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News Discussion  » Global Agenda: Exclusive Sneak Peek: Campaign Mode

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35 posts found
  Dana

Novice Member

Joined: 1/07/04
Posts: 2425

 
10/09/09 1:43:06 PM#1

Executive Producer Todd Harris gives us a sneak peek inside the Agency vs. Agency (AvA) PvP driven campaign that will be the end-game of this MMOFPS. Get your first glimpses of exactly how this is all going to play out in this exclusive preview.


Exclusive: AvA Action

“[We wanted] a gameplay style that would be more emergent, as far as the politics that come into play,” explained Harris. “We thoughts the community would enjoy the shifting alliances, diplomacy and backstabbing that come from that.”

At a high level, this end-game revolves around territory control, resource management and a dynamic, player driven war over that territory and those resources.

The game will feature a series of HEX Maps. These are collections of instances linked together in a group of roughly 100 or more per map. At the map level, players will be able to see which guild controls each area, what is in that area in terms of resources, and what structures await them.

Read it all here.

Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios

  madeux

Apprentice Member

Joined: 2/02/08
Posts: 1868

I have little patience for humans...

10/09/09 4:09:44 PM#2

I know that there has been a lot of debate as to whether or not this game even qualifies as an "MMO", but all of that aside, this end-game PvP has the potential to be game changing... something very new, and very exciting. 

  Talon27

Novice Member

Joined: 11/04/08
Posts: 24

10/09/09 4:49:33 PM#3

/agree

More details needed but so far me likey AvA!

  Jackio81

Novice Member

Joined: 11/11/08
Posts: 437

The MMO genre as a whole is a running joke considering a 5+ year old game is so dominant.

10/09/09 5:50:37 PM#4

video or it didn't happen...=/

  Mannish

Hard Core Member

Joined: 9/03/08
Posts: 2533

Playing Lineage 2 & Aion

+1 to NC Soft for their Truly Free.

10/09/09 5:57:22 PM#5

Really looking foward to this game.

AMD FX-4100 Zambezi (OC at 4.3GHZ ATM)
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Cooler Master CM Storm Series Trooper

  Centhan

Hard Core Member

Joined: 2/17/04
Posts: 376

10/09/09 7:51:05 PM#6

Bits of information like the following get me excited.

"For example, if one Strike Force is out to take down a generator and they succeed, it might power down the automatic base weapons in the other five instances."

I just love this whole concept of the small battles contributing to larger picture.  I mean it's nothing new, but looks like someone will finally get it done right.

On the downside, I just discovered my first negative of the game.  I had no idea there would be some kind of "economy" in the game.  I was hoping it would be more like Planetside...that is, no economy at all.  I have no idea to what extent the bidding and monetary system is, but I just hope this will not become another game where you get eight thousand spam messages an hour in whispers, and global channels.  Would totally ruin it for me.  I just hope nothing can be traded.

 

 

  tbox

Apprentice Member

Joined: 11/02/06
Posts: 363

10/09/09 9:04:02 PM#7

 Looks good in theory I hope the can execute this system to make it as fun as we can imagine it could be.  

 I am not sure if an instance game like this can really stir up the politics like Eve but we will see. 

  epicor

Novice Member

Joined: 4/11/08
Posts: 60

10/09/09 10:01:20 PM#8

 Hi guys.

From reading the comments I can see you all havnt gone over to globalagendagame.com to read the knowledge base so let me drop some knowledge on ya.  I'll try to say as much as i can w/o breaking NDA.

There is no direct trading.  Only AH.

We havnt tested AvA yet, but the battle we have tested is very unlike what you may be thinking.  Its the best kind of addicting and challenging at the same time.

For those worrying about its being primarily instanced, don't be.  If you look at a game like wow or planetside with their open evironments you will find that (as far as world pvp goes) there are hotspots and all that empty space between is just a time sink in travel.  GA doesnt have that.  Pick an area to fight in, and hit the action. Period.

Come on over to the forums, sign up. Get your learn on.  It's really a great community to be a part of.  

  Palebane

Novice Member

Joined: 10/18/04
Posts: 3164

10/09/09 10:17:21 PM#9

The company is going to have to have dedicated in-game guild leaders, because if they are expecting the players to foster any kind of community, they are doomed. Just my opinion.


The community stagnates without the impulse of the individual. The impulse dies away without the sympathy of the community.
--William James

  dstar.

Apprentice Member

Joined: 5/22/06
Posts: 478

HI!

10/09/09 11:54:01 PM#10

Couldn't care less about the instances or not, just release this thing so I can play it.

  neonwire

Apprentice Member

Joined: 12/19/04
Posts: 1807

10/09/09 11:57:08 PM#11

Jesus bloody christ I do believe I just wet myself with excitement. This game sounds incredible! I was very much intrigued from stuff that I had read before but the level of world changing action that is being proposed by Hi-Rez Studios basicly.....ermm.....pisses all over the pvp gameplay that has been offered by every other mmo. If the game matches up to what these guys are describing then it will basicly make a laughing stock of its competitors. Hmmm well.....actually thats probably not quite true as I dont really think it will have much competition as no other game offers anything close to what these guys are aiming for.

  Zukan

Novice Member

Joined: 4/20/09
Posts: 161

10/10/09 12:55:19 AM#12
Originally posted by epicor

 Hi guys.

From reading the comments I can see you all havnt gone over to globalagendagame.com to read the knowledge base so let me drop some knowledge on ya.  I'll try to say as much as i can w/o breaking NDA.

There is no direct trading.  Only AH.

We havnt tested AvA yet, but the battle we have tested is very unlike what you may be thinking.  Its the best kind of addicting and challenging at the same time.

For those worrying about its being primarily instanced, don't be.  If you look at a game like wow or planetside with their open evironments you will find that (as far as world pvp goes) there are hotspots and all that empty space between is just a time sink in travel.  GA doesnt have that.  Pick an area to fight in, and hit the action. Period.

Come on over to the forums, sign up. Get your learn on.  It's really a great community to be a part of.  

 

Actually Epicor, AvA battles have been tested a lot. They've even done a handful of full on base raids.

  Nihilist

Advanced Member

Joined: 3/08/04
Posts: 365

10/10/09 1:16:25 AM#13

Really looking forward to GA, nice to see an update. Finally a truly competitive game with great team based pvp.

  Scot

Apprentice Member

Joined: 10/10/03
Posts: 2643

10/10/09 3:42:44 AM#14

With the launch of four big name titles turning a bit sour within the space of a year, you could hope people would be a little more level headed.

Yes the game looks very interesting, but reserve your judgment till you see the reviews and have played the game.

  nathanebht

Advanced Member

Joined: 11/28/03
Posts: 34

10/10/09 5:40:19 AM#15

Whats described in this Agency vs. Agency struggle doesn't sound bad. Its just sounding like they haven't implemented it in code yet. Too many things aren't concretely described. Plus we know that the beta testers have only been testing the combat.

I'm highly interested in this game but even after reading this article, have many questions.

  epicor

Novice Member

Joined: 4/11/08
Posts: 60

10/10/09 7:20:48 AM#16
Originally posted by Zukan
Originally posted by epicor

 Hi guys.

From reading the comments I can see you all havnt gone over to globalagendagame.com to read the knowledge base so let me drop some knowledge on ya.  I'll try to say as much as i can w/o breaking NDA.

There is no direct trading.  Only AH.

We havnt tested AvA yet, but the battle we have tested is very unlike what you may be thinking.  Its the best kind of addicting and challenging at the same time.

For those worrying about its being primarily instanced, don't be.  If you look at a game like wow or planetside with their open evironments you will find that (as far as world pvp goes) there are hotspots and all that empty space between is just a time sink in travel.  GA doesnt have that.  Pick an area to fight in, and hit the action. Period.

Come on over to the forums, sign up. Get your learn on.  It's really a great community to be a part of.  

 

Actually Epicor, AvA battles have been tested a lot. They've even done a handful of full on base raids.

 

Yeah, prob shoulda been more specific by 'we' i meant beta testers.  The alpha guys have tested this as i understand.

  SolDotter

Novice Member

Joined: 4/01/09
Posts: 8

10/10/09 11:47:37 AM#17

 sounds killer! Saw this game at PAX and couldn't stop watching the combat (even if I wasn't playing). Wish they'd release more combat videos because there is so much interesting stuff going on in each map. and then i wanna play so i can build hatred for enemies and kick their ass mwwahahahaha

  Zzulu

Novice Member

Joined: 12/29/03
Posts: 357

King of Nerds

10/11/09 3:24:09 AM#18

This is the future of MMO's? 12vs12? 60 man engagements? Instances?

That's it? That's a regular game with a metamap that, for some reason, is classified as an MMO. Man this is dissapointing.

 

[quote]"if you look at a game like wow or planetside with their open evironments you will find that (as far as world pvp goes) there are hotspots and all that empty space between is just a time sink in travel".[/quote]

 

Yeah all that "empty space" is what constitutes a world. It's what defines most MMO's. Without it, you have "maps", as in every other MP game ever made. And that is what Global Agenda is. A regular FPS with lesser graphics and a meta campaign. I hope there's no monthly fee to it.

  User Deleted
10/11/09 3:28:12 AM#19
Originally posted by Zzulu

This is the future of MMO's? 12vs12? 60 man engagements? Instances?

That's it? That's a regular game with a metamap that, for some reason, is classified as an MMO. Man this is dissapointing.

Here is the FAQ question on it being an MMO.


Is Global Agenda a "real" MMO?
I've heard that Global Agenda has a lot of instancing and relatively small battles. Is the game a "real" MMO?


Answer

Global Agenda's unique fusion of shooter-based action, role-playing mechanics, and grand territorial strategy gameplay can make the game difficult to easily pigeonhole into a "classic" game genre. At Hi-Rez Studios, our number one objective is to bring a fresh, insanely fun game to market -- not necessarily to fit neatly into an existing category.

That said, however, the game has a broad set of features that MMO players have grown accustomed to and that are traditionally considered when discussing whether a game is a "true MMO."

These features include:

* Player vs Environment missions with boss fights
* Player vs Player missions with different objective types
* A large-scale, persistent territory control framework and Campaign
* Multiple character classes and subclasses
* Character leveling and progression
* Skill trees
* Social Hubs
* Achievements
* Loot with various qualities
* Blueprints and crafting
* Economy and auction system
* Gear upgrades
* Alliances and Agencies (our version of "guilds").
* Grouping systems (for easily teaming with other players for missiosn)
* Character customization and dyes
* Flair and seasonal items
* Alliance/Agency/Group/Side/Team text chat
* Integrated Voice Chat
* Thirty+ different major weapons/devices for each class
* Scores of character emotes
* A "Raid" system that is part of the campaign system that allows coordinated teams of up to 60 persons (working inside up to 6 different strike teams) to simultaneously raid the enemy, working toward a common raid objective.
* Single server-shard per major geographic region -- meaning you can communicate with and compete with/against tens of thousands of other players.
 

 

  Zzulu

Novice Member

Joined: 12/29/03
Posts: 357

King of Nerds

10/11/09 3:32:21 AM#20
Originally posted by greed0104
Originally posted by Zzulu

This is the future of MMO's? 12vs12? 60 man engagements? Instances?

That's it? That's a regular game with a metamap that, for some reason, is classified as an MMO. Man this is dissapointing.

Here is the FAQ question on it being an MMO.


Is Global Agenda a "real" MMO?
I've heard that Global Agenda has a lot of instancing and relatively small battles. Is the game a "real" MMO?


Answer

Global Agenda's unique fusion of shooter-based action, role-playing mechanics, and grand territorial strategy gameplay can make the game difficult to easily pigeonhole into a "classic" game genre. At Hi-Rez Studios, our number one objective is to bring a fresh, insanely fun game to market -- not necessarily to fit neatly into an existing category.

That said, however, the game has a broad set of features that MMO players have grown accustomed to and that are traditionally considered when discussing whether a game is a "true MMO."

These features include:

* Player vs Environment missions with boss fights
* Player vs Player missions with different objective types
* A large-scale, persistent territory control framework and Campaign
* Multiple character classes and subclasses
* Character leveling and progression
* Skill trees
* Social Hubs
* Achievements
* Loot with various qualities
* Blueprints and crafting
* Economy and auction system
* Gear upgrades
* Alliances and Agencies (our version of "guilds").
* Grouping systems (for easily teaming with other players for missiosn)
* Character customization and dyes
* Flair and seasonal items
* Alliance/Agency/Group/Side/Team text chat
* Integrated Voice Chat
* Thirty+ different major weapons/devices for each class
* Scores of character emotes
* A "Raid" system that is part of the campaign system that allows coordinated teams of up to 60 persons (working inside up to 6 different strike teams) to simultaneously raid the enemy, working toward a common raid objective.
* Single server-shard per major geographic region -- meaning you can communicate with and compete with/against tens of thousands of other players.
 

 

 

That is literally PR talk for "no, this is not an MMO. But if we call it one, we get more attention and maybe we can even slip in additional payment methods as well!"

 

It's like Guild Wars but with a campaign map. Guild wars did not have a monthly fee. If this game is also F2P, I will most likely enjoy it. If they require 15 dollars/month or microtransactions for 12vs12 or instanced raids, then I will probably never look in the games direction ever again.

 

To be honest, it all comes down to how they handle payment.

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