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Fallen Earth

Fallen Earth 

Fallen Earth  » It is a breath of fresh air.

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35 posts found
  zymurgeist

Elite Member

Joined: 12/24/04
Posts: 4072

10/11/09 6:46:53 AM#21
Originally posted by IAmMMO

be it very short breath before one realizes how shallow the game gets for s2 and s3. A lot will not go past the 30 days included with the game.


 

I don't know about that. The game itself is rather a odd. If you're one of those type A personalities who wants to rush through everything to get to some mythical engame you won't enjoy it. There's nothing I can point to as being the killer feature. There's nothing really new or unusual. It's just a well made game that I enjoy playing.

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law

  Terranah

Elite Member

Joined: 7/03/04
Posts: 3077

10/11/09 10:03:24 AM#22

In most games, you pick your class and maybe subclass, and then you get more powerful as you level and get your assigned abilities.  With FE though you are continually thinking about where you want to put your points and what kind of character you want to become.

 

I find I do not so much put my points in to become a particular 'class' but rather assign points based on need as I play the game, explore and discover different aspects that intrigue me.  So it' s a lot more open ended and I am always thinking about my character and how she is developing.  With the class/level games you can have skill trees, but it's just not the same as having the freedom that a game like  precu SWG or FE offers.  For me, that's a major hook.

  User Deleted
10/11/09 11:38:45 AM#23
Originally posted by Terranah

In most games, you pick your class and maybe subclass, and then you get more powerful as you level and get your assigned abilities.  With FE though you are continually thinking about where you want to put your points and what kind of character you want to become.

 

I find I do not so much put my points in to become a particular 'class' but rather assign points based on need as I play the game, explore and discover different aspects that intrigue me.  So it' s a lot more open ended and I am always thinking about my character and how she is developing.  With the class/level games you can have skill trees, but it's just not the same as having the freedom that a game like  precu SWG or FE offers.  For me, that's a major hook.


 

This is exactly how I have been playing it assigning AP as different things become available in the game , I find the experimentation aspect of FE totally addicting ! So much so that I cant wait to make some more characters just to see how different builds flesh out.

  User Deleted
 
10/11/09 10:26:44 PM#24
Originally posted by teco221

Aren't Horizon Online and EVE online have the same thing?  All items are crafted by players in both games, so why would Fallen Earth is a fresh idea because items are made by players?

When I said it was "a breath of fresh air" I did not say it was the 1st breath I had taken.

Yes there have been other game's that have been refreshing,though lately they are very few and far between.

Every game seems to be following the mold of ..dare I say it..."WoW" and all the big time devs have jumped on board and followed suit ..now here is an india dev that took a chance,built an engine from scratch and had a vision and followed the vision.

I am very much addicted to the game and that addiction grows every time I play it..

Like I said in my OP...is it for everyone?...no it is not,thats for sure.

Is it a breath of fresh air of us that have had to suffer the influx of "wow made money mmo's"

Indeed it is.

  blakavar

Apprentice Member

Joined: 7/22/06
Posts: 306

Troll says, "I'm a troll bitches. Dance!"
MMORPG members say, "Hey, macarena!"

10/11/09 11:20:10 PM#25
Originally posted by IAmMMO

be it very short breath before one realizes how shallow the game gets for s2 and s3. A lot will not go past the 30 days included with the game.


 

Short breath for you maybe.  I see a lot of folks in s2 and s3 that are having a blast, myself included. s4 and s5 close to done I really think your the minority in not sub'ing past the 30 days.

  brostyn

Novice Member

Joined: 1/29/04
Posts: 3120

Cynical? Me? Never.

10/12/09 12:54:53 AM#26
Originally posted by zymurgeist


  If you're one of those type A personalities who wants to rush through everything to get to some mythical engame you won't enjoy it.

 

Wow. I didn't know they redefined type A personalities to include a description of their MMOs habits.

  firelife101

Fallen Earth Correspondent

Joined: 3/19/07
Posts: 10

10/17/09 9:49:51 AM#27

This game is meant for those people that don't mind taking their time to "explore" the world.  This isn't WoW, LoTRO, or any other game where you just smash through it and then your max level doing nothing but ganking lower levels in PVP or just standing around a major town filling the regional chat or global chat with garbage that has nothing to do with anything close to something in game.  Now don't get me wrong, I don't think these people should stop these habits in this game or any game for that matter.  That is part of your play style and game experience and I would not deny anyone of something like that.  I started playing fallen earth to experience something different from these other games that are out now.  I'm not in a super rush to get to the end (aka been playing since day one and only have a lvl 13).  I'm going to sit back and enjoy this ride. 

  zymurgeist

Elite Member

Joined: 12/24/04
Posts: 4072

10/17/09 12:50:43 PM#28
Originally posted by brostyn
Originally posted by zymurgeist


  If you're one of those type A personalities who wants to rush through everything to get to some mythical engame you won't enjoy it.

 

Wow. I didn't know they redefined type A personalities to include a description of their MMOs habits.


 

No need to redefine it.

There are two cardinal features of type A that we must remember, namely, "time urgency or time- impatience" and "free-floating (all pervasive and ever-present) hostility."  Vijai P. Sharma, Ph.D

So exactly how would you expect someone with a type A personality to play an MMO? I think it's pretty obvious.

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law

  syllvenwood

Novice Member

Joined: 6/11/03
Posts: 118

10/17/09 12:57:30 PM#29
Originally posted by laglotus
Originally posted by Markusan
Originally posted by FreddyDingo
Originally posted by Markusan

The game is just a huge quest grind with crap ping for most europeans... And developers dont seem to acknowledge the fact that their servers and bandwidth is not delivering


 

Actually they have addressed these issues and are working getting them fixed. As for the quest grind, well, you could always grind mobs for XP, or craft, or salvage. Or, you know, you could just stand there with no way to gain XP because they are all just "grinds".


 

The problem is that the quests are mandatory since they tied AP gain into the quests. So there really is no option than to quest.. ALOT

 

Thats pretty much the single thing that made me not to buy this game. Forcing you to do boring quests really killed it for me.

My god yes, i can't believe a RPG game would actually want to Make you experience the actual story of the game, thats just so wrong........./sarcasmoff

  JonnyD73

Apprentice Member

Joined: 10/17/09
Posts: 2

There is no one philosophy that applies to everything, except this one.

10/17/09 1:27:10 PM#30

I don't think that the player driven economy is the reason we think it's a fresh idea.  I think it's a combination of factors such as the freeform character developement, the FPS aspect, the exploration, the loose questing system that doesn't just guide you to the next quest, and the crafting system makes sense to me.  I like the fact that the pieces of a gun take a long time to craft, but the assembly of the final product is quick and simple.  This is also the first game I have ever played where you can fire a weapon from a mount.  I know it is probably not the only game out there that lets you do that, but it is the first one I have played.  I think this is the first game that is actually driven by scavenging and collecting.  I mean, we are trying to rebuild civilization after all or at least trying to reclaim it.

JonnyD73

  User Deleted
 
10/17/09 3:34:27 PM#31

 Indeed Jonny,

It is maybe not the 1st to have this sort of crafting but is is the 1st in a very long time,I love how you wont see players just get there guy's to end level and because they have alot of cash will just spend maybe a few hours to max out there crafting..That will not work here.

Also like Jonny said it is not only the crafting that set's this game apart from other release's in the mmo market in recent year's,it is the whole feel of the game.

The devs have thought of just about everything,1 of my worries was maybe the "bunny hopping" squad would move in as it is a fps game,the devs have made it so you can not jump to "dodge" bullets ala counter strike.

In all honesty I never thought I would ever get an mmo to grip me so much again,I am working towards my cargo ATV now and although it will take alot of time and effort it is time and effort I am only to willing to put in.

  laglotus

Novice Member

Joined: 2/20/06
Posts: 38

10/17/09 3:36:57 PM#32
Originally posted by syllvenwood
Originally posted by laglotus
Originally posted by Markusan
Originally posted by FreddyDingo
Originally posted by Markusan

The game is just a huge quest grind with crap ping for most europeans... And developers dont seem to acknowledge the fact that their servers and bandwidth is not delivering


 

Actually they have addressed these issues and are working getting them fixed. As for the quest grind, well, you could always grind mobs for XP, or craft, or salvage. Or, you know, you could just stand there with no way to gain XP because they are all just "grinds".


 

The problem is that the quests are mandatory since they tied AP gain into the quests. So there really is no option than to quest.. ALOT

 

Thats pretty much the single thing that made me not to buy this game. Forcing you to do boring quests really killed it for me.

My god yes, i can't believe a RPG game would actually want to Make you experience the actual story of the game, thats just so wrong........./sarcasmoff

Yup, having quest log full of "Kill 10x rats" makes good storytelling......./sarcasmoff

  Lunchbox76

Novice Member

Joined: 10/27/04
Posts: 290

10/17/09 3:39:26 PM#33

Interesting my log book is opposite, full of harvest this or craft that hmm. Oh and ones where I have to go get a item for someone or take it to someone.

Playing JuxtaWorlds and Fallen Earth.

  Squirv01

Novice Member

Joined: 9/05/08
Posts: 169

10/17/09 3:49:15 PM#34

Sound wisdom

  User Deleted
 
10/17/09 4:09:53 PM#35

 1 sec guys,

What is it with all the "this game make's me do quests"?

Every game you have to do something that is programmed in,I mean the new Batman game(off line game)still makes you go and kill this bad guy or that bad guy,or indeed go find this or that,you guys act like having to do something in a game is something new.

I have played computer/console games for the last 28 years and not once has a game not asked me to do something,It may be an mmo that ask's go get 10 of these or kill 10 of them,or it could be Pac man telling me to eat the damn dots before the ghosts get me.

I will say that in FE when you do the starter towns for the extra AP I never found it boring at all,sure there were some go fetch this or go kill that but the story line was really good...well at least for me.

Also without the need to go to these towns I would never had seen them,well until I rolled an alt but now I can take them all in and tbh will not stop me from going back with an alt...how often in mmo's to you go to every starting area with your guy?

Stop whining about nothing guys this idea of a game asking you to do things is nothing new,it was there when the zx81 hit the shelve's and will always be there.

The fact is FE has given the mmo genre a breath of freash air with this title,there is so much you can do or indeed choose not to do,a FPS mmo that works with crafting that any mmo crafter could wish for,an open world just waiting if not begging to be explored and this is just the tip of the iceberg.

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