and cities, which have real resource consequences to hold or lose.

If Darkfall added instanced dungeons, then yes, that would be entirely at odds with their game concept and well, stupid.  But they almost certainly won't.  A better new player experience so that people can work out how to equip their leafblade without getting ganked might well be added, however that would not in any way negatively impact on the game design.


 

That just seems like a very poor approach to a PVP game.  Planetside survived with no PVE whatsoever.

In Planetside nobody worried about whether there were people "out in the world vulnerable to PVP".  You were either in your capital (a safe zone) or you were out conquering bases.  If you were logged into the game, you were out there!

  Jackio81

Novice Member

Joined: 11/11/08
Posts: 437

The MMO genre as a whole is a running joke considering a 5+ year old game is so dominant.

10/11/09 8:15:05 PM#54
Originally posted by Ilvaldyr
Originally posted by Jackio81
Originally posted by BMFahrtz
Originally posted by ValiumSummer

The only thing that hasn't changed since 2004 is the mind numbing rants about the state of MMO's.

+1

 Wow people are starting to catch on...now if only all this ranting was directed at those silly MMO devs that think they know what they're doing instead of each other...=(

The MMO devs are doing each other?

Well, that explains it. Only virgins can make decent MMOs.

LOL.

Nice catch there...=P

  Mardy

Apprentice Member

Joined: 9/01/06
Posts: 1979

10/12/09 12:48:30 PM#55

I think people are just tired of the samo, since most of what's new were done between 1999-2004.  Also a lot of people were gunho about 3D massive online games back in the days, because it was new, cool, and fresh.  But now many people are simply tired of the genre.  It's not that game companies aren't doing releasing a bunch of games, they are.  It's simply because some people don't know when they are tired of MMO's and should stop playing them.

 

There are plenty of good games out there still.  I just think some people expect just a weee bit too much out of the genre.

EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR

  Zzulu

Novice Member

Joined: 12/29/03
Posts: 357

King of Nerds

10/12/09 12:54:21 PM#56
Originally posted by Mardy

I think people are just tired of the samo, since most of what's new were done between 1999-2004.  Also a lot of people were gunho about 3D massive online games back in the days, because it was new, cool, and fresh.  But now many people are simply tired of the genre.  It's not that game companies aren't doing releasing a bunch of games, they are.  It's simply because some people don't know when they are tired of MMO's and should stop playing them.

 

There are plenty of good games out there still.  I just think some people expect just a weee bit too much out of the genre.

 

The problem is not the genre. The problem is the companies (big titles) releasing the same game with different skin over and over again.

The MMO genre can be anything, and it has pretty much infinite potential, but we've barely seen developers and publishers touch on that potential because right now they're too busy trying to emulate the cashcows to try and make big money instead of trying to create genuine, well crafted gaming experiences and art.

  User Deleted
10/12/09 12:57:40 PM#57

So true, the genre has taken a step backward with games such like Aion and Champions Online. Rehashed games with a pricetag on it and fees to boot! Today it is more about making money than it is making great mmos.

  Mardy

Apprentice Member

Joined: 9/01/06
Posts: 1979

10/12/09 1:00:23 PM#58
Originally posted by Zzulu 

The problem is not the genre. The problem is the companies (big titles) releasing the same game with different skin over and over again.

The MMO genre can be anything, and it has pretty much infinite potential, but we've barely seen developers and publishers touch on that potential because right now they're too busy trying to emulate the cashcows to try and make big money instead of trying to create genuine, well crafted gaming experiences and art.

 

But games released after 2004 have done new things.  AoC offered some new things we didn't see before, WAR came up with the public quest idea.  The thing is companies have been trying new things, but the problem is us players not buying into it.

 

Ask yourselves this, including OP.  Everybody here, myself included, have been hailing the great MMO period of 1999-2004.  All these older, classic games were all great and wonderful.  Now are we looking for the samo or are we looking for something new?  Some of the newer games have been doing the new things, but I think people actually would prefer the samo, or things that they are more used to.

 

So what's a gaming company supposed to do?  Give us something new and chance at failing hardcore, like WAR did?  Or try to rehash and play safe?  We've all criticized WAR for not being DAOC enough, and not WoW enough, that it failed because it tried to be a cross between DAOC & WoW.  So in essence we told Mythic, hey either release a DAOC or WoW, not something different, not a cross of the two.

 

So when you say games are released with a different skin, I say they do it because players want it that way.  Just read the MMO forums on the internet, it's full of people wanting an AC3, DAOC 2, EQ3, SWG2, UO2, etc etc...

EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR

  Zzulu

Novice Member

Joined: 12/29/03
Posts: 357

King of Nerds

10/12/09 1:06:37 PM#59
Originally posted by Mardy
Originally posted by Zzulu 

The problem is not the genre. The problem is the companies (big titles) releasing the same game with different skin over and over again.

The MMO genre can be anything, and it has pretty much infinite potential, but we've barely seen developers and publishers touch on that potential because right now they're too busy trying to emulate the cashcows to try and make big money instead of trying to create genuine, well crafted gaming experiences and art.

 

But games released after 2004 have done new things.  AoC offered some new things we didn't see before, WAR came up with the public quest idea.  The thing is companies have been trying new things, but the problem is us players not buying into it.

 

Ask yourselves this, including OP.  Everybody here, myself included, have been hailing the great MMO period of 1999-2004.  All these older, classic games were all great and wonderful.  Now are we looking for the samo or are we looking for something new?  Some of the newer games have been doing the new things, but I think people actually would prefer the samo, or things that they are more used to.

 

So what's a gaming company supposed to do?  Give us something new and chance at failing hardcore, like WAR did?  Or try to rehash and play safe?  We've all criticized WAR for not being DAOC enough, and not WoW enough, that it failed because it tried to be a cross between DAOC & WoW.  So in essence we told Mythic, hey either release a DAOC or WoW, not something different, not a cross of the two.

 

So when you say games are released with a different skin, I say they do it because players want it that way.  Just read the MMO forums on the internet, it's full of people wanting an AC3, DAOC 2, EQ3, SWG2, UO2, etc etc...

 

The fact that you think "public quests" is even worth mentioning as a new form of MMO innovation says a lot. A public quest is just a regular group quest but repeated over and over, infinitely. To think that PQ's is one of the most revolutionary ideas to be introduced to the MMO genre as of late is just god damn sad. It literally highlights just how devoid of fantasy the modern MMO genre is.

 

AoC was pretty much a standard MMO but with a special (melee) combat system, - a flawed system, by the way, which they reduced and changed over and over again and today it's really not much different from regular MMO's, at all.

 

Both WAR and AoC were archaic in their design and implementation, and buggy and badly constructed to boot. They're not good examples of anything, especially innovation.

  Mardy

Apprentice Member

Joined: 9/01/06
Posts: 1979

10/12/09 1:26:16 PM#60
Originally posted by Zzulu 

The fact that you think "public quests" is even worth mentioning as a new form of MMO innovation says a lot. A public quest is just a regular group quest but repeated over and over, infinitely. To think that PQ's is one of the most revolutionary ideas to be introduced to the MMO genre as of late is just god damn sad. It literally highlights just how devoid of fantasy the modern MMO genre is.

 

AoC was pretty much a standard MMO but with a special (melee) combat system, - a flawed system, by the way, which they reduced and changed over and over again and today it's really not much different from regular MMO's, at all.

 

Both WAR and AoC were archaic in their design and implementation, and buggy and badly constructed to boot. They're not good examples of anything, especially innovation.

 

Just because new features are embedded in a badly designed game, don't mean they aren't features worth mentioning. PQ's were fun, more fun than your average quests...and remember players did ask for better than your standard questing.  Except WAR over-used them and didn't implement them properly for the endgame gameplay.

 

AoC's combat system may be flawed and may have been changed many times, but that's what you got to do when you try something new. Nobody here can say a MMO coming out with something new doesn't ever go back to re-tweak them. In a MMO, it's all about tweaking, re-tweaking, and improving on features. Heck even Vanguard tried some new things, but good things were burried under a horrible launch.


I just don't think people here really know what they want. Anytime someone comes out with a list of features they want in a MMO, 5 others come in and disagree with the implementation.  If SOE was to release a true EQ1 sequel, many people here would cry foul and say they're just rehashing the samo.  But yet tons of people would love to see an EQ1 sequel.  So what exactly do game developers have to judge on? They judge on what people play and what games can retain customers. 
 

EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR

4 Pages « 1 2 3 4 » Search