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EVE Online

EVE Online 

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32 posts found
  Koed

Novice Member

Joined: 7/25/09
Posts: 8

10/11/09 4:47:05 AM#21

 Best thing you can do as a new player is joining a corp like Eve University 

They take on pilots from any level and will train you in PVP by providing ships and training classes.

Going on patrol with 50 of your co-students is one of the best ways of beating that learning curve.

They have well over a thousand members at anytime and have established themselves as somewhat of an institute in EvE over the last 5 years. 

It did the trick for me.

  Malcanis

Hard Core Member

Joined: 8/17/09
Posts: 2440

"A very special kind of stupidity"

10/11/09 5:51:10 AM#22
Originally posted by marks4902

 what race would be best for long range attacks or for stealth bombers thats  kinda what im looking for

 

At the moment, Amarr. But there is no "best race", and CCP like to cycle their nerfs and buffs so that no one ship or race or ship class stays top of the heap for long.

As far as stealth bombers go, the best fleet bomber is probably the Hound because of it's damage type, the best small gang bomber is probably the Manticore because of it's 4 midslots and good fittings. But really, once you can fly one, you're a rank 2 skill away from flying any other one.

You might as well pick your starting character on how you like it's looks or background description, as you can train any skill on any race and there are no classes, and all characters start with the same stats.

The most important thing with EvE is to socialise. Make friends, talk to people, ask questions.

The second most important thing is to think about what you're doing. Do some research. Listen to the answers you got to the questions you asked.

Give me liberty or give me lasers

  Malcanis

Hard Core Member

Joined: 8/17/09
Posts: 2440

"A very special kind of stupidity"

10/11/09 5:54:35 AM#23
Originally posted by Axehilt

I've been doing the 14 day trial lately.  My observations:

  • I'm still working on the assumption the game gets deeper later.  WOW has autoattack, and then a bunch of tactical abilities.  My EVE ship just has 3 types of autoattack, and two regen toggles (one for shields, one for armor.)  I'm not even hugely negative on the combat quite yet, because spaceships shooting shit at each other is cool...I was just sorta hoping to see a glimmer of the depth everyone's always talking about.
  • An extremely large portion of my gameplay isn't spend playing the game. I think my time spend traveling must account for 33% or more of my overall time logged in.

    In fact I'm "playing" the game right now (or is it playing me?)  My second monitor gets an awful lot of use while "playing" EVE: I browse MMORPG.com, I learn PHP, I play Haven & Hearth, and I watch some gametrailers vids.

My hope is that all of the comments regarding EVE's depth coming from such a variety of players over the years confirm a deeper depth is behind things, more than I can see at first (er, second sorta) glance.  Mostly I'm hoping that players aren't mistaking a huge spam of items and options for game depth.

I imagine it would only take one or two "oh wow, that's way more effective at killing pirates" combat tactics related to me to give me an impression of game depth.  Currently my orbit-at-optimal-range and spam turret fire strategy is suspiciously effective.

 

Pro-Tip™: Other players will generally fight a lot more effectively than hi-sec belt rats....

Allow me to recommend Red vs Blue if you think you have good ideas about PvP. Anyone can join at any time with any amount of SP and bring any ship they like. RvB exists purely so people can have cheap, casual PvP in Empire. It's the nearest thing EvE has to Arena combat.

EDIT: What you're saying is kind of like saying "poker is easy and dumb and stupid because look I had 3 kings and I beat his 2 jacks and where's the challenge in that?". Yeah, 3 kings will always beat 2 jacks: The challenge lies in getting those 3 kings, lies in knowing the other guy only has 2 Jacks, lies in deceiving the other guy into thinking you only have a couple of treys so he should keep on raising, lies in persuading him to come back and play in next Saturday's game so you can fleece him again. You see where I'm going with this? And once you add in range, tracking, EW, sig radius, aggro, sentry guns, damage types, speed, agility et cetera et ad infinitum you'll realise that there are a hell of a lot more than 52 cards of more or less DPS and tank in the EvE PvP deck.

In EvE PvP, by the time you're pressing F1-F8, the fight is basically already over and you're just waiting for the results to come in. It's the point where everyone lays down their cards and someone scoops the pot. Usually. Generally. As a rule.

Give me liberty or give me lasers

  marks4902

Novice Member

Joined: 4/01/08
Posts: 132

 
10/11/09 6:24:07 AM#24

 i like the last post it was the most beneficial yet im going minmatar and i allready madfe my toon ill see how this goes a montho or so of learning first

 

  Zzulu

Novice Member

Joined: 12/29/03
Posts: 357

King of Nerds

10/11/09 6:27:11 AM#25

I thought EVE was really dull.

 

The politics though, that's the only interesting part. But it's really interesting and well implemented in the game.

  comerb

Novice Member

Joined: 7/20/08
Posts: 955

10/11/09 6:32:20 AM#26
Originally posted by Zeroxin

Caldari is a good choice to some degree but be ready to be raided when you're doing missions and when you're mining, Caldari is where all the griefers reside, you should have gone minmatar or gallente they are the most flexible races. The only one good reason to go caldari is to just breeze through missions. The usual saying is Caldari is Extremely easy mode, Gallente and Amarr are easy/medium depending on how you play and minmatar is hard mode because it requires you to learn alot of skills. Caldari just loves to spam missiles, gallente loves to have the choice of picking things off from a distance, amarr just love to waste energy and minmatar just loves to play lego with everyone elses set-up althought they have an awesome sounding autocannon when you get your rate of fire up that is.

 

Considering he says he wants to do Stealth Bombers and EWAR Caldari is an outstanding choice.  The fact they are easy-mode mission runners is just the cherry on top.

Manticores are very good bombers and Caldari are the best at Electronic Warfare.  Missile ships even do fine in small gang combat, their only real weakness is large fleet 0.0 combat... and thats quite a ways down the road.

I always recommend new players to start as Caldari anyway. Missiles and Shield tanking leaves a lot more room for mistakes... and if they decide they wanna go another route with things they can always cross train.

  Reklaw

Hard Core Member

Joined: 1/07/06
Posts: 4588

Freedom is the will to be responsible to ourselves.

10/11/09 6:41:03 AM#27

To be honost the game is not complicated at all, the only thing a person needs is patients and the will to really read and put some effort into play, really that's all to it.

http://wiki.eveonline.com/wiki/About_EVE_Online

1: About EVE Online | 2: Getting Started (think you already past this) | 3: Character Creation | 4: The User Interface | 5: Your First Days in Space | 6: Guides | 7: Customer Support | 8: Volunteer Program | 9: Guide Credits.

------------------------------------------------------------
YOU do not need to agree with me as I am only SHARING my own opinion which can be different from yours. Thanks to forums we can share our opinions and discus them.

  jpaprocki

Apprentice Member

Joined: 9/23/09
Posts: 138

10/11/09 6:49:23 AM#28

I started playing eve in beta and stopped in aug of 08.  It a game with a learning curve like no other.  Don't try to compare to other MMO's because there isn't any.  It has depth, but only if you try a sample what all it has to offer.  If you do just one thing you will never get the full feel for the game.

Always fly with someone when traveling into .4 space or lower.

Get all your learning/adv learning skills done first.  Will save you loads of time later.

If you don't like griefers, you wont like this game. It's full of them and the game mechanics are set to promote it. It was designed to be a PVP game from the start.  Problem is a majority (at least up to the time I stopped playing) of the player base doesn't care for it, so they have slowly been forcing people into it over the years.

If your an impatient person, then this game isn't for you.  Getting the big bad-ass ships takes a long time.  No shortcuts to get anywhere and get used to traveling, cause a good portion of your game is doing just that, unless your a gate camper and sit at gates for hours on end waiting for that escorted hauler to come through loaded with things you want.

Have fun!

I'm not an IT Specialist in real life, but I play one on the internet.

  jpaprocki

Apprentice Member

Joined: 9/23/09
Posts: 138

10/11/09 6:55:13 AM#29
Originally posted by Reklaw

To be honest the game is not complicated at all, the only thing a person needs is patients and the will to really read and put some effort into play, really that's all to it.

No offense to anyone, but patients isn't something today's generation of MMOer has.  People are always wanting to know the fastest way to end game.  Eve has no end game and no short cuts to learning things.  So keeping players for a long period of time has always been their problem.  This is one of the many reasons they are always sending out things to prior players trying to get them to come back.

I'm not an IT Specialist in real life, but I play one on the internet.

  comerb

Novice Member

Joined: 7/20/08
Posts: 955

10/11/09 6:56:29 AM#30
Originally posted by Axehilt

I've been doing the 14 day trial lately.  My observations:

  • I'm still working on the assumption the game gets deeper later.  WOW has autoattack, and then a bunch of tactical abilities.  My EVE ship just has 3 types of autoattack, and two regen toggles (one for shields, one for armor.)  I'm not even hugely negative on the combat quite yet, because spaceships shooting shit at each other is cool...I was just sorta hoping to see a glimmer of the depth everyone's always talking about.
  • An extremely large portion of my gameplay isn't spend playing the game. I think my time spend traveling must account for 33% or more of my overall time logged in.

    In fact I'm "playing" the game right now (or is it playing me?)  My second monitor gets an awful lot of use while "playing" EVE: I browse MMORPG.com, I learn PHP, I play Haven & Hearth, and I watch some gametrailers vids.

My hope is that all of the comments regarding EVE's depth coming from such a variety of players over the years confirm a deeper depth is behind things, more than I can see at first (er, second sorta) glance.  Mostly I'm hoping that players aren't mistaking a huge spam of items and options for game depth.

I imagine it would only take one or two "oh wow, that's way more effective at killing pirates" combat tactics related to me to give me an impression of game depth.  Currently my orbit-at-optimal-range and spam turret fire strategy is suspiciously effective.

 

The depth of Eve's combat system makes WoW look like child's play.  However, just like in WoW, you'll never experience that true depth in PvE.  Against other players its a completely different experience.

The main difference is, most of WoWs "skill" is twitch.  Eve's skill comes from in-depth knowledge of game mechanics, ship fits and capabilities, tactics, quick decision making,  and general overall knowledge of what to do in a particular situation.  I've been playing for years and I still make mental mistakes all the time.

  metalhead980

Apprentice Member

Joined: 6/11/08
Posts: 2699

10/11/09 7:12:32 AM#31
Originally posted by Mattimeo41
Originally posted by Axehilt

Currently my orbit-at-optimal-range and spam turret fire strategy is suspiciously effective.

 

Let's just say it won't be in PvP.

 

LOL Yep!

Just wait until the poor guy gets into a fight with a ship that could easily kite him to death or drained ina  shot, or Jammed, tackled and all the other shit that could happen to him.

How will he handle the different types of drones and ship size hull that will be tossed at him.

Right now he knows solo combat what about fleet roles or small gang roles.

Does he even remotely understand the capabilities of his ship? thats something you learn overtime.

Does he even understand how to tackle? 

Believe me if it was just about setting orbit and turning on my guns and scram everyone would be a bad ass motherf*cker in Eve.

People that are just starting have no idea how complicated fighting could be with the massive amounts of counters and scenarios one could face.

 

 

PLaying: EvE, Ryzom

Waiting For: Earthrise, Perpetuum

  HYPERI0N

Novice Member

Joined: 1/26/08
Posts: 3541

Trader of EvE Online since July 2003.

10/11/09 11:14:30 AM#32
Originally posted by altairzq

http://www.escapistmagazine.com/videos/view/zero-punctuation/208-Eve-Online

 

This review was ok but he did prejadice the result through 2 things tho.

1. this guy is known for not liking any MMO.

2. He avoided joining a player run Guild which is where all the good content can be found which is why he had such a bad time because EVERYTHING is longer and harder on your own especially at the start.

Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981

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