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Fallen Earth

Fallen Earth 

Fallen Earth  » This game would rock, if not that awful AI and lack of challenge in PvE.

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83 posts found
  yanzan

Novice Member

Joined: 3/09/05
Posts: 19

10/10/09 11:16:07 AM#61

Blindchance , im impressed how good and profetional your opinion about this game is. No mather if you dont played it when its a fact what you have seen.

Im glad to read this all even if some arrogant people are here too.

There are more AI problems i have seen and collision problems like in any other game i played.

Same stupid "through the Wall going" stuff or mobs slying about the terrain like a ufo.

npc  flying 5 meters about the ground.

im lvl19 playing in S2 now , the most times i dyed  in case of: lag-bug-collision crap

i hope the dews will reed blogs like this and do it bether.

 

ps.

sorry for my english if you cant understand it

 

  Blindchance

Apprentice Member

Joined: 2/21/09
Posts: 870

 
10/10/09 11:27:13 AM#62
Originally posted by Getalife

Its hard to care for over smart a** like you who is making assumptions after watching the video. Many of the AI in S3 are bugged and do not react to aggro properly. Its a known problem. But to assume that all MOBS in S2 and S3 are the same is ignorant statement made by someone who never played the game.

Also calling me kid doesn't make you mature because mature people judge for themselves and not use videos to pass their assumptions as facts. Do us a favor and don't buy this game. people like you only know how to moan and spoil the atmosphere.

Good boy, read what I just quoted and go back to the topic of my thread: " This game would rock, if not that awful AI and lack of challenge in PvE." and let me an arogant fool to quote myself from my first post:

" It is not easy PvE, it is boring and not challenging at all. I would love to see improvement to PvE so you would actually be bothered to cooperate and play tactical" to bond a player with the community.

Later on I continue to my general rant about making a general trend between MMOs developers who try to compete with single player games, instead of using advantages of having multiple players involved in the gameplay.

Then you suddenly jumps in wit h a bunch of similar people, because I base my opinion on multiple game play vidoes and complains from official FE forums and not my actual gametime. Next you proceed with calling me a fool and whatever else because I point out something what you in the end you admit yourself is true. Who is a fool here, kid ? 

I suppose you are one of those players MMO developers try to cater too lately: asocial male without basic communication skills nor manners. It leads to severe problems while interacting and cooperating with other human beings. In fact I start to understand why they make MMO games so solo friendly, you are the last person I would like to interact, socialize and cooperate even in a game environment. Well that's it folks ! 

 

 

  User Deleted
10/10/09 11:53:04 AM#63

I was playing the game until yesterday, this game turned to be a sleeping pill to me.  And OP was pretty accurate, the AI needs some improvement. 

  Blindchance

Apprentice Member

Joined: 2/21/09
Posts: 870

 
10/10/09 12:00:56 PM#64
Originally posted by yanzan

Blindchance , im impressed how good and profetional your opinion about this game is. No mather if you dont played it when its a fact what you have seen.

Im glad to read this all even if some arrogant people are here too.

There are more AI problems i have seen and collision problems like in any other game i played.

Same stupid "through the Wall going" stuff or mobs slying about the terrain like a ufo.

npc  flying 5 meters about the ground.

im lvl19 playing in S2 now , the most times i dyed  in case of: lag-bug-collision crap

i hope the dews will reed blogs like this and do it bether.

 

ps.

sorry for my english if you cant understand it


English is not my first language either, so no worries, in fact I can understand what you mean well enough.

You probably play from EU, so part of your problem is probably lag related: client and server side. From what I have read they are working on it and it is much better then was.

I decided to wait a bit with buying, it so they can patch the game up and hopefully make it a bit more challenging from PvE point of view. There is no EU server yet, so I don't feel that I miss anything - I like a smooth game experience.

The game has original setting, no classes, open not instanced world, interesting crafting and a meaningful pvp: conflict over resources, towns and technology: crafting recipes etc. I probably will give it a try if my other choices will fail.

  Aercus

Novice Member

Joined: 8/28/09
Posts: 800

10/10/09 12:02:49 PM#65
Originally posted by MMO_Doubter
Originally posted by Aercus

But.. that's not the end of the story.. The cheeky bastard comes back, wanting some more pain, and promptly recieves it. A couple minutes later, running back to my horse, the guy comes back and pays me back in kind, giving me a little taste of the hurting I gave him twice over.

You claim-jumping varmint, you.

I hope this game has cowboy hats in it.


 

Oh yeah, it does. And dusters. All wars should be fought by men in cowboy hats, black dusters, and sawn off shotguns. Not efficient, but damned cool looking!

  Blindchance

Apprentice Member

Joined: 2/21/09
Posts: 870

 
10/10/09 12:03:31 PM#66
Originally posted by MMO_Doubter
Originally posted by Aercus

I do see your point from a combat perspective, however, I do not think this would easy to marry with the scavenger/crafter part of the game. Some people may want to fight as little as possible, and focus on crafting and selling. Having to clear a whole area of mobs before doing so would drive them out of the game. I like the option to sneak in to nodes, get the mats, and sneak out without having to kill a horde of mobs. The scavenging is already a little bit of a grind (but an enjoyable sort), but if I was forced to first clear a whole area to be able to scavenge.. I'd probably not be playing for long.

Quite. The crafting is the only real appeal in the game for me. I haven't actually played it, but the crafting seems to be the major focus in the game, and I do love a good crafting game.

Have you considered hiring someone to either gather the mats or clear the mobs for you?

That would be a great opportunity to for player mad quests and hire other players for a specific job:

"A crafter needed to craft s superb quality armour"

"A mercenaries needed to protect a scavenger mission"

Crafters would get their rare materials and protection, fighting focused players their action doze and a better quality equipment or a discount. Not saying about community building value and player interactions. It would start to actually feel like a MMO game ! 

 

  Aercus

Novice Member

Joined: 8/28/09
Posts: 800

10/10/09 12:15:21 PM#67
Originally posted by Blindchance
Originally posted by MMO_Doubter
Originally posted by Aercus

I do see your point from a combat perspective, however, I do not think this would easy to marry with the scavenger/crafter part of the game. Some people may want to fight as little as possible, and focus on crafting and selling. Having to clear a whole area of mobs before doing so would drive them out of the game. I like the option to sneak in to nodes, get the mats, and sneak out without having to kill a horde of mobs. The scavenging is already a little bit of a grind (but an enjoyable sort), but if I was forced to first clear a whole area to be able to scavenge.. I'd probably not be playing for long.

Quite. The crafting is the only real appeal in the game for me. I haven't actually played it, but the crafting seems to be the major focus in the game, and I do love a good crafting game.

Have you considered hiring someone to either gather the mats or clear the mobs for you?

That would be a great opportunity to for player mad quests and hire other players for a specific job:

"A crafter needed to craft s superb quality armour"

"A mercenaries needed to protect a scavenger mission"

Crafters would get their rare materials and protection, fighting focused players their action doze and a better quality equipment or a discount. Not saying about community building value and player interactions. It would start to actually feel like a MMO game ! 

 


 

/agreed

That would rock hard to have dungeons where certain rare mats spawned and you would need a full team + a high lvl scav to enter. Could be zergs against the scav when he attempts to get the mats, and it would take like 2 mins uninterrupted to gather.

  kilun

Advanced Member

Joined: 12/25/07
Posts: 485

10/10/09 12:16:29 PM#68

I'm sorry but you guys really think the AI is any challenge in pve at all?  I can take on 2 +7-8mobs at 22.  That is absurd.  Any you want to know how combat goes?  Clicked my melee stun.  Whack whack whack whack.  Click my other stun or my knockdown. Whack Whack Whack.

In beta in sector 2 as well with a rifle.  Scope to 4x zoom..fire fire fire fire fire fire fire fire fire fire fire fire, reload, repeat run up and pick up loot.  Nothing will get closer than 30meters unless its a boss mob.

Combat in this game is about as fun as combat in Oblivion.  Not really that enjoyable, that said its not horrible just very boring and bland.

Unless you go charging in full steam ahead its a pretty simplistic combat system that requires not even an remote chance of change to strategy.  The ONLY challeging parts are when you have to kill a Named in the middle of a pack of shooters and your melee.  Rifle is so pitifully easy its a joke once you get a scope. 

  neonwire

Apprentice Member

Joined: 12/19/04
Posts: 1807

10/10/09 1:06:06 PM#69
Originally posted by kruler

The OP does know that S1 is training mode zone, with mob behaviour going from brain dead to DUH whats that, further north of s1 and increasing, you will start to see mobs diving to fire, and some pack behaviourer.

Most videos are from S1 try and source some from S2, that said ,yes work needs to be done to the mobs, however there is some confusion over the actions of S1 mobs, consider S1 a huge newbie training zone, s2 mobs will hand you your ass if you dont observe everything around you. On top of that the mutations in mobs dont start to kick in till s2, you dont get blinded, set on fire and Dotted hardly ever in s1.

 


 

I see this type of answer a lot whenever players say that the AI in any mmo is simplistic and makes the game too easy. Oh its just a big training session. Ahh the developers are trying to ease the players into the action.

Bullshit!

Fallen Earth has a tutorial at the beginning. THAT is the training session. S1 is supposed to be the real game. MMO's really arent complicated or difficult to understand so players should not have to go through half the game before some kind of challenge occurs. It seems pretty obvious to me what is happening with this game. Like most modern MMO's it has been designed from the perspective of a single player game. Grouping is just an optional thing you can do if you feel like it.

This is what the OP is trying to get at and I agree with him 100%. No he hasnt played the game but the amusing thing is that he described the game very accurately and everyone seemed to know precisely what he was talking about. Clearly watching videos of the gameplay is more than enough to make a clear judgement about it. Peoples reaction to the OP's lack of actual gameplay reminds me of when someone says something about a game in other threads. The conversation generally goes something like.....

"I have been playing the game for 2 weeks now and the game isnt very good."

"2 weeks? Oh no your comments are meaningless then. You need to play the game for at least 6 months to a year and see all of the content before you can judge the game accurately."

Basicly it doesnt matter if the OP played the game or not. Even if he had then lots of people would still dismiss his claims by playing the "Oh it gets harder later on" card.

I have been feeling really interested in this game and was considering buying it. However this focus on making it like a simple single player game is quite a turn off. A game like this really should be challenging. Players should be HEAVILY encouraged to help and support each other to survive.......especially as everyone is immortal anyway! Instead I get the impression that the devs have become too scared of driving people away.....the types of people who would cry "Forced grouping?! No way! I should be able to solo my way through everything! I dont want to to be forced to group!". It looks like this is yet another online multiplayer game which ignores the fact that its an online multiplayer game. Thats very disappointing as it looks like its yet another wasted opportunity at what could be a fantastic game simply because the devs are catering to the carebear crowd (ie the lowest common denominator). Once again an MMO that is really just a single player game locked on easy mode, placed on a server so multiple people can participate.

  Shastra

Novice Member

Joined: 2/05/07
Posts: 1123

10/10/09 1:20:03 PM#70


Originally posted by neonwire

Originally posted by kruler

The OP does know that S1 is training mode zone, with mob behaviour going from brain dead to DUH whats that, further north of s1 and increasing, you will start to see mobs diving to fire, and some pack behaviourer.
Most videos are from S1 try and source some from S2, that said ,yes work needs to be done to the mobs, however there is some confusion over the actions of S1 mobs, consider S1 a huge newbie training zone, s2 mobs will hand you your ass if you dont observe everything around you. On top of that the mutations in mobs dont start to kick in till s2, you dont get blinded, set on fire and Dotted hardly ever in s1.
 


 
I see this type of answer a lot whenever players say that the AI in any mmo is simplistic and makes the game too easy. Oh its just a big training session. Ahh the developers are trying to ease the players into the action.
Bullshit!
Fallen Earth has a tutorial at the beginning. THAT is the training session. S1 is supposed to be the real game. MMO's really arent complicated or difficult to understand so players should not have to go through half the game before some kind of challenge occurs. It seems pretty obvious to me what is happening with this game. Like most modern MMO's it has been designed from the perspective of a single player game. Grouping is just an optional thing you can do if you feel like it.
This is what the OP is trying to get at and I agree with him 100%. No he hasnt played the game but the amusing thing is that he described the game very accurately and everyone seemed to know precisely what he was talking about. Clearly watching videos of the gameplay is more than enough to make a clear judgement about it. Peoples reaction to the OP's lack of actual gameplay reminds me of when someone says something about a game in other threads. The conversation generally goes something like.....
"I have been playing the game for 2 weeks now and the game isnt very good."
"2 weeks? Oh no your comments are meaningless then. You need to play the game for at least 6 months to a year and see all of the content before you can judge the game accurately."
Basicly it doesnt matter if the OP played the game or not. Even if he had then lots of people would still dismiss his claims by playing the "Oh it gets harder later on" card.
I have been feeling really interested in this game and was considering buying it. However this focus on making it like a simple single player game is quite a turn off. A game like this really should be challenging. Players should be HEAVILY encouraged to help and support each other to survive.......especially as everyone is immortal anyway! Instead I get the impression that the devs have become too scared of driving people away.....the types of people who would cry "Forced grouping?! No way! I should be able to solo my way through everything! I dont want to to be forced to group!". It looks like this is yet another online multiplayer game which ignores the fact that its an online multiplayer game. Thats very disappointing as it looks like its yet another wasted opportunity at what could be a fantastic game simply because the devs are catering to the carebear crowd (ie the lowest common denominator). Once again an MMO that is really just a single player game locked on easy mode, placed on a server so multiple people can participate.


Carebear? anyone who uses this word shouldn't be allowed near MMO which try to achieve balance between PVE and PVP. The game you are looking for is Darkfall.Plenty to keep your kind happy there.

And no OP didn't know what he was talking about. S1 is to make you familiarize with FE. Tutorial last for what 10 mins? it doesn't tell you about crafting, recepies etc. Only a little about combat and movement. The whole S1 region is like your practice ground before you hit S2 and S3. Thats where the real game starts. Also, considering that developers have said time and again that new sectors will open soon, we may as well consider S1 as tutorial zone. And if you bothered to read the new dev posts, they are adding camps which equals to more group content.

And did you reach S3 yet? nope? then stop talking out of your a** just like OP.

  Getalife

Novice Member

Joined: 1/06/05
Posts: 832

10/10/09 1:25:29 PM#71
Originally posted by Blindchance
Originally posted by Getalife

Its hard to care for over smart a** like you who is making assumptions after watching the video. Many of the AI in S3 are bugged and do not react to aggro properly. Its a known problem. But to assume that all MOBS in S2 and S3 are the same is ignorant statement made by someone who never played the game.

Also calling me kid doesn't make you mature because mature people judge for themselves and not use videos to pass their assumptions as facts. Do us a favor and don't buy this game. people like you only know how to moan and spoil the atmosphere.

Good boy, read what I just quoted and go back to the topic of my thread: " This game would rock, if not that awful AI and lack of challenge in PvE." and let me an arogant fool to quote myself from my first post:

" It is not easy PvE, it is boring and not challenging at all. I would love to see improvement to PvE so you would actually be bothered to cooperate and play tactical" to bond a player with the community.

Later on I continue to my general rant about making a general trend between MMOs developers who try to compete with single player games, instead of using advantages of having multiple players involved in the gameplay.

Then you suddenly jumps in wit h a bunch of similar people, because I base my opinion on multiple game play vidoes and complains from official FE forums and not my actual gametime. Next you proceed with calling me a fool and whatever else because I point out something what you in the end you admit yourself is true. Who is a fool here, kid ? 

I suppose you are one of those players MMO developers try to cater too lately: asocial male without basic communication skills nor manners. It leads to severe problems while interacting and cooperating with other human beings. In fact I start to understand why they make MMO games so solo friendly, you are the last person I would like to interact, socialize and cooperate even in a game environment. Well that's it folks ! 

 

 

 

Man do you love to dribble on and on. When did i say i am anti-social? pvp is the only reason i bought this game. I am in Enforcer only guild and all we do is pvp most of the time. You just love to make assumptions and pass them as facts.

To be very frank with you, play the game first and then come here and tell me what you think. Till then i can't take you seriously. And as far as interacting with me is concerned. Bring that arrogance in game and people will put you on ignore faster then you can blink. FE is very tight knight community and they don't tolerate nonsense.

  neonwire

Apprentice Member

Joined: 12/19/04
Posts: 1807

10/10/09 1:27:55 PM#72
Originally posted by MMO_Doubter
Originally posted by Aercus

I do see your point from a combat perspective, however, I do not think this would easy to marry with the scavenger/crafter part of the game. Some people may want to fight as little as possible, and focus on crafting and selling. Having to clear a whole area of mobs before doing so would drive them out of the game. I like the option to sneak in to nodes, get the mats, and sneak out without having to kill a horde of mobs. The scavenging is already a little bit of a grind (but an enjoyable sort), but if I was forced to first clear a whole area to be able to scavenge.. I'd probably not be playing for long.

Quite. The crafting is the only real appeal in the game for me. I haven't actually played it, but the crafting seems to be the major focus in the game, and I do love a good crafting game.

Have you considered hiring someone to either gather the mats or clear the mobs for you?


 

Hiring another player to help you achieve something that you would find extremely difficult on your own? What do you think this is? A multiplayer game or something?! How dare you suggest such a thing in an MMO! People should be able to play all MMOs like a single player game and all content should be accessible to all players regardless of who you are or what you can do. If all the players have to rely on each other to get things done then that would mean people would have a reason to talk to each other......and that would encourage horrible activities like roleplaying. Nobody wants that. People want to keep their heads down and focus on themselves while they get a sense of comfort seeing people people around them doing the same things as them. Now go and wash your mouth out with soap and water.

  Blindchance

Apprentice Member

Joined: 2/21/09
Posts: 870

 
10/10/09 2:46:16 PM#73
Originally posted by Shastra

 

And no OP didn't know what he was talking about. S1 is to make you familiarize with FE. Tutorial last for what 10 mins? it doesn't tell you about crafting, recepies etc. Only a little about combat and movement. The whole S1 region is like your practice ground before you hit S2 and S3. Thats where the real game starts. Also, considering that developers have said time and again that new sectors will open soon, we may as well consider S1 as tutorial zone. And if you bothered to read the new dev posts, they are adding camps which equals to more group content.

And did you reach S3 yet? nope? then stop talking out of your a** just like OP.

 

Yawn...on the second page on this thread I have put some examples of FE pve gameplay videos I have seen before I made my mind and they are from S2 and S3. Familarize with the game ? Seriously ? Do you need lobotamized mobs for 15 levels to allow people learn how the basics combat mechanics ? Sure that tutorial doesn't teach you crafting, recepies, building your character but how does it have anything to do with POOR AI/agrro range ? Take your blinkers off, please.

I can't be bothered to quote anything from official forums, especially I hear conflicting opinions, however somehow I can't find any videos which would support the claim that mobs have at least a longer agrro range then 10 meters...well I suppose some people can be pleased by that.

 

  neonwire

Apprentice Member

Joined: 12/19/04
Posts: 1807

10/10/09 3:28:02 PM#74
Originally posted by Shastra

 


Originally posted by neonwire

Originally posted by kruler

 

The OP does know that S1 is training mode zone, with mob behaviour going from brain dead to DUH whats that, further north of s1 and increasing, you will start to see mobs diving to fire, and some pack behaviourer.
Most videos are from S1 try and source some from S2, that said ,yes work needs to be done to the mobs, however there is some confusion over the actions of S1 mobs, consider S1 a huge newbie training zone, s2 mobs will hand you your ass if you dont observe everything around you. On top of that the mutations in mobs dont start to kick in till s2, you dont get blinded, set on fire and Dotted hardly ever in s1.
 


 

 
I see this type of answer a lot whenever players say that the AI in any mmo is simplistic and makes the game too easy. Oh its just a big training session. Ahh the developers are trying to ease the players into the action.

Bullshit!

Fallen Earth has a tutorial at the beginning. THAT is the training session. S1 is supposed to be the real game. MMO's really arent complicated or difficult to understand so players should not have to go through half the game before some kind of challenge occurs. It seems pretty obvious to me what is happening with this game. Like most modern MMO's it has been designed from the perspective of a single player game. Grouping is just an optional thing you can do if you feel like it.

This is what the OP is trying to get at and I agree with him 100%. No he hasnt played the game but the amusing thing is that he described the game very accurately and everyone seemed to know precisely what he was talking about. Clearly watching videos of the gameplay is more than enough to make a clear judgement about it. Peoples reaction to the OP's lack of actual gameplay reminds me of when someone says something about a game in other threads. The conversation generally goes something like.....

"I have been playing the game for 2 weeks now and the game isnt very good."

"2 weeks? Oh no your comments are meaningless then. You need to play the game for at least 6 months to a year and see all of the content before you can judge the game accurately."

Basicly it doesnt matter if the OP played the game or not. Even if he had then lots of people would still dismiss his claims by playing the "Oh it gets harder later on" card.


I have been feeling really interested in this game and was considering buying it. However this focus on making it like a simple single player game is quite a turn off. A game like this really should be challenging. Players should be HEAVILY encouraged to help and support each other to survive.......especially as everyone is immortal anyway! Instead I get the impression that the devs have become too scared of driving people away.....the types of people who would cry "Forced grouping?! No way! I should be able to solo my way through everything! I dont want to to be forced to group!". It looks like this is yet another online multiplayer game which ignores the fact that its an online multiplayer game. Thats very disappointing as it looks like its yet another wasted opportunity at what could be a fantastic game simply because the devs are catering to the carebear crowd (ie the lowest common denominator). Once again an MMO that is really just a single player game locked on easy mode, placed on a server so multiple people can participate.


 

 

Carebear? anyone who uses this word shouldn't be allowed near MMO which try to achieve balance between PVE and PVP. The game you are looking for is Darkfall.Plenty to keep your kind happy there.

And no OP didn't know what he was talking about. S1 is to make you familiarize with FE. Tutorial last for what 10 mins? it doesn't tell you about crafting, recepies etc. Only a little about combat and movement. The whole S1 region is like your practice ground before you hit S2 and S3. Thats where the real game starts. Also, considering that developers have said time and again that new sectors will open soon, we may as well consider S1 as tutorial zone. And if you bothered to read the new dev posts, they are adding camps which equals to more group content.

And did you reach S3 yet? nope? then stop talking out of your a** just like OP.


 

I actually never normally use the word carebear. Your response is a good reminder of why I will refrain from using it again if I can help it. It always brings out the judgemental holier-than-thou "You're kind are unwelcome here! Go to Darkfall you evil brutish scumbag!" types of responses.

Have I got to S3 yet? Well if you had not flown into a blind frothing rage over the word "carebear" then you might have paid attention to the text in my post highlighted in blue. But of course according to "people like you" the only people who are allowed to talk on forums are people who have played through at least half the game. You simply highlighted exactly what I was talking about and you havent even realised it. Re-read the green text and then re-read your reply. You gave EXACTLY the type of response I was talking about. You just dont get it do you.

You said......

"The whole S1 region is like your practice ground before you hit S2 and S3. Thats where the real game starts."

Thats part of the problem. The "real game" should not be starting halfway through it. You should not have to wade through a gigantic "tutorial zone" to get to the "real game". But its not a tutorial zone and you know it. If it was then players should have the option to skip it and start playing "the real game". Lots of MMO's seem to be like this now with easy content and dumbed down gameplay to cater to solo players and people who just arent very good at playing games. The devs have obviously noticed this and are follwoing suite to avoid alienating players who cant handle a challenge or would freak out at the sight of something different. They are already taking a risk by making a game which doesnt have a class system which I applaud them for. I just think they should push it further and make the game more challenging so that it really stands out from the rest even further. This is why I used the word "carebear" as it genuinely does seem to apply to this situation. It clearly caters to people who like to solo their way through everything with very little challenge.

According to some people (such as yourself) the game gets more challenging later on but how much so? I very much doubt that the AI is suddenly going to imrove in leaps and bounds. The game isnt suddenly gonna ramp itself up and turn into a proper survival game. The players will simply scale up to match all the mobs and they will still all be soloing their way through the content exactly as they did in S1 while occasionally straying into the increasingly larger PvP zones for a bit of optional variety. Eventually players will be having big PvP battles after they have waded their way through the "PvE training grounds".......and this is the only sense in which S1 is a training zone. Its because the entire PvE portion of the game seems to be an easy training zone that players must pass through to reach "the real game".

The thing is though for every post I see like yours, there is another post which says that the game doesnt really get any harder later on. So how do I as a potential buyer of the game know who to believe? Easy solution.......gameplay footage.......and what does all the gameplay footage of later zones show? That the gameplay doesnt change or get any harder at all. The OP has already proved this by providing links to gameplay footage from later sectors of the game........and its still the same as in S1. Yet despite this people are just dodging the proof and focusing instead on the OPs lack of gameplay to discredit what he is saying.

But then I didnt really need to see that to know that this will be the case as all MMO's are like this nowadays. In nearly all of them what you see at the beginning is what you will be getting throughout the rest of the game. Icarus is a small indie company. They are not going to deliberately hold back some kind of super-powered AI or mega-exciting gameplay mechanic for content in later levels of the game. They will be wanting to make all of it enjoyable to impress players the moment they set foot in the game. This is why people dont have to play MMO's for weeks or months to be in a position to accurately judge a game. If you really think the game is going to transform into something really challenging and different later on then you are just deluding yourself.

Having said all that you did point out that the devs are working on improving the game and I believe you. I get the impression that Icarus Studios are a very good company and they do actually appear to be listening to and implementing player feedback so I reckon this game is going to change and improve a lot as time goes by. It already seems to offer quite a lot more than what other MMO's can provide.

  blakavar

Apprentice Member

Joined: 7/22/06
Posts: 306

Troll says, "I'm a troll bitches. Dance!"
MMORPG members say, "Hey, macarena!"

10/10/09 3:46:25 PM#75

I'm not going to get sucked into this thing. I'm just going to point out that reading through the posts most if not all the folks posting negative comments admit they haven't played the game. You really can't be serious about holding up 6 utube videos of some combat and say you understand all the mobs behavior in the entire game.

  neonwire

Apprentice Member

Joined: 12/19/04
Posts: 1807

10/10/09 3:46:29 PM#76
Originally posted by Blindchance
Originally posted by Shastra

 

And no OP didn't know what he was talking about. S1 is to make you familiarize with FE. Tutorial last for what 10 mins? it doesn't tell you about crafting, recepies etc. Only a little about combat and movement. The whole S1 region is like your practice ground before you hit S2 and S3. Thats where the real game starts. Also, considering that developers have said time and again that new sectors will open soon, we may as well consider S1 as tutorial zone. And if you bothered to read the new dev posts, they are adding camps which equals to more group content.

And did you reach S3 yet? nope? then stop talking out of your a** just like OP.

 

Yawn...on the second page on this thread I have put some examples of FE pve gameplay videos I have seen before I made my mind and they are from S2 and S3. Familarize with the game ? Seriously ? Do you need lobotamized mobs for 15 levels to allow people learn how the basics combat mechanics ? Sure that tutorial doesn't teach you crafting, recepies, building your character but how does it have anything to do with POOR AI/agrro range ? Take your blinkers off, please.

I can't be bothered to quote anything from official forums, especially I hear conflicting opinions, however somehow I can't find any videos which would support the claim that mobs have at least a longer agrro range then 10 meters...well I suppose some people can be pleased by that.


 

As you have already realised, you are wasting your time with people like Shastra. You can show them hundreds of gameplay videos and they will simply continue to dodge the proof and ignore that they even exist. All they can focus on is two things......

1. The fact that you havent played the game yet

2. S1 is allegedly super easy because it is a training zone

The thing is it really wouldnt make any difference to them even if you had played the game. They would simply dismiss your points by stating that the game changes dramaticly in S2 and that you need to get there before you can comment. Then if you did that then they would just change their tune again and say that it gets harder in S3 and S4. Finally if you actually played through the entire game they would just come up with other counter-arguments.

Basicly they will NEVER agree with you because they view your comments as some kind of slanderous attack on a game which they enjoy. You are viewed as a trouble-making enemy and everything you say will be dismissed........even when it is sensible, true and backed up by evidence in the form of gameplay videos. Trying to debate with these people is like trying to debate with religious people.

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5463

Confident, cocky, lazy, dead.

10/10/09 3:51:31 PM#77
Originally posted by neonwire

Thats part of the problem. The "real game" should not be starting halfway through it. You should not have to wade through a gigantic "tutorial zone" to get to the "real game". But its not a tutorial zone and you know it. If it was then players should have the option to skip it and start playing "the real game".

Hmm, what can I say? This game has so much to offer and the progress you make while leveling in a multitude of aspects is so compelling that it already totally grasped me before I even hit level 8?

I am only level 14 now almost a week later, still in S1, leveling goes much slower as in other games, but  there is so much to learn and find out in this game that powerleveling up to the next zones for me is not an option. Whereas in other games I always did my best to rush to max level and enjoy the endgame and the 'good stuff / gear'.

Not in FE. I am more busy with assembling the mats to research a new vehicle skill, completing important quests which grant me extra AP which I don't want to come back to S1 for later, assembling my collection of  books and bind them in a tome for a collectors faction, collecting enough tokens for town factions to get the rewards which I want, and all the while trying to keep my crafting skills up and learning new stuff to be able to mine / harvest and to construct ...

Leveling in FE is not merely a paved road to endgame like so many other recent games, it is building the foundations for your character, learning skills, learning tradeskills and planning your build.

Seriously, pvp might be where it's at for a lot of people but  this game has truly compelling non-pvp content to offer from the first steps your character makes.

Can't wait to see how S2 and S3 are though, they say even more fun but I'm certainly not in a rush ;)

  neonwire

Apprentice Member

Joined: 12/19/04
Posts: 1807

10/10/09 4:20:33 PM#78
Originally posted by DarkPony
Originally posted by neonwire

Thats part of the problem. The "real game" should not be starting halfway through it. You should not have to wade through a gigantic "tutorial zone" to get to the "real game". But its not a tutorial zone and you know it. If it was then players should have the option to skip it and start playing "the real game".

Hmm, what can I say? This game has so much to offer and the progress you make while leveling in a multitude of aspects is so compelling that it already totally grasped me before I even hit level 8?

I am only level 14 now almost a week later, still in S1, leveling goes much slower as in other games, but  there is so much to learn and find out in this game that powerleveling up to the next zones for me is not an option. Whereas in other games I always did my best to rush to max level and enjoy the endgame and the 'good stuff / gear'.

Not in FE. I am more busy with assembling the mats to research a new vehicle skill, completing important quests which grant me extra AP which I don't want to come back to S1 for later, assembling my collection of  books and bind them in a tome for a collectors faction, collecting enough tokens for town factions to get the rewards which I want, and all the while trying to keep my crafting skills up and learning new stuff to be able to mine / harvest and to construct ...

Leveling in FE is not merely a paved road to endgame like so many other recent games, it is building the foundations for your character, learning skills, learning tradeskills and planning your build.

Seriously, pvp might be where it's at for a lot of people but  this game has truly compelling non-pvp content to offer from the first steps your character makes.

Can't wait to see how S2 and S3 are though, they say even more fun but I'm certainly not in a rush ;)


 

Oh dont get me wrong. I am genuinely quite impressed by a lot of what this game seems to be offering. It looks like its a hell of a lot more interesting, complex and open-ended than other MMO's......something I have been wanting to see for quite a while. I have never been interested in gaining levels or rushing through a game as fast as possible to reach the end. I always like to take my time and get immersed in the game world. I just enjoy being there and dont really care about how "powerful" I am......although finding or making a new supa-dupa weapon is always a buzz!

I was simply disputing the notion that somehow the "real game" starts later on when in fact it really doesnt. In every MMO I have played I have found that what you find yourself doing in the early parts of the game is pretty much what you can expect from it later on. Its just the way these games are. Its just that this seems to be getting used as an excuse for a lack of challenge in the game. The thing is the game doesnt need to be easy to allow me to learn how to play it. I dont really like the idea that the devs feel I need to be "eased in" to the gameplay by making S1 easy......and I suspect that this "easing me into the game" approach will persist in later zones too.

But you're right. Maybe the difficulty of the mobs and their AI is all just irrelevant. Maybe just being a character in a game world is enough. Afterall players cant die in these games so perhaps it doesnt matter if the mobs put up a challenging fight or not? It just seems like a bit of a shame to me as I would perhaps prefer it if the game world was a harsher place. Having liitle reason to interact or rely on others seems to detract from the harsh setting of the game. It also detracts from the roleplaying potential in my opinion. That doesnt stop anyone form doing it of course but it just means that people will feel less inclined to pay any attention to you. They simply wont need to as they can do everything perfectly well on their own.

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5463

Confident, cocky, lazy, dead.

10/10/09 7:42:50 PM#79
Originally posted by neonwire
Originally posted by DarkPony
Originally posted by neonwire

Thats part of the problem. The "real game" should not be starting halfway through it. You should not have to wade through a gigantic "tutorial zone" to get to the "real game". But its not a tutorial zone and you know it. If it was then players should have the option to skip it and start playing "the real game".

Hmm, what can I say? This game has so much to offer and the progress you make while leveling in a multitude of aspects is so compelling that it already totally grasped me before I even hit level 8?

I am only level 14 now almost a week later, still in S1, leveling goes much slower as in other games, but  there is so much to learn and find out in this game that powerleveling up to the next zones for me is not an option. Whereas in other games I always did my best to rush to max level and enjoy the endgame and the 'good stuff / gear'.

Not in FE. I am more busy with assembling the mats to research a new vehicle skill, completing important quests which grant me extra AP which I don't want to come back to S1 for later, assembling my collection of  books and bind them in a tome for a collectors faction, collecting enough tokens for town factions to get the rewards which I want, and all the while trying to keep my crafting skills up and learning new stuff to be able to mine / harvest and to construct ...

Leveling in FE is not merely a paved road to endgame like so many other recent games, it is building the foundations for your character, learning skills, learning tradeskills and planning your build.

Seriously, pvp might be where it's at for a lot of people but  this game has truly compelling non-pvp content to offer from the first steps your character makes.

Can't wait to see how S2 and S3 are though, they say even more fun but I'm certainly not in a rush ;)


 

Oh dont get me wrong. I am genuinely quite impressed by a lot of what this game seems to be offering. It looks like its a hell of a lot more interesting, complex and open-ended than other MMO's......something I have been wanting to see for quite a while. I have never been interested in gaining levels or rushing through a game as fast as possible to reach the end. I always like to take my time and get immersed in the game world. I just enjoy being there and dont really care about how "powerful" I am......although finding or making a new supa-dupa weapon is always a buzz!

I was simply disputing the notion that somehow the "real game" starts later on when in fact it really doesnt. In every MMO I have played I have found that what you find yourself doing in the early parts of the game is pretty much what you can expect from it later on. Its just the way these games are. Its just that this seems to be getting used as an excuse for a lack of challenge in the game. The thing is the game doesnt need to be easy to allow me to learn how to play it. I dont really like the idea that the devs feel I need to be "eased in" to the gameplay by making S1 easy......and I suspect that this "easing me into the game" approach will persist in later zones too.

But you're right. Maybe the difficulty of the mobs and their AI is all just irrelevant. Maybe just being a character in a game world is enough. Afterall players cant die in these games so perhaps it doesnt matter if the mobs put up a challenging fight or not? It just seems like a bit of a shame to me as I would perhaps prefer it if the game world was a harsher place. Having liitle reason to interact or rely on others seems to detract from the harsh setting of the game. It also detracts from the roleplaying potential in my opinion. That doesnt stop anyone form doing it of course but it just means that people will feel less inclined to pay any attention to you. They simply wont need to as they can do everything perfectly well on their own.

I understand, and I genuinely feel that you should try it. Give it a few days and see what you think of it. Apart from the first missions in your starter town there isn't much handholding at all in FE  And well ... if you go for max crafting like me, and have to nerf your defense skills somewhat because of intelligence point investment, I can assure you that it is more than challenging enough in S1 and you WILL die a lot :) There is plenty in this game to keep you occupied, and questing / pve is only a part of that.

I think compared to most other mmorpg's I've played the ratio of 'kill 10 of *insert mob name here* and return for your reward' quests is considerably lower. They are there, but it certainly isn't the mainstake of your gameplay until you reach max level like in other games. I have yet to experience FE as a 'grind'. (Though folks say at higher sectors with factional warfare, there is a lot of rep to be earned by killing enemie npc's so not really sure how it will pan out).

  markyturnip

Apprentice Member

Joined: 11/03/05
Posts: 839

10/10/09 11:54:42 PM#80

 If S1 is a tutorial, it's an unnecessarily long one.

Once you have a basic clue is very easy, simple as that. And people are still there in their late teens, even early twenties, because they are doing every single AP quest. (Awful system that, IMO. They should never have put in a gajillion AP quests in level 1-5 towns.)

Simple fact is, at least the first ten levels offer very little challenge in PVE, past perhaps level 2, and the occasional boss room when a few levels lower.

Maybe it gets more interesting in S2 - people say it does - so I will withhold judgment. But there is certainly no equivalent to struggling through the wasteland by the skin of your teeth. Its more of a roundabout of starter towns, as you rack up those AP quest points.

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