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Simple question but read on before polling plz!!!
When I say 'challenging' I'm refering to something like the Achievements of WoW except doing the feat would be part of the story/quest/progression of the game or character. For those unfamiliar, Achievements were little stamps you got for completing a dungeon under certain conditions oftentimes making it incredibly difficult. For instance beating a dungeon in a certain amount of time or beating it with less than the maximum amount of players. Ya I know difficulty is relative and life is subjective and blah blah just answer the stupid question.
I'm curious only because now that I look back on it I think the most PvE fun i've ever had in an MMO was in WoW when they introduced a quest to beat a dungeon in under 45 minutes. No It wasn't the same as achievements because my friends actually wanted to face up to the challenge because there were actual rewards attached (and by a design standpoint it wasn't something to do AFTER you max your gear... it was something to do to in order to GET certain gear thus making it mean significantly more).
anyways what ya think?
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Jackio81
Novice Member
Joined: 11/11/08
The MMO genre as a whole is a running joke considering a 5+ year old game is so dominant. |
10/09/09 3:12:36 PM#2
Originally posted by sneef
MMOs generally have no challenge...just grind being confused as a challenge...=/ |
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10/09/09 3:20:22 PM#3
One of my proudest (gaming related) moments was beating the Rapid Defense achievement in WoW; I was the first in our guild to manage it. I actually got a round of applause on our guild vent server for it too. I love stuff like that; rewarding exceptional achievement without excluding the masses from the basic content. Meaningless though WoW's achievements generally are (save for those with titles and item rewards, of course) some of them act as a de facto difficulty setting in a genre that has never had one. |
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Hey its sparse but its there! Everynow and then theres an awesome quest that makes you do something interesting and challenging that doesnt involve killing 10 Grub beasts or collecting eyeballs.
I used to think dungeons were challenging until I realized the difficulty is really only in finding and maintaining competant players to party with. |
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10/09/09 4:06:03 PM#5
Originally posted by Jackio81
MMOs generally have no challenge...just grind being confused as a challenge...=/ Beating a dungeon in a specific amount of time isn't a grind. It actually is a legitimate challenge. |
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10/09/09 4:10:32 PM#6
Looking at the popularity of WoW, this poll is a massive lie, or people are playing the wrong game. That being said, I wish there were more games that actually told the whiners to screw off and kept to their guns and made a game where your achievements actually mean something because they take some measure of actual effort. Hasn't been one in a long time. Hell, even the meager efforts required in Aion to do things to make them worth while are being QQ'd about. Bans a perma, but so are sigs in necro posts. EAT ME MMORPG.com! |
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10/09/09 4:19:12 PM#7
Everyone has a different definition for challenging content, but yes I do enjoy a challenge. I loved old world raiding in EQ where you had to have 5 clerics in a CH rotation and one mistake would wipe the entire raid. I recently quit WoW again because they have gradually removed all challenge in order to make the game accessible to everyone. www.agonysend.org |
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10/09/09 6:44:44 PM#8
Darkfall has challenge just got it today
first quest, died twice, ran away 10 times. doesnt get as rough as that Current: DDO |
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10/09/09 6:48:12 PM#9
Yeah i love challenge. If there is no challenge, the victory isn't so sweet. Ten people who speak make more noise than ten thousand who are silent. |
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10/09/09 6:48:19 PM#10
Yea I enjoy challenge and thats why I like DDO... In most MMOs challenge is just time sinks and the ones who can grind the most get the best stuff.... DDO is different. If WoW = The Beatles |
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10/09/09 8:01:14 PM#11
Challenge is one of the root reasons people play games. Of course the overlooked thing in discussions like this is that "challenging" is different for each player. My friends and I were doing sub-45 min runs of Stratholme before the quest even came out, so while it was great to get a specific reward for doing it it wasn't even that great a challenge. But I know a lot of players where 45 mins was completely beyond them, and they were nothing but frustrated by the challenge. Basically more MMORPGs need to adapt COH's amazing difficulty-scaling (where fighting tougher mobs actually meant superior progression speed, and where you had a ton of control of exactly how tough the mobs you faced were.) |
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10/09/09 8:33:13 PM#12
So, you found Yogg 25 +0 keepers, Algalon 25 and Heroic Anub'arak 25 too easy? Just because the game is accessible to everyone does not mean there is no challenge. |
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johnmatthais
Tipster
Joined: 4/28/07
Maybe if I'm going to have my Xfire profile up, I should start using Xfire... |
10/09/09 8:38:39 PM#13
Originally posted by Xiaoki
Dude, to the average MMO player that has played any sort of old-school MMO in it's heyday or any sort of open-ended MMO, WoW could be soloed with little work involved, in comparison. I've left WoW 3 times after being dragged back in by different people due to lack of pretty much any challenge. |
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10/09/09 8:40:26 PM#14
yep op i love everquest 1 |
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10/09/09 9:13:01 PM#15
I find it challenging to meet good players who are nice and fun to hang out with. |
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10/09/09 9:40:29 PM#16
So, just because you played EQ1 or UO you think you can solo the hardest boss encounters in WoW? Whooo boy, talk about delusional. |
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MMOBaconz
Novice Member
Joined: 10/04/09
Your Have Been Cut Off From Your Main Taco Supply! |
10/09/09 9:59:14 PM#17
Theres not really any challenge anymore. Once you play game long enough you tend to get better at it, as does your strategys. So once youve adapted enough theres not really anything challenging. The only "challenge" is to be able to actually sit there and put that much time into it. Is your life worth living? |
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10/09/09 10:18:06 PM#18
I'm satisfied to just have my character reach the max level. I am simply myself, no more and no less. And I only want to be free. |
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10/09/09 10:19:28 PM#19
Challenging? Yes. Tedious? No. |
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10/10/09 12:04:01 AM#20
Originally posted by Xiaoki
To a certain degree, yes they are easy. As I said before, we have different definitions for challenge. I do not find fights that make me run around a room avoiding waves of fire and acid challenging. I don't find phasing in and out of different chambers at set times challenging. WoW raids have become complicated, but not the type of challenge I enjoy. The type of challenge I am talking about is knowing your class, abilities, gear and how to use all of them. The type of challenge that as a tank I have to balance DPS and mitigation while trying to maintain threat. In WoW the more DPS I do, the more my threat increases so locking down a mob is a no-brainer. I want to fight mobs that hit so hard and fast that one missed heal means a dead tank. I miss the days when the healers needed their own chat channel to coordinate rotations and for calling out heals so two people werent healing the same person. Most fights today just require the healers to stack on multiple HoTs so theres never really a chance of missing a heal. Group heals used to be very situational but now many classes have them which takes a large load off the dedicated healers. Ive seen our Paladin MT consistently hitting 3rd highest healer while tanking.
Im not saying every boss is a cake walk but when we wipe, its not because someone wasnt good at their class/role, we wipe because someone doesnt know to run left or right at a certain stage in the encounter. As I said before, these encounters have become complicated but in no way do I feel that they are pushing me to the limits of my class abilities. www.agonysend.org |
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